Age of Empires II Wiki ageofempiresii https://age-of-empires-ii.fandom.com/wiki/Age_of_Empires_II_Wiki MediaWiki 1.43.1 first-letter Media Special Talk User User talk Age of Empires II Wiki Age of Empires II Wiki talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Forum Forum talk GeoJson GeoJson talk User blog User blog comment Blog Blog talk Module Module talk Message Wall Thread Message Wall Greeting Board Board Thread Topic Map Map talk Main Page 0 166 167 2020-12-07T04:33:52Z FANDOM 32769624 FANDOM moved page [[Main Page]] to [[Age of Empires II Wiki]]: SEO 167 wikitext text/x-wiki #REDIRECT [[Age of Empires II Wiki]] lqgygzs3khzejn5ymksrav8k3bbec43 Age of Empires II Wiki 0 1 1 2020-12-07T04:33:52Z FANDOM 32769624 1 wikitext text/x-wiki A wiki to the second installment in the Age of Empires series. <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder | [[A page about your topic]] |link=A page about your topic File:Placeholder | [[A Main Character]] |link=A Main Character File:Placeholder | [[The First Episode]] |link=The First Episode File:Placeholder | [[An Important Location]] |link=An Important Location File:Placeholder | [[A Key Event]] |link=A Key Event File:Placeholder | [[A Crucial Item]] |link=A Crucial Item </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 1itey3mrcr88evo75yuyhqguf1u22im 166 1 2020-12-07T04:33:52Z FANDOM 32769624 FANDOM moved page [[Main Page]] to [[Age of Empires II Wiki]]: SEO 1 wikitext text/x-wiki A wiki to the second installment in the Age of Empires series. <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! ==Important articles== <gallery position="center" captionalign="center" navigation="true"> File:Placeholder | [[A page about your topic]] |link=A page about your topic File:Placeholder | [[A Main Character]] |link=A Main Character File:Placeholder | [[The First Episode]] |link=The First Episode File:Placeholder | [[An Important Location]] |link=An Important Location File:Placeholder | [[A Key Event]] |link=A Key Event File:Placeholder | [[A Crucial Item]] |link=A Crucial Item </gallery> <!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. --> <mainpage-endcolumn /> <mainpage-rightcolumn-start /> ''Need help building out this community?'' *[[Project:Wiki rules|Rules of this wiki]] *[[w:c:community:Help:Getting Started|Getting Started]] *[[w:c:community:Help:Contributing|How to Contribute]] *[[w:c:community:Help:Community Management|Managing your new community]] *[[w:c:community:Help:Contents|Guides]] *[[w:c:community:Help:Index|All Help articles]] You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]! ''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]]. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 1itey3mrcr88evo75yuyhqguf1u22im 170 166 2020-12-07T04:39:58Z Striker the Third 34531925 170 wikitext text/x-wiki A wiki to the second installment in the Age of Empires series. <mainpage-leftcolumn-start /> <div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! <mainpage-endcolumn /> [[Category:{{SITENAME}}]] n7f5vkh824un0dbbjic9xrz1paoiom8 386 170 2020-12-14T23:10:18Z Striker the Third 34531925 386 wikitext text/x-wiki <mainpage-leftcolumn-start /><div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div> This Is a wiki dedicated to the second installment of Microsoft Age of Empires series, Age of Empires II. <mainpage-endcolumn /> [[Category:{{SITENAME}}]] 74y0jp03rj0hnbg5jprr5evcwenhbqw Anti-leitis Armour 0 339 360 2020-12-11T01:19:01Z Striker the Third 34531925 Created blank page 360 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 371 360 2020-12-11T04:29:43Z Striker the Third 34531925 371 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=31|introduced_in:=Definitive edition}} The Anti-leitis class is one of the most recent armour classes added in the definitive addition, and is the main way by which the leitis' attack ignores armour. This is due to the leitis not using the Melee class for it's main attack, but rathe anti-leitis == Units with base melee damage == == Units with base melee armour == 0 armour: * [[Archer]] * [[Militia]] h2ra9b20044qglusjcswbix4fe4103l 373 371 2020-12-11T04:41:42Z Striker the Third 34531925 373 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=31|introduced_in:=Definitive edition}} The Anti-leitis class is one of the most recent armour classes added in the definitive addition, and is the main way by which the leitis's attack ignores armour. This is due to the leitis not using the Melee class for it's main attack, but rather anti-leitis damage. Simultaneously all interactable objects possesses 0 anti-leitis armour. Thus increasing an objects melee armour does not effect the leitis's attack, due to it not being melee. == Units with base Anti-leitis damage == == Units with base Anti-leitis armour == 0 armour: * [[Archer]] * [[Militia]] 9r562uta8gei3njtz7r52z5al6h1n0z 374 373 2020-12-11T04:48:01Z Striker the Third 34531925 374 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=31|introduced_in:=Definitive edition}} The Anti-leitis class is one of the most recent armour classes added in the definitive addition, and is the main way by which the leitis's attack ignores armour. This is due to the leitis not using the Melee class for it's main attack, but rather anti-leitis damage. Simultaneously all interactable objects possesses 0 anti-leitis armour. Thus increasing an objects melee armour does not effect the leitis's attack, due to it not being also of melee. == Units with base Anti-leitis damage == == Units with base Anti-leitis armour == 0 armour: * [[Archer]] * [[Militia]] akvat2laoxa330im8ijtftz0p2t5hwk 375 374 2020-12-11T04:48:31Z Striker the Third 34531925 375 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=31|introduced_in:=Definitive edition}} The Anti-leitis class is one of the most recent armour classes added in the definitive addition, and is the main way by which the leitis's attack ignores armour. This is due to the leitis not using the Melee class for it's main attack, but rather anti-leitis damage. Simultaneously all interactable objects possesses 0 anti-leitis armour. Thus increasing an objects melee armour does not effect the leitis's attack, due to it not being also of the melee class. == Units with base Anti-leitis damage == == Units with base Anti-leitis armour == 0 armour: * [[Archer]] * [[Militia]] 2o3z99xenannivhr21ywu7o5k20girw 382 375 2020-12-11T06:28:35Z Striker the Third 34531925 Adding categories 382 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=31|introduced_in:=Definitive edition}} The Anti-leitis class is one of the most recent armour classes added in the definitive addition, and is the main way by which the leitis's attack ignores armour. This is due to the leitis not using the Melee class for it's main attack, but rather anti-leitis damage. Simultaneously all interactable objects possesses 0 anti-leitis armour. Thus increasing an objects melee armour does not effect the leitis's attack, due to it not being also of the melee class. == Units with base Anti-leitis damage == == Units with base Anti-leitis armour == 0 armour: * [[Archer]] * [[Militia]] [[Category:Armour class]] hfjac40r0raok8xnipe8wvrsgr4kn04 393 382 2020-12-15T00:42:36Z Striker the Third 34531925 393 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=31|introduced_in:=Definitive edition}} The Anti-leitis class is one of the most recent armour classes added in the definitive addition, and is the main way by which the leitis's attack ignores armour. This is due to the leitis not using the Melee class for it's main attack, but rather anti-leitis damage. Simultaneously all interactable objects possesses 0 anti-leitis armour. Thus increasing an objects melee armour does not effect the leitis's attack, due to it not being also of the melee class. == Units with base Anti-leitis damage == == Units with base Anti-leitis armour == 0 armour: * [[Archer]] * [[Militia]] *[[Spearman]] [[Category:Armour class]] 0zbbub8f589b6d9fayfes0pckwoa1xd 418 393 2020-12-15T05:11:43Z Striker the Third 34531925 418 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=31|introduced_in:=Definitive edition}} The Anti-leitis class is one of the most recent armour classes added in the definitive addition, and is the main way by which the leitis's attack ignores armour. This is due to the leitis not using the Melee class for it's main attack, but rather anti-leitis damage. Simultaneously all interactable objects possesses 0 anti-leitis armour. Thus increasing an objects melee armour does not effect the leitis's attack, due to it not being also of the melee class. == Objects with base Anti-leitis damage == == Objects with base Anti-leitis armour == 0 armour: * [[Archer]] * [[Militia]] *[[Spearman]] [[Category:Armour class]] cv0phvq4c6vf8syxzr4t1s435f8lx90 448 418 2020-12-15T23:25:38Z Striker the Third 34531925 448 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=31|introduced_in:=Definitive edition|image1=File:Leitis_icon.png}} The Anti-leitis class is one of the most recent armour classes added in the definitive addition, and is the main way by which the leitis's attack ignores armour. This is due to the leitis not using the Melee class for it's main attack, but rather anti-leitis damage. Simultaneously all interactable objects possesses 0 anti-leitis armour. Thus increasing an objects melee armour does not effect the leitis's attack, due to it not being also of the melee class. == Objects with base Anti-leitis damage == == Objects with base Anti-leitis armour == 0 armour: * [[Archer]] * [[Militia]] *[[Spearman]] [[Category:Armour class]] o6f3rsrztbtu22fvl07qknu118heg42 449 448 2020-12-16T00:38:15Z Striker the Third 34531925 449 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=31|introduced_in:=Definitive edition|image1=File:elite leitis icon.png}} The Anti-leitis class is one of the most recent armour classes added in the definitive addition, and is the main way by which the leitis's attack ignores armour. This is due to the leitis not using the Melee class for it's main attack, but rather anti-leitis damage. Simultaneously all interactable objects possesses 0 anti-leitis armour. Thus increasing an objects melee armour does not effect the leitis's attack, due to it not being also of the melee class. == Objects with base Anti-leitis damage == == Objects with base Anti-leitis armour == 0 armour: * [[Archer]] * [[Militia]] *[[Spearman]] [[Category:Armour class]] lg7ybneubt87n8o5c38zluogvfukv52 464 449 2020-12-16T02:10:58Z Striker the Third 34531925 Striker the Third moved page [[Anti-leitis armour]] to [[Anti-leitis Armour]] 449 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=31|introduced_in:=Definitive edition|image1=File:elite leitis icon.png}} The Anti-leitis class is one of the most recent armour classes added in the definitive addition, and is the main way by which the leitis's attack ignores armour. This is due to the leitis not using the Melee class for it's main attack, but rather anti-leitis damage. Simultaneously all interactable objects possesses 0 anti-leitis armour. Thus increasing an objects melee armour does not effect the leitis's attack, due to it not being also of the melee class. == Objects with base Anti-leitis damage == == Objects with base Anti-leitis armour == 0 armour: * [[Archer]] * [[Militia]] *[[Spearman]] [[Category:Armour class]] lg7ybneubt87n8o5c38zluogvfukv52 504 464 2020-12-16T21:02:15Z Striker the Third 34531925 504 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=31|introduced_in:=Definitive edition|image1=File:elite leitis icon.png}} The Anti-leitis class is one of the most recent armour classes added in the definitive addition, and is the main way by which the leitis's attack ignores armour. This is due to the leitis not using the Melee class for it's main attack, but rather anti-leitis damage. Simultaneously all interactable objects possesses 0 anti-leitis armour. Thus increasing an objects melee armour does not effect the leitis's attack, due to it not being also of the melee class. == Objects with base Anti-leitis damage == == Objects with base Anti-leitis armour == 0 armour: * [[Archer]] *[[Man-at-Arms|Man-at-arms]] * [[Militia]] *[[Spearman]] [[Category:Armour class]] 56shitbm9l7oja5gm3u7brzlt2qb9dv 550 504 2020-12-18T00:46:08Z Striker the Third 34531925 550 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=31|introduced_in:=Definitive edition|image1=File:leitis icon.png}} The Anti-leitis class is one of the most recent armour classes added in the definitive addition, and is the main way by which the leitis's attack ignores armour. This is due to the leitis not using the Melee class for it's main attack, but rather anti-leitis damage. Simultaneously all interactable objects possesses 0 anti-leitis armour. Thus increasing an objects melee armour does not effect the leitis's attack, due to it not being also of the melee class. == Objects with base Anti-leitis damage == == Objects with base Anti-leitis armour == 0 armour: * [[Archer]] *[[Man-at-Arms|Man-at-arms]] * [[Militia]] *[[Spearman]] [[Category:Armour class]] 10n4f00naedaktacw5piub0yz2k0mrj 557 550 2020-12-18T05:37:07Z Striker the Third 34531925 557 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=31|introduced_in:=Definitive edition|image1=File:leitis icon.png}} The Anti-leitis class is one of the most recent armour classes added in the definitive addition, and is the main way by which the leitis's attack ignores armour. This is due to the leitis not using the Melee class for it's main attack, but rather anti-leitis damage. Simultaneously all interactable objects possesses 0 anti-leitis armour. Thus increasing an objects melee armour does not effect the leitis's attack, due to it not being also of the melee class. == Objects with base Anti-leitis damage == == Objects with base Anti-leitis armour == 0 armour: * [[Archer]] *[[Condottiero]] *[[Man-at-Arms|Man-at-arms]] * [[Militia]] *[[Spearman]] [[Category:Armour class]] eb2ozcp2ukpbtdy9w4486htnr281p5w 700 557 2020-12-19T05:21:48Z Striker the Third 34531925 700 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=31|introduced_in:=Definitive edition|image1=File:leitis icon.png}} The Anti-leitis class is one of the most recent armour classes added in the definitive addition, and is the main way by which the leitis's attack ignores armour. This is due to the leitis not using the Melee class for it's main attack, but rather anti-leitis damage. Simultaneously all interactable objects possesses 0 anti-leitis armour. Thus increasing an objects melee armour does not effect the leitis's attack, due to it not being also of the melee class. == Objects with base Anti-leitis damage == == Objects with base Anti-leitis armour == 0 armour: * [[Archer]] *[[Champion]] *[[Condottiero]] *[[Long Swordsman|long swordsman]] *[[Man-at-Arms|Man-at-arms]] * [[Militia]] *[[Spearman]] *[[Two-Handed Swordsman]] [[Category:Armour class]] crp21upqoz8fqe5gaq0lnnk0l3n3546 722 700 2020-12-19T21:16:07Z Striker the Third 34531925 722 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=31|introduced_in:=Definitive edition|image1=File:leitis icon.png}} The Anti-leitis class is one of the most recent armour classes added in the definitive addition, and is the main way by which the leitis's attack ignores armour. This is due to the leitis not using the Melee class for it's main attack, but rather anti-leitis damage. Simultaneously all interactable objects possesses 0 anti-leitis armour. Thus increasing an objects melee armour does not effect the leitis's attack, due to it not being also of the melee class. == Objects with base Anti-leitis damage == == Objects with base Anti-leitis armour == 0 armour: * [[Archer]] *[[Champion]] *[[Condottiero]] *[[Halberdier]] *[[Long Swordsman|long swordsman]] *[[Man-at-Arms|Man-at-arms]] * [[Militia]] *[[Pikeman]] *[[Spearman]] *[[Two-Handed Swordsman]] [[Category:Armour class]] mzlb3831yb6lg2fvquxjgo889469vxd 738 722 2020-12-21T05:15:05Z Striker the Third 34531925 738 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=31|introduced_in:=Definitive edition|image1=File:leitis icon.png}} The Anti-leitis class is one of the most recent armour classes added in the definitive addition, and is the main way by which the leitis's attack ignores armour. This is due to the leitis not using the Melee class for it's main attack, but rather anti-leitis damage. Simultaneously all interactable objects possesses 0 anti-leitis armour. Thus increasing an objects melee armour does not effect the leitis's attack, due to it not being also of the melee class. == Objects with base Anti-leitis damage == == Objects with base Anti-leitis armour == 0 armour: * [[Archer]] *[[Champion]] *[[Condottiero]] *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Halberdier]] *[[Long Swordsman|long swordsman]] *[[Man-at-Arms|Man-at-arms]] * [[Militia]] *[[Pikeman]] *[[Spearman]] *[[Two-Handed Swordsman]] [[Category:Armour class]] 4nip0khfzgaz7vc5ujmebbpgentf186 970 738 2021-01-17T08:15:59Z Striker the Third 34531925 970 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=31|introduced_in:=Definitive edition|image1=File:leitis icon.png}} The Anti-leitis class is one of the most recent armour classes, being added in the definitive addition, and is the main way by which the leitis's attack ignores armour. This is due to the leitis not using the Melee class for it's main attack, but rather anti-leitis damage. Simultaneously all interactable objects possesses 0 anti-leitis armour. Thus increasing an objects melee armour does not effect the leitis's attack, due to it not being also of the melee class. == Objects with base Anti-leitis damage == == Objects with base Anti-leitis armour == 0 armour: * [[Archer]] *[[Champion]] *[[Condottiero]] *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Halberdier]] *[[Long Swordsman|long swordsman]] *[[Man-at-Arms|Man-at-arms]] * [[Militia]] *[[Pikeman]] *[[Spearman]] *[[Two-Handed Swordsman]] [[Category:Armour class]] 5mm3isa6h37ellspokvflnz9e08g5t3 971 970 2021-01-17T08:16:55Z Striker the Third 34531925 971 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=31|introduced_in:=Definitive edition|image1=File:leitis icon.png}} The Anti-leitis class is one of the most recent armour classes, being added in the definitive addition, and is the main way by which the leitis's attack ignores armour. This is due to the leitis not using the Melee class for it's main attack, but rather anti-leitis damage. Simultaneously all interactable objects possesses 0 anti-leitis armour. Thus increasing an objects melee armour does not effect the leitis's attack, due to it not being also of the melee class. == Objects with base Anti-leitis damage == == Objects with base Anti-leitis armour == 0 armour: * [[Archer]] *[[Champion]] *[[Condottiero]] *[[Crossbowman]] *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Halberdier]] *[[Long Swordsman|long swordsman]] *[[Man-at-Arms|Man-at-arms]] * [[Militia]] *[[Pikeman]] *[[Spearman]] *[[Two-Handed Swordsman]] [[Category:Armour class]] 5cdvhb78pf1kpohzjz5o4iopjcrsd1j 979 971 2021-01-17T23:02:21Z Striker the Third 34531925 979 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=31|introduced_in:=Definitive edition|image1=File:leitis icon.png}} The Anti-leitis class is one of the most recent armour classes, being added in the definitive addition, and is the main way by which the leitis's attack ignores armour. This is due to the leitis not using the Melee class for it's main attack, but rather anti-leitis damage. Simultaneously all interactable objects possesses 0 anti-leitis armour. Thus increasing an objects melee armour does not effect the leitis's attack, due to it not being also of the melee class. == Objects with base Anti-leitis damage == == Objects with base Anti-leitis armour == 0 armour: * [[Arbalester]] * [[Archer]] *[[Champion]] *[[Condottiero]] *[[Crossbowman]] *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Halberdier]] *[[Long Swordsman|long swordsman]] *[[Man-at-Arms|Man-at-arms]] * [[Militia]] *[[Pikeman]] *[[Spearman]] *[[Two-Handed Swordsman]] [[Category:Armour class]] 0pcxai9djttikqj6377qqx9ppmxaavu 987 979 2021-01-17T23:34:12Z Striker the Third 34531925 987 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=31|introduced_in:=Definitive edition|image1=File:leitis icon.png}} The Anti-leitis class is one of the most recent armour classes, being added in the definitive addition, and is the main way by which the leitis's attack ignores armour. This is due to the leitis not using the Melee class for it's main attack, but rather anti-leitis damage. Simultaneously all interactable objects possesses 0 anti-leitis armour. Thus increasing an objects melee armour does not effect the leitis's attack, due to it not being also of the melee class. == Objects with base Anti-leitis damage == == Objects with base Anti-leitis armour == 0 armour: * [[Arbalester]] * [[Archer]] *[[Champion]] *[[Condottiero]] *[[Crossbowman]] *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Halberdier]] *[[Long Swordsman|long swordsman]] *[[Man-at-Arms|Man-at-arms]] * [[Militia]] *[[Pikeman]] *[[Skirmisher]] *[[Spearman]] *[[Two-Handed Swordsman]] [[Category:Armour class]] 62hurdlg4a0829eo3c41dsg314lad9r 1007 987 2021-01-19T00:14:09Z Striker the Third 34531925 1007 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=31|introduced_in:=Definitive edition|image1=File:leitis icon.png}} The Anti-leitis class is one of the most recent armour classes, being added in the definitive addition, and is the main way by which the leitis's attack ignores armour. This is due to the leitis not using the Melee class for it's main attack, but rather anti-leitis damage. Simultaneously all interactable objects possesses 0 anti-leitis armour. Thus increasing an objects melee armour does not effect the leitis's attack, due to it not being also of the melee class. == Objects with base Anti-leitis damage == == Objects with base Anti-leitis armour == 0 armour: * [[Arbalester]] * [[Archer]] *[[Champion]] *[[Condottiero]] *[[Crossbowman]] *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Elite Skirmisher|Elite skirmisher]] *[[Halberdier]] *[[Long Swordsman|long swordsman]] *[[Man-at-Arms|Man-at-arms]] * [[Militia]] *[[Pikeman]] *[[Skirmisher]] *[[Spearman]] *[[Two-Handed Swordsman]] [[Category:Armour class]] 9nx11e8yvxu5p4ugl2rkftvm999kgu4 1016 1007 2021-01-19T03:12:50Z Striker the Third 34531925 1016 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=31|introduced_in:=Definitive edition|image1=File:leitis icon.png}} The Anti-leitis class is one of the most recent armour classes, being added in the definitive addition, and is the main way by which the leitis's attack ignores armour. This is due to the leitis not using the Melee class for it's main attack, but rather anti-leitis damage. Simultaneously all interactable objects possesses 0 anti-leitis armour. Thus increasing an objects melee armour does not effect the leitis's attack, due to it not being also of the melee class. == Objects with base Anti-leitis damage == == Objects with base Anti-leitis armour == 0 armour: * [[Arbalester]] * [[Archer]] *[[Champion]] *[[Condottiero]] *[[Crossbowman]] *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Elite Skirmisher|Elite skirmisher]] *[[Halberdier]] *[[Imperial Skirmisher|Imperial skirmisher]] *[[Long Swordsman|long swordsman]] *[[Man-at-Arms|Man-at-arms]] * [[Militia]] *[[Pikeman]] *[[Skirmisher]] *[[Spearman]] *[[Two-Handed Swordsman]] [[Category:Armour class]] mjukoo1s0659khxfrsi8733azoh3x8p 1061 1016 2021-01-20T22:59:45Z Striker the Third 34531925 1061 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=31|introduced_in:=Definitive edition|image1=File:leitis icon.png}} The Anti-leitis class is one of the most recent armour classes, being added in the definitive addition, and is the main way by which the leitis's attack ignores armour. This is due to the leitis not using the Melee class for it's main attack, but rather anti-leitis damage. Simultaneously all interactable objects possesses 0 anti-leitis armour. Thus increasing an objects melee armour does not effect the leitis's attack, due to it not being also of the melee class. == Objects with base Anti-leitis damage == == Objects with base Anti-leitis armour == 0 armour: * [[Arbalester]] * [[Archer]] *[[Champion]] *[[Condottiero]] *[[Crossbowman]] *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Elite Skirmisher|Elite skirmisher]] *[[Halberdier]] *[[Hand Cannoneer]] *[[Imperial Skirmisher|Imperial skirmisher]] *[[Long Swordsman|long swordsman]] *[[Man-at-Arms|Man-at-arms]] * [[Militia]] *[[Pikeman]] *[[Skirmisher]] *[[Spearman]] *[[Two-Handed Swordsman]] [[Category:Armour class]] fcx2cf1fyoggafchkrjyo06d6w8l0j7 Anti-leitis armour 0 352 465 2020-12-16T02:10:58Z Striker the Third 34531925 Striker the Third moved page [[Anti-leitis armour]] to [[Anti-leitis Armour]] 465 wikitext text/x-wiki #REDIRECT [[Anti-leitis Armour]] bz5h05cc9ydd1l6k911glqitktqjjzm Arbalester 0 655 973 2021-01-17T22:34:56Z Striker the Third 34531925 Created page with "{{Object_infobox|image1=File:Arbalester icon.png|introduced_in:=The Age of Kings|age:=Imperial age|created_by:=Archery range|creation_time=27 Seconds|wood=25|gold=45|health_po..." 973 wikitext text/x-wiki {{Object_infobox|image1=File:Arbalester icon.png|introduced_in:=The Age of Kings|age:=Imperial age|created_by:=Archery range|creation_time=27 Seconds|wood=25|gold=45|health_points=40|accuracy=90%|attack=[[Pierce armour|Pierce]]: 6 [[Spearman armour|Spearman]]: 3|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 0 [[Archer armour|Archer]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=2 Seconds|speed=0.96|line_of_sight=7|range=5|projectile_speed=7|attack_delay=0.35 seconds}} The '''Arbalester''' (called '''Arbalest''' before the ''Definitive Edition'') is an archer unit that can be trained at the Archery Range once the Imperial Age is reached. It is the final tier in the Archer line. <br /> == Tactics == Arbalesters work better in large groups as they can fire arrow volleys at the opponents' units. Arbalesters are very good at slowing down massed infantry, as well as inflicting severe damage. They are vulnerable to cavalry as they can close the distance with the fragile Arbalester before taking too much damage. As such, they should be deployed with an escort. Pairing Arbalesters with Halberdiers works especially well since the Halberdier can cover the Arbalester's main weakness that is cavalry. Pairing the Arbalester with other melee units can also protect them from siege units. If playing defensively, Arbalesters can become a good tool to protect a walled area as they can attack enemy units from behind the Wall at a relatively safe distance, even protecting themselves from melee cavalry. However, they do almost no damage to rams. == Civilization availability == {| class="article-table" |+ !Available !Not Available |- |{{Aztec icon}}{{Britons icon}}{{Byzantines icon}}{{Chinese icon}}{{Ethiopians icon}}{{Incas icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Portuguese icon}}{{Saracens icon}}{{Vietnamese icon}}{{Vikings icon}} |{{Berbers icon}}{{Bulgarians icon}}{{Burmese icon}}{{Celts icon}}{{Cumans icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Indians icon}}{{Lithuanians icon}}{{Persians icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}} |} == Civilization bonuses == * Aztecs: Arbalesters are created 11% faster. * Britons: Arbalesters have +2 range. * Chinese: Technologies that benefit Arbalesters are 20% cheaper. * Ethiopians: Arbalesters fire 17.6% faster. * Mayans: Arbalesters are 30% cheaper. * Portuguese: Arbalesters cost 20% less gold. Upgrading to Arbalester and researching technologies that affect them are 30% faster. * Vietnamese: Arbalesters have +20% hit points. Conscription is free. * Koreans: Arbalester costs -20% wood. Archer armor upgrades are free. * Saracens: Arbalester deal +3 bonus damage against buildings. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Arbalesters are created 20% faster. Researching Thumb Ring is 20% faster. * A team containing Magyars: Arbalesters have +2 LOS. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Arbalesters have +2 attack against standard buildings. * A team containing Teutons: Arbalesters are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 80% faster. == Changelog == === ''The Conquerors'' === * Arbalests receive an attack bonus of +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. === ''The Forgotten'' === * Indians: Can train Arbalests. * Mayans: Obsidian Arrows introduced. It gives Arbalests +4 attack against standard buildings. === ''The African Kingdoms'' === * Italians: Pavise now affects Arbalests. * Mayans: Obsidian Arrows now gives Arbalests +6 attack against buildings. With patch 4.8, Arbalests also gain +6 attack against stone defense. === ''Rise of the Rajas'' === * Indians: With patch 5.5, the Arbalest was removed from their technology tree. * Khmer: Initially cannot train Arbalests. With patch 5.8, they were added to their technology tree. === ''Definitive Edition'' === * Arbalest renamed to Arbalester, which is technically correct. * Bulgarians: Initially, the Team Bonus gave the Blacksmith a 50% work rate boost. With update 42848, this was changed to a 80% work rate boost. * Koreans: Arbalesters cost 20% less wood. * Koreans: With update 42848, Archer Armor upgrades are free. * Mayans: With update 42848, Obsidian Arrows no longer grants double the attack bonus versus Stone Walls, Stone Gates, Towers, and Harbors. * Portuguese: With update 42848, technologies are researched 30% faster. * Saracens: Arbalesters deal +3 bonus damage against buildings. 0xfuuvenv2lstz4sogvzj9kfxbcl2av 974 973 2021-01-17T22:59:38Z Striker the Third 34531925 Adding categories 974 wikitext text/x-wiki {{Object_infobox|image1=File:Arbalester icon.png|introduced_in:=The Age of Kings|age:=Imperial age|created_by:=Archery range|creation_time=27 Seconds|wood=25|gold=45|health_points=40|accuracy=90%|attack=[[Pierce armour|Pierce]]: 6 [[Spearman armour|Spearman]]: 3|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 0 [[Archer armour|Archer]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=2 Seconds|speed=0.96|line_of_sight=7|range=5|projectile_speed=7|attack_delay=0.35 seconds}} The '''Arbalester''' (called '''Arbalest''' before the ''Definitive Edition'') is an archer unit that can be trained at the Archery Range once the Imperial Age is reached. It is the final tier in the Archer line. <br /> == Tactics == Arbalesters work better in large groups as they can fire arrow volleys at the opponents' units. Arbalesters are very good at slowing down massed infantry, as well as inflicting severe damage. They are vulnerable to cavalry as they can close the distance with the fragile Arbalester before taking too much damage. As such, they should be deployed with an escort. Pairing Arbalesters with Halberdiers works especially well since the Halberdier can cover the Arbalester's main weakness that is cavalry. Pairing the Arbalester with other melee units can also protect them from siege units. If playing defensively, Arbalesters can become a good tool to protect a walled area as they can attack enemy units from behind the Wall at a relatively safe distance, even protecting themselves from melee cavalry. However, they do almost no damage to rams. == Civilization availability == {| class="article-table" |+ !Available !Not Available |- |{{Aztec icon}}{{Britons icon}}{{Byzantines icon}}{{Chinese icon}}{{Ethiopians icon}}{{Incas icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Portuguese icon}}{{Saracens icon}}{{Vietnamese icon}}{{Vikings icon}} |{{Berbers icon}}{{Bulgarians icon}}{{Burmese icon}}{{Celts icon}}{{Cumans icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Indians icon}}{{Lithuanians icon}}{{Persians icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}} |} == Civilization bonuses == * Aztecs: Arbalesters are created 11% faster. * Britons: Arbalesters have +2 range. * Chinese: Technologies that benefit Arbalesters are 20% cheaper. * Ethiopians: Arbalesters fire 17.6% faster. * Mayans: Arbalesters are 30% cheaper. * Portuguese: Arbalesters cost 20% less gold. Upgrading to Arbalester and researching technologies that affect them are 30% faster. * Vietnamese: Arbalesters have +20% hit points. Conscription is free. * Koreans: Arbalester costs -20% wood. Archer armor upgrades are free. * Saracens: Arbalester deal +3 bonus damage against buildings. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Arbalesters are created 20% faster. Researching Thumb Ring is 20% faster. * A team containing Magyars: Arbalesters have +2 LOS. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Arbalesters have +2 attack against standard buildings. * A team containing Teutons: Arbalesters are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 80% faster. == Changelog == === ''The Conquerors'' === * Arbalests receive an attack bonus of +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. === ''The Forgotten'' === * Indians: Can train Arbalests. * Mayans: Obsidian Arrows introduced. It gives Arbalests +4 attack against standard buildings. === ''The African Kingdoms'' === * Italians: Pavise now affects Arbalests. * Mayans: Obsidian Arrows now gives Arbalests +6 attack against buildings. With patch 4.8, Arbalests also gain +6 attack against stone defense. === ''Rise of the Rajas'' === * Indians: With patch 5.5, the Arbalest was removed from their technology tree. * Khmer: Initially cannot train Arbalests. With patch 5.8, they were added to their technology tree. === ''Definitive Edition'' === * Arbalest renamed to Arbalester, which is technically correct. * Bulgarians: Initially, the Team Bonus gave the Blacksmith a 50% work rate boost. With update 42848, this was changed to a 80% work rate boost. * Koreans: Arbalesters cost 20% less wood. * Koreans: With update 42848, Archer Armor upgrades are free. * Mayans: With update 42848, Obsidian Arrows no longer grants double the attack bonus versus Stone Walls, Stone Gates, Towers, and Harbors. * Portuguese: With update 42848, technologies are researched 30% faster. * Saracens: Arbalesters deal +3 bonus damage against buildings. [[Category:Object]] [[Category:Unit]] [[Category:Archer]] [[Category:Archer Line]] nvqp606kg3aerzxxn0tlwaonl0s8nfq 990 974 2021-01-18T02:56:04Z Striker the Third 34531925 990 wikitext text/x-wiki {{Object_infobox|image1=File:Arbalester icon.png|introduced_in:=The Age of Kings|age:=Imperial age|created_by:=Archery range|creation_time=27 Seconds|wood=25|gold=45|health_points=40|accuracy=90%|attack=[[Pierce armour|Pierce]]: 6 [[Spearman armour|Spearman]]: 3|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 0 [[Archer armour|Archer]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=2 Seconds|speed=0.96|line_of_sight=7|range=5|projectile_speed=7|attack_delay=0.35 seconds}} The '''Arbalester''' (called '''Arbalest''' before the ''Definitive Edition'') is an archer unit that can be trained at the Archery Range once the Imperial Age is reached. It is the final tier in the Archer line. <br /> == Tactics == Arbalesters work better in large groups as they can fire arrow volleys at the opponents' units. Arbalesters are very good at slowing down massed infantry, as well as inflicting severe damage. They are vulnerable to cavalry as they can close the distance with the fragile Arbalester before taking too much damage. As such, they should be deployed with an escort. Pairing Arbalesters with Halberdiers works especially well since the Halberdier can cover the Arbalester's main weakness that is cavalry. Pairing the Arbalester with other melee units can also protect them from siege units. If playing defensively, Arbalesters can become a good tool to protect a walled area as they can attack enemy units from behind the Wall at a relatively safe distance, even protecting themselves from melee cavalry. However, they do almost no damage to rams. == Civilization availability == {| class="article-table" |+ !Available !Unavailable |- |{{Aztec icon}}{{Britons icon}}{{Byzantines icon}}{{Chinese icon}}{{Ethiopians icon}}{{Incas icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Portuguese icon}}{{Saracens icon}}{{Vietnamese icon}}{{Vikings icon}} |{{Berbers icon}}{{Bulgarians icon}}{{Burmese icon}}{{Celts icon}}{{Cumans icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Indians icon}}{{Lithuanians icon}}{{Persians icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}} |} == Civilization bonuses == * Aztecs: Arbalesters are created 11% faster. * Britons: Arbalesters have +2 range. * Chinese: Technologies that benefit Arbalesters are 20% cheaper. * Ethiopians: Arbalesters fire 17.6% faster. * Mayans: Arbalesters are 30% cheaper. * Portuguese: Arbalesters cost 20% less gold. Upgrading to Arbalester and researching technologies that affect them are 30% faster. * Vietnamese: Arbalesters have +20% hit points. Conscription is free. * Koreans: Arbalester costs -20% wood. Archer armor upgrades are free. * Saracens: Arbalester deal +3 bonus damage against buildings. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Arbalesters are created 20% faster. Researching Thumb Ring is 20% faster. * A team containing Magyars: Arbalesters have +2 LOS. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Arbalesters have +2 attack against standard buildings. * A team containing Teutons: Arbalesters are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 80% faster. == Changelog == === ''The Conquerors'' === * Arbalests receive an attack bonus of +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. === ''The Forgotten'' === * Indians: Can train Arbalests. * Mayans: Obsidian Arrows introduced. It gives Arbalests +4 attack against standard buildings. === ''The African Kingdoms'' === * Italians: Pavise now affects Arbalests. * Mayans: Obsidian Arrows now gives Arbalests +6 attack against buildings. With patch 4.8, Arbalests also gain +6 attack against stone defense. === ''Rise of the Rajas'' === * Indians: With patch 5.5, the Arbalest was removed from their technology tree. * Khmer: Initially cannot train Arbalests. With patch 5.8, they were added to their technology tree. === ''Definitive Edition'' === * Arbalest renamed to Arbalester, which is technically correct. * Bulgarians: Initially, the Team Bonus gave the Blacksmith a 50% work rate boost. With update 42848, this was changed to a 80% work rate boost. * Koreans: Arbalesters cost 20% less wood. * Koreans: With update 42848, Archer Armor upgrades are free. * Mayans: With update 42848, Obsidian Arrows no longer grants double the attack bonus versus Stone Walls, Stone Gates, Towers, and Harbors. * Portuguese: With update 42848, technologies are researched 30% faster. * Saracens: Arbalesters deal +3 bonus damage against buildings. [[Category:Object]] [[Category:Unit]] [[Category:Archer]] [[Category:Archer Line]] 2tr5cydz8q71x346hg1so084rlepmh7 1094 990 2021-01-21T21:54:48Z Striker the Third 34531925 1094 wikitext text/x-wiki {{Object_infobox|image1=File:Arbalester icon.png|introduced_in:=The Age of Kings|age:=Imperial age|created_by:=Archery range|creation_time=27 Seconds|wood=25|gold=45|health_points=40|accuracy=90%|attack=[[Pierce armour|Pierce]]: 6 [[Spearman armour|Spearman]]: 3 [[Ram armour|Ram]]: 0 [[Standard Building armour|Standard building]]: 0 [[Stone Defense armour|Stone defense]]: 0|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 0 [[Archer armour|Archer]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=2 Seconds|speed=0.96|line_of_sight=7|range=5|projectile_speed=7|attack_delay=0.35 seconds}} The '''Arbalester''' (called '''Arbalest''' before the ''Definitive Edition'') is an archer unit that can be trained at the Archery Range once the Imperial Age is reached. It is the final tier in the Archer line. <br /> == Tactics == Arbalesters work better in large groups as they can fire arrow volleys at the opponents' units. Arbalesters are very good at slowing down massed infantry, as well as inflicting severe damage. They are vulnerable to cavalry as they can close the distance with the fragile Arbalester before taking too much damage. As such, they should be deployed with an escort. Pairing Arbalesters with Halberdiers works especially well since the Halberdier can cover the Arbalester's main weakness that is cavalry. Pairing the Arbalester with other melee units can also protect them from siege units. If playing defensively, Arbalesters can become a good tool to protect a walled area as they can attack enemy units from behind the Wall at a relatively safe distance, even protecting themselves from melee cavalry. However, they do almost no damage to rams. == Civilization availability == {| class="article-table" |+ !Available !Unavailable |- |{{Aztec icon}}{{Britons icon}}{{Byzantines icon}}{{Chinese icon}}{{Ethiopians icon}}{{Incas icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Portuguese icon}}{{Saracens icon}}{{Vietnamese icon}}{{Vikings icon}} |{{Berbers icon}}{{Bulgarians icon}}{{Burmese icon}}{{Celts icon}}{{Cumans icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Indians icon}}{{Lithuanians icon}}{{Persians icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}} |} == Civilization bonuses == * Aztecs: Arbalesters are created 11% faster. * Britons: Arbalesters have +2 range. * Chinese: Technologies that benefit Arbalesters are 20% cheaper. * Ethiopians: Arbalesters fire 17.6% faster. * Mayans: Arbalesters are 30% cheaper. * Portuguese: Arbalesters cost 20% less gold. Upgrading to Arbalester and researching technologies that affect them are 30% faster. * Vietnamese: Arbalesters have +20% hit points. Conscription is free. * Koreans: Arbalester costs -20% wood. Archer armor upgrades are free. * Saracens: Arbalester deal +3 bonus damage against buildings. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Arbalesters are created 20% faster. Researching Thumb Ring is 20% faster. * A team containing Magyars: Arbalesters have +2 LOS. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Arbalesters have +2 attack against standard buildings. * A team containing Teutons: Arbalesters are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 80% faster. == Changelog == === ''The Conquerors'' === * Arbalests receive an attack bonus of +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. === ''The Forgotten'' === * Indians: Can train Arbalests. * Mayans: Obsidian Arrows introduced. It gives Arbalests +4 attack against standard buildings. === ''The African Kingdoms'' === * Italians: Pavise now affects Arbalests. * Mayans: Obsidian Arrows now gives Arbalests +6 attack against buildings. With patch 4.8, Arbalests also gain +6 attack against stone defense. === ''Rise of the Rajas'' === * Indians: With patch 5.5, the Arbalest was removed from their technology tree. * Khmer: Initially cannot train Arbalests. With patch 5.8, they were added to their technology tree. === ''Definitive Edition'' === * Arbalest renamed to Arbalester, which is technically correct. * Bulgarians: Initially, the Team Bonus gave the Blacksmith a 50% work rate boost. With update 42848, this was changed to a 80% work rate boost. * Koreans: Arbalesters cost 20% less wood. * Koreans: With update 42848, Archer Armor upgrades are free. * Mayans: With update 42848, Obsidian Arrows no longer grants double the attack bonus versus Stone Walls, Stone Gates, Towers, and Harbors. * Portuguese: With update 42848, technologies are researched 30% faster. * Saracens: Arbalesters deal +3 bonus damage against buildings. [[Category:Object]] [[Category:Unit]] [[Category:Archer]] [[Category:Archer Line]] 9olfxxq34p9n0z058gfxnko2q831afc 1095 1094 2021-01-21T21:55:54Z Striker the Third 34531925 1095 wikitext text/x-wiki {{Object_infobox|image1=File:Arbalester icon.png|introduced_in:=The Age of Kings|age:=Imperial age|created_by:=Archery range|creation_time=27 Seconds|wood=25|gold=45|health_points=40|accuracy=90%|attack=[[Pierce Armour|Pierce]]: 6 [[Spearman Armour|Spearman]]: 3 [[Ram Armour|Ram]]: 0 [[Standard Building Armour|Standard building]]: 0 [[Stone Defense Armour|Stone defense]]: 0|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 0 [[Archer armour|Archer]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=2 Seconds|speed=0.96|line_of_sight=7|range=5|projectile_speed=7|attack_delay=0.35 seconds}} The '''Arbalester''' (called '''Arbalest''' before the ''Definitive Edition'') is an archer unit that can be trained at the Archery Range once the Imperial Age is reached. It is the final tier in the Archer line. <br /> == Tactics == Arbalesters work better in large groups as they can fire arrow volleys at the opponents' units. Arbalesters are very good at slowing down massed infantry, as well as inflicting severe damage. They are vulnerable to cavalry as they can close the distance with the fragile Arbalester before taking too much damage. As such, they should be deployed with an escort. Pairing Arbalesters with Halberdiers works especially well since the Halberdier can cover the Arbalester's main weakness that is cavalry. Pairing the Arbalester with other melee units can also protect them from siege units. If playing defensively, Arbalesters can become a good tool to protect a walled area as they can attack enemy units from behind the Wall at a relatively safe distance, even protecting themselves from melee cavalry. However, they do almost no damage to rams. == Civilization availability == {| class="article-table" |+ !Available !Unavailable |- |{{Aztec icon}}{{Britons icon}}{{Byzantines icon}}{{Chinese icon}}{{Ethiopians icon}}{{Incas icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Portuguese icon}}{{Saracens icon}}{{Vietnamese icon}}{{Vikings icon}} |{{Berbers icon}}{{Bulgarians icon}}{{Burmese icon}}{{Celts icon}}{{Cumans icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Indians icon}}{{Lithuanians icon}}{{Persians icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}} |} == Civilization bonuses == * Aztecs: Arbalesters are created 11% faster. * Britons: Arbalesters have +2 range. * Chinese: Technologies that benefit Arbalesters are 20% cheaper. * Ethiopians: Arbalesters fire 17.6% faster. * Mayans: Arbalesters are 30% cheaper. * Portuguese: Arbalesters cost 20% less gold. Upgrading to Arbalester and researching technologies that affect them are 30% faster. * Vietnamese: Arbalesters have +20% hit points. Conscription is free. * Koreans: Arbalester costs -20% wood. Archer armor upgrades are free. * Saracens: Arbalester deal +3 bonus damage against buildings. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Arbalesters are created 20% faster. Researching Thumb Ring is 20% faster. * A team containing Magyars: Arbalesters have +2 LOS. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Arbalesters have +2 attack against standard buildings. * A team containing Teutons: Arbalesters are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 80% faster. == Changelog == === ''The Conquerors'' === * Arbalests receive an attack bonus of +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. === ''The Forgotten'' === * Indians: Can train Arbalests. * Mayans: Obsidian Arrows introduced. It gives Arbalests +4 attack against standard buildings. === ''The African Kingdoms'' === * Italians: Pavise now affects Arbalests. * Mayans: Obsidian Arrows now gives Arbalests +6 attack against buildings. With patch 4.8, Arbalests also gain +6 attack against stone defense. === ''Rise of the Rajas'' === * Indians: With patch 5.5, the Arbalest was removed from their technology tree. * Khmer: Initially cannot train Arbalests. With patch 5.8, they were added to their technology tree. === ''Definitive Edition'' === * Arbalest renamed to Arbalester, which is technically correct. * Bulgarians: Initially, the Team Bonus gave the Blacksmith a 50% work rate boost. With update 42848, this was changed to a 80% work rate boost. * Koreans: Arbalesters cost 20% less wood. * Koreans: With update 42848, Archer Armor upgrades are free. * Mayans: With update 42848, Obsidian Arrows no longer grants double the attack bonus versus Stone Walls, Stone Gates, Towers, and Harbors. * Portuguese: With update 42848, technologies are researched 30% faster. * Saracens: Arbalesters deal +3 bonus damage against buildings. [[Category:Object]] [[Category:Unit]] [[Category:Archer]] [[Category:Archer Line]] h5hhyxzodng8jfwxten0oc9qive44uc Archer 0 340 361 2020-12-11T02:54:50Z Striker the Third 34531925 Created page with "{{Object_infobox|image1=File:Archer icon.png|introduced_in:=Age of Kings|age:=Feudal age|created_by:=Archery range|creation_time=35|wood=25|gold=45|health_points=30|accuracy=8..." 361 wikitext text/x-wiki {{Object_infobox|image1=File:Archer icon.png|introduced_in:=Age of Kings|age:=Feudal age|created_by:=Archery range|creation_time=35|wood=25|gold=45|health_points=30|accuracy=80%|attack=[[Pierce armour|Pierce]]: 4 [[Spearman armour|Spearman]]: 3|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 1 [[Archer armour|Archer]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=0.96|line_of_sight=6|range=4|projectile_speed=7|attack_delay=0.35 seconds}} The '''Archer''' is an archer unit in ''Age of Empires II'' that can be trained at the Archery Range. While mediocre in terms of attack, HP, and armor, it compensates for that by having a ranged attack, which can easily decimate enemy infantry of early Ages. == Tactics == Archers are extremely proficient raiding units in the Feudal Age due to their ranged attack. With it, they can easily pick off enemy infantry such as Men-at-Arms or Spearmen and disrupt the enemy's economy by harassing their Villagers. However, they are extremely ineffective against all buildings, Scout Cavalry, and Skirmishers. Archers often are the Feudal Age rush unit of choice, because they are the most effective Feudal Age unit against Villagers (thanks to their range, allowing for quick kills, and negating small quick-Walls) and they don't cost food, allowing the player to stockpile food for advancing to the Castle Age. The Feudal Age counters to Archers (Scouts and Skirmishers) are quite food intensive, delaying the defending player's Castle Age advance substantially, if they aren't prepared for it. Mid-sized to large groups of Archers make extremely good early harassment soldiers due to the absence of Knights from both sides. It can still be effective mid-game, but its power rapidly diminishes with the introduction of not only Knights, but also Scorpions and Mangonels. Many early rush strategies like the Tower rush can become more successful if supported with Archers as they can garrison in the attacking Towers and increase the number of arrows fired. Their ranged attack can also prove helpful when defending from an early raid. When garrisoned inside Watch Towers or placed behind a Wall, they can be very effective. == Civilization bonuses == * Aztecs: Archers are created 11% faster. * Britons: Archers have +1/+2 range in the Castle/Imperial Age. * Celts: Archers can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Archers are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. * Ethiopians: Archers fire 18% faster. * Mayans: Archers are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age. * Portuguese: Archers cost 20% less gold. * Spanish: Blacksmith upgrades that benefit Archers don't cost gold. * Tatars: Archers deal 50% bonus damage from a cliff or an elevation. Thumb Ring is free. * Turks: Chemistry is free. * Vietnamese: Archers have +20% hit points. Conscription is free. * Koreans: Archers cost 20% less wood. * Saracens: Archers deal +1/+2/+3 bonus damage against buildings in the Feudal/Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Archers are created and upgraded 20% faster. Researching Thumb Ring is 20% faster. * A team containing Magyars: Archers have +2 LOS. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Archers have +2 attack against buildings. * A team containing Teutons: Archers are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Archers train in 27 seconds. === ''The Conquerors'' === * Archers now train in 35 seconds. * Archers receive an attack bonus of +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. It is only available in the Imperial Age. === ''The Forgotten'' === * Britons: Yeomen moved to the Castle Age. * Mayans: Obsidian Arrows introduced. It gives Archers +4 attack against standard buildings. === ''The African Kingdoms'' === * Italians: Pavise now affects Archers. * Mayans: Obsidian Arrows now gives Archers +6 attack against buildings. With patch 4.8, Archers also gain +6 attack against stone defense. === ''Rise of the Rajas'' === * Vietnamese: Initially, Archers had +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age. With patch 5.8, they now have +20% HP. === ''Definitive Edition'' === * Persians: Kamandaran technology introduced in replacement for Boiling Oil. * Koreans: Initially, Archers cost 15% less wood. With update 39284, they cost 20% less wood. * Saracens: Archers deal +3 bonus damage against buildings. 04vsp6dtqmjqa1ezvlnq8v7xk0ncz11 396 361 2020-12-15T01:21:19Z Striker the Third 34531925 Adding categories 396 wikitext text/x-wiki {{Object_infobox|image1=File:Archer icon.png|introduced_in:=Age of Kings|age:=Feudal age|created_by:=Archery range|creation_time=35|wood=25|gold=45|health_points=30|accuracy=80%|attack=[[Pierce armour|Pierce]]: 4 [[Spearman armour|Spearman]]: 3|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 1 [[Archer armour|Archer]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=0.96|line_of_sight=6|range=4|projectile_speed=7|attack_delay=0.35 seconds}} The '''Archer''' is an archer unit in ''Age of Empires II'' that can be trained at the Archery Range. While mediocre in terms of attack, HP, and armor, it compensates for that by having a ranged attack, which can easily decimate enemy infantry of early Ages. == Tactics == Archers are extremely proficient raiding units in the Feudal Age due to their ranged attack. With it, they can easily pick off enemy infantry such as Men-at-Arms or Spearmen and disrupt the enemy's economy by harassing their Villagers. However, they are extremely ineffective against all buildings, Scout Cavalry, and Skirmishers. Archers often are the Feudal Age rush unit of choice, because they are the most effective Feudal Age unit against Villagers (thanks to their range, allowing for quick kills, and negating small quick-Walls) and they don't cost food, allowing the player to stockpile food for advancing to the Castle Age. The Feudal Age counters to Archers (Scouts and Skirmishers) are quite food intensive, delaying the defending player's Castle Age advance substantially, if they aren't prepared for it. Mid-sized to large groups of Archers make extremely good early harassment soldiers due to the absence of Knights from both sides. It can still be effective mid-game, but its power rapidly diminishes with the introduction of not only Knights, but also Scorpions and Mangonels. Many early rush strategies like the Tower rush can become more successful if supported with Archers as they can garrison in the attacking Towers and increase the number of arrows fired. Their ranged attack can also prove helpful when defending from an early raid. When garrisoned inside Watch Towers or placed behind a Wall, they can be very effective. == Civilization bonuses == * Aztecs: Archers are created 11% faster. * Britons: Archers have +1/+2 range in the Castle/Imperial Age. * Celts: Archers can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Archers are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. * Ethiopians: Archers fire 18% faster. * Mayans: Archers are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age. * Portuguese: Archers cost 20% less gold. * Spanish: Blacksmith upgrades that benefit Archers don't cost gold. * Tatars: Archers deal 50% bonus damage from a cliff or an elevation. Thumb Ring is free. * Turks: Chemistry is free. * Vietnamese: Archers have +20% hit points. Conscription is free. * Koreans: Archers cost 20% less wood. * Saracens: Archers deal +1/+2/+3 bonus damage against buildings in the Feudal/Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Archers are created and upgraded 20% faster. Researching Thumb Ring is 20% faster. * A team containing Magyars: Archers have +2 LOS. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Archers have +2 attack against buildings. * A team containing Teutons: Archers are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Archers train in 27 seconds. === ''The Conquerors'' === * Archers now train in 35 seconds. * Archers receive an attack bonus of +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. It is only available in the Imperial Age. === ''The Forgotten'' === * Britons: Yeomen moved to the Castle Age. * Mayans: Obsidian Arrows introduced. It gives Archers +4 attack against standard buildings. === ''The African Kingdoms'' === * Italians: Pavise now affects Archers. * Mayans: Obsidian Arrows now gives Archers +6 attack against buildings. With patch 4.8, Archers also gain +6 attack against stone defense. === ''Rise of the Rajas'' === * Vietnamese: Initially, Archers had +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age. With patch 5.8, they now have +20% HP. === ''Definitive Edition'' === * Persians: Kamandaran technology introduced in replacement for Boiling Oil. * Koreans: Initially, Archers cost 15% less wood. With update 39284, they cost 20% less wood. * Saracens: Archers deal +3 bonus damage against buildings. [[Category:Object]] [[Category:Unit]] g6ji8yomrugdzqxi0ry1nc08lsw0s2l 397 396 2020-12-15T01:21:34Z Striker the Third 34531925 Adding categories 397 wikitext text/x-wiki {{Object_infobox|image1=File:Archer icon.png|introduced_in:=Age of Kings|age:=Feudal age|created_by:=Archery range|creation_time=35|wood=25|gold=45|health_points=30|accuracy=80%|attack=[[Pierce armour|Pierce]]: 4 [[Spearman armour|Spearman]]: 3|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 1 [[Archer armour|Archer]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=0.96|line_of_sight=6|range=4|projectile_speed=7|attack_delay=0.35 seconds}} The '''Archer''' is an archer unit in ''Age of Empires II'' that can be trained at the Archery Range. While mediocre in terms of attack, HP, and armor, it compensates for that by having a ranged attack, which can easily decimate enemy infantry of early Ages. == Tactics == Archers are extremely proficient raiding units in the Feudal Age due to their ranged attack. With it, they can easily pick off enemy infantry such as Men-at-Arms or Spearmen and disrupt the enemy's economy by harassing their Villagers. However, they are extremely ineffective against all buildings, Scout Cavalry, and Skirmishers. Archers often are the Feudal Age rush unit of choice, because they are the most effective Feudal Age unit against Villagers (thanks to their range, allowing for quick kills, and negating small quick-Walls) and they don't cost food, allowing the player to stockpile food for advancing to the Castle Age. The Feudal Age counters to Archers (Scouts and Skirmishers) are quite food intensive, delaying the defending player's Castle Age advance substantially, if they aren't prepared for it. Mid-sized to large groups of Archers make extremely good early harassment soldiers due to the absence of Knights from both sides. It can still be effective mid-game, but its power rapidly diminishes with the introduction of not only Knights, but also Scorpions and Mangonels. Many early rush strategies like the Tower rush can become more successful if supported with Archers as they can garrison in the attacking Towers and increase the number of arrows fired. Their ranged attack can also prove helpful when defending from an early raid. When garrisoned inside Watch Towers or placed behind a Wall, they can be very effective. == Civilization bonuses == * Aztecs: Archers are created 11% faster. * Britons: Archers have +1/+2 range in the Castle/Imperial Age. * Celts: Archers can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Archers are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. * Ethiopians: Archers fire 18% faster. * Mayans: Archers are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age. * Portuguese: Archers cost 20% less gold. * Spanish: Blacksmith upgrades that benefit Archers don't cost gold. * Tatars: Archers deal 50% bonus damage from a cliff or an elevation. Thumb Ring is free. * Turks: Chemistry is free. * Vietnamese: Archers have +20% hit points. Conscription is free. * Koreans: Archers cost 20% less wood. * Saracens: Archers deal +1/+2/+3 bonus damage against buildings in the Feudal/Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Archers are created and upgraded 20% faster. Researching Thumb Ring is 20% faster. * A team containing Magyars: Archers have +2 LOS. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Archers have +2 attack against buildings. * A team containing Teutons: Archers are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Archers train in 27 seconds. === ''The Conquerors'' === * Archers now train in 35 seconds. * Archers receive an attack bonus of +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. It is only available in the Imperial Age. === ''The Forgotten'' === * Britons: Yeomen moved to the Castle Age. * Mayans: Obsidian Arrows introduced. It gives Archers +4 attack against standard buildings. === ''The African Kingdoms'' === * Italians: Pavise now affects Archers. * Mayans: Obsidian Arrows now gives Archers +6 attack against buildings. With patch 4.8, Archers also gain +6 attack against stone defense. === ''Rise of the Rajas'' === * Vietnamese: Initially, Archers had +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age. With patch 5.8, they now have +20% HP. === ''Definitive Edition'' === * Persians: Kamandaran technology introduced in replacement for Boiling Oil. * Koreans: Initially, Archers cost 15% less wood. With update 39284, they cost 20% less wood. * Saracens: Archers deal +3 bonus damage against buildings. [[Category:Object]] [[Category:Unit]] [[Category:Archer]] iacjeh8wxd19kn65wvzf20do2h7d329 948 397 2021-01-17T04:45:24Z Striker the Third 34531925 948 wikitext text/x-wiki {{Object_infobox|image1=File:Archer icon.png|introduced_in:=Age of Kings|age:=Feudal age|created_by:=Archery range|creation_time=35|wood=25|gold=45|health_points=30|accuracy=80%|attack=[[Pierce armour|Pierce]]: 4 [[Spearman armour|Spearman]]: 3|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 1 [[Archer armour|Archer]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=0.96|line_of_sight=6|range=4|projectile_speed=7|attack_delay=0.35 seconds}} The '''Archer''' is an archer unit in ''Age of Empires II'' that can be trained at the Archery Range. While mediocre in terms of attack, HP, and armor, it compensates for that by having a ranged attack, which can easily decimate enemy infantry of early Ages. == Tactics == Archers are extremely proficient raiding units in the Feudal Age due to their ranged attack. With it, they can easily pick off enemy infantry such as Men-at-Arms or Spearmen and disrupt the enemy's economy by harassing their Villagers. However, they are extremely ineffective against all buildings, Scout Cavalry, and Skirmishers. Archers often are the Feudal Age rush unit of choice, because they are the most effective Feudal Age unit against Villagers (thanks to their range, allowing for quick kills, and negating small quick-Walls) and they don't cost food, allowing the player to stockpile food for advancing to the Castle Age. The Feudal Age counters to Archers (Scouts and Skirmishers) are quite food intensive, delaying the defending player's Castle Age advance substantially, if they aren't prepared for it. Mid-sized to large groups of Archers make extremely good early harassment soldiers due to the absence of Knights from both sides. It can still be effective mid-game, but its power rapidly diminishes with the introduction of not only Knights, but also Scorpions and Mangonels. Many early rush strategies like the Tower rush can become more successful if supported with Archers as they can garrison in the attacking Towers and increase the number of arrows fired. Their ranged attack can also prove helpful when defending from an early raid. When garrisoned inside Watch Towers or placed behind a Wall, they can be very effective. == Civilization availability == {| class="article-table" !Available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Archers are created 11% faster. * Britons: Archers have +1/+2 range in the Castle/Imperial Age. * Celts: Archers can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Archers are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. * Ethiopians: Archers fire 18% faster. * Mayans: Archers are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age. * Portuguese: Archers cost 20% less gold. * Spanish: Blacksmith upgrades that benefit Archers don't cost gold. * Tatars: Archers deal 50% bonus damage from a cliff or an elevation. Thumb Ring is free. * Turks: Chemistry is free. * Vietnamese: Archers have +20% hit points. Conscription is free. * Koreans: Archers cost 20% less wood. * Saracens: Archers deal +1/+2/+3 bonus damage against buildings in the Feudal/Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Archers are created and upgraded 20% faster. Researching Thumb Ring is 20% faster. * A team containing Magyars: Archers have +2 LOS. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Archers have +2 attack against buildings. * A team containing Teutons: Archers are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Archers train in 27 seconds. === ''The Conquerors'' === * Archers now train in 35 seconds. * Archers receive an attack bonus of +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. It is only available in the Imperial Age. === ''The Forgotten'' === * Britons: Yeomen moved to the Castle Age. * Mayans: Obsidian Arrows introduced. It gives Archers +4 attack against standard buildings. === ''The African Kingdoms'' === * Italians: Pavise now affects Archers. * Mayans: Obsidian Arrows now gives Archers +6 attack against buildings. With patch 4.8, Archers also gain +6 attack against stone defense. === ''Rise of the Rajas'' === * Vietnamese: Initially, Archers had +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age. With patch 5.8, they now have +20% HP. === ''Definitive Edition'' === * Persians: Kamandaran technology introduced in replacement for Boiling Oil. * Koreans: Initially, Archers cost 15% less wood. With update 39284, they cost 20% less wood. * Saracens: Archers deal +3 bonus damage against buildings. [[Category:Object]] [[Category:Unit]] [[Category:Archer]] puuly7zfcsqkft1q571ccm1rsntbmpm 962 948 2021-01-17T08:08:55Z Striker the Third 34531925 962 wikitext text/x-wiki {{Object_infobox|image1=File:Archer icon.png|introduced_in:=Age of Kings|age:=Feudal age|created_by:=Archery range|creation_time=35|wood=25|gold=45|health_points=30|accuracy=80%|attack=[[Pierce armour|Pierce]]: 4 [[Spearman armour|Spearman]]: 3|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 0 [[Archer armour|Archer]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=0.96|line_of_sight=6|range=4|projectile_speed=7|attack_delay=0.35 seconds}} The '''Archer''' is an archer unit in ''Age of Empires II'' that can be trained at the Archery Range. While mediocre in terms of attack, HP, and armor, it compensates for that by having a ranged attack, which can easily decimate enemy infantry of early Ages. == Tactics == Archers are extremely proficient raiding units in the Feudal Age due to their ranged attack. With it, they can easily pick off enemy infantry such as Men-at-Arms or Spearmen and disrupt the enemy's economy by harassing their Villagers. However, they are extremely ineffective against all buildings, Scout Cavalry, and Skirmishers. Archers often are the Feudal Age rush unit of choice, because they are the most effective Feudal Age unit against Villagers (thanks to their range, allowing for quick kills, and negating small quick-Walls) and they don't cost food, allowing the player to stockpile food for advancing to the Castle Age. The Feudal Age counters to Archers (Scouts and Skirmishers) are quite food intensive, delaying the defending player's Castle Age advance substantially, if they aren't prepared for it. Mid-sized to large groups of Archers make extremely good early harassment soldiers due to the absence of Knights from both sides. It can still be effective mid-game, but its power rapidly diminishes with the introduction of not only Knights, but also Scorpions and Mangonels. Many early rush strategies like the Tower rush can become more successful if supported with Archers as they can garrison in the attacking Towers and increase the number of arrows fired. Their ranged attack can also prove helpful when defending from an early raid. When garrisoned inside Watch Towers or placed behind a Wall, they can be very effective. == Civilization availability == {| class="article-table" !Available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Archers are created 11% faster. * Britons: Archers have +1/+2 range in the Castle/Imperial Age. * Celts: Archers can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Archers are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. * Ethiopians: Archers fire 18% faster. * Mayans: Archers are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age. * Portuguese: Archers cost 20% less gold. * Spanish: Blacksmith upgrades that benefit Archers don't cost gold. * Tatars: Archers deal 50% bonus damage from a cliff or an elevation. Thumb Ring is free. * Turks: Chemistry is free. * Vietnamese: Archers have +20% hit points. Conscription is free. * Koreans: Archers cost 20% less wood. * Saracens: Archers deal +1/+2/+3 bonus damage against buildings in the Feudal/Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Archers are created and upgraded 20% faster. Researching Thumb Ring is 20% faster. * A team containing Magyars: Archers have +2 LOS. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Archers have +2 attack against buildings. * A team containing Teutons: Archers are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Archers train in 27 seconds. === ''The Conquerors'' === * Archers now train in 35 seconds. * Archers receive an attack bonus of +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. It is only available in the Imperial Age. === ''The Forgotten'' === * Britons: Yeomen moved to the Castle Age. * Mayans: Obsidian Arrows introduced. It gives Archers +4 attack against standard buildings. === ''The African Kingdoms'' === * Italians: Pavise now affects Archers. * Mayans: Obsidian Arrows now gives Archers +6 attack against buildings. With patch 4.8, Archers also gain +6 attack against stone defense. === ''Rise of the Rajas'' === * Vietnamese: Initially, Archers had +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age. With patch 5.8, they now have +20% HP. === ''Definitive Edition'' === * Persians: Kamandaran technology introduced in replacement for Boiling Oil. * Koreans: Initially, Archers cost 15% less wood. With update 39284, they cost 20% less wood. * Saracens: Archers deal +3 bonus damage against buildings. [[Category:Object]] [[Category:Unit]] [[Category:Archer]] 9036kiwzqr6acy69evgvxbkx7kamzf4 964 962 2021-01-17T08:09:49Z Striker the Third 34531925 Adding categories 964 wikitext text/x-wiki {{Object_infobox|image1=File:Archer icon.png|introduced_in:=Age of Kings|age:=Feudal age|created_by:=Archery range|creation_time=35|wood=25|gold=45|health_points=30|accuracy=80%|attack=[[Pierce armour|Pierce]]: 4 [[Spearman armour|Spearman]]: 3|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 0 [[Archer armour|Archer]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=0.96|line_of_sight=6|range=4|projectile_speed=7|attack_delay=0.35 seconds}} The '''Archer''' is an archer unit in ''Age of Empires II'' that can be trained at the Archery Range. While mediocre in terms of attack, HP, and armor, it compensates for that by having a ranged attack, which can easily decimate enemy infantry of early Ages. == Tactics == Archers are extremely proficient raiding units in the Feudal Age due to their ranged attack. With it, they can easily pick off enemy infantry such as Men-at-Arms or Spearmen and disrupt the enemy's economy by harassing their Villagers. However, they are extremely ineffective against all buildings, Scout Cavalry, and Skirmishers. Archers often are the Feudal Age rush unit of choice, because they are the most effective Feudal Age unit against Villagers (thanks to their range, allowing for quick kills, and negating small quick-Walls) and they don't cost food, allowing the player to stockpile food for advancing to the Castle Age. The Feudal Age counters to Archers (Scouts and Skirmishers) are quite food intensive, delaying the defending player's Castle Age advance substantially, if they aren't prepared for it. Mid-sized to large groups of Archers make extremely good early harassment soldiers due to the absence of Knights from both sides. It can still be effective mid-game, but its power rapidly diminishes with the introduction of not only Knights, but also Scorpions and Mangonels. Many early rush strategies like the Tower rush can become more successful if supported with Archers as they can garrison in the attacking Towers and increase the number of arrows fired. Their ranged attack can also prove helpful when defending from an early raid. When garrisoned inside Watch Towers or placed behind a Wall, they can be very effective. == Civilization availability == {| class="article-table" !Available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Archers are created 11% faster. * Britons: Archers have +1/+2 range in the Castle/Imperial Age. * Celts: Archers can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Archers are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. * Ethiopians: Archers fire 18% faster. * Mayans: Archers are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age. * Portuguese: Archers cost 20% less gold. * Spanish: Blacksmith upgrades that benefit Archers don't cost gold. * Tatars: Archers deal 50% bonus damage from a cliff or an elevation. Thumb Ring is free. * Turks: Chemistry is free. * Vietnamese: Archers have +20% hit points. Conscription is free. * Koreans: Archers cost 20% less wood. * Saracens: Archers deal +1/+2/+3 bonus damage against buildings in the Feudal/Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Archers are created and upgraded 20% faster. Researching Thumb Ring is 20% faster. * A team containing Magyars: Archers have +2 LOS. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Archers have +2 attack against buildings. * A team containing Teutons: Archers are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Archers train in 27 seconds. === ''The Conquerors'' === * Archers now train in 35 seconds. * Archers receive an attack bonus of +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. It is only available in the Imperial Age. === ''The Forgotten'' === * Britons: Yeomen moved to the Castle Age. * Mayans: Obsidian Arrows introduced. It gives Archers +4 attack against standard buildings. === ''The African Kingdoms'' === * Italians: Pavise now affects Archers. * Mayans: Obsidian Arrows now gives Archers +6 attack against buildings. With patch 4.8, Archers also gain +6 attack against stone defense. === ''Rise of the Rajas'' === * Vietnamese: Initially, Archers had +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age. With patch 5.8, they now have +20% HP. === ''Definitive Edition'' === * Persians: Kamandaran technology introduced in replacement for Boiling Oil. * Koreans: Initially, Archers cost 15% less wood. With update 39284, they cost 20% less wood. * Saracens: Archers deal +3 bonus damage against buildings. [[Category:Object]] [[Category:Unit]] [[Category:Archer]] [[Category:Archer Line]] ovacixpl9y8x6qayn843881nvpsx7ty 980 964 2021-01-17T23:28:49Z Striker the Third 34531925 980 wikitext text/x-wiki {{Object_infobox|image1=File:Archer icon.png|introduced_in:=Age of Kings|age:=Feudal age|created_by:=Archery range|creation_time=35|wood=25|gold=45|health_points=30|accuracy=80%|attack=[[Pierce armour|Pierce]]: 4 [[Spearman armour|Spearman]]: 3|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Archer Armour|Archer]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=0.96|line_of_sight=6|range=4|projectile_speed=7|attack_delay=0.35 seconds}} The '''Archer''' is an archer unit in ''Age of Empires II'' that can be trained at the Archery Range. While mediocre in terms of attack, HP, and armor, it compensates for that by having a ranged attack, which can easily decimate enemy infantry of early Ages. == Tactics == Archers are extremely proficient raiding units in the Feudal Age due to their ranged attack. With it, they can easily pick off enemy infantry such as Men-at-Arms or Spearmen and disrupt the enemy's economy by harassing their Villagers. However, they are extremely ineffective against all buildings, Scout Cavalry, and Skirmishers. Archers often are the Feudal Age rush unit of choice, because they are the most effective Feudal Age unit against Villagers (thanks to their range, allowing for quick kills, and negating small quick-Walls) and they don't cost food, allowing the player to stockpile food for advancing to the Castle Age. The Feudal Age counters to Archers (Scouts and Skirmishers) are quite food intensive, delaying the defending player's Castle Age advance substantially, if they aren't prepared for it. Mid-sized to large groups of Archers make extremely good early harassment soldiers due to the absence of Knights from both sides. It can still be effective mid-game, but its power rapidly diminishes with the introduction of not only Knights, but also Scorpions and Mangonels. Many early rush strategies like the Tower rush can become more successful if supported with Archers as they can garrison in the attacking Towers and increase the number of arrows fired. Their ranged attack can also prove helpful when defending from an early raid. When garrisoned inside Watch Towers or placed behind a Wall, they can be very effective. == Civilization availability == {| class="article-table" !Available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Archers are created 11% faster. * Britons: Archers have +1/+2 range in the Castle/Imperial Age. * Celts: Archers can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Archers are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. * Ethiopians: Archers fire 18% faster. * Mayans: Archers are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age. * Portuguese: Archers cost 20% less gold. * Spanish: Blacksmith upgrades that benefit Archers don't cost gold. * Tatars: Archers deal 50% bonus damage from a cliff or an elevation. Thumb Ring is free. * Turks: Chemistry is free. * Vietnamese: Archers have +20% hit points. Conscription is free. * Koreans: Archers cost 20% less wood. * Saracens: Archers deal +1/+2/+3 bonus damage against buildings in the Feudal/Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Archers are created and upgraded 20% faster. Researching Thumb Ring is 20% faster. * A team containing Magyars: Archers have +2 LOS. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Archers have +2 attack against buildings. * A team containing Teutons: Archers are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Archers train in 27 seconds. === ''The Conquerors'' === * Archers now train in 35 seconds. * Archers receive an attack bonus of +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. It is only available in the Imperial Age. === ''The Forgotten'' === * Britons: Yeomen moved to the Castle Age. * Mayans: Obsidian Arrows introduced. It gives Archers +4 attack against standard buildings. === ''The African Kingdoms'' === * Italians: Pavise now affects Archers. * Mayans: Obsidian Arrows now gives Archers +6 attack against buildings. With patch 4.8, Archers also gain +6 attack against stone defense. === ''Rise of the Rajas'' === * Vietnamese: Initially, Archers had +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age. With patch 5.8, they now have +20% HP. === ''Definitive Edition'' === * Persians: Kamandaran technology introduced in replacement for Boiling Oil. * Koreans: Initially, Archers cost 15% less wood. With update 39284, they cost 20% less wood. * Saracens: Archers deal +3 bonus damage against buildings. [[Category:Object]] [[Category:Unit]] [[Category:Archer]] [[Category:Archer Line]] slx3vjarwu2blfsg71w7guh52qa1m2b 1050 980 2021-01-20T22:46:22Z Striker the Third 34531925 1050 wikitext text/x-wiki {{Object_infobox|image1=File:Archer icon.png|introduced_in:=The Age of Kings|age:=Feudal age|created_by:=Archery range|creation_time=35|wood=25|gold=45|health_points=30|accuracy=80%|attack=[[Pierce armour|Pierce]]: 4 [[Spearman armour|Spearman]]: 3|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Archer Armour|Archer]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=0.96|line_of_sight=6|range=4|projectile_speed=7|attack_delay=0.35 seconds}} The '''Archer''' is an archer unit in ''Age of Empires II'' that can be trained at the Archery Range. While mediocre in terms of attack, HP, and armor, it compensates for that by having a ranged attack, which can easily decimate enemy infantry of early Ages. == Tactics == Archers are extremely proficient raiding units in the Feudal Age due to their ranged attack. With it, they can easily pick off enemy infantry such as Men-at-Arms or Spearmen and disrupt the enemy's economy by harassing their Villagers. However, they are extremely ineffective against all buildings, Scout Cavalry, and Skirmishers. Archers often are the Feudal Age rush unit of choice, because they are the most effective Feudal Age unit against Villagers (thanks to their range, allowing for quick kills, and negating small quick-Walls) and they don't cost food, allowing the player to stockpile food for advancing to the Castle Age. The Feudal Age counters to Archers (Scouts and Skirmishers) are quite food intensive, delaying the defending player's Castle Age advance substantially, if they aren't prepared for it. Mid-sized to large groups of Archers make extremely good early harassment soldiers due to the absence of Knights from both sides. It can still be effective mid-game, but its power rapidly diminishes with the introduction of not only Knights, but also Scorpions and Mangonels. Many early rush strategies like the Tower rush can become more successful if supported with Archers as they can garrison in the attacking Towers and increase the number of arrows fired. Their ranged attack can also prove helpful when defending from an early raid. When garrisoned inside Watch Towers or placed behind a Wall, they can be very effective. == Civilization availability == {| class="article-table" !Available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Archers are created 11% faster. * Britons: Archers have +1/+2 range in the Castle/Imperial Age. * Celts: Archers can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Archers are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. * Ethiopians: Archers fire 18% faster. * Mayans: Archers are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age. * Portuguese: Archers cost 20% less gold. * Spanish: Blacksmith upgrades that benefit Archers don't cost gold. * Tatars: Archers deal 50% bonus damage from a cliff or an elevation. Thumb Ring is free. * Turks: Chemistry is free. * Vietnamese: Archers have +20% hit points. Conscription is free. * Koreans: Archers cost 20% less wood. * Saracens: Archers deal +1/+2/+3 bonus damage against buildings in the Feudal/Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Archers are created and upgraded 20% faster. Researching Thumb Ring is 20% faster. * A team containing Magyars: Archers have +2 LOS. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Archers have +2 attack against buildings. * A team containing Teutons: Archers are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Archers train in 27 seconds. === ''The Conquerors'' === * Archers now train in 35 seconds. * Archers receive an attack bonus of +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. It is only available in the Imperial Age. === ''The Forgotten'' === * Britons: Yeomen moved to the Castle Age. * Mayans: Obsidian Arrows introduced. It gives Archers +4 attack against standard buildings. === ''The African Kingdoms'' === * Italians: Pavise now affects Archers. * Mayans: Obsidian Arrows now gives Archers +6 attack against buildings. With patch 4.8, Archers also gain +6 attack against stone defense. === ''Rise of the Rajas'' === * Vietnamese: Initially, Archers had +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age. With patch 5.8, they now have +20% HP. === ''Definitive Edition'' === * Persians: Kamandaran technology introduced in replacement for Boiling Oil. * Koreans: Initially, Archers cost 15% less wood. With update 39284, they cost 20% less wood. * Saracens: Archers deal +3 bonus damage against buildings. [[Category:Object]] [[Category:Unit]] [[Category:Archer]] [[Category:Archer Line]] 4f5kv9xydelxe49kctm8eok11n2uvxm 1076 1050 2021-01-21T03:00:53Z Striker the Third 34531925 1076 wikitext text/x-wiki {{Object_infobox|image1=File:Archer icon.png|introduced_in:=The Age of Kings|age:=Feudal age|created_by:=Archery range|creation_time=35|wood=25|gold=45|health_points=30|accuracy=80%|attack=[[Pierce Armour|Pierce]]: 4 [[Spearman Armour|Spearman]]: 3 [[Ram Armour|Ram]]: 0 [[Standard Building Armour|Standard Building]]: 0 [[Stone Defense Armour|Stone Defense]]: 0|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Archer Armour|Archer]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=0.96|line_of_sight=6|range=4|projectile_speed=7|attack_delay=0.35 seconds}} The '''Archer''' is an archer unit in ''Age of Empires II'' that can be trained at the Archery Range. While mediocre in terms of attack, HP, and armor, it compensates for that by having a ranged attack, which can easily decimate enemy infantry of early Ages. == Tactics == Archers are extremely proficient raiding units in the Feudal Age due to their ranged attack. With it, they can easily pick off enemy infantry such as Men-at-Arms or Spearmen and disrupt the enemy's economy by harassing their Villagers. However, they are extremely ineffective against all buildings, Scout Cavalry, and Skirmishers. Archers often are the Feudal Age rush unit of choice, because they are the most effective Feudal Age unit against Villagers (thanks to their range, allowing for quick kills, and negating small quick-Walls) and they don't cost food, allowing the player to stockpile food for advancing to the Castle Age. The Feudal Age counters to Archers (Scouts and Skirmishers) are quite food intensive, delaying the defending player's Castle Age advance substantially, if they aren't prepared for it. Mid-sized to large groups of Archers make extremely good early harassment soldiers due to the absence of Knights from both sides. It can still be effective mid-game, but its power rapidly diminishes with the introduction of not only Knights, but also Scorpions and Mangonels. Many early rush strategies like the Tower rush can become more successful if supported with Archers as they can garrison in the attacking Towers and increase the number of arrows fired. Their ranged attack can also prove helpful when defending from an early raid. When garrisoned inside Watch Towers or placed behind a Wall, they can be very effective. == Civilization availability == {| class="article-table" !Available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Archers are created 11% faster. * Britons: Archers have +1/+2 range in the Castle/Imperial Age. * Celts: Archers can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Archers are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. * Ethiopians: Archers fire 18% faster. * Mayans: Archers are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age. * Portuguese: Archers cost 20% less gold. * Spanish: Blacksmith upgrades that benefit Archers don't cost gold. * Tatars: Archers deal 50% bonus damage from a cliff or an elevation. Thumb Ring is free. * Turks: Chemistry is free. * Vietnamese: Archers have +20% hit points. Conscription is free. * Koreans: Archers cost 20% less wood. * Saracens: Archers deal +1/+2/+3 bonus damage against buildings in the Feudal/Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Archers are created and upgraded 20% faster. Researching Thumb Ring is 20% faster. * A team containing Magyars: Archers have +2 LOS. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Archers have +2 attack against buildings. * A team containing Teutons: Archers are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Archers train in 27 seconds. === ''The Conquerors'' === * Archers now train in 35 seconds. * Archers receive an attack bonus of +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. It is only available in the Imperial Age. === ''The Forgotten'' === * Britons: Yeomen moved to the Castle Age. * Mayans: Obsidian Arrows introduced. It gives Archers +4 attack against standard buildings. === ''The African Kingdoms'' === * Italians: Pavise now affects Archers. * Mayans: Obsidian Arrows now gives Archers +6 attack against buildings. With patch 4.8, Archers also gain +6 attack against stone defense. === ''Rise of the Rajas'' === * Vietnamese: Initially, Archers had +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age. With patch 5.8, they now have +20% HP. === ''Definitive Edition'' === * Persians: Kamandaran technology introduced in replacement for Boiling Oil. * Koreans: Initially, Archers cost 15% less wood. With update 39284, they cost 20% less wood. * Saracens: Archers deal +3 bonus damage against buildings. [[Category:Object]] [[Category:Unit]] [[Category:Archer]] [[Category:Archer Line]] ok1pshpf3dxhnn8a7w55ir86geiz04o Archer Armour 0 342 383 2020-12-12T03:55:37Z Striker the Third 34531925 Created blank page 383 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 384 383 2020-12-12T04:01:02Z Striker the Third 34531925 384 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=15|introduced_in:=Age of Kings}} The Spearman armour class is used primarily by ranged unit with [[Pierce armour|pierce]] damage. == Units with base Spearman damage == == Units with base Spearman armour == 0 armour: * [[Archer]] hx10n1zaii2u8l1k3kt4bw23jfm49ll 385 384 2020-12-13T01:13:17Z Striker the Third 34531925 Adding categories 385 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=15|introduced_in:=Age of Kings}} The Spearman armour class is used primarily by ranged unit with [[Pierce armour|pierce]] damage. == Units with base Spearman damage == == Units with base Spearman armour == 0 armour: * [[Archer]] [[Category:Armour class]] scjeu2gwk7j6cmae95z9yhubpe8xqjv 419 385 2020-12-15T05:12:18Z Striker the Third 34531925 419 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=15|introduced_in:=Age of Kings}} The Spearman armour class is used primarily by ranged unit with [[Pierce armour|pierce]] damage. == Objects with base Spearman damage == == Objects with base Spearman armour == 0 armour: * [[Archer]] [[Category:Armour class]] 0pfgkqarzd14m1rmruntb5cil9rtxps 450 419 2020-12-16T00:39:45Z Striker the Third 34531925 450 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=15|introduced_in:=Age of Kings|image1=File:elite longbowman icon.png}} The Spearman armour class is used primarily by ranged unit with [[Pierce armour|pierce]] damage. == Objects with base Spearman damage == == Objects with base Spearman armour == 0 armour: * [[Archer]] [[Category:Armour class]] iyxk3bu6zv3kgi6kmvy6lp8szl1c7yc 466 450 2020-12-16T02:12:12Z Striker the Third 34531925 Striker the Third moved page [[Archer armour]] to [[Archer Armour]] 450 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=15|introduced_in:=Age of Kings|image1=File:elite longbowman icon.png}} The Spearman armour class is used primarily by ranged unit with [[Pierce armour|pierce]] damage. == Objects with base Spearman damage == == Objects with base Spearman armour == 0 armour: * [[Archer]] [[Category:Armour class]] iyxk3bu6zv3kgi6kmvy6lp8szl1c7yc 562 466 2020-12-18T05:41:05Z Striker the Third 34531925 562 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=15|introduced_in:=Age of Kings|image1=File:elite longbowman icon.png}} The Archer armour class is used primarily by ranged unit with [[Pierce armour|pierce]] damage. == Objects with base Spearman damage == == Objects with base Spearman armour == 0 armour: * [[Archer]] [[Category:Armour class]] b2dkrz3f3q6300ecqsofjdyozezw09y 563 562 2020-12-18T05:41:19Z Striker the Third 34531925 563 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=15|introduced_in:=Age of Kings|image1=File:elite longbowman icon.png}} The archer armour class is used primarily by ranged unit with [[Pierce armour|pierce]] damage. == Objects with base Spearman damage == == Objects with base Spearman armour == 0 armour: * [[Archer]] [[Category:Armour class]] 7zkhk7isldefbaiaofopw80bza5pocw 969 563 2021-01-17T08:15:18Z Striker the Third 34531925 969 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=15|introduced_in:=Age of Kings|image1=File:elite longbowman icon.png}} The archer armour class is used primarily by ranged unit with [[Pierce armour|pierce]] damage. == Objects with base Archer damage == == Objects with base Archer armour == 0 armour: * [[Archer]] *[[Crossbowman]] [[Category:Armour class]] lc82w6t1f2xujcwul7jwd69vt5v5pmv 978 969 2021-01-17T23:02:04Z Striker the Third 34531925 978 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=15|introduced_in:=Age of Kings|image1=File:elite longbowman icon.png}} The archer armour class is used primarily by ranged unit with [[Pierce armour|pierce]] damage. == Objects with base Archer damage == == Objects with base Archer armour == 0 armour: * [[Arbalester]] * [[Archer]] *[[Crossbowman]] [[Category:Armour class]] 8vto4xgu90k7soui1qf3dqowtx5lv8c 986 978 2021-01-17T23:33:41Z Striker the Third 34531925 986 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=15|introduced_in:=Age of Kings|image1=File:elite longbowman icon.png}} The archer armour class is used primarily by ranged unit with [[Pierce armour|pierce]] damage. == Objects with base Archer damage == 3 damage: * [[Skirmisher]] == Objects with base Archer armour == 0 armour: * [[Arbalester]] * [[Archer]] *[[Crossbowman]] *[[Skirmisher]] [[Category:Armour class]] 9l2y9lec62ds9xljdtlzx4lwyt4000v 1006 986 2021-01-19T00:13:48Z Striker the Third 34531925 1006 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=15|introduced_in:=Age of Kings|image1=File:elite longbowman icon.png}} The archer armour class is used primarily by ranged unit with [[Pierce armour|pierce]] damage. == Objects with base Archer damage == 4 damage: * [[Elite Skirmisher|Elite skirmisher]] 3 damage: * [[Skirmisher]] == Objects with base Archer armour == 0 armour: * [[Arbalester]] * [[Archer]] *[[Crossbowman]] *[[Elite Skirmisher|Elite skirmisher]] *[[Skirmisher]] [[Category:Armour class]] o329qnzumynyv25jctlgstum33vg9jf 1015 1006 2021-01-19T03:12:38Z Striker the Third 34531925 1015 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=15|introduced_in:=Age of Kings|image1=File:elite longbowman icon.png}} The archer armour class is used primarily by ranged unit with [[Pierce armour|pierce]] damage. == Objects with base Archer damage == 4 damage: * [[Elite Skirmisher|Elite skirmisher]] 3 damage: * [[Skirmisher]] == Objects with base Archer armour == 0 armour: * [[Arbalester]] * [[Archer]] *[[Crossbowman]] *[[Elite Skirmisher|Elite skirmisher]] *[[Imperial Skirmisher|Imperial skirmisher]] *[[Skirmisher]] [[Category:Armour class]] iaddlnoclwu7s4yv6akyclynm5n50j5 1059 1015 2021-01-20T22:59:03Z Striker the Third 34531925 1059 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=15|introduced_in:=Age of Kings|image1=File:elite longbowman icon.png}} The archer armour class is used primarily by ranged unit with [[Pierce armour|pierce]] damage. == Objects with base Archer damage == 4 damage: * [[Elite Skirmisher|Elite skirmisher]] 3 damage: * [[Skirmisher]] == Objects with base Archer armour == 0 armour: * [[Arbalester]] * [[Archer]] *[[Crossbowman]] *[[Elite Skirmisher|Elite skirmisher]] *[[Hand Cannoneer]] *[[Imperial Skirmisher|Imperial skirmisher]] *[[Skirmisher]] [[Category:Armour class]] dau6zz8ibxjuxhaqtjnpi3ujhpli9t9 Archer armour 0 353 467 2020-12-16T02:12:12Z Striker the Third 34531925 Striker the Third moved page [[Archer armour]] to [[Archer Armour]] 467 wikitext text/x-wiki #REDIRECT [[Archer Armour]] 7ello1wruzmhtr2eq6r8d9jjie08u6i Armour Classes 0 384 540 2020-12-17T02:29:57Z Striker the Third 34531925 Created page with "<br /> == List of armor classes == # [[Infantry Armour|Infantry]] # Turtle Ship # [[Pierce Armour|Pierce]] # [[Melee Armour|Melee]] # [[War Elephant Armour|War elephant]] #..." 540 wikitext text/x-wiki <br /> == List of armor classes == # [[Infantry Armour|Infantry]] # Turtle Ship # [[Pierce Armour|Pierce]] # [[Melee Armour|Melee]] # [[War Elephant Armour|War elephant]] # '''''(unassigned)''''' # '''''(unassigned)''''' # [[Cavalry Armour|Cavalry]] # '''''(unassigned)''''' # '''''(unassigned)''''' # Building # '''''(unassigned)''''' # Stone defense # Predator animals # [[Archer Armour|Archer]] # [[Ship Armour|Ship]] # Ram # Tree # Unique unit # Siege weapon # [[Standard Building Armour|Standard building]] # Wall and gate # Gunpowder unit # Boar # Monk # Castle # [[Spearman Armour|Spearman]] # Cavalry archer # [[Eagle Warrior Armour|Eagle Warrior]] # [[Camel Armour|Camel]] # [[Anti-leitis Armour|Anti-Leitis]] # Condottiero # Anti Gunpowder* # [[Fishing Ship Armour|Fishing Ship]] # [[Mameluke Armour|Mameluke]] # Hero and King shtw7c20426jfuf3dvi639nysgsmsvd 545 540 2020-12-17T03:03:11Z Striker the Third 34531925 545 wikitext text/x-wiki <br /> == List of armor classes == # [[Infantry Armour|Infantry]] # Turtle Ship # [[Pierce Armour|Pierce]] # [[Melee Armour|Melee]] # [[War Elephant Armour|War elephant]] # '''''(unassigned)''''' # '''''(unassigned)''''' # [[Cavalry Armour|Cavalry]] # '''''(unassigned)''''' # '''''(unassigned)''''' # Building # '''''(unassigned)''''' # Stone defense # Predator animals # [[Archer Armour|Archer]] # [[Ship Armour|Ship]] # Ram # Tree #[[Unique Unit Armour|Unique unit]] # Siege weapon # [[Standard Building Armour|Standard building]] # Wall and gate #[[Gunpowder Unit Armour|Gunpowder unit]] # Boar # Monk # Castle # [[Spearman Armour|Spearman]] # Cavalry archer # [[Eagle Warrior Armour|Eagle Warrior]] # [[Camel Armour|Camel]] # [[Anti-leitis Armour|Anti-Leitis]] #[[Condottiero Armour|Condottiero]] # Anti Gunpowder* # [[Fishing Ship Armour|Fishing Ship]] # [[Mameluke Armour|Mameluke]] # Hero and King dksqo7j9511zqok9c47a3qlwfxzopch 546 545 2020-12-17T03:04:05Z Striker the Third 34531925 Adding categories 546 wikitext text/x-wiki <br /> == List of armor classes == # [[Infantry Armour|Infantry]] # Turtle Ship # [[Pierce Armour|Pierce]] # [[Melee Armour|Melee]] # [[War Elephant Armour|War elephant]] # '''''(unassigned)''''' # '''''(unassigned)''''' # [[Cavalry Armour|Cavalry]] # '''''(unassigned)''''' # '''''(unassigned)''''' # Building # '''''(unassigned)''''' # Stone defense # Predator animals # [[Archer Armour|Archer]] # [[Ship Armour|Ship]] # Ram # Tree #[[Unique Unit Armour|Unique unit]] # Siege weapon # [[Standard Building Armour|Standard building]] # Wall and gate #[[Gunpowder Unit Armour|Gunpowder unit]] # Boar # Monk # Castle # [[Spearman Armour|Spearman]] # Cavalry archer # [[Eagle Warrior Armour|Eagle Warrior]] # [[Camel Armour|Camel]] # [[Anti-leitis Armour|Anti-Leitis]] #[[Condottiero Armour|Condottiero]] # Anti Gunpowder* # [[Fishing Ship Armour|Fishing Ship]] # [[Mameluke Armour|Mameluke]] # Hero and King [[Category:Armour class]] 6gtztjsxipsstce2pfrqe7rueb49igq 972 546 2021-01-17T18:37:44Z Striker the Third 34531925 972 wikitext text/x-wiki <br /> == List of armor classes == # [[Infantry Armour|Infantry]] # Turtle Ship # [[Pierce Armour|Pierce]] # [[Melee Armour|Melee]] # [[War Elephant Armour|War elephant]] # '''''(unassigned)''''' # '''''(unassigned)''''' # [[Cavalry Armour|Cavalry]] # '''''(unassigned)''''' # '''''(unassigned)''''' # Building # '''''(unassigned)''''' # Stone defense # Predator animals # [[Archer Armour|Archer]] # [[Ship Armour|Ship]] # Ram # Tree #[[Unique Unit Armour|Unique unit]] # Siege weapon # [[Standard Building Armour|Standard building]] # Wall and gate #[[Gunpowder Unit Armour|Gunpowder unit]] # Boar # Monk # Castle # [[Spearman Armour|Spearman]] # Cavalry archer # [[Eagle Warrior Armour|Eagle Warrior]] # [[Camel Armour|Camel]] # [[Anti-leitis Armour|Anti-Leitis]] #[[Condottiero Armour|Condottiero]] # Anti Gunpowder # [[Fishing Ship Armour|Fishing Ship]] # [[Mameluke Armour|Mameluke]] # Hero and King [[Category:Armour class]] gif4fdmae3agmecyac52r551j2fegaw 1008 972 2021-01-19T02:34:32Z Striker the Third 34531925 1008 wikitext text/x-wiki <br /> == List of armor classes == # [[Infantry Armour|Infantry]] # Turtle Ship # [[Pierce Armour|Pierce]] # [[Melee Armour|Melee]] # [[War Elephant Armour|War elephant]] # '''''(unassigned)''''' # '''''(unassigned)''''' # [[Cavalry Armour|Cavalry]] # '''''(unassigned)''''' # '''''(unassigned)''''' # Building # '''''(unassigned)''''' # Stone defense # Predator animals # [[Archer Armour|Archer]] # [[Ship Armour|Ship]] # Ram # Tree #[[Unique Unit Armour|Unique unit]] # Siege weapon # [[Standard Building Armour|Standard building]] # Wall and gate #[[Gunpowder Unit Armour|Gunpowder unit]] # Boar # Monk # Castle # [[Spearman Armour|Spearman]] #[[Cavalry Archer Armour|Cavalry archer]] # [[Eagle Warrior Armour|Eagle Warrior]] # [[Camel Armour|Camel]] # [[Anti-leitis Armour|Anti-Leitis]] #[[Condottiero Armour|Condottiero]] # Anti Gunpowder # [[Fishing Ship Armour|Fishing Ship]] # [[Mameluke Armour|Mameluke]] # Hero and King [[Category:Armour class]] 0mmfq2zsnyzyibv903utatcalkbrb4f 1064 1008 2021-01-20T23:01:47Z Striker the Third 34531925 1064 wikitext text/x-wiki <br /> == List of armor classes == # [[Infantry Armour|Infantry]] # Turtle Ship # [[Pierce Armour|Pierce]] # [[Melee Armour|Melee]] # [[War Elephant Armour|War elephant]] # '''''(unassigned)''''' # '''''(unassigned)''''' # [[Cavalry Armour|Cavalry]] # '''''(unassigned)''''' # '''''(unassigned)''''' #[[Building armour|Building]] # '''''(unassigned)''''' # Stone defense # Predator animals # [[Archer Armour|Archer]] # [[Ship Armour|Ship]] #[[Ram armour|Ram]] # Tree #[[Unique Unit Armour|Unique unit]] # Siege weapon # [[Standard Building Armour|Standard building]] # Wall and gate #[[Gunpowder Unit Armour|Gunpowder unit]] # Boar # Monk # Castle # [[Spearman Armour|Spearman]] #[[Cavalry Archer Armour|Cavalry archer]] # [[Eagle Warrior Armour|Eagle Warrior]] # [[Camel Armour|Camel]] # [[Anti-leitis Armour|Anti-Leitis]] #[[Condottiero Armour|Condottiero]] # Anti Gunpowder # [[Fishing Ship Armour|Fishing Ship]] # [[Mameluke Armour|Mameluke]] # Hero and King [[Category:Armour class]] e1aurxy4pw6uht9amkkyzf728wes03b 1071 1064 2021-01-21T02:58:38Z Striker the Third 34531925 1071 wikitext text/x-wiki <br /> == List of armor classes == # [[Infantry Armour|Infantry]] # Turtle Ship # [[Pierce Armour|Pierce]] # [[Melee Armour|Melee]] # [[War Elephant Armour|War elephant]] # '''''(unassigned)''''' # '''''(unassigned)''''' # [[Cavalry Armour|Cavalry]] # '''''(unassigned)''''' # '''''(unassigned)''''' #[[Building armour|Building]] # '''''(unassigned)''''' # Stone defense # Predator animals # [[Archer Armour|Archer]] # [[Ship Armour|Ship]] #[[Ram Armour|Ram]] # Tree #[[Unique Unit Armour|Unique unit]] # Siege weapon # [[Standard Building Armour|Standard building]] # Wall and gate #[[Gunpowder Unit Armour|Gunpowder unit]] # Boar # Monk # Castle # [[Spearman Armour|Spearman]] #[[Cavalry Archer Armour|Cavalry archer]] # [[Eagle Warrior Armour|Eagle Warrior]] # [[Camel Armour|Camel]] # [[Anti-leitis Armour|Anti-Leitis]] #[[Condottiero Armour|Condottiero]] # Anti Gunpowder # [[Fishing Ship Armour|Fishing Ship]] # [[Mameluke Armour|Mameluke]] # Hero and King [[Category:Armour class]] duiacuiotr8s10a823v5lv3e9wbafo6 1072 1071 2021-01-21T02:59:08Z Striker the Third 34531925 1072 wikitext text/x-wiki <br /> == List of armor classes == # [[Infantry Armour|Infantry]] # Turtle Ship # [[Pierce Armour|Pierce]] # [[Melee Armour|Melee]] # [[War Elephant Armour|War elephant]] # '''''(unassigned)''''' # '''''(unassigned)''''' # [[Cavalry Armour|Cavalry]] # '''''(unassigned)''''' # '''''(unassigned)''''' #[[Building Armour|Building]] # '''''(unassigned)''''' # Stone defense # Predator animals # [[Archer Armour|Archer]] # [[Ship Armour|Ship]] #[[Ram Armour|Ram]] # Tree #[[Unique Unit Armour|Unique unit]] # Siege weapon # [[Standard Building Armour|Standard building]] # Wall and gate #[[Gunpowder Unit Armour|Gunpowder unit]] # Boar # Monk # Castle # [[Spearman Armour|Spearman]] #[[Cavalry Archer Armour|Cavalry archer]] # [[Eagle Warrior Armour|Eagle Warrior]] # [[Camel Armour|Camel]] # [[Anti-leitis Armour|Anti-Leitis]] #[[Condottiero Armour|Condottiero]] # Anti Gunpowder # [[Fishing Ship Armour|Fishing Ship]] # [[Mameluke Armour|Mameluke]] # Hero and King [[Category:Armour class]] akhiq5gwgnu49gv8m4f2ms2r0d4yk2n 1080 1072 2021-01-21T03:05:44Z Striker the Third 34531925 1080 wikitext text/x-wiki <br /> == List of armor classes == # [[Infantry Armour|Infantry]] # Turtle Ship # [[Pierce Armour|Pierce]] # [[Melee Armour|Melee]] # [[War Elephant Armour|War elephant]] # '''''(unassigned)''''' # '''''(unassigned)''''' # [[Cavalry Armour|Cavalry]] # '''''(unassigned)''''' # '''''(unassigned)''''' #[[Building Armour|Building]] # '''''(unassigned)''''' #[[Stone Defense Armour|Stone defense]] # Predator animals # [[Archer Armour|Archer]] # [[Ship Armour|Ship]] #[[Ram Armour|Ram]] # Tree #[[Unique Unit Armour|Unique unit]] # Siege weapon # [[Standard Building Armour|Standard building]] # Wall and gate #[[Gunpowder Unit Armour|Gunpowder unit]] # Boar # Monk # Castle # [[Spearman Armour|Spearman]] #[[Cavalry Archer Armour|Cavalry archer]] # [[Eagle Warrior Armour|Eagle Warrior]] # [[Camel Armour|Camel]] # [[Anti-leitis Armour|Anti-Leitis]] #[[Condottiero Armour|Condottiero]] # Anti Gunpowder # [[Fishing Ship Armour|Fishing Ship]] # [[Mameluke Armour|Mameluke]] # Hero and King [[Category:Armour class]] 58t8lala932qiv7r9cu6sapok4swthy Attila the Hun 0 660 1018 2021-01-20T07:41:33Z Striker the Third 34531925 Created page with "{{Object_infobox|image1=file:Attila the hun icon.png|introduced_in:=The conquerors|created_by:=Scenario Editor|health_points=350|attack=[[Melee Armour|Melee]]: 13 Boar Armou..." 1018 wikitext text/x-wiki {{Object_infobox|image1=file:Attila the hun icon.png|introduced_in:=The conquerors|created_by:=Scenario Editor|health_points=350|attack=[[Melee Armour|Melee]]: 13 [[Boar Armour|Boar]]: 40 [[Building Armour|Building]]: 3|armour=[[Melee Armour|Melee]]: 2 [[Pierce Armour|Pierce]]: 2 [[Cavalry Armour|Cavalry]]: 0 [[Hero and King Armour|Hero and King]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 Seconds|speed=1.2|line_of_sight=5}} '''Attila the Hun''' (395?/406? - March 453 A.D) was the King of the Huns from 434 to his death. His rule is depicted in a campaign in the Attila the Hun campaign in ''The Conquerors''. His model was originally that of a cataphract, but in the definitive edition he was given a unique sprite similar to that of a Tarkan but armed with a curved sword instead of a torch == Scenario Appearances == Attila the Hun: * The Scourge of God * The Fall of Rome 8kqngebf37w5ml8ki9mayucqlpd7va7 1019 1018 2021-01-20T07:44:18Z Striker the Third 34531925 Adding categories 1019 wikitext text/x-wiki {{Object_infobox|image1=file:Attila the hun icon.png|introduced_in:=The conquerors|created_by:=Scenario Editor|health_points=350|attack=[[Melee Armour|Melee]]: 13 [[Boar Armour|Boar]]: 40 [[Building Armour|Building]]: 3|armour=[[Melee Armour|Melee]]: 2 [[Pierce Armour|Pierce]]: 2 [[Cavalry Armour|Cavalry]]: 0 [[Hero and King Armour|Hero and King]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 Seconds|speed=1.2|line_of_sight=5}} '''Attila the Hun''' (395?/406? - March 453 A.D) was the King of the Huns from 434 to his death. His rule is depicted in a campaign in the Attila the Hun campaign in ''The Conquerors''. His model was originally that of a cataphract, but in the definitive edition he was given a unique sprite similar to that of a Tarkan but armed with a curved sword instead of a torch == Scenario Appearances == Attila the Hun: * The Scourge of God * The Fall of Rome [[Category:Object]] [[Category:Unit]] apr0h0qg3thrj3exjz10f1qrxsutz34 1020 1019 2021-01-20T07:47:30Z Striker the Third 34531925 1020 wikitext text/x-wiki {{Object_infobox|image1=file:Attila the hun icon.png|introduced_in:=The conquerors|created_by:=Scenario Editor|health_points=350|attack=[[Melee Armour|Melee]]: 13 [[Boar Armour|Boar]]: 40 [[Building Armour|Building]]: 3|armour=[[Melee Armour|Melee]]: 2 [[Pierce Armour|Pierce]]: 2 [[Cavalry Armour|Cavalry]]: 0 [[Hero and King Armour|Hero and King]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 Seconds|speed=1.2|line_of_sight=5}} '''Attila the Hun''' (395?/406? - March 453 A.D) was the King of the Huns from 434 to his death. His rule is depicted in a campaign in the Attila the Hun campaign in ''The Conquerors''. His model was originally that of a cataphract, but in the definitive edition he was given a unique sprite similar to that of a Tarkan but armed with a curved sword instead of a torch == Scenario appearances == Attila the Hun: * The Scourge of God * The Fall of Rome == Map appearances == Battle Royal: * BR Fall of Rome [[Category:Object]] [[Category:Unit]] 85wj1qcle1lb1kx62d90bt01jpc3t55 Building Armour 0 685 1063 2021-01-20T23:00:21Z Striker the Third 34531925 Created blank page 1063 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 1067 1063 2021-01-21T00:30:52Z Striker the Third 34531925 1067 wikitext text/x-wiki {{Armour_class_infobox|image1=File:House icon.png|armour_class_id:=11|introduced_in:=Age of Kings}} Building armour is an armour class possessed by all buildings except ports. == Objects with base buildings damage == 0 damage: * [[Hand Cannoneer]] == Objects with base buildings armour == 8kal6sk2iy35ajtkeem727gxga0wzu6 1073 1067 2021-01-21T02:59:16Z Striker the Third 34531925 Striker the Third moved page [[Building armour]] to [[Building Armour]] 1067 wikitext text/x-wiki {{Armour_class_infobox|image1=File:House icon.png|armour_class_id:=11|introduced_in:=Age of Kings}} Building armour is an armour class possessed by all buildings except ports. == Objects with base buildings damage == 0 damage: * [[Hand Cannoneer]] == Objects with base buildings armour == 8kal6sk2iy35ajtkeem727gxga0wzu6 1081 1073 2021-01-21T03:11:15Z Striker the Third 34531925 1081 wikitext text/x-wiki {{Armour_class_infobox|image1=File:House icon.png|armour_class_id:=11|introduced_in:=Age of Kings}} Building armour is an armour class possessed by all buildings except ports. This Is not to be mixed up with Armour class 21, [[Standard building armour]]. == Objects with base buildings damage == 0 damage: * [[Hand Cannoneer]] == Objects with base buildings armour == qcdmy2qork49lnrjpkrzaucpphpyhmc Building armour 0 687 1074 2021-01-21T02:59:16Z Striker the Third 34531925 Striker the Third moved page [[Building armour]] to [[Building Armour]] 1074 wikitext text/x-wiki #REDIRECT [[Building Armour]] 7f7fppbmve4ml1lomiqxbkr2qbrc8ak Camel Armour 0 347 405 2020-12-15T04:23:12Z Striker the Third 34531925 Created blank page 405 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 412 405 2020-12-15T04:24:27Z Striker the Third 34531925 Adding categories 412 wikitext text/x-wiki [[Category:Armour class]] 2z333pfju11fcc9xpgg8i04o7o37ohu 427 412 2020-12-15T05:21:36Z Striker the Third 34531925 427 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=30|introduced_in:=The African Kingdoms}} == Objects with base Camel damage == 12 damage: * [[Spearman]] == Objects with base Camel armour == la07kd5t9t55ozy8n8cs75z5npw9jct 434 427 2020-12-15T05:29:11Z Striker the Third 34531925 434 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=30|introduced_in:=The African Kingdoms}} War elephant armour is an armour class used primarily by cavalry that are riding camels. == Objects with base Camel damage == 12 damage: * [[Spearman]] == Objects with base Camel armour == f61wrekfucqvx2d78z9iyizxmf370ao 451 434 2020-12-16T00:40:19Z Striker the Third 34531925 451 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=30|introduced_in:=The African Kingdoms|image1=File:heavy camel rider icon.png}} War elephant armour is an armour class used primarily by cavalry that are riding camels. == Objects with base Camel damage == 12 damage: * [[Spearman]] == Objects with base Camel armour == ig0jpqk3c9twkt0kbymy73w5dqwpp5v 468 451 2020-12-16T02:13:34Z Striker the Third 34531925 Striker the Third moved page [[Camel armour]] to [[Camel Armour]] 451 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=30|introduced_in:=The African Kingdoms|image1=File:heavy camel rider icon.png}} War elephant armour is an armour class used primarily by cavalry that are riding camels. == Objects with base Camel damage == 12 damage: * [[Spearman]] == Objects with base Camel armour == ig0jpqk3c9twkt0kbymy73w5dqwpp5v 712 468 2020-12-19T21:04:57Z Striker the Third 34531925 712 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=30|introduced_in:=The African Kingdoms|image1=File:heavy camel rider icon.png}} War elephant armour is an armour class used primarily by cavalry that are riding camels. == Objects with base Camel damage == 26 damage: * [[Halberdier]] 18 damage: * [[Pikeman]] 12 damage: * [[Spearman]] == Objects with base Camel armour == 44cw28j681v07y3oclgt5j07kxvsht8 743 712 2020-12-21T05:21:00Z Striker the Third 34531925 743 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=30|introduced_in:=The African Kingdoms|image1=File:heavy camel rider icon.png}} War elephant armour is an armour class used primarily by cavalry that are riding camels. == Objects with base Camel damage == 26 damage: * [[Halberdier]] 18 damage: * [[Pikeman]] 12 damage: * [[Spearman]] 3 damage: * [[Elite Eagle Warrior|Elite eagle warrior]] 2 damage: * [[Eagle Warrior|Eagle warrior]] 1 damage: * [[Eagle Scout|Eagle scout]] == Objects with base Camel armour == jp6b287rzuov8lhgfot3efvs8y0bagq 1107 743 2021-01-21T22:07:15Z Striker the Third 34531925 1107 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=30|introduced_in:=The African Kingdoms|image1=File:heavy camel rider icon.png}} War elephant armour is an armour class used primarily by cavalry that are riding camels. == Objects with base Camel damage == 26 damage: * [[Halberdier]] 18 damage: * [[Pikeman]] 12 damage: * [[Spearman]] 3 damage: * [[Elite Eagle Warrior|Elite eagle warrior]] 2 damage: * [[Eagle Warrior|Eagle warrior]] 1 damage: * [[Eagle Scout|Eagle scout]] 0 damage: *[[Champion]] *[[Long Swordsman|long swordsman]] *[[Man-at-Arms|Man-at-arms]] *[[Militia]] *[[Two-Handed Swordsman]] == Objects with base Camel armour == phsg2sbgbl9sqw04mmgcuxkxu300bon Camel armour 0 354 469 2020-12-16T02:13:34Z Striker the Third 34531925 Striker the Third moved page [[Camel armour]] to [[Camel Armour]] 469 wikitext text/x-wiki #REDIRECT [[Camel Armour]] ozev7lmnbhka4pgo4guba3vaba88c48 Cavalry Archer Armour 0 658 1000 2021-01-18T20:30:38Z Striker the Third 34531925 Created blank page 1000 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 1002 1000 2021-01-19T00:00:31Z Striker the Third 34531925 1002 wikitext text/x-wiki {{Armour_class_infobox|image1=file:Heavy cavalry archer icon.png|armour_class_id:=28|introduced_in:=The Conquerors}} The archer armour class is used primarily by ranged cavalry unit with [[Pierce armour|pierce]] damage. == Objects with base Cavalry archer damage == 2 damage: * [[Elite Skirmisher|Elite skirmisher]] == Objects with base Cavalry archer armour == alm50eh88itrezvaqw2gy477au2vmbw 1011 1002 2021-01-19T03:08:11Z Striker the Third 34531925 1011 wikitext text/x-wiki {{Armour_class_infobox|image1=file:Heavy cavalry archer icon.png|armour_class_id:=28|introduced_in:=The Conquerors}} The archer armour class is used primarily by ranged cavalry unit with [[Pierce armour|pierce]] damage. == Objects with base Cavalry archer damage == 3 damage: * [[Imperial Skirmisher|Imperial skirmisher]] 2 damage: * [[Elite Skirmisher|Elite skirmisher]] == Objects with base Cavalry archer armour == r3s8ijale1gewf0vo89jfq3mj30zcqm Cavalry Armour 0 345 403 2020-12-15T04:23:02Z Striker the Third 34531925 Created blank page 403 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 410 403 2020-12-15T04:24:13Z Striker the Third 34531925 Adding categories 410 wikitext text/x-wiki [[Category:Armour class]] 2z333pfju11fcc9xpgg8i04o7o37ohu 431 410 2020-12-15T05:21:52Z Striker the Third 34531925 431 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=8|introduced_in:=Age of Kings}} == Objects with base Cavalry damage == 15 damage: * [[Spearman]] == Objects with base Cavalry armour == 9shonipiofmxg1ndpfi2d2jkkmxvbcr 432 431 2020-12-15T05:27:33Z Striker the Third 34531925 432 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=8|introduced_in:=Age of Kings}} Cavalry armour is an armour class used primarily by cavalry that are not riding camels. == Objects with base Cavalry damage == 15 damage: * [[Spearman]] == Objects with base Cavalry armour == 27fi1muzy423czugrvaedkg11l9p4st 452 432 2020-12-16T00:40:49Z Striker the Third 34531925 452 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=8|introduced_in:=Age of Kings|image1=File:knight icon.png}} Cavalry armour is an armour class used primarily by cavalry that are not riding camels. == Objects with base Cavalry damage == 15 damage: * [[Spearman]] == Objects with base Cavalry armour == ljv4oh3p1550xl033kmde8aqma53csz 470 452 2020-12-16T02:13:51Z Striker the Third 34531925 Striker the Third moved page [[Cavalry armour]] to [[Cavalry Armour]] 452 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=8|introduced_in:=Age of Kings|image1=File:knight icon.png}} Cavalry armour is an armour class used primarily by cavalry that are not riding camels. == Objects with base Cavalry damage == 15 damage: * [[Spearman]] == Objects with base Cavalry armour == ljv4oh3p1550xl033kmde8aqma53csz 710 470 2020-12-19T21:02:20Z Striker the Third 34531925 710 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=8|introduced_in:=Age of Kings|image1=File:knight icon.png}} Cavalry armour is an armour class used primarily by cavalry that are not riding camels. == Objects with base Cavalry damage == 32 damage: * [[Halberdier]] 22 damage: * [[Pikeman]] 15 damage: * [[Spearman]] == Objects with base Cavalry armour == dm6sucmllmygy59msdvept7a0uomd7u 1108 710 2021-01-21T22:07:32Z Striker the Third 34531925 1108 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=8|introduced_in:=Age of Kings|image1=File:knight icon.png}} Cavalry armour is an armour class used primarily by cavalry that are not riding camels. == Objects with base Cavalry damage == 32 damage: * [[Halberdier]] 22 damage: * [[Pikeman]] 15 damage: * [[Spearman]] 0 damage: *[[Champion]] *[[Long Swordsman|long swordsman]] *[[Man-at-Arms|Man-at-arms]] *[[Militia]] *[[Two-Handed Swordsman]] == Objects with base Cavalry armour == 9cxzoc66bv6oymn8zls4nry14ow8xza Cavalry armour 0 355 471 2020-12-16T02:13:51Z Striker the Third 34531925 Striker the Third moved page [[Cavalry armour]] to [[Cavalry Armour]] 471 wikitext text/x-wiki #REDIRECT [[Cavalry Armour]] j1ib5eodzr9f0i4m4nnma7pxs9qonf4 Champion 0 517 698 2020-12-19T05:14:51Z Striker the Third 34531925 Created page with "{{Object_infobox|image1=file: champion_icon.png|introduced_in:=Age of kings|age:=Imperial age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=70|at..." 698 wikitext text/x-wiki {{Object_infobox|image1=file: champion_icon.png|introduced_in:=Age of kings|age:=Imperial age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=70|attack=[[Melee Armour|Melee]]: 13 [[Eagle Warrior Armour|Eagle warrior]]: 8 [[Standard Building Armour|Standard building]]: 4|armour=[[Melee Armour|Melee]]: 1 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2|speed=0.9|line_of_sight=Dark age: 5 Feudal age: 7 Castle age: 7 imperial age: 7|attack_delay=0.63 seconds}} The '''Champion''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Imperial Age is reached. It is the final tier in the Militia line <br /> == Overview and tactics == The Champion is the first and only Barracks unit that provides its own melee protection: 1/1 armor. They have an attack bonus against buildings and the Eagle line, and are even more powerful when used in conjunction with Rams. With additional armor for melee combat coupled with an attack rarely superseded by other infantry, the Champion is a good unit when complemented with other units (such as cavalry for tracking down ranged units, or siege units for faster razing) or in waves of units if the player has a massive replenishing stockpile of food and gold. The typical infantry shortcomings do exist, however, as they are still slow and are modest in terms of health, making them vulnerable to archers, heavy cavalry, and splash-damage siege weaponry. Champions excel in two particular situations: early Imperial Age when their counters aren't as prominent and late Imperial Age when gold is scarce. Champions are informally called 'trash busters' since they can easily defeat all the trash units (Halberdiers, Elite Skirmishers, and Hussars). The unique trash units, the Genitours and the Magyar Huszar, can stand up to most civilizations' Champions, but do not defeat them distinctly. For some civilizations, Champions are a go-to late game deathball choice. This includes Malians with their +3 pierce armor bonus and the Aztecs and Burmese with their additional attack damage. An Imperial Age Champion rush requires a huge Farm-based economy. On lush maps with plenty of resources (e. g. Yucatán), it is recommended to opt for another type of army (as long as the additional cost can be shouldered by the economy), as they generally tend to fare better in general combat. <br /> == Civilization bonuses == * Aztecs: Champions are created 11% faster. * Burmese: Champions have +3 attack. Researching Faith is 50% cheaper. * Celts: Champions move 15% faster. Champions can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Champions are 20% cheaper. * Goths: Champions are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching Squires is 100% faster. * Japanese: Champions attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Champions have +3 pierce armor. * Portuguese: Champions cost 20% less gold. * Slavs: Tracking is free (in the HD expansions). Supplies is free (in the ''Definitive Edition''). * Spanish: Blacksmith upgrades that benefit Champions don't cost gold. * Teutons: Champions have +2/+0 armor. * Vietnamese: Conscription is free. * Vikings: Champions have 20% more hit points. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Champions are created 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Champions are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Champions have +3 attack against standard buildings. * Champions have 0 pierce armor. * Goths: Champions are 25% cheaper. Bonus damage against buildings is +1. === ''The Conquerors'' === * Champions have +6 attack against Eagle Warriors. * Champions have now 1 pierce armor. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Champions are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Champions now have +4 attack against standard buildings. * Champions now have +8 attack against Eagle Warriors. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Champions. It gives Champions +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains now gives Champions +4 attack against camels. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Supplies introduced. * Goths: With update 36202, bonus damage against buildings is +3. * Teutons: With update 35584, Champions have +1/+0 armor. With update 36906, Champions have +2/+0 armor. mv124af2gxmw18pdtm456q47mgv9q90 699 698 2020-12-19T05:15:16Z Striker the Third 34531925 Adding categories 699 wikitext text/x-wiki {{Object_infobox|image1=file: champion_icon.png|introduced_in:=Age of kings|age:=Imperial age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=70|attack=[[Melee Armour|Melee]]: 13 [[Eagle Warrior Armour|Eagle warrior]]: 8 [[Standard Building Armour|Standard building]]: 4|armour=[[Melee Armour|Melee]]: 1 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2|speed=0.9|line_of_sight=Dark age: 5 Feudal age: 7 Castle age: 7 imperial age: 7|attack_delay=0.63 seconds}} The '''Champion''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Imperial Age is reached. It is the final tier in the Militia line <br /> == Overview and tactics == The Champion is the first and only Barracks unit that provides its own melee protection: 1/1 armor. They have an attack bonus against buildings and the Eagle line, and are even more powerful when used in conjunction with Rams. With additional armor for melee combat coupled with an attack rarely superseded by other infantry, the Champion is a good unit when complemented with other units (such as cavalry for tracking down ranged units, or siege units for faster razing) or in waves of units if the player has a massive replenishing stockpile of food and gold. The typical infantry shortcomings do exist, however, as they are still slow and are modest in terms of health, making them vulnerable to archers, heavy cavalry, and splash-damage siege weaponry. Champions excel in two particular situations: early Imperial Age when their counters aren't as prominent and late Imperial Age when gold is scarce. Champions are informally called 'trash busters' since they can easily defeat all the trash units (Halberdiers, Elite Skirmishers, and Hussars). The unique trash units, the Genitours and the Magyar Huszar, can stand up to most civilizations' Champions, but do not defeat them distinctly. For some civilizations, Champions are a go-to late game deathball choice. This includes Malians with their +3 pierce armor bonus and the Aztecs and Burmese with their additional attack damage. An Imperial Age Champion rush requires a huge Farm-based economy. On lush maps with plenty of resources (e. g. Yucatán), it is recommended to opt for another type of army (as long as the additional cost can be shouldered by the economy), as they generally tend to fare better in general combat. <br /> == Civilization bonuses == * Aztecs: Champions are created 11% faster. * Burmese: Champions have +3 attack. Researching Faith is 50% cheaper. * Celts: Champions move 15% faster. Champions can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Champions are 20% cheaper. * Goths: Champions are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching Squires is 100% faster. * Japanese: Champions attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Champions have +3 pierce armor. * Portuguese: Champions cost 20% less gold. * Slavs: Tracking is free (in the HD expansions). Supplies is free (in the ''Definitive Edition''). * Spanish: Blacksmith upgrades that benefit Champions don't cost gold. * Teutons: Champions have +2/+0 armor. * Vietnamese: Conscription is free. * Vikings: Champions have 20% more hit points. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Champions are created 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Champions are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Champions have +3 attack against standard buildings. * Champions have 0 pierce armor. * Goths: Champions are 25% cheaper. Bonus damage against buildings is +1. === ''The Conquerors'' === * Champions have +6 attack against Eagle Warriors. * Champions have now 1 pierce armor. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Champions are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Champions now have +4 attack against standard buildings. * Champions now have +8 attack against Eagle Warriors. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Champions. It gives Champions +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains now gives Champions +4 attack against camels. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Supplies introduced. * Goths: With update 36202, bonus damage against buildings is +3. * Teutons: With update 35584, Champions have +1/+0 armor. With update 36906, Champions have +2/+0 armor. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] fmywz3aojbx159fiw41f0zpb7ttea8i 841 699 2021-01-15T08:08:36Z Striker the Third 34531925 841 wikitext text/x-wiki {{Object_infobox|image1=file: champion_icon.png|introduced_in:=Age of kings|age:=Imperial age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=70|attack=[[Melee Armour|Melee]]: 13 [[Eagle Warrior Armour|Eagle warrior]]: 8 [[Standard Building Armour|Standard building]]: 4|armour=[[Melee Armour|Melee]]: 1 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2|speed=0.9|line_of_sight=Dark age: 5 Feudal age: 7 Castle age: 7 imperial age: 7|attack_delay=0.63 seconds}} The '''Champion''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Imperial Age is reached. It is the final tier in the Militia line <br /> == Overview and tactics == The Champion is the first and only Barracks unit that provides its own melee protection: 1/1 armor. They have an attack bonus against buildings and the Eagle line, and are even more powerful when used in conjunction with Rams. With additional armor for melee combat coupled with an attack rarely superseded by other infantry, the Champion is a good unit when complemented with other units (such as cavalry for tracking down ranged units, or siege units for faster razing) or in waves of units if the player has a massive replenishing stockpile of food and gold. The typical infantry shortcomings do exist, however, as they are still slow and are modest in terms of health, making them vulnerable to archers, heavy cavalry, and splash-damage siege weaponry. Champions excel in two particular situations: early Imperial Age when their counters aren't as prominent and late Imperial Age when gold is scarce. Champions are informally called 'trash busters' since they can easily defeat all the trash units (Halberdiers, Elite Skirmishers, and Hussars). The unique trash units, the Genitours and the Magyar Huszar, can stand up to most civilizations' Champions, but do not defeat them distinctly. For some civilizations, Champions are a go-to late game deathball choice. This includes Malians with their +3 pierce armor bonus and the Aztecs and Burmese with their additional attack damage. An Imperial Age Champion rush requires a huge Farm-based economy. On lush maps with plenty of resources (e. g. Yucatán), it is recommended to opt for another type of army (as long as the additional cost can be shouldered by the economy), as they generally tend to fare better in general combat. <br /> == Civilization availability == <br /> {| ! colspan="2" |Available ! colspan="2" |Not available |- |{{Aztec icon}} | | | |- | | | | |- | | | | |} == Civilization bonuses == * Aztecs: Champions are created 11% faster. * Burmese: Champions have +3 attack. Researching Faith is 50% cheaper. * Celts: Champions move 15% faster. Champions can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Champions are 20% cheaper. * Goths: Champions are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching Squires is 100% faster. * Japanese: Champions attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Champions have +3 pierce armor. * Portuguese: Champions cost 20% less gold. * Slavs: Tracking is free (in the HD expansions). Supplies is free (in the ''Definitive Edition''). * Spanish: Blacksmith upgrades that benefit Champions don't cost gold. * Teutons: Champions have +2/+0 armor. * Vietnamese: Conscription is free. * Vikings: Champions have 20% more hit points. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Champions are created 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Champions are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Champions have +3 attack against standard buildings. * Champions have 0 pierce armor. * Goths: Champions are 25% cheaper. Bonus damage against buildings is +1. === ''The Conquerors'' === * Champions have +6 attack against Eagle Warriors. * Champions have now 1 pierce armor. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Champions are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Champions now have +4 attack against standard buildings. * Champions now have +8 attack against Eagle Warriors. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Champions. It gives Champions +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains now gives Champions +4 attack against camels. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Supplies introduced. * Goths: With update 36202, bonus damage against buildings is +3. * Teutons: With update 35584, Champions have +1/+0 armor. With update 36906, Champions have +2/+0 armor. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] 0q3319exu00equo0mcpvmq3kp42myla 842 841 2021-01-15T08:09:56Z Striker the Third 34531925 842 wikitext text/x-wiki {{Object_infobox|image1=file: champion_icon.png|introduced_in:=Age of kings|age:=Imperial age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=70|attack=[[Melee Armour|Melee]]: 13 [[Eagle Warrior Armour|Eagle warrior]]: 8 [[Standard Building Armour|Standard building]]: 4|armour=[[Melee Armour|Melee]]: 1 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2|speed=0.9|line_of_sight=Dark age: 5 Feudal age: 7 Castle age: 7 imperial age: 7|attack_delay=0.63 seconds}} The '''Champion''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Imperial Age is reached. It is the final tier in the Militia line <br /> == Overview and tactics == The Champion is the first and only Barracks unit that provides its own melee protection: 1/1 armor. They have an attack bonus against buildings and the Eagle line, and are even more powerful when used in conjunction with Rams. With additional armor for melee combat coupled with an attack rarely superseded by other infantry, the Champion is a good unit when complemented with other units (such as cavalry for tracking down ranged units, or siege units for faster razing) or in waves of units if the player has a massive replenishing stockpile of food and gold. The typical infantry shortcomings do exist, however, as they are still slow and are modest in terms of health, making them vulnerable to archers, heavy cavalry, and splash-damage siege weaponry. Champions excel in two particular situations: early Imperial Age when their counters aren't as prominent and late Imperial Age when gold is scarce. Champions are informally called 'trash busters' since they can easily defeat all the trash units (Halberdiers, Elite Skirmishers, and Hussars). The unique trash units, the Genitours and the Magyar Huszar, can stand up to most civilizations' Champions, but do not defeat them distinctly. For some civilizations, Champions are a go-to late game deathball choice. This includes Malians with their +3 pierce armor bonus and the Aztecs and Burmese with their additional attack damage. An Imperial Age Champion rush requires a huge Farm-based economy. On lush maps with plenty of resources (e. g. Yucatán), it is recommended to opt for another type of army (as long as the additional cost can be shouldered by the economy), as they generally tend to fare better in general combat. <br /> == Civilization availability == <br /> {| class="article-table" !Available !Not available |- |{{Aztec icon}} | |} == Civilization bonuses == * Aztecs: Champions are created 11% faster. * Burmese: Champions have +3 attack. Researching Faith is 50% cheaper. * Celts: Champions move 15% faster. Champions can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Champions are 20% cheaper. * Goths: Champions are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching Squires is 100% faster. * Japanese: Champions attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Champions have +3 pierce armor. * Portuguese: Champions cost 20% less gold. * Slavs: Tracking is free (in the HD expansions). Supplies is free (in the ''Definitive Edition''). * Spanish: Blacksmith upgrades that benefit Champions don't cost gold. * Teutons: Champions have +2/+0 armor. * Vietnamese: Conscription is free. * Vikings: Champions have 20% more hit points. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Champions are created 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Champions are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Champions have +3 attack against standard buildings. * Champions have 0 pierce armor. * Goths: Champions are 25% cheaper. Bonus damage against buildings is +1. === ''The Conquerors'' === * Champions have +6 attack against Eagle Warriors. * Champions have now 1 pierce armor. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Champions are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Champions now have +4 attack against standard buildings. * Champions now have +8 attack against Eagle Warriors. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Champions. It gives Champions +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains now gives Champions +4 attack against camels. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Supplies introduced. * Goths: With update 36202, bonus damage against buildings is +3. * Teutons: With update 35584, Champions have +1/+0 armor. With update 36906, Champions have +2/+0 armor. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] ckmvcut5uep51qn7n6l3coyvkkqrz0n 874 842 2021-01-16T09:02:11Z Striker the Third 34531925 874 wikitext text/x-wiki {{Object_infobox|image1=file: champion_icon.png|introduced_in:=Age of kings|age:=Imperial age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=70|attack=[[Melee Armour|Melee]]: 13 [[Eagle Warrior Armour|Eagle warrior]]: 8 [[Standard Building Armour|Standard building]]: 4|armour=[[Melee Armour|Melee]]: 1 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2|speed=0.9|line_of_sight=Dark age: 5 Feudal age: 7 Castle age: 7 imperial age: 7|attack_delay=0.63 seconds}} The '''Champion''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Imperial Age is reached. It is the final tier in the Militia line <br /> == Overview and tactics == The Champion is the first and only Barracks unit that provides its own melee protection: 1/1 armor. They have an attack bonus against buildings and the Eagle line, and are even more powerful when used in conjunction with Rams. With additional armor for melee combat coupled with an attack rarely superseded by other infantry, the Champion is a good unit when complemented with other units (such as cavalry for tracking down ranged units, or siege units for faster razing) or in waves of units if the player has a massive replenishing stockpile of food and gold. The typical infantry shortcomings do exist, however, as they are still slow and are modest in terms of health, making them vulnerable to archers, heavy cavalry, and splash-damage siege weaponry. Champions excel in two particular situations: early Imperial Age when their counters aren't as prominent and late Imperial Age when gold is scarce. Champions are informally called 'trash busters' since they can easily defeat all the trash units (Halberdiers, Elite Skirmishers, and Hussars). The unique trash units, the Genitours and the Magyar Huszar, can stand up to most civilizations' Champions, but do not defeat them distinctly. For some civilizations, Champions are a go-to late game deathball choice. This includes Malians with their +3 pierce armor bonus and the Aztecs and Burmese with their additional attack damage. An Imperial Age Champion rush requires a huge Farm-based economy. On lush maps with plenty of resources (e. g. Yucatán), it is recommended to opt for another type of army (as long as the additional cost can be shouldered by the economy), as they generally tend to fare better in general combat. <br /> == Civilization availability == <br /> {| class="article-table" !Available !Not available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Franks icon}}{{Goths icon}} |{{Bulgarians icon}}{{Ethiopians icon}}{{Huns icon}} |} == Civilization bonuses == * Aztecs: Champions are created 11% faster. * Burmese: Champions have +3 attack. Researching Faith is 50% cheaper. * Celts: Champions move 15% faster. Champions can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Champions are 20% cheaper. * Goths: Champions are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching Squires is 100% faster. * Japanese: Champions attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Champions have +3 pierce armor. * Portuguese: Champions cost 20% less gold. * Slavs: Tracking is free (in the HD expansions). Supplies is free (in the ''Definitive Edition''). * Spanish: Blacksmith upgrades that benefit Champions don't cost gold. * Teutons: Champions have +2/+0 armor. * Vietnamese: Conscription is free. * Vikings: Champions have 20% more hit points. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Champions are created 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Champions are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Champions have +3 attack against standard buildings. * Champions have 0 pierce armor. * Goths: Champions are 25% cheaper. Bonus damage against buildings is +1. === ''The Conquerors'' === * Champions have +6 attack against Eagle Warriors. * Champions have now 1 pierce armor. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Champions are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Champions now have +4 attack against standard buildings. * Champions now have +8 attack against Eagle Warriors. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Champions. It gives Champions +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains now gives Champions +4 attack against camels. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Supplies introduced. * Goths: With update 36202, bonus damage against buildings is +3. * Teutons: With update 35584, Champions have +1/+0 armor. With update 36906, Champions have +2/+0 armor. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] b2dijnnnusa6pd36qavnz6qor8j0lzh 883 874 2021-01-16T09:09:01Z Striker the Third 34531925 /* Civilization availability */ 883 wikitext text/x-wiki {{Object_infobox|image1=file: champion_icon.png|introduced_in:=Age of kings|age:=Imperial age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=70|attack=[[Melee Armour|Melee]]: 13 [[Eagle Warrior Armour|Eagle warrior]]: 8 [[Standard Building Armour|Standard building]]: 4|armour=[[Melee Armour|Melee]]: 1 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2|speed=0.9|line_of_sight=Dark age: 5 Feudal age: 7 Castle age: 7 imperial age: 7|attack_delay=0.63 seconds}} The '''Champion''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Imperial Age is reached. It is the final tier in the Militia line <br /> == Overview and tactics == The Champion is the first and only Barracks unit that provides its own melee protection: 1/1 armor. They have an attack bonus against buildings and the Eagle line, and are even more powerful when used in conjunction with Rams. With additional armor for melee combat coupled with an attack rarely superseded by other infantry, the Champion is a good unit when complemented with other units (such as cavalry for tracking down ranged units, or siege units for faster razing) or in waves of units if the player has a massive replenishing stockpile of food and gold. The typical infantry shortcomings do exist, however, as they are still slow and are modest in terms of health, making them vulnerable to archers, heavy cavalry, and splash-damage siege weaponry. Champions excel in two particular situations: early Imperial Age when their counters aren't as prominent and late Imperial Age when gold is scarce. Champions are informally called 'trash busters' since they can easily defeat all the trash units (Halberdiers, Elite Skirmishers, and Hussars). The unique trash units, the Genitours and the Magyar Huszar, can stand up to most civilizations' Champions, but do not defeat them distinctly. For some civilizations, Champions are a go-to late game deathball choice. This includes Malians with their +3 pierce armor bonus and the Aztecs and Burmese with their additional attack damage. An Imperial Age Champion rush requires a huge Farm-based economy. On lush maps with plenty of resources (e. g. Yucatán), it is recommended to opt for another type of army (as long as the additional cost can be shouldered by the economy), as they generally tend to fare better in general combat. <br /> == Civilization availability == <br /> {| class="article-table" !Available !Not available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Franks icon}}{{Goths icon}}{{Incas icon}}{{Indians icon}} |{{Bulgarians icon}}{{Ethiopians icon}}{{Huns icon}} |} == Civilization bonuses == * Aztecs: Champions are created 11% faster. * Burmese: Champions have +3 attack. Researching Faith is 50% cheaper. * Celts: Champions move 15% faster. Champions can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Champions are 20% cheaper. * Goths: Champions are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching Squires is 100% faster. * Japanese: Champions attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Champions have +3 pierce armor. * Portuguese: Champions cost 20% less gold. * Slavs: Tracking is free (in the HD expansions). Supplies is free (in the ''Definitive Edition''). * Spanish: Blacksmith upgrades that benefit Champions don't cost gold. * Teutons: Champions have +2/+0 armor. * Vietnamese: Conscription is free. * Vikings: Champions have 20% more hit points. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Champions are created 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Champions are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Champions have +3 attack against standard buildings. * Champions have 0 pierce armor. * Goths: Champions are 25% cheaper. Bonus damage against buildings is +1. === ''The Conquerors'' === * Champions have +6 attack against Eagle Warriors. * Champions have now 1 pierce armor. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Champions are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Champions now have +4 attack against standard buildings. * Champions now have +8 attack against Eagle Warriors. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Champions. It gives Champions +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains now gives Champions +4 attack against camels. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Supplies introduced. * Goths: With update 36202, bonus damage against buildings is +3. * Teutons: With update 35584, Champions have +1/+0 armor. With update 36906, Champions have +2/+0 armor. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] 5es3m4wig0pqvlwquj83jm63epe5pvy 894 883 2021-01-16T23:24:04Z Striker the Third 34531925 /* Civilization availability */ 894 wikitext text/x-wiki {{Object_infobox|image1=file: champion_icon.png|introduced_in:=Age of kings|age:=Imperial age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=70|attack=[[Melee Armour|Melee]]: 13 [[Eagle Warrior Armour|Eagle warrior]]: 8 [[Standard Building Armour|Standard building]]: 4|armour=[[Melee Armour|Melee]]: 1 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2|speed=0.9|line_of_sight=Dark age: 5 Feudal age: 7 Castle age: 7 imperial age: 7|attack_delay=0.63 seconds}} The '''Champion''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Imperial Age is reached. It is the final tier in the Militia line <br /> == Overview and tactics == The Champion is the first and only Barracks unit that provides its own melee protection: 1/1 armor. They have an attack bonus against buildings and the Eagle line, and are even more powerful when used in conjunction with Rams. With additional armor for melee combat coupled with an attack rarely superseded by other infantry, the Champion is a good unit when complemented with other units (such as cavalry for tracking down ranged units, or siege units for faster razing) or in waves of units if the player has a massive replenishing stockpile of food and gold. The typical infantry shortcomings do exist, however, as they are still slow and are modest in terms of health, making them vulnerable to archers, heavy cavalry, and splash-damage siege weaponry. Champions excel in two particular situations: early Imperial Age when their counters aren't as prominent and late Imperial Age when gold is scarce. Champions are informally called 'trash busters' since they can easily defeat all the trash units (Halberdiers, Elite Skirmishers, and Hussars). The unique trash units, the Genitours and the Magyar Huszar, can stand up to most civilizations' Champions, but do not defeat them distinctly. For some civilizations, Champions are a go-to late game deathball choice. This includes Malians with their +3 pierce armor bonus and the Aztecs and Burmese with their additional attack damage. An Imperial Age Champion rush requires a huge Farm-based economy. On lush maps with plenty of resources (e. g. Yucatán), it is recommended to opt for another type of army (as long as the additional cost can be shouldered by the economy), as they generally tend to fare better in general combat. <br /> == Civilization availability == <br /> {| class="article-table" !Available !Not available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Franks icon}}{{Goths icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Koreans icon}} |{{Bulgarians icon}}{{Ethiopians icon}}{{Huns icon}}{{Khmer icon}} |} == Civilization bonuses == * Aztecs: Champions are created 11% faster. * Burmese: Champions have +3 attack. Researching Faith is 50% cheaper. * Celts: Champions move 15% faster. Champions can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Champions are 20% cheaper. * Goths: Champions are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching Squires is 100% faster. * Japanese: Champions attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Champions have +3 pierce armor. * Portuguese: Champions cost 20% less gold. * Slavs: Tracking is free (in the HD expansions). Supplies is free (in the ''Definitive Edition''). * Spanish: Blacksmith upgrades that benefit Champions don't cost gold. * Teutons: Champions have +2/+0 armor. * Vietnamese: Conscription is free. * Vikings: Champions have 20% more hit points. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Champions are created 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Champions are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Champions have +3 attack against standard buildings. * Champions have 0 pierce armor. * Goths: Champions are 25% cheaper. Bonus damage against buildings is +1. === ''The Conquerors'' === * Champions have +6 attack against Eagle Warriors. * Champions have now 1 pierce armor. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Champions are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Champions now have +4 attack against standard buildings. * Champions now have +8 attack against Eagle Warriors. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Champions. It gives Champions +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains now gives Champions +4 attack against camels. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Supplies introduced. * Goths: With update 36202, bonus damage against buildings is +3. * Teutons: With update 35584, Champions have +1/+0 armor. With update 36906, Champions have +2/+0 armor. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] j4jmlxwe7ao4x3ij3w6atpayjm92l40 947 894 2021-01-17T04:14:55Z Striker the Third 34531925 /* Civilization availability */ 947 wikitext text/x-wiki {{Object_infobox|image1=file: champion_icon.png|introduced_in:=Age of kings|age:=Imperial age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=70|attack=[[Melee Armour|Melee]]: 13 [[Eagle Warrior Armour|Eagle warrior]]: 8 [[Standard Building Armour|Standard building]]: 4|armour=[[Melee Armour|Melee]]: 1 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2|speed=0.9|line_of_sight=Dark age: 5 Feudal age: 7 Castle age: 7 imperial age: 7|attack_delay=0.63 seconds}} The '''Champion''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Imperial Age is reached. It is the final tier in the Militia line <br /> == Overview and tactics == The Champion is the first and only Barracks unit that provides its own melee protection: 1/1 armor. They have an attack bonus against buildings and the Eagle line, and are even more powerful when used in conjunction with Rams. With additional armor for melee combat coupled with an attack rarely superseded by other infantry, the Champion is a good unit when complemented with other units (such as cavalry for tracking down ranged units, or siege units for faster razing) or in waves of units if the player has a massive replenishing stockpile of food and gold. The typical infantry shortcomings do exist, however, as they are still slow and are modest in terms of health, making them vulnerable to archers, heavy cavalry, and splash-damage siege weaponry. Champions excel in two particular situations: early Imperial Age when their counters aren't as prominent and late Imperial Age when gold is scarce. Champions are informally called 'trash busters' since they can easily defeat all the trash units (Halberdiers, Elite Skirmishers, and Hussars). The unique trash units, the Genitours and the Magyar Huszar, can stand up to most civilizations' Champions, but do not defeat them distinctly. For some civilizations, Champions are a go-to late game deathball choice. This includes Malians with their +3 pierce armor bonus and the Aztecs and Burmese with their additional attack damage. An Imperial Age Champion rush requires a huge Farm-based economy. On lush maps with plenty of resources (e. g. Yucatán), it is recommended to opt for another type of army (as long as the additional cost can be shouldered by the economy), as they generally tend to fare better in general combat. <br /> == Civilization availability == <br /> {| class="article-table" !Available !Not available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Franks icon}}{{Goths icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malians icon}}{{Mongols icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |{{Bulgarians icon}}{{Ethiopians icon}}{{Huns icon}}{{Khmer icon}}{{Malay icon}}{{Mayans icon}}{{Persians icon}}{{Tatars icon}} |} == Civilization bonuses == * Aztecs: Champions are created 11% faster. * Burmese: Champions have +3 attack. Researching Faith is 50% cheaper. * Celts: Champions move 15% faster. Champions can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Champions are 20% cheaper. * Goths: Champions are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching Squires is 100% faster. * Japanese: Champions attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Champions have +3 pierce armor. * Portuguese: Champions cost 20% less gold. * Slavs: Tracking is free (in the HD expansions). Supplies is free (in the ''Definitive Edition''). * Spanish: Blacksmith upgrades that benefit Champions don't cost gold. * Teutons: Champions have +2/+0 armor. * Vietnamese: Conscription is free. * Vikings: Champions have 20% more hit points. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Champions are created 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Champions are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Champions have +3 attack against standard buildings. * Champions have 0 pierce armor. * Goths: Champions are 25% cheaper. Bonus damage against buildings is +1. === ''The Conquerors'' === * Champions have +6 attack against Eagle Warriors. * Champions have now 1 pierce armor. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Champions are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Champions now have +4 attack against standard buildings. * Champions now have +8 attack against Eagle Warriors. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Champions. It gives Champions +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains now gives Champions +4 attack against camels. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Supplies introduced. * Goths: With update 36202, bonus damage against buildings is +3. * Teutons: With update 35584, Champions have +1/+0 armor. With update 36906, Champions have +2/+0 armor. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] 8hjhz0kxn6xikhywfiikpd5v1ecbc5q 991 947 2021-01-18T02:56:23Z Striker the Third 34531925 /* Civilization availability */ 991 wikitext text/x-wiki {{Object_infobox|image1=file: champion_icon.png|introduced_in:=Age of kings|age:=Imperial age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=70|attack=[[Melee Armour|Melee]]: 13 [[Eagle Warrior Armour|Eagle warrior]]: 8 [[Standard Building Armour|Standard building]]: 4|armour=[[Melee Armour|Melee]]: 1 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2|speed=0.9|line_of_sight=Dark age: 5 Feudal age: 7 Castle age: 7 imperial age: 7|attack_delay=0.63 seconds}} The '''Champion''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Imperial Age is reached. It is the final tier in the Militia line <br /> == Overview and tactics == The Champion is the first and only Barracks unit that provides its own melee protection: 1/1 armor. They have an attack bonus against buildings and the Eagle line, and are even more powerful when used in conjunction with Rams. With additional armor for melee combat coupled with an attack rarely superseded by other infantry, the Champion is a good unit when complemented with other units (such as cavalry for tracking down ranged units, or siege units for faster razing) or in waves of units if the player has a massive replenishing stockpile of food and gold. The typical infantry shortcomings do exist, however, as they are still slow and are modest in terms of health, making them vulnerable to archers, heavy cavalry, and splash-damage siege weaponry. Champions excel in two particular situations: early Imperial Age when their counters aren't as prominent and late Imperial Age when gold is scarce. Champions are informally called 'trash busters' since they can easily defeat all the trash units (Halberdiers, Elite Skirmishers, and Hussars). The unique trash units, the Genitours and the Magyar Huszar, can stand up to most civilizations' Champions, but do not defeat them distinctly. For some civilizations, Champions are a go-to late game deathball choice. This includes Malians with their +3 pierce armor bonus and the Aztecs and Burmese with their additional attack damage. An Imperial Age Champion rush requires a huge Farm-based economy. On lush maps with plenty of resources (e. g. Yucatán), it is recommended to opt for another type of army (as long as the additional cost can be shouldered by the economy), as they generally tend to fare better in general combat. <br /> == Civilization availability == <br /> {| class="article-table" !Available !Unavailable |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Franks icon}}{{Goths icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malians icon}}{{Mongols icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |{{Bulgarians icon}}{{Ethiopians icon}}{{Huns icon}}{{Khmer icon}}{{Malay icon}}{{Mayans icon}}{{Persians icon}}{{Tatars icon}} |} == Civilization bonuses == * Aztecs: Champions are created 11% faster. * Burmese: Champions have +3 attack. Researching Faith is 50% cheaper. * Celts: Champions move 15% faster. Champions can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Champions are 20% cheaper. * Goths: Champions are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching Squires is 100% faster. * Japanese: Champions attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Champions have +3 pierce armor. * Portuguese: Champions cost 20% less gold. * Slavs: Tracking is free (in the HD expansions). Supplies is free (in the ''Definitive Edition''). * Spanish: Blacksmith upgrades that benefit Champions don't cost gold. * Teutons: Champions have +2/+0 armor. * Vietnamese: Conscription is free. * Vikings: Champions have 20% more hit points. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Champions are created 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Champions are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Champions have +3 attack against standard buildings. * Champions have 0 pierce armor. * Goths: Champions are 25% cheaper. Bonus damage against buildings is +1. === ''The Conquerors'' === * Champions have +6 attack against Eagle Warriors. * Champions have now 1 pierce armor. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Champions are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Champions now have +4 attack against standard buildings. * Champions now have +8 attack against Eagle Warriors. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Champions. It gives Champions +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains now gives Champions +4 attack against camels. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Supplies introduced. * Goths: With update 36202, bonus damage against buildings is +3. * Teutons: With update 35584, Champions have +1/+0 armor. With update 36906, Champions have +2/+0 armor. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] 20uprasq5dgwpwvido4gugo5n4hom6l 1021 991 2021-01-20T07:48:28Z Striker the Third 34531925 /* Civilization availability */ 1021 wikitext text/x-wiki {{Object_infobox|image1=file: champion_icon.png|introduced_in:=Age of kings|age:=Imperial age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=70|attack=[[Melee Armour|Melee]]: 13 [[Eagle Warrior Armour|Eagle warrior]]: 8 [[Standard Building Armour|Standard building]]: 4|armour=[[Melee Armour|Melee]]: 1 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2|speed=0.9|line_of_sight=Dark age: 5 Feudal age: 7 Castle age: 7 imperial age: 7|attack_delay=0.63 seconds}} The '''Champion''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Imperial Age is reached. It is the final tier in the Militia line <br /> == Overview and tactics == The Champion is the first and only Barracks unit that provides its own melee protection: 1/1 armor. They have an attack bonus against buildings and the Eagle line, and are even more powerful when used in conjunction with Rams. With additional armor for melee combat coupled with an attack rarely superseded by other infantry, the Champion is a good unit when complemented with other units (such as cavalry for tracking down ranged units, or siege units for faster razing) or in waves of units if the player has a massive replenishing stockpile of food and gold. The typical infantry shortcomings do exist, however, as they are still slow and are modest in terms of health, making them vulnerable to archers, heavy cavalry, and splash-damage siege weaponry. Champions excel in two particular situations: early Imperial Age when their counters aren't as prominent and late Imperial Age when gold is scarce. Champions are informally called 'trash busters' since they can easily defeat all the trash units (Halberdiers, Elite Skirmishers, and Hussars). The unique trash units, the Genitours and the Magyar Huszar, can stand up to most civilizations' Champions, but do not defeat them distinctly. For some civilizations, Champions are a go-to late game deathball choice. This includes Malians with their +3 pierce armor bonus and the Aztecs and Burmese with their additional attack damage. An Imperial Age Champion rush requires a huge Farm-based economy. On lush maps with plenty of resources (e. g. Yucatán), it is recommended to opt for another type of army (as long as the additional cost can be shouldered by the economy), as they generally tend to fare better in general combat. <br /> == Civilization availability == {| class="article-table" !Available !Unavailable |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Franks icon}}{{Goths icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malians icon}}{{Mongols icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |{{Bulgarians icon}}{{Ethiopians icon}}{{Huns icon}}{{Khmer icon}}{{Malay icon}}{{Mayans icon}}{{Persians icon}}{{Tatars icon}} |} == Civilization bonuses == * Aztecs: Champions are created 11% faster. * Burmese: Champions have +3 attack. Researching Faith is 50% cheaper. * Celts: Champions move 15% faster. Champions can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Champions are 20% cheaper. * Goths: Champions are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching Squires is 100% faster. * Japanese: Champions attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Champions have +3 pierce armor. * Portuguese: Champions cost 20% less gold. * Slavs: Tracking is free (in the HD expansions). Supplies is free (in the ''Definitive Edition''). * Spanish: Blacksmith upgrades that benefit Champions don't cost gold. * Teutons: Champions have +2/+0 armor. * Vietnamese: Conscription is free. * Vikings: Champions have 20% more hit points. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Champions are created 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Champions are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Champions have +3 attack against standard buildings. * Champions have 0 pierce armor. * Goths: Champions are 25% cheaper. Bonus damage against buildings is +1. === ''The Conquerors'' === * Champions have +6 attack against Eagle Warriors. * Champions have now 1 pierce armor. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Champions are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Champions now have +4 attack against standard buildings. * Champions now have +8 attack against Eagle Warriors. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Champions. It gives Champions +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains now gives Champions +4 attack against camels. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Supplies introduced. * Goths: With update 36202, bonus damage against buildings is +3. * Teutons: With update 35584, Champions have +1/+0 armor. With update 36906, Champions have +2/+0 armor. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] g1j39573qgcr0rxfug8zl2tak6j3z5n 1102 1021 2021-01-21T22:03:00Z Striker the Third 34531925 1102 wikitext text/x-wiki {{Object_infobox|image1=file: champion_icon.png|introduced_in:=Age of kings|age:=Imperial age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=70|attack=[[Melee Armour|Melee]]: 13 [[Eagle Warrior Armour|Eagle warrior]]: 8 [[Standard Building Armour|Standard building]]: 4 [[Camel Armour|Camel]]: 0 [[Cavalry Armour|Cavalry]]: 0|armour=[[Melee Armour|Melee]]: 1 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2|speed=0.9|line_of_sight=Dark age: 5 Feudal age: 7 Castle age: 7 imperial age: 7|attack_delay=0.63 seconds}} The '''Champion''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Imperial Age is reached. It is the final tier in the Militia line <br /> == Overview and tactics == The Champion is the first and only Barracks unit that provides its own melee protection: 1/1 armor. They have an attack bonus against buildings and the Eagle line, and are even more powerful when used in conjunction with Rams. With additional armor for melee combat coupled with an attack rarely superseded by other infantry, the Champion is a good unit when complemented with other units (such as cavalry for tracking down ranged units, or siege units for faster razing) or in waves of units if the player has a massive replenishing stockpile of food and gold. The typical infantry shortcomings do exist, however, as they are still slow and are modest in terms of health, making them vulnerable to archers, heavy cavalry, and splash-damage siege weaponry. Champions excel in two particular situations: early Imperial Age when their counters aren't as prominent and late Imperial Age when gold is scarce. Champions are informally called 'trash busters' since they can easily defeat all the trash units (Halberdiers, Elite Skirmishers, and Hussars). The unique trash units, the Genitours and the Magyar Huszar, can stand up to most civilizations' Champions, but do not defeat them distinctly. For some civilizations, Champions are a go-to late game deathball choice. This includes Malians with their +3 pierce armor bonus and the Aztecs and Burmese with their additional attack damage. An Imperial Age Champion rush requires a huge Farm-based economy. On lush maps with plenty of resources (e. g. Yucatán), it is recommended to opt for another type of army (as long as the additional cost can be shouldered by the economy), as they generally tend to fare better in general combat. <br /> == Civilization availability == {| class="article-table" !Available !Unavailable |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Franks icon}}{{Goths icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malians icon}}{{Mongols icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |{{Bulgarians icon}}{{Ethiopians icon}}{{Huns icon}}{{Khmer icon}}{{Malay icon}}{{Mayans icon}}{{Persians icon}}{{Tatars icon}} |} == Civilization bonuses == * Aztecs: Champions are created 11% faster. * Burmese: Champions have +3 attack. Researching Faith is 50% cheaper. * Celts: Champions move 15% faster. Champions can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Champions are 20% cheaper. * Goths: Champions are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching Squires is 100% faster. * Japanese: Champions attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Champions have +3 pierce armor. * Portuguese: Champions cost 20% less gold. * Slavs: Tracking is free (in the HD expansions). Supplies is free (in the ''Definitive Edition''). * Spanish: Blacksmith upgrades that benefit Champions don't cost gold. * Teutons: Champions have +2/+0 armor. * Vietnamese: Conscription is free. * Vikings: Champions have 20% more hit points. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Champions are created 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Champions are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Champions have +3 attack against standard buildings. * Champions have 0 pierce armor. * Goths: Champions are 25% cheaper. Bonus damage against buildings is +1. === ''The Conquerors'' === * Champions have +6 attack against Eagle Warriors. * Champions have now 1 pierce armor. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Champions are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Champions now have +4 attack against standard buildings. * Champions now have +8 attack against Eagle Warriors. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Champions. It gives Champions +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains now gives Champions +4 attack against camels. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Supplies introduced. * Goths: With update 36202, bonus damage against buildings is +3. * Teutons: With update 35584, Champions have +1/+0 armor. With update 36906, Champions have +2/+0 armor. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] jckp6s5mz88arhhhw1dzjur8ux3a97o Condottiero 0 385 541 2020-12-17T02:49:54Z Striker the Third 34531925 Created page with "{{Object_infobox|image1=file:Condottiero icon.png|introduced_in:=The forgotten|age:=Imperial age|created_by:=Barracks|creation_time=18 Seconds|food=50|gold=35|health_points=80..." 541 wikitext text/x-wiki {{Object_infobox|image1=file:Condottiero icon.png|introduced_in:=The forgotten|age:=Imperial age|created_by:=Barracks|creation_time=18 Seconds|food=50|gold=35|health_points=80|attack=[[Melee Armour|Melee]]: 10 [[Gunpowder Unit Armour|Gunpowder unit]]: 10 [[Condottiero Armour|Condottiero]]: 10|armour=[[Melee Armour|Melee]]: 1 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 10 [[Unique Unit Armour|Unique unit]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=1.9 Seconds|speed=1.2|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.75 Seconds}} The '''Condottiero''' (plural '''Condottieri''') is the second unique unit of the Italians in ''Age of Empires II HD: The Forgotten''. A quick anti-gunpowder infantry unit, it can be trained at the Barracks upon reaching the Imperial Age. In ''The Forgotten'', a Castle was also required in order to train Condottieri. This requirement was removed in ''The African Kingdoms''. As a team bonus, the Condottiero is a shared unique unit, available to any players allied with an Italian player. It has no Elite version, unlike the Berbers' secondary unique unit, the Genitour. <br /> == Tactics == The Condottiero has a large attack bonus against gunpowder units, and bonus armor which negates their anti-infantry damage. Thus, Condottieri are an effective counter for armies of Janissaries, Conquistadors, or Hand Cannoneers. In addition, Condottieri trade effectively against Halberdiers and Camel Riders, which are common auxiliary forces to protect gunpowder units and take down cavalry. Condottieri move fast and have high hit points. They are also created quite quickly and don't need to be upgraded. Their comparatively high gold cost, however, makes them an expensive unit to field and sustain in the long run. Skirmishers are much more efficient at dealing with gunpowder units on a cost basis; also, siege units excel in general combat, which limits the Condottiero's use to an emergency counter to gunpowder. Condottieri can be used as an expensive substitute for Champions. This can occur in situations where the player doesn't have the Champion upgrade at the ready or if the player's civilization doesn't have access to them (Tatars, Bulgarians, Ethiopians, Huns, Khmer, Malay, Mayans, and Persians). On the other hand, Condottieri can be a huge power spike during early Imperial Age, though as already mentioned, they are less and less cost efficient as time goes on. For the specific case of the Malay, Two-Handed Swordsmen should not be substituted, but rather supplemented with Condottieri, forming a solid composition in late Imperial Age, with Condottieri chasing down archers and gunpowder units, using their superior speed. Halberdiers and Karambit Warriors can also be very good complements or alternatives, depending on the situation. Even for civilizations that have access to great Champions, it should be considered to substitute them if enemies use many anti-infantry units. For example, an interesting play with be to couple Malian Condottieri with Gbetos, both possessing great mobility to raid enemy positions and supplement each other's weaknesses; Gbetos add firepower, whereas Malian Condottieri are tasked with shielding Gbetos against enemy ranged units. Although in more general situations, Skirmishers would be more cost-effective, since they effectively counters all gunpowder units (except siege) as well as the Arbalester, to which the Condottiero has little defense with no base pierce armor. A practical, general example would be a scenario where the player has previously built several Barracks to train Pikemen or Halberdiers against a cavalry civilization, and in this case, and the opponent has chosen Hand Cannoneer as counter versus Pikes. In this case, if the player can afford the gold cost but isn't able to train Skirmishers right away, is recommended to train some Condottieri in order to diversify and gain a slight edge in battle, taking advantage of the Condottiero's more beefy stats. But as the player's gold starts draining out, Condottieri might be a dangerous choice for the player's economy, specially when the opponent can easily switch into other ranged unit. Finally, their ability to be trained without upgrades upon reaching the Imperial Age makes them a suitable counter to gunpowder in Fast Imperial games, specially in closed maps like Arena, where it's common that battles initially happen in groups of small but powerful units. Here, training just a few Condottieri to take down enemy Bombard Cannons can inflict a tremendous damage on the opponent. In other cases, the mere presence of an Italian player can be a strong deterrent against the creation of gunpowder units, in order to prevent a disastrous scenario. <br /> == Civilization bonuses == * Aztecs: Condottieri are created 11% faster. * Burmese: Condotteri have +3 attack. Faith is 50% cheaper. * Celts: Condottieri move 15% faster. Condottieri can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Condottieri are 20% cheaper. * Goths: Condottieri are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching Tracking (before the ''Definitive Edition'') and Squires is 100% faster. * Italians: With Pavise researched, Condottieri have +1/+1 armor. * Japanese: Condottieri attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Condottieri have +3 pierce armor. * Portuguese: Condottieri cost 20% less gold. * Slavs: Tracking is free (before DE, no effect after the ''Definitive Edition'') * Spanish: Blacksmith upgrades that benefit Condottieri don't cost gold. * Tatars: Condottieri deal 50% bonus damage from cliffs and elevations. * Teutons: Condottieri have +2 melee armor. * Vietnamese: Conscription is free. * Vikings: Condottieri have 20% more hit points. == Team bonuses == * A team containing Berbers: With Kasbah researched, Conscription is researched 25% faster. * A team containing Goths: Condottieri are created 20% faster. Researching Tracking (before the ''Definitive Edition''), Squires, and Arson is 20% faster. * A team containing Teutons: Condottieri are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching Infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Forgotten'' === * Aztecs: All military units are created 18% faster. * Condottieri require a Castle in order to be trained. * Condottieri have 9 attack and 1 speed. * Condottieri have 1 pierce armor. * Condottieri train in 11 seconds. === ''The African Kingdoms'' === * Condottieri no longer require a Castle. * Condottieri reskinned. * Condottieri have 10 attack and 1.2 speed. * Portuguese: Condottieri cost 15% less gold. * With patch 4.8, Condottieri train in 13 seconds. * Malians: On release, Condottieri incorrectly do not benefit from the civilization bonus and do not get any bonus pierce armor due to a bug. With patch 4.8, this was corrected, with Condottieri now benefiting from the civilization bonus and obtaining +3 pierce armor. * Vikings: With patch 4.8, Chieftains affects Condottieri. It gives Condottieri +5 attack against cavalry. * Vikings: With patch 4.8b, Chieftains gives Condottieri additional +2 attack against camel units. === ''Rise of the Rajas'' === * With patch 5.7, Condottieri have 9 attack and 0 pierce armor. * With patch 5.7, Condottieri have a unique armor class that essentially causes the Condottiero to resist bonus damage from gunpowder units (+10 armor), but not from other anti-infantry attacks. * With patch 5.7, Condottieri train in 18 seconds. * Vikings: With patch 5.7, Chieftains makes Condottieri do +4 damage to camels instead of +2. === ''Definitive Edition'' === * With update 39284, Condottieri have 10 attack again. * Aztecs: With update 37650, all military units are now created 11.1% faster. * Tracking removed; all infantry instantly receive +2 LOS upon reaching the Feudal Age. * Teutons: With update 35584, Condottieri have +1 melee armor. With update 36906, they have +2 melee armor. * Italians: With update 39284, Pavise also affects Condottieri. * Portuguese: With update 39284, Condottieri now cost 20% less gold. ef1xvkrtsheixdotkf93t1tmtksolij 551 541 2020-12-18T05:32:52Z Striker the Third 34531925 551 wikitext text/x-wiki {{Object_infobox|image1=file:Condottiero icon.png|introduced_in:=The forgotten|age:=Imperial age|created_by:=Barracks|creation_time=18 Seconds|food=50|gold=35|health_points=80|attack=[[Melee Armour|Melee]]: 10 [[Gunpowder Unit Armour|Gunpowder unit]]: 10 [[Standard Building Armour|Standard building]]: 2|armour=[[Melee Armour|Melee]]: 1 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 10 [[Condottiero Armour|Condottiero]]: 0 [[Unique Unit Armour|Unique unit]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=1.9 Seconds|speed=1.2|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.75 Seconds}} The '''Condottiero''' (plural '''Condottieri''') is the second unique unit of the Italians in ''Age of Empires II HD: The Forgotten''. A quick anti-gunpowder infantry unit, it can be trained at the Barracks upon reaching the Imperial Age. In ''The Forgotten'', a Castle was also required in order to train Condottieri. This requirement was removed in ''The African Kingdoms''. As a team bonus, the Condottiero is a shared unique unit, available to any players allied with an Italian player. It has no Elite version, unlike the Berbers' secondary unique unit, the Genitour. <br /> == Tactics == The Condottiero has a large attack bonus against gunpowder units, and bonus armor which negates their anti-infantry damage. Thus, Condottieri are an effective counter for armies of Janissaries, Conquistadors, or Hand Cannoneers. In addition, Condottieri trade effectively against Halberdiers and Camel Riders, which are common auxiliary forces to protect gunpowder units and take down cavalry. Condottieri move fast and have high hit points. They are also created quite quickly and don't need to be upgraded. Their comparatively high gold cost, however, makes them an expensive unit to field and sustain in the long run. Skirmishers are much more efficient at dealing with gunpowder units on a cost basis; also, siege units excel in general combat, which limits the Condottiero's use to an emergency counter to gunpowder. Condottieri can be used as an expensive substitute for Champions. This can occur in situations where the player doesn't have the Champion upgrade at the ready or if the player's civilization doesn't have access to them (Tatars, Bulgarians, Ethiopians, Huns, Khmer, Malay, Mayans, and Persians). On the other hand, Condottieri can be a huge power spike during early Imperial Age, though as already mentioned, they are less and less cost efficient as time goes on. For the specific case of the Malay, Two-Handed Swordsmen should not be substituted, but rather supplemented with Condottieri, forming a solid composition in late Imperial Age, with Condottieri chasing down archers and gunpowder units, using their superior speed. Halberdiers and Karambit Warriors can also be very good complements or alternatives, depending on the situation. Even for civilizations that have access to great Champions, it should be considered to substitute them if enemies use many anti-infantry units. For example, an interesting play with be to couple Malian Condottieri with Gbetos, both possessing great mobility to raid enemy positions and supplement each other's weaknesses; Gbetos add firepower, whereas Malian Condottieri are tasked with shielding Gbetos against enemy ranged units. Although in more general situations, Skirmishers would be more cost-effective, since they effectively counters all gunpowder units (except siege) as well as the Arbalester, to which the Condottiero has little defense with no base pierce armor. A practical, general example would be a scenario where the player has previously built several Barracks to train Pikemen or Halberdiers against a cavalry civilization, and in this case, and the opponent has chosen Hand Cannoneer as counter versus Pikes. In this case, if the player can afford the gold cost but isn't able to train Skirmishers right away, is recommended to train some Condottieri in order to diversify and gain a slight edge in battle, taking advantage of the Condottiero's more beefy stats. But as the player's gold starts draining out, Condottieri might be a dangerous choice for the player's economy, specially when the opponent can easily switch into other ranged unit. Finally, their ability to be trained without upgrades upon reaching the Imperial Age makes them a suitable counter to gunpowder in Fast Imperial games, specially in closed maps like Arena, where it's common that battles initially happen in groups of small but powerful units. Here, training just a few Condottieri to take down enemy Bombard Cannons can inflict a tremendous damage on the opponent. In other cases, the mere presence of an Italian player can be a strong deterrent against the creation of gunpowder units, in order to prevent a disastrous scenario. <br /> == Civilization bonuses == * Aztecs: Condottieri are created 11% faster. * Burmese: Condotteri have +3 attack. Faith is 50% cheaper. * Celts: Condottieri move 15% faster. Condottieri can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Condottieri are 20% cheaper. * Goths: Condottieri are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching Tracking (before the ''Definitive Edition'') and Squires is 100% faster. * Italians: With Pavise researched, Condottieri have +1/+1 armor. * Japanese: Condottieri attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Condottieri have +3 pierce armor. * Portuguese: Condottieri cost 20% less gold. * Slavs: Tracking is free (before DE, no effect after the ''Definitive Edition'') * Spanish: Blacksmith upgrades that benefit Condottieri don't cost gold. * Tatars: Condottieri deal 50% bonus damage from cliffs and elevations. * Teutons: Condottieri have +2 melee armor. * Vietnamese: Conscription is free. * Vikings: Condottieri have 20% more hit points. == Team bonuses == * A team containing Berbers: With Kasbah researched, Conscription is researched 25% faster. * A team containing Goths: Condottieri are created 20% faster. Researching Tracking (before the ''Definitive Edition''), Squires, and Arson is 20% faster. * A team containing Teutons: Condottieri are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching Infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Forgotten'' === * Aztecs: All military units are created 18% faster. * Condottieri require a Castle in order to be trained. * Condottieri have 9 attack and 1 speed. * Condottieri have 1 pierce armor. * Condottieri train in 11 seconds. === ''The African Kingdoms'' === * Condottieri no longer require a Castle. * Condottieri reskinned. * Condottieri have 10 attack and 1.2 speed. * Portuguese: Condottieri cost 15% less gold. * With patch 4.8, Condottieri train in 13 seconds. * Malians: On release, Condottieri incorrectly do not benefit from the civilization bonus and do not get any bonus pierce armor due to a bug. With patch 4.8, this was corrected, with Condottieri now benefiting from the civilization bonus and obtaining +3 pierce armor. * Vikings: With patch 4.8, Chieftains affects Condottieri. It gives Condottieri +5 attack against cavalry. * Vikings: With patch 4.8b, Chieftains gives Condottieri additional +2 attack against camel units. === ''Rise of the Rajas'' === * With patch 5.7, Condottieri have 9 attack and 0 pierce armor. * With patch 5.7, Condottieri have a unique armor class that essentially causes the Condottiero to resist bonus damage from gunpowder units (+10 armor), but not from other anti-infantry attacks. * With patch 5.7, Condottieri train in 18 seconds. * Vikings: With patch 5.7, Chieftains makes Condottieri do +4 damage to camels instead of +2. === ''Definitive Edition'' === * With update 39284, Condottieri have 10 attack again. * Aztecs: With update 37650, all military units are now created 11.1% faster. * Tracking removed; all infantry instantly receive +2 LOS upon reaching the Feudal Age. * Teutons: With update 35584, Condottieri have +1 melee armor. With update 36906, they have +2 melee armor. * Italians: With update 39284, Pavise also affects Condottieri. * Portuguese: With update 39284, Condottieri now cost 20% less gold. pqfsz620bbpx2bw0miryigcil2mdh67 744 551 2021-01-15T06:56:26Z Striker the Third 34531925 Adding categories 744 wikitext text/x-wiki {{Object_infobox|image1=file:Condottiero icon.png|introduced_in:=The forgotten|age:=Imperial age|created_by:=Barracks|creation_time=18 Seconds|food=50|gold=35|health_points=80|attack=[[Melee Armour|Melee]]: 10 [[Gunpowder Unit Armour|Gunpowder unit]]: 10 [[Standard Building Armour|Standard building]]: 2|armour=[[Melee Armour|Melee]]: 1 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 10 [[Condottiero Armour|Condottiero]]: 0 [[Unique Unit Armour|Unique unit]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=1.9 Seconds|speed=1.2|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.75 Seconds}} The '''Condottiero''' (plural '''Condottieri''') is the second unique unit of the Italians in ''Age of Empires II HD: The Forgotten''. A quick anti-gunpowder infantry unit, it can be trained at the Barracks upon reaching the Imperial Age. In ''The Forgotten'', a Castle was also required in order to train Condottieri. This requirement was removed in ''The African Kingdoms''. As a team bonus, the Condottiero is a shared unique unit, available to any players allied with an Italian player. It has no Elite version, unlike the Berbers' secondary unique unit, the Genitour. <br /> == Tactics == The Condottiero has a large attack bonus against gunpowder units, and bonus armor which negates their anti-infantry damage. Thus, Condottieri are an effective counter for armies of Janissaries, Conquistadors, or Hand Cannoneers. In addition, Condottieri trade effectively against Halberdiers and Camel Riders, which are common auxiliary forces to protect gunpowder units and take down cavalry. Condottieri move fast and have high hit points. They are also created quite quickly and don't need to be upgraded. Their comparatively high gold cost, however, makes them an expensive unit to field and sustain in the long run. Skirmishers are much more efficient at dealing with gunpowder units on a cost basis; also, siege units excel in general combat, which limits the Condottiero's use to an emergency counter to gunpowder. Condottieri can be used as an expensive substitute for Champions. This can occur in situations where the player doesn't have the Champion upgrade at the ready or if the player's civilization doesn't have access to them (Tatars, Bulgarians, Ethiopians, Huns, Khmer, Malay, Mayans, and Persians). On the other hand, Condottieri can be a huge power spike during early Imperial Age, though as already mentioned, they are less and less cost efficient as time goes on. For the specific case of the Malay, Two-Handed Swordsmen should not be substituted, but rather supplemented with Condottieri, forming a solid composition in late Imperial Age, with Condottieri chasing down archers and gunpowder units, using their superior speed. Halberdiers and Karambit Warriors can also be very good complements or alternatives, depending on the situation. Even for civilizations that have access to great Champions, it should be considered to substitute them if enemies use many anti-infantry units. For example, an interesting play with be to couple Malian Condottieri with Gbetos, both possessing great mobility to raid enemy positions and supplement each other's weaknesses; Gbetos add firepower, whereas Malian Condottieri are tasked with shielding Gbetos against enemy ranged units. Although in more general situations, Skirmishers would be more cost-effective, since they effectively counters all gunpowder units (except siege) as well as the Arbalester, to which the Condottiero has little defense with no base pierce armor. A practical, general example would be a scenario where the player has previously built several Barracks to train Pikemen or Halberdiers against a cavalry civilization, and in this case, and the opponent has chosen Hand Cannoneer as counter versus Pikes. In this case, if the player can afford the gold cost but isn't able to train Skirmishers right away, is recommended to train some Condottieri in order to diversify and gain a slight edge in battle, taking advantage of the Condottiero's more beefy stats. But as the player's gold starts draining out, Condottieri might be a dangerous choice for the player's economy, specially when the opponent can easily switch into other ranged unit. Finally, their ability to be trained without upgrades upon reaching the Imperial Age makes them a suitable counter to gunpowder in Fast Imperial games, specially in closed maps like Arena, where it's common that battles initially happen in groups of small but powerful units. Here, training just a few Condottieri to take down enemy Bombard Cannons can inflict a tremendous damage on the opponent. In other cases, the mere presence of an Italian player can be a strong deterrent against the creation of gunpowder units, in order to prevent a disastrous scenario. <br /> == Civilization bonuses == * Aztecs: Condottieri are created 11% faster. * Burmese: Condotteri have +3 attack. Faith is 50% cheaper. * Celts: Condottieri move 15% faster. Condottieri can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Condottieri are 20% cheaper. * Goths: Condottieri are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching Tracking (before the ''Definitive Edition'') and Squires is 100% faster. * Italians: With Pavise researched, Condottieri have +1/+1 armor. * Japanese: Condottieri attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Condottieri have +3 pierce armor. * Portuguese: Condottieri cost 20% less gold. * Slavs: Tracking is free (before DE, no effect after the ''Definitive Edition'') * Spanish: Blacksmith upgrades that benefit Condottieri don't cost gold. * Tatars: Condottieri deal 50% bonus damage from cliffs and elevations. * Teutons: Condottieri have +2 melee armor. * Vietnamese: Conscription is free. * Vikings: Condottieri have 20% more hit points. == Team bonuses == * A team containing Berbers: With Kasbah researched, Conscription is researched 25% faster. * A team containing Goths: Condottieri are created 20% faster. Researching Tracking (before the ''Definitive Edition''), Squires, and Arson is 20% faster. * A team containing Teutons: Condottieri are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching Infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Forgotten'' === * Aztecs: All military units are created 18% faster. * Condottieri require a Castle in order to be trained. * Condottieri have 9 attack and 1 speed. * Condottieri have 1 pierce armor. * Condottieri train in 11 seconds. === ''The African Kingdoms'' === * Condottieri no longer require a Castle. * Condottieri reskinned. * Condottieri have 10 attack and 1.2 speed. * Portuguese: Condottieri cost 15% less gold. * With patch 4.8, Condottieri train in 13 seconds. * Malians: On release, Condottieri incorrectly do not benefit from the civilization bonus and do not get any bonus pierce armor due to a bug. With patch 4.8, this was corrected, with Condottieri now benefiting from the civilization bonus and obtaining +3 pierce armor. * Vikings: With patch 4.8, Chieftains affects Condottieri. It gives Condottieri +5 attack against cavalry. * Vikings: With patch 4.8b, Chieftains gives Condottieri additional +2 attack against camel units. === ''Rise of the Rajas'' === * With patch 5.7, Condottieri have 9 attack and 0 pierce armor. * With patch 5.7, Condottieri have a unique armor class that essentially causes the Condottiero to resist bonus damage from gunpowder units (+10 armor), but not from other anti-infantry attacks. * With patch 5.7, Condottieri train in 18 seconds. * Vikings: With patch 5.7, Chieftains makes Condottieri do +4 damage to camels instead of +2. === ''Definitive Edition'' === * With update 39284, Condottieri have 10 attack again. * Aztecs: With update 37650, all military units are now created 11.1% faster. * Tracking removed; all infantry instantly receive +2 LOS upon reaching the Feudal Age. * Teutons: With update 35584, Condottieri have +1 melee armor. With update 36906, they have +2 melee armor. * Italians: With update 39284, Pavise also affects Condottieri. * Portuguese: With update 39284, Condottieri now cost 20% less gold. [[Category:Unit]] [[Category:Object]] qzg0hms5ur5d9z3sveuaf5jwsr507qf 949 744 2021-01-17T04:49:54Z Striker the Third 34531925 949 wikitext text/x-wiki {{Object_infobox|image1=file:Condottiero icon.png|introduced_in:=The forgotten|age:=Imperial age|created_by:=Barracks|creation_time=18 Seconds|food=50|gold=35|health_points=80|attack=[[Melee Armour|Melee]]: 10 [[Gunpowder Unit Armour|Gunpowder unit]]: 10 [[Standard Building Armour|Standard building]]: 2|armour=[[Melee Armour|Melee]]: 1 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 10 [[Condottiero Armour|Condottiero]]: 0 [[Unique Unit Armour|Unique unit]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=1.9 Seconds|speed=1.2|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.75 Seconds}} The '''Condottiero''' (plural '''Condottieri''') is the second unique unit of the Italians in ''Age of Empires II HD: The Forgotten''. A quick anti-gunpowder infantry unit, it can be trained at the Barracks upon reaching the Imperial Age. In ''The Forgotten'', a Castle was also required in order to train Condottieri. This requirement was removed in ''The African Kingdoms''. As a team bonus, the Condottiero is a shared unique unit, available to any players allied with an Italian player. It has no Elite version, unlike the Berbers' secondary unique unit, the Genitour. <br /> == Tactics == The Condottiero has a large attack bonus against gunpowder units, and bonus armor which negates their anti-infantry damage. Thus, Condottieri are an effective counter for armies of Janissaries, Conquistadors, or Hand Cannoneers. In addition, Condottieri trade effectively against Halberdiers and Camel Riders, which are common auxiliary forces to protect gunpowder units and take down cavalry. Condottieri move fast and have high hit points. They are also created quite quickly and don't need to be upgraded. Their comparatively high gold cost, however, makes them an expensive unit to field and sustain in the long run. Skirmishers are much more efficient at dealing with gunpowder units on a cost basis; also, siege units excel in general combat, which limits the Condottiero's use to an emergency counter to gunpowder. Condottieri can be used as an expensive substitute for Champions. This can occur in situations where the player doesn't have the Champion upgrade at the ready or if the player's civilization doesn't have access to them (Tatars, Bulgarians, Ethiopians, Huns, Khmer, Malay, Mayans, and Persians). On the other hand, Condottieri can be a huge power spike during early Imperial Age, though as already mentioned, they are less and less cost efficient as time goes on. For the specific case of the Malay, Two-Handed Swordsmen should not be substituted, but rather supplemented with Condottieri, forming a solid composition in late Imperial Age, with Condottieri chasing down archers and gunpowder units, using their superior speed. Halberdiers and Karambit Warriors can also be very good complements or alternatives, depending on the situation. Even for civilizations that have access to great Champions, it should be considered to substitute them if enemies use many anti-infantry units. For example, an interesting play with be to couple Malian Condottieri with Gbetos, both possessing great mobility to raid enemy positions and supplement each other's weaknesses; Gbetos add firepower, whereas Malian Condottieri are tasked with shielding Gbetos against enemy ranged units. Although in more general situations, Skirmishers would be more cost-effective, since they effectively counters all gunpowder units (except siege) as well as the Arbalester, to which the Condottiero has little defense with no base pierce armor. A practical, general example would be a scenario where the player has previously built several Barracks to train Pikemen or Halberdiers against a cavalry civilization, and in this case, and the opponent has chosen Hand Cannoneer as counter versus Pikes. In this case, if the player can afford the gold cost but isn't able to train Skirmishers right away, is recommended to train some Condottieri in order to diversify and gain a slight edge in battle, taking advantage of the Condottiero's more beefy stats. But as the player's gold starts draining out, Condottieri might be a dangerous choice for the player's economy, specially when the opponent can easily switch into other ranged unit. Finally, their ability to be trained without upgrades upon reaching the Imperial Age makes them a suitable counter to gunpowder in Fast Imperial games, specially in closed maps like Arena, where it's common that battles initially happen in groups of small but powerful units. Here, training just a few Condottieri to take down enemy Bombard Cannons can inflict a tremendous damage on the opponent. In other cases, the mere presence of an Italian player can be a strong deterrent against the creation of gunpowder units, in order to prevent a disastrous scenario. == Civilization availability == {| class="article-table" |+ !Available !Available With an Italian ally |- |{{Italians icon}} |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Condottieri are created 11% faster. * Burmese: Condotteri have +3 attack. Faith is 50% cheaper. * Celts: Condottieri move 15% faster. Condottieri can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Condottieri are 20% cheaper. * Goths: Condottieri are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching Tracking (before the ''Definitive Edition'') and Squires is 100% faster. * Italians: With Pavise researched, Condottieri have +1/+1 armor. * Japanese: Condottieri attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Condottieri have +3 pierce armor. * Portuguese: Condottieri cost 20% less gold. * Slavs: Tracking is free (before DE, no effect after the ''Definitive Edition'') * Spanish: Blacksmith upgrades that benefit Condottieri don't cost gold. * Tatars: Condottieri deal 50% bonus damage from cliffs and elevations. * Teutons: Condottieri have +2 melee armor. * Vietnamese: Conscription is free. * Vikings: Condottieri have 20% more hit points. == Team bonuses == * A team containing Berbers: With Kasbah researched, Conscription is researched 25% faster. * A team containing Goths: Condottieri are created 20% faster. Researching Tracking (before the ''Definitive Edition''), Squires, and Arson is 20% faster. * A team containing Teutons: Condottieri are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching Infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Forgotten'' === * Aztecs: All military units are created 18% faster. * Condottieri require a Castle in order to be trained. * Condottieri have 9 attack and 1 speed. * Condottieri have 1 pierce armor. * Condottieri train in 11 seconds. === ''The African Kingdoms'' === * Condottieri no longer require a Castle. * Condottieri reskinned. * Condottieri have 10 attack and 1.2 speed. * Portuguese: Condottieri cost 15% less gold. * With patch 4.8, Condottieri train in 13 seconds. * Malians: On release, Condottieri incorrectly do not benefit from the civilization bonus and do not get any bonus pierce armor due to a bug. With patch 4.8, this was corrected, with Condottieri now benefiting from the civilization bonus and obtaining +3 pierce armor. * Vikings: With patch 4.8, Chieftains affects Condottieri. It gives Condottieri +5 attack against cavalry. * Vikings: With patch 4.8b, Chieftains gives Condottieri additional +2 attack against camel units. === ''Rise of the Rajas'' === * With patch 5.7, Condottieri have 9 attack and 0 pierce armor. * With patch 5.7, Condottieri have a unique armor class that essentially causes the Condottiero to resist bonus damage from gunpowder units (+10 armor), but not from other anti-infantry attacks. * With patch 5.7, Condottieri train in 18 seconds. * Vikings: With patch 5.7, Chieftains makes Condottieri do +4 damage to camels instead of +2. === ''Definitive Edition'' === * With update 39284, Condottieri have 10 attack again. * Aztecs: With update 37650, all military units are now created 11.1% faster. * Tracking removed; all infantry instantly receive +2 LOS upon reaching the Feudal Age. * Teutons: With update 35584, Condottieri have +1 melee armor. With update 36906, they have +2 melee armor. * Italians: With update 39284, Pavise also affects Condottieri. * Portuguese: With update 39284, Condottieri now cost 20% less gold. [[Category:Unit]] [[Category:Object]] odqh3r5bnaat6plh7yv0ddl7k8nkijq 1093 949 2021-01-21T21:52:17Z Striker the Third 34531925 1093 wikitext text/x-wiki {{Object_infobox|image1=file:Condottiero icon.png|introduced_in:=The forgotten|age:=Imperial age|created_by:=Barracks|creation_time=18 Seconds|food=50|gold=35|health_points=80|attack=[[Melee Armour|Melee]]: 10 [[Gunpowder Unit Armour|Gunpowder unit]]: 10 [[Standard Building Armour|Standard building]]: 2 [[Camel Armour|Camel]]: 0|armour=[[Melee Armour|Melee]]: 1 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 10 [[Condottiero Armour|Condottiero]]: 0 [[Unique Unit Armour|Unique unit]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=1.9 Seconds|speed=1.2|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.75 Seconds}} The '''Condottiero''' (plural '''Condottieri''') is the second unique unit of the Italians in ''Age of Empires II HD: The Forgotten''. A quick anti-gunpowder infantry unit, it can be trained at the Barracks upon reaching the Imperial Age. In ''The Forgotten'', a Castle was also required in order to train Condottieri. This requirement was removed in ''The African Kingdoms''. As a team bonus, the Condottiero is a shared unique unit, available to any players allied with an Italian player. It has no Elite version, unlike the Berbers' secondary unique unit, the Genitour. <br /> == Tactics == The Condottiero has a large attack bonus against gunpowder units, and bonus armor which negates their anti-infantry damage. Thus, Condottieri are an effective counter for armies of Janissaries, Conquistadors, or Hand Cannoneers. In addition, Condottieri trade effectively against Halberdiers and Camel Riders, which are common auxiliary forces to protect gunpowder units and take down cavalry. Condottieri move fast and have high hit points. They are also created quite quickly and don't need to be upgraded. Their comparatively high gold cost, however, makes them an expensive unit to field and sustain in the long run. Skirmishers are much more efficient at dealing with gunpowder units on a cost basis; also, siege units excel in general combat, which limits the Condottiero's use to an emergency counter to gunpowder. Condottieri can be used as an expensive substitute for Champions. This can occur in situations where the player doesn't have the Champion upgrade at the ready or if the player's civilization doesn't have access to them (Tatars, Bulgarians, Ethiopians, Huns, Khmer, Malay, Mayans, and Persians). On the other hand, Condottieri can be a huge power spike during early Imperial Age, though as already mentioned, they are less and less cost efficient as time goes on. For the specific case of the Malay, Two-Handed Swordsmen should not be substituted, but rather supplemented with Condottieri, forming a solid composition in late Imperial Age, with Condottieri chasing down archers and gunpowder units, using their superior speed. Halberdiers and Karambit Warriors can also be very good complements or alternatives, depending on the situation. Even for civilizations that have access to great Champions, it should be considered to substitute them if enemies use many anti-infantry units. For example, an interesting play with be to couple Malian Condottieri with Gbetos, both possessing great mobility to raid enemy positions and supplement each other's weaknesses; Gbetos add firepower, whereas Malian Condottieri are tasked with shielding Gbetos against enemy ranged units. Although in more general situations, Skirmishers would be more cost-effective, since they effectively counters all gunpowder units (except siege) as well as the Arbalester, to which the Condottiero has little defense with no base pierce armor. A practical, general example would be a scenario where the player has previously built several Barracks to train Pikemen or Halberdiers against a cavalry civilization, and in this case, and the opponent has chosen Hand Cannoneer as counter versus Pikes. In this case, if the player can afford the gold cost but isn't able to train Skirmishers right away, is recommended to train some Condottieri in order to diversify and gain a slight edge in battle, taking advantage of the Condottiero's more beefy stats. But as the player's gold starts draining out, Condottieri might be a dangerous choice for the player's economy, specially when the opponent can easily switch into other ranged unit. Finally, their ability to be trained without upgrades upon reaching the Imperial Age makes them a suitable counter to gunpowder in Fast Imperial games, specially in closed maps like Arena, where it's common that battles initially happen in groups of small but powerful units. Here, training just a few Condottieri to take down enemy Bombard Cannons can inflict a tremendous damage on the opponent. In other cases, the mere presence of an Italian player can be a strong deterrent against the creation of gunpowder units, in order to prevent a disastrous scenario. == Civilization availability == {| class="article-table" |+ !Available !Available With an Italian ally |- |{{Italians icon}} |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Condottieri are created 11% faster. * Burmese: Condotteri have +3 attack. Faith is 50% cheaper. * Celts: Condottieri move 15% faster. Condottieri can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Condottieri are 20% cheaper. * Goths: Condottieri are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching Tracking (before the ''Definitive Edition'') and Squires is 100% faster. * Italians: With Pavise researched, Condottieri have +1/+1 armor. * Japanese: Condottieri attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Condottieri have +3 pierce armor. * Portuguese: Condottieri cost 20% less gold. * Slavs: Tracking is free (before DE, no effect after the ''Definitive Edition'') * Spanish: Blacksmith upgrades that benefit Condottieri don't cost gold. * Tatars: Condottieri deal 50% bonus damage from cliffs and elevations. * Teutons: Condottieri have +2 melee armor. * Vietnamese: Conscription is free. * Vikings: Condottieri have 20% more hit points. == Team bonuses == * A team containing Berbers: With Kasbah researched, Conscription is researched 25% faster. * A team containing Goths: Condottieri are created 20% faster. Researching Tracking (before the ''Definitive Edition''), Squires, and Arson is 20% faster. * A team containing Teutons: Condottieri are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching Infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Forgotten'' === * Aztecs: All military units are created 18% faster. * Condottieri require a Castle in order to be trained. * Condottieri have 9 attack and 1 speed. * Condottieri have 1 pierce armor. * Condottieri train in 11 seconds. === ''The African Kingdoms'' === * Condottieri no longer require a Castle. * Condottieri reskinned. * Condottieri have 10 attack and 1.2 speed. * Portuguese: Condottieri cost 15% less gold. * With patch 4.8, Condottieri train in 13 seconds. * Malians: On release, Condottieri incorrectly do not benefit from the civilization bonus and do not get any bonus pierce armor due to a bug. With patch 4.8, this was corrected, with Condottieri now benefiting from the civilization bonus and obtaining +3 pierce armor. * Vikings: With patch 4.8, Chieftains affects Condottieri. It gives Condottieri +5 attack against cavalry. * Vikings: With patch 4.8b, Chieftains gives Condottieri additional +2 attack against camel units. === ''Rise of the Rajas'' === * With patch 5.7, Condottieri have 9 attack and 0 pierce armor. * With patch 5.7, Condottieri have a unique armor class that essentially causes the Condottiero to resist bonus damage from gunpowder units (+10 armor), but not from other anti-infantry attacks. * With patch 5.7, Condottieri train in 18 seconds. * Vikings: With patch 5.7, Chieftains makes Condottieri do +4 damage to camels instead of +2. === ''Definitive Edition'' === * With update 39284, Condottieri have 10 attack again. * Aztecs: With update 37650, all military units are now created 11.1% faster. * Tracking removed; all infantry instantly receive +2 LOS upon reaching the Feudal Age. * Teutons: With update 35584, Condottieri have +1 melee armor. With update 36906, they have +2 melee armor. * Italians: With update 39284, Pavise also affects Condottieri. * Portuguese: With update 39284, Condottieri now cost 20% less gold. [[Category:Unit]] [[Category:Object]] 0amoptao0wt8621nmlyvimywg89rmr9 Condottiero Armour 0 387 543 2020-12-17T02:50:51Z Striker the Third 34531925 Created blank page 543 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 547 543 2020-12-17T03:23:12Z Striker the Third 34531925 547 wikitext text/x-wiki {{Armour_class_infobox|image1=file:Condottiero icon.png|armour_class_id:=32|introduced_in:=Rise of the Rajas}} e81zjzn21mk1ovwna2slsd9iotx8st3 561 547 2020-12-18T05:39:03Z Striker the Third 34531925 Adding categories 561 wikitext text/x-wiki {{Armour_class_infobox|image1=file:Condottiero icon.png|armour_class_id:=32|introduced_in:=Rise of the Rajas}} [[Category:Armour class]] e918jipxuu9xzmpeee63vi59p6s81uk 566 561 2020-12-18T06:21:20Z Striker the Third 34531925 566 wikitext text/x-wiki {{Armour_class_infobox|image1=file:Condottiero icon.png|armour_class_id:=32|introduced_in:=Rise of the Rajas}} The archer armour class is used primarily by ranged unit with [[Pierce armour|pierce]] damage. == Objects with base condottiero damage == == Objects with base condottiero armour == 0 armour: * [[Condottiero]] [[Category:Armour class]] 3jr2eq5exf99990asjbmj2qkpvkcrin Crossbowman 0 654 961 2021-01-17T08:07:26Z Striker the Third 34531925 Created page with "{{Object_infobox|image1=File:Crossbowman icon.png|introduced_in:=Age of Kings|age:=Castle age|created_by:=Archery range|creation_time=27|wood=25|gold=45|health_points=35|accur..." 961 wikitext text/x-wiki {{Object_infobox|image1=File:Crossbowman icon.png|introduced_in:=Age of Kings|age:=Castle age|created_by:=Archery range|creation_time=27|wood=25|gold=45|health_points=35|accuracy=85%|attack=[[Pierce armour|Pierce]]: 5 [[Spearman armour|Spearman]]: 3|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 0 [[Archer armour|Archer]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=0.96|line_of_sight=7|range=5|projectile_speed=7|attack_delay=0.35 seconds}} The '''Crossbowman''' is an archer unit that can be trained at the Archery Range once the Castle Age is reached. It is good against infantry and Villagers, but struggles against cavalry, Skirmishers, and siege weapons. Crossbowmen are available to all civilizations except for the Bulgarians and Spanish. <br /> == Tactics == Upgrading to Crossbowman reduces the training time of Archers from 35 seconds to 27 seconds, making this a critical upgrade if the chosen strategy is/involves massing Archers. Archers get considerably stronger in larger numbers by getting the capability of killing enemy melee units before they can close the gap and attack. Creating Crossbowmen is a good choice as they are cheap to produce and provide good covering fire. They work especially well with infantry in this regard. On the offense, it is better to put Crossbowmen in a group of melee infantry as ranged attacks are weak against buildings. The Spearman line is an excellent deterrent for cavalry, while friendly cavalry can counter siege units and Skirmishers. If the player already invested in a Feudal Age Archer rush, upgrading to Crossbowman should be a top priority. In the Castle Age, the main counters to archers become available: Knights and Mangonels. Knights have high pierce armor, high HP, and fast speed, allowing them to decimate archers if both are in small numbers. When the archers reach a critical mass however (and preferably are entrenched in a tight space), they can kill Knights in one volley, evening the odds, or even overcoming them. Mixing in a few Spearmen, or their upgrade, the Pikeman, can also help fending off Knights, but this is taxing on the economy. Mangonels are an effective pair to crossbowmen. They have a high Area of Effect attack, allowing them to quickly and cost effectively mow down large groups of archers. A fight between archers and mangonels comes down to which player has better micromanagement. A good supplement to archers against Mangonels are Light Cavalry or Knights, but again, this is rather taxing on the economy. Another counter to Crossbowmen are Elite Skirmishers, who cost no gold, but their drawback is that their only use is against archers, as they are woefully ineffective at fighting other units, and they are also poor raiding units. == Civilization availability == {| class="article-table" |+ !Available !Not available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |{{Bulgarians icon}}{{Spanish icon}} |} == Civilization bonuses == * Aztecs: Crossbowmen are created 11% faster. * Britons: Crossbowmen have +1/+2 range in the Castle/Imperial Age. * Burmese: Researching Faith is 50% cheaper. * Celts: Crossbowmen can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Crossbowmen are 15%/20% cheaper in the Castle/Imperial Age. * Ethiopians: Crossbowmen fire 18% faster. * Mayans: Crossbowmen are 20%/30% cheaper in the Castle/Imperial Age. * Portuguese: Crossbowmen cost 20% less gold. Upgrades that benefit Crossbowmen are researched 30% faster. * Tatars: Crossbowmen deal 50% bonus damage from a cliff or an elevation. Thumb Ring is free. * Turks: Chemistry is free. * Vietnamese: Crossbowmen have +20% hit points. Conscription is free. * Koreans: Crossbowmen cost 20% less wood. Armor upgrades are free. * Saracens: Crossbowmen deal +3 bonus damage against buildings == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Crossbowmen are created and upgraded 20% faster. Researching Thumb Ring is 20% faster. * A team containing Magyars: Crossbowmen have +2 LOS. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Crossbowmen have +2 attack against buildings. * A team containing Teutons: Crossbowmen are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 80% faster. == Changelog == === ''The Conquerors'' === * Crossbowmen receive an attack bonus of +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. It is only available in the Imperial Age. === ''The Forgotten'' === * Britons: Yeomen moved to the Castle Age. * Mayans: Obsidian Arrows introduced. It gives Crossbowmen +4 attack against standard buildings. === ''The African Kingdoms'' === * Italians: Pavise now affects Crossbowmen. * Mayans: Obsidian Arrows now gives Crossbowmen +6 attack against buildings. With patch 4.8, Crossbowmen also gain +6 attack against stone defense. === ''Rise of the Rajas'' === * Vietnamese: Initially, Crossbowmen had +15%/+20% HP in the Castle/Imperial Age. With patch 5.8, they now have +20% HP. === ''Definitive Edition'' === * Bulgarians: Initially, the Team Bonus gave the Blacksmith a 50% work rate boost. With update 42848, this was changed to a 80% work rate boost. * Persians: Kamandaran technology introduced in replacement for Boiling Oil. * Koreans: Initially Crossbowmen cost 15% less wood. With update 39284, they cost 20% less wood. * Koreans: With update 42848, Archer Armor upgrades are free. * Portuguese: With update 42848, technologies are researched 30% faster. * Saracens: Crossbowmen deal +3 bonus damage against buildings. 9zbw3hioujdj7c9pldn5s7iwruowwyq 963 961 2021-01-17T08:09:06Z Striker the Third 34531925 Adding categories 963 wikitext text/x-wiki {{Object_infobox|image1=File:Crossbowman icon.png|introduced_in:=Age of Kings|age:=Castle age|created_by:=Archery range|creation_time=27|wood=25|gold=45|health_points=35|accuracy=85%|attack=[[Pierce armour|Pierce]]: 5 [[Spearman armour|Spearman]]: 3|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 0 [[Archer armour|Archer]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=0.96|line_of_sight=7|range=5|projectile_speed=7|attack_delay=0.35 seconds}} The '''Crossbowman''' is an archer unit that can be trained at the Archery Range once the Castle Age is reached. It is good against infantry and Villagers, but struggles against cavalry, Skirmishers, and siege weapons. Crossbowmen are available to all civilizations except for the Bulgarians and Spanish. <br /> == Tactics == Upgrading to Crossbowman reduces the training time of Archers from 35 seconds to 27 seconds, making this a critical upgrade if the chosen strategy is/involves massing Archers. Archers get considerably stronger in larger numbers by getting the capability of killing enemy melee units before they can close the gap and attack. Creating Crossbowmen is a good choice as they are cheap to produce and provide good covering fire. They work especially well with infantry in this regard. On the offense, it is better to put Crossbowmen in a group of melee infantry as ranged attacks are weak against buildings. The Spearman line is an excellent deterrent for cavalry, while friendly cavalry can counter siege units and Skirmishers. If the player already invested in a Feudal Age Archer rush, upgrading to Crossbowman should be a top priority. In the Castle Age, the main counters to archers become available: Knights and Mangonels. Knights have high pierce armor, high HP, and fast speed, allowing them to decimate archers if both are in small numbers. When the archers reach a critical mass however (and preferably are entrenched in a tight space), they can kill Knights in one volley, evening the odds, or even overcoming them. Mixing in a few Spearmen, or their upgrade, the Pikeman, can also help fending off Knights, but this is taxing on the economy. Mangonels are an effective pair to crossbowmen. They have a high Area of Effect attack, allowing them to quickly and cost effectively mow down large groups of archers. A fight between archers and mangonels comes down to which player has better micromanagement. A good supplement to archers against Mangonels are Light Cavalry or Knights, but again, this is rather taxing on the economy. Another counter to Crossbowmen are Elite Skirmishers, who cost no gold, but their drawback is that their only use is against archers, as they are woefully ineffective at fighting other units, and they are also poor raiding units. == Civilization availability == {| class="article-table" |+ !Available !Not available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |{{Bulgarians icon}}{{Spanish icon}} |} == Civilization bonuses == * Aztecs: Crossbowmen are created 11% faster. * Britons: Crossbowmen have +1/+2 range in the Castle/Imperial Age. * Burmese: Researching Faith is 50% cheaper. * Celts: Crossbowmen can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Crossbowmen are 15%/20% cheaper in the Castle/Imperial Age. * Ethiopians: Crossbowmen fire 18% faster. * Mayans: Crossbowmen are 20%/30% cheaper in the Castle/Imperial Age. * Portuguese: Crossbowmen cost 20% less gold. Upgrades that benefit Crossbowmen are researched 30% faster. * Tatars: Crossbowmen deal 50% bonus damage from a cliff or an elevation. Thumb Ring is free. * Turks: Chemistry is free. * Vietnamese: Crossbowmen have +20% hit points. Conscription is free. * Koreans: Crossbowmen cost 20% less wood. Armor upgrades are free. * Saracens: Crossbowmen deal +3 bonus damage against buildings == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Crossbowmen are created and upgraded 20% faster. Researching Thumb Ring is 20% faster. * A team containing Magyars: Crossbowmen have +2 LOS. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Crossbowmen have +2 attack against buildings. * A team containing Teutons: Crossbowmen are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 80% faster. == Changelog == === ''The Conquerors'' === * Crossbowmen receive an attack bonus of +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. It is only available in the Imperial Age. === ''The Forgotten'' === * Britons: Yeomen moved to the Castle Age. * Mayans: Obsidian Arrows introduced. It gives Crossbowmen +4 attack against standard buildings. === ''The African Kingdoms'' === * Italians: Pavise now affects Crossbowmen. * Mayans: Obsidian Arrows now gives Crossbowmen +6 attack against buildings. With patch 4.8, Crossbowmen also gain +6 attack against stone defense. === ''Rise of the Rajas'' === * Vietnamese: Initially, Crossbowmen had +15%/+20% HP in the Castle/Imperial Age. With patch 5.8, they now have +20% HP. === ''Definitive Edition'' === * Bulgarians: Initially, the Team Bonus gave the Blacksmith a 50% work rate boost. With update 42848, this was changed to a 80% work rate boost. * Persians: Kamandaran technology introduced in replacement for Boiling Oil. * Koreans: Initially Crossbowmen cost 15% less wood. With update 39284, they cost 20% less wood. * Koreans: With update 42848, Archer Armor upgrades are free. * Portuguese: With update 42848, technologies are researched 30% faster. * Saracens: Crossbowmen deal +3 bonus damage against buildings. [[Category:Object]] [[Category:Unit]] [[Category:Archer]] o6rnqlxf49u7m3av5d71wdt8gg2r4c9 965 963 2021-01-17T08:10:20Z Striker the Third 34531925 Adding categories 965 wikitext text/x-wiki {{Object_infobox|image1=File:Crossbowman icon.png|introduced_in:=Age of Kings|age:=Castle age|created_by:=Archery range|creation_time=27|wood=25|gold=45|health_points=35|accuracy=85%|attack=[[Pierce armour|Pierce]]: 5 [[Spearman armour|Spearman]]: 3|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 0 [[Archer armour|Archer]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=0.96|line_of_sight=7|range=5|projectile_speed=7|attack_delay=0.35 seconds}} The '''Crossbowman''' is an archer unit that can be trained at the Archery Range once the Castle Age is reached. It is good against infantry and Villagers, but struggles against cavalry, Skirmishers, and siege weapons. Crossbowmen are available to all civilizations except for the Bulgarians and Spanish. <br /> == Tactics == Upgrading to Crossbowman reduces the training time of Archers from 35 seconds to 27 seconds, making this a critical upgrade if the chosen strategy is/involves massing Archers. Archers get considerably stronger in larger numbers by getting the capability of killing enemy melee units before they can close the gap and attack. Creating Crossbowmen is a good choice as they are cheap to produce and provide good covering fire. They work especially well with infantry in this regard. On the offense, it is better to put Crossbowmen in a group of melee infantry as ranged attacks are weak against buildings. The Spearman line is an excellent deterrent for cavalry, while friendly cavalry can counter siege units and Skirmishers. If the player already invested in a Feudal Age Archer rush, upgrading to Crossbowman should be a top priority. In the Castle Age, the main counters to archers become available: Knights and Mangonels. Knights have high pierce armor, high HP, and fast speed, allowing them to decimate archers if both are in small numbers. When the archers reach a critical mass however (and preferably are entrenched in a tight space), they can kill Knights in one volley, evening the odds, or even overcoming them. Mixing in a few Spearmen, or their upgrade, the Pikeman, can also help fending off Knights, but this is taxing on the economy. Mangonels are an effective pair to crossbowmen. They have a high Area of Effect attack, allowing them to quickly and cost effectively mow down large groups of archers. A fight between archers and mangonels comes down to which player has better micromanagement. A good supplement to archers against Mangonels are Light Cavalry or Knights, but again, this is rather taxing on the economy. Another counter to Crossbowmen are Elite Skirmishers, who cost no gold, but their drawback is that their only use is against archers, as they are woefully ineffective at fighting other units, and they are also poor raiding units. == Civilization availability == {| class="article-table" |+ !Available !Not available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |{{Bulgarians icon}}{{Spanish icon}} |} == Civilization bonuses == * Aztecs: Crossbowmen are created 11% faster. * Britons: Crossbowmen have +1/+2 range in the Castle/Imperial Age. * Burmese: Researching Faith is 50% cheaper. * Celts: Crossbowmen can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Crossbowmen are 15%/20% cheaper in the Castle/Imperial Age. * Ethiopians: Crossbowmen fire 18% faster. * Mayans: Crossbowmen are 20%/30% cheaper in the Castle/Imperial Age. * Portuguese: Crossbowmen cost 20% less gold. Upgrades that benefit Crossbowmen are researched 30% faster. * Tatars: Crossbowmen deal 50% bonus damage from a cliff or an elevation. Thumb Ring is free. * Turks: Chemistry is free. * Vietnamese: Crossbowmen have +20% hit points. Conscription is free. * Koreans: Crossbowmen cost 20% less wood. Armor upgrades are free. * Saracens: Crossbowmen deal +3 bonus damage against buildings == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Crossbowmen are created and upgraded 20% faster. Researching Thumb Ring is 20% faster. * A team containing Magyars: Crossbowmen have +2 LOS. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Crossbowmen have +2 attack against buildings. * A team containing Teutons: Crossbowmen are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 80% faster. == Changelog == === ''The Conquerors'' === * Crossbowmen receive an attack bonus of +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. It is only available in the Imperial Age. === ''The Forgotten'' === * Britons: Yeomen moved to the Castle Age. * Mayans: Obsidian Arrows introduced. It gives Crossbowmen +4 attack against standard buildings. === ''The African Kingdoms'' === * Italians: Pavise now affects Crossbowmen. * Mayans: Obsidian Arrows now gives Crossbowmen +6 attack against buildings. With patch 4.8, Crossbowmen also gain +6 attack against stone defense. === ''Rise of the Rajas'' === * Vietnamese: Initially, Crossbowmen had +15%/+20% HP in the Castle/Imperial Age. With patch 5.8, they now have +20% HP. === ''Definitive Edition'' === * Bulgarians: Initially, the Team Bonus gave the Blacksmith a 50% work rate boost. With update 42848, this was changed to a 80% work rate boost. * Persians: Kamandaran technology introduced in replacement for Boiling Oil. * Koreans: Initially Crossbowmen cost 15% less wood. With update 39284, they cost 20% less wood. * Koreans: With update 42848, Archer Armor upgrades are free. * Portuguese: With update 42848, technologies are researched 30% faster. * Saracens: Crossbowmen deal +3 bonus damage against buildings. [[Category:Object]] [[Category:Unit]] [[Category:Archer]] [[Category:Archer Line]] ig3rszjtqfqwplvgasae363nxjdh3ov 992 965 2021-01-18T02:56:42Z Striker the Third 34531925 /* Civilization availability */ 992 wikitext text/x-wiki {{Object_infobox|image1=File:Crossbowman icon.png|introduced_in:=Age of Kings|age:=Castle age|created_by:=Archery range|creation_time=27|wood=25|gold=45|health_points=35|accuracy=85%|attack=[[Pierce armour|Pierce]]: 5 [[Spearman armour|Spearman]]: 3|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 0 [[Archer armour|Archer]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=0.96|line_of_sight=7|range=5|projectile_speed=7|attack_delay=0.35 seconds}} The '''Crossbowman''' is an archer unit that can be trained at the Archery Range once the Castle Age is reached. It is good against infantry and Villagers, but struggles against cavalry, Skirmishers, and siege weapons. Crossbowmen are available to all civilizations except for the Bulgarians and Spanish. <br /> == Tactics == Upgrading to Crossbowman reduces the training time of Archers from 35 seconds to 27 seconds, making this a critical upgrade if the chosen strategy is/involves massing Archers. Archers get considerably stronger in larger numbers by getting the capability of killing enemy melee units before they can close the gap and attack. Creating Crossbowmen is a good choice as they are cheap to produce and provide good covering fire. They work especially well with infantry in this regard. On the offense, it is better to put Crossbowmen in a group of melee infantry as ranged attacks are weak against buildings. The Spearman line is an excellent deterrent for cavalry, while friendly cavalry can counter siege units and Skirmishers. If the player already invested in a Feudal Age Archer rush, upgrading to Crossbowman should be a top priority. In the Castle Age, the main counters to archers become available: Knights and Mangonels. Knights have high pierce armor, high HP, and fast speed, allowing them to decimate archers if both are in small numbers. When the archers reach a critical mass however (and preferably are entrenched in a tight space), they can kill Knights in one volley, evening the odds, or even overcoming them. Mixing in a few Spearmen, or their upgrade, the Pikeman, can also help fending off Knights, but this is taxing on the economy. Mangonels are an effective pair to crossbowmen. They have a high Area of Effect attack, allowing them to quickly and cost effectively mow down large groups of archers. A fight between archers and mangonels comes down to which player has better micromanagement. A good supplement to archers against Mangonels are Light Cavalry or Knights, but again, this is rather taxing on the economy. Another counter to Crossbowmen are Elite Skirmishers, who cost no gold, but their drawback is that their only use is against archers, as they are woefully ineffective at fighting other units, and they are also poor raiding units. == Civilization availability == {| class="article-table" |+ !Available !Unavailable |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |{{Bulgarians icon}}{{Spanish icon}} |} == Civilization bonuses == * Aztecs: Crossbowmen are created 11% faster. * Britons: Crossbowmen have +1/+2 range in the Castle/Imperial Age. * Burmese: Researching Faith is 50% cheaper. * Celts: Crossbowmen can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Crossbowmen are 15%/20% cheaper in the Castle/Imperial Age. * Ethiopians: Crossbowmen fire 18% faster. * Mayans: Crossbowmen are 20%/30% cheaper in the Castle/Imperial Age. * Portuguese: Crossbowmen cost 20% less gold. Upgrades that benefit Crossbowmen are researched 30% faster. * Tatars: Crossbowmen deal 50% bonus damage from a cliff or an elevation. Thumb Ring is free. * Turks: Chemistry is free. * Vietnamese: Crossbowmen have +20% hit points. Conscription is free. * Koreans: Crossbowmen cost 20% less wood. Armor upgrades are free. * Saracens: Crossbowmen deal +3 bonus damage against buildings == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Crossbowmen are created and upgraded 20% faster. Researching Thumb Ring is 20% faster. * A team containing Magyars: Crossbowmen have +2 LOS. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Crossbowmen have +2 attack against buildings. * A team containing Teutons: Crossbowmen are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 80% faster. == Changelog == === ''The Conquerors'' === * Crossbowmen receive an attack bonus of +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. It is only available in the Imperial Age. === ''The Forgotten'' === * Britons: Yeomen moved to the Castle Age. * Mayans: Obsidian Arrows introduced. It gives Crossbowmen +4 attack against standard buildings. === ''The African Kingdoms'' === * Italians: Pavise now affects Crossbowmen. * Mayans: Obsidian Arrows now gives Crossbowmen +6 attack against buildings. With patch 4.8, Crossbowmen also gain +6 attack against stone defense. === ''Rise of the Rajas'' === * Vietnamese: Initially, Crossbowmen had +15%/+20% HP in the Castle/Imperial Age. With patch 5.8, they now have +20% HP. === ''Definitive Edition'' === * Bulgarians: Initially, the Team Bonus gave the Blacksmith a 50% work rate boost. With update 42848, this was changed to a 80% work rate boost. * Persians: Kamandaran technology introduced in replacement for Boiling Oil. * Koreans: Initially Crossbowmen cost 15% less wood. With update 39284, they cost 20% less wood. * Koreans: With update 42848, Archer Armor upgrades are free. * Portuguese: With update 42848, technologies are researched 30% faster. * Saracens: Crossbowmen deal +3 bonus damage against buildings. [[Category:Object]] [[Category:Unit]] [[Category:Archer]] [[Category:Archer Line]] 5hcoizfb6g9rcddgj7gkne7rbaij2y0 1085 992 2021-01-21T06:04:31Z Striker the Third 34531925 1085 wikitext text/x-wiki {{Object_infobox|image1=File:Crossbowman icon.png|introduced_in:=Age of Kings|age:=Castle age|created_by:=Archery range|creation_time=27|wood=25|gold=45|health_points=35|accuracy=85%|attack=[[Pierce armour|Pierce]]: 5 [[Spearman armour|Spearman]]: 3 [[Ram Armour|Ram]]: 0 [[Standard Building Armour|Standard Building]]: 0 [[Stone Defense Armour|Stone Defense]]: 0|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 0 [[Archer armour|Archer]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=0.96|line_of_sight=7|range=5|projectile_speed=7|attack_delay=0.35 seconds}} The '''Crossbowman''' is an archer unit that can be trained at the Archery Range once the Castle Age is reached. It is good against infantry and Villagers, but struggles against cavalry, Skirmishers, and siege weapons. Crossbowmen are available to all civilizations except for the Bulgarians and Spanish. <br /> == Tactics == Upgrading to Crossbowman reduces the training time of Archers from 35 seconds to 27 seconds, making this a critical upgrade if the chosen strategy is/involves massing Archers. Archers get considerably stronger in larger numbers by getting the capability of killing enemy melee units before they can close the gap and attack. Creating Crossbowmen is a good choice as they are cheap to produce and provide good covering fire. They work especially well with infantry in this regard. On the offense, it is better to put Crossbowmen in a group of melee infantry as ranged attacks are weak against buildings. The Spearman line is an excellent deterrent for cavalry, while friendly cavalry can counter siege units and Skirmishers. If the player already invested in a Feudal Age Archer rush, upgrading to Crossbowman should be a top priority. In the Castle Age, the main counters to archers become available: Knights and Mangonels. Knights have high pierce armor, high HP, and fast speed, allowing them to decimate archers if both are in small numbers. When the archers reach a critical mass however (and preferably are entrenched in a tight space), they can kill Knights in one volley, evening the odds, or even overcoming them. Mixing in a few Spearmen, or their upgrade, the Pikeman, can also help fending off Knights, but this is taxing on the economy. Mangonels are an effective pair to crossbowmen. They have a high Area of Effect attack, allowing them to quickly and cost effectively mow down large groups of archers. A fight between archers and mangonels comes down to which player has better micromanagement. A good supplement to archers against Mangonels are Light Cavalry or Knights, but again, this is rather taxing on the economy. Another counter to Crossbowmen are Elite Skirmishers, who cost no gold, but their drawback is that their only use is against archers, as they are woefully ineffective at fighting other units, and they are also poor raiding units. == Civilization availability == {| class="article-table" |+ !Available !Unavailable |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |{{Bulgarians icon}}{{Spanish icon}} |} == Civilization bonuses == * Aztecs: Crossbowmen are created 11% faster. * Britons: Crossbowmen have +1/+2 range in the Castle/Imperial Age. * Burmese: Researching Faith is 50% cheaper. * Celts: Crossbowmen can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Crossbowmen are 15%/20% cheaper in the Castle/Imperial Age. * Ethiopians: Crossbowmen fire 18% faster. * Mayans: Crossbowmen are 20%/30% cheaper in the Castle/Imperial Age. * Portuguese: Crossbowmen cost 20% less gold. Upgrades that benefit Crossbowmen are researched 30% faster. * Tatars: Crossbowmen deal 50% bonus damage from a cliff or an elevation. Thumb Ring is free. * Turks: Chemistry is free. * Vietnamese: Crossbowmen have +20% hit points. Conscription is free. * Koreans: Crossbowmen cost 20% less wood. Armor upgrades are free. * Saracens: Crossbowmen deal +3 bonus damage against buildings == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Crossbowmen are created and upgraded 20% faster. Researching Thumb Ring is 20% faster. * A team containing Magyars: Crossbowmen have +2 LOS. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Crossbowmen have +2 attack against buildings. * A team containing Teutons: Crossbowmen are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 80% faster. == Changelog == === ''The Conquerors'' === * Crossbowmen receive an attack bonus of +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. It is only available in the Imperial Age. === ''The Forgotten'' === * Britons: Yeomen moved to the Castle Age. * Mayans: Obsidian Arrows introduced. It gives Crossbowmen +4 attack against standard buildings. === ''The African Kingdoms'' === * Italians: Pavise now affects Crossbowmen. * Mayans: Obsidian Arrows now gives Crossbowmen +6 attack against buildings. With patch 4.8, Crossbowmen also gain +6 attack against stone defense. === ''Rise of the Rajas'' === * Vietnamese: Initially, Crossbowmen had +15%/+20% HP in the Castle/Imperial Age. With patch 5.8, they now have +20% HP. === ''Definitive Edition'' === * Bulgarians: Initially, the Team Bonus gave the Blacksmith a 50% work rate boost. With update 42848, this was changed to a 80% work rate boost. * Persians: Kamandaran technology introduced in replacement for Boiling Oil. * Koreans: Initially Crossbowmen cost 15% less wood. With update 39284, they cost 20% less wood. * Koreans: With update 42848, Archer Armor upgrades are free. * Portuguese: With update 42848, technologies are researched 30% faster. * Saracens: Crossbowmen deal +3 bonus damage against buildings. [[Category:Object]] [[Category:Unit]] [[Category:Archer]] [[Category:Archer Line]] 4wdxzfn970l3gn34l73hxdgewazvgdf Eagle Scout 0 520 725 2020-12-21T04:42:58Z Striker the Third 34531925 Created page with "{{Object_infobox|image1=file: eagle scout_icon.png|introduced_in:=The Forgotten|age:=Feudal age|created_by:=Barracks|creation_time=Dark age: 60 seconds Feudal age: 60 seconds..." 725 wikitext text/x-wiki {{Object_infobox|image1=file: eagle scout_icon.png|introduced_in:=The Forgotten|age:=Feudal age|created_by:=Barracks|creation_time=Dark age: 60 seconds Feudal age: 60 seconds Castle age: 35 seconds imperial age: 35 seconds|food=20|gold=50|health_points=50|attack=[[Melee Armour|Melee]]: 4 (+3 in the castle age for Mesoamerican civilizations) [[Monk Armour|Monk]]: 8 [[Siege Weapon Armour|Siege Weapon]]: 3 [[Cavalry Armour|Cavalry]]: 2 [[Camel Armour|Camel]]: 1 [[Ship Armour|Ship]]: 1|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 0 [[Eagle Warrior Armour|Eagle Warrior]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=1.1|line_of_sight=Dark age: 5 Feudal age: 8 Castle age: 8 imperial age: 8|attack_delay=0.8 seconds}} The '''Eagle Scout''' is a Native American infantry unit in ''Age of Empires II HD: The Forgotten'' that can be trained at the Barracks once the Feudal Age is reached. When it was introduced, it took the old design of the Eagle Warrior, and the Eagle Warrior and its Elite counterpart got a new design. Upon its introduction in ''The Forgotten'', the Eagle Scout was only available in the Castle Age. That was changed in ''The African Kingdoms'' to give the Native American civilizations a substitute for the Scout Cavalry in the Feudal Age. The Eagle line replaces the cavalry for the Native American civilizations. Therefore, the Eagle Scout (Eagle Warrior in ''The Conquerors'') is the starting scouting unit for them. Because of the lack of counters in the Feudal Age, the Eagle Scout takes 60 seconds to train. Once the Castle Age is reached, the training time is decreased to 35 seconds. The Eagles Scout also receives a +3 base attack buff, as well as +2 attack bonus against cavalry and +1 attack bonus against camels and ships. <br /> == Tactics == Eagle Scouts move quickly, have a long Line of Sight, conversion resistance, and an attack bonus against Monks. They also have an attack bonus against siege weapons and a small anti-cavalry bonus (in the Castle Age), however, almost every other infantry unit deals bonus damage against Eagle Scouts. Essentially, they help compensate for the Aztecs', Mayans', and Incas' lack of cavalry. In the Feudal Age, the Eagle Scout is a very powerful military unit that excels at taking out enemy Villagers with the hit-and-run tactic. They are significantly slower than the Scout Cavalry, but it is much harder to counter them, since Spearmen are not such a threat against them and Archers do not deal a lot of damage. In order to perform an Eagle rush, however, the player will need much gold and at least two Barracks, which may be difficult to perform. Since Native American civilizations have Eagle Scouts instead of a Scout Cavalry, exploring the map becomes different for those civilizations, as Eagle Scouts are slower, but have an extensive Line of Sight. In ''The Forgotten'', Eagle Scouts can only be trained in the Castle and Imperial Age, so it is important to be careful when scouting to avoid losing it. But that was changed in ''The African Kingdoms'' and the Eagle Scout is now available from the Feudal Age on. Also, as with all other infantry units, researching Tracking and Squires is important. It is worth noting that the upgrade to the Eagle Warrior, while cheap, only offers little improvement (+5 HP, +1 pierce armor, and +0.05 speed). Therefore, it should be postponed in favor of training troops and researching technologies with wider use, such as Squires or Iron Casting. <br /> == Civilization bonuses == * Aztecs: Eagle Scouts are created 11% faster. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Eagle Scouts are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Eagle Scouts are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Forgotten'' === * Eagle Scouts become available in the Castle Age where they take 32 seconds to train. * The upgrade to the Eagle Warrior costs 300F/200G. * Incas: Couriers gives Eagle Scouts +10% movement speed. === ''The African Kingdoms'' === * Eagle Scouts now become available in the Feudal Age where they train in 60 seconds (in the Castle Age, they still train in 32 seconds). * The upgrade to the Eagle Warrior now costs 200F/200G. * Incas: Couriers now gives +1/+2 armor instead of +10% movement speed. === ''Rise of the Rajas'' === * Eagle Scouts now take 35 seconds to train from the Castle Age on. === ''Definitive Edition'' === * Eagle Scout -1 line of sight and search radius in the Dark Age. * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. cy8lfefjgodfrabxif9pev5tglxyhzt 726 725 2020-12-21T04:45:16Z Striker the Third 34531925 726 wikitext text/x-wiki {{Object_infobox|image1=file: eagle scout_icon.png|introduced_in:=The Forgotten|age:=Feudal age|created_by:=Barracks|creation_time=Dark age: 60 seconds Feudal age: 60 seconds Castle age: 35 seconds Imperial age: 35 seconds|food=20|gold=50|health_points=50|attack=[[Melee Armour|Melee]]: 4 (+3 in the castle age for Mesoamerican civilizations) [[Monk Armour|Monk]]: 8 [[Siege Weapon Armour|Siege Weapon]]: 3 [[Cavalry Armour|Cavalry]]: 2 [[Camel Armour|Camel]]: 1 [[Ship Armour|Ship]]: 1|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 0 [[Eagle Warrior Armour|Eagle Warrior]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=1.1|line_of_sight=Dark age: 5 Feudal age: 8 Castle age: 8 Imperial age: 8|attack_delay=0.8 seconds}} The '''Eagle Scout''' is a Native American infantry unit in ''Age of Empires II HD: The Forgotten'' that can be trained at the Barracks once the Feudal Age is reached. When it was introduced, it took the old design of the Eagle Warrior, and the Eagle Warrior and its Elite counterpart got a new design. Upon its introduction in ''The Forgotten'', the Eagle Scout was only available in the Castle Age. That was changed in ''The African Kingdoms'' to give the Native American civilizations a substitute for the Scout Cavalry in the Feudal Age. The Eagle line replaces the cavalry for the Native American civilizations. Therefore, the Eagle Scout (Eagle Warrior in ''The Conquerors'') is the starting scouting unit for them. Because of the lack of counters in the Feudal Age, the Eagle Scout takes 60 seconds to train. Once the Castle Age is reached, the training time is decreased to 35 seconds. The Eagles Scout also receives a +3 base attack buff, as well as +2 attack bonus against cavalry and +1 attack bonus against camels and ships. <br /> == Tactics == Eagle Scouts move quickly, have a long Line of Sight, conversion resistance, and an attack bonus against Monks. They also have an attack bonus against siege weapons and a small anti-cavalry bonus (in the Castle Age), however, almost every other infantry unit deals bonus damage against Eagle Scouts. Essentially, they help compensate for the Aztecs', Mayans', and Incas' lack of cavalry. In the Feudal Age, the Eagle Scout is a very powerful military unit that excels at taking out enemy Villagers with the hit-and-run tactic. They are significantly slower than the Scout Cavalry, but it is much harder to counter them, since Spearmen are not such a threat against them and Archers do not deal a lot of damage. In order to perform an Eagle rush, however, the player will need much gold and at least two Barracks, which may be difficult to perform. Since Native American civilizations have Eagle Scouts instead of a Scout Cavalry, exploring the map becomes different for those civilizations, as Eagle Scouts are slower, but have an extensive Line of Sight. In ''The Forgotten'', Eagle Scouts can only be trained in the Castle and Imperial Age, so it is important to be careful when scouting to avoid losing it. But that was changed in ''The African Kingdoms'' and the Eagle Scout is now available from the Feudal Age on. Also, as with all other infantry units, researching Tracking and Squires is important. It is worth noting that the upgrade to the Eagle Warrior, while cheap, only offers little improvement (+5 HP, +1 pierce armor, and +0.05 speed). Therefore, it should be postponed in favor of training troops and researching technologies with wider use, such as Squires or Iron Casting. <br /> == Civilization bonuses == * Aztecs: Eagle Scouts are created 11% faster. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Eagle Scouts are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Eagle Scouts are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Forgotten'' === * Eagle Scouts become available in the Castle Age where they take 32 seconds to train. * The upgrade to the Eagle Warrior costs 300F/200G. * Incas: Couriers gives Eagle Scouts +10% movement speed. === ''The African Kingdoms'' === * Eagle Scouts now become available in the Feudal Age where they train in 60 seconds (in the Castle Age, they still train in 32 seconds). * The upgrade to the Eagle Warrior now costs 200F/200G. * Incas: Couriers now gives +1/+2 armor instead of +10% movement speed. === ''Rise of the Rajas'' === * Eagle Scouts now take 35 seconds to train from the Castle Age on. === ''Definitive Edition'' === * Eagle Scout -1 line of sight and search radius in the Dark Age. * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. ewl86m66xvxlvo6gg8475h8taluipug 729 726 2020-12-21T04:52:16Z Striker the Third 34531925 Adding categories 729 wikitext text/x-wiki {{Object_infobox|image1=file: eagle scout_icon.png|introduced_in:=The Forgotten|age:=Feudal age|created_by:=Barracks|creation_time=Dark age: 60 seconds Feudal age: 60 seconds Castle age: 35 seconds Imperial age: 35 seconds|food=20|gold=50|health_points=50|attack=[[Melee Armour|Melee]]: 4 (+3 in the castle age for Mesoamerican civilizations) [[Monk Armour|Monk]]: 8 [[Siege Weapon Armour|Siege Weapon]]: 3 [[Cavalry Armour|Cavalry]]: 2 [[Camel Armour|Camel]]: 1 [[Ship Armour|Ship]]: 1|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 0 [[Eagle Warrior Armour|Eagle Warrior]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=1.1|line_of_sight=Dark age: 5 Feudal age: 8 Castle age: 8 Imperial age: 8|attack_delay=0.8 seconds}} The '''Eagle Scout''' is a Native American infantry unit in ''Age of Empires II HD: The Forgotten'' that can be trained at the Barracks once the Feudal Age is reached. When it was introduced, it took the old design of the Eagle Warrior, and the Eagle Warrior and its Elite counterpart got a new design. Upon its introduction in ''The Forgotten'', the Eagle Scout was only available in the Castle Age. That was changed in ''The African Kingdoms'' to give the Native American civilizations a substitute for the Scout Cavalry in the Feudal Age. The Eagle line replaces the cavalry for the Native American civilizations. Therefore, the Eagle Scout (Eagle Warrior in ''The Conquerors'') is the starting scouting unit for them. Because of the lack of counters in the Feudal Age, the Eagle Scout takes 60 seconds to train. Once the Castle Age is reached, the training time is decreased to 35 seconds. The Eagles Scout also receives a +3 base attack buff, as well as +2 attack bonus against cavalry and +1 attack bonus against camels and ships. <br /> == Tactics == Eagle Scouts move quickly, have a long Line of Sight, conversion resistance, and an attack bonus against Monks. They also have an attack bonus against siege weapons and a small anti-cavalry bonus (in the Castle Age), however, almost every other infantry unit deals bonus damage against Eagle Scouts. Essentially, they help compensate for the Aztecs', Mayans', and Incas' lack of cavalry. In the Feudal Age, the Eagle Scout is a very powerful military unit that excels at taking out enemy Villagers with the hit-and-run tactic. They are significantly slower than the Scout Cavalry, but it is much harder to counter them, since Spearmen are not such a threat against them and Archers do not deal a lot of damage. In order to perform an Eagle rush, however, the player will need much gold and at least two Barracks, which may be difficult to perform. Since Native American civilizations have Eagle Scouts instead of a Scout Cavalry, exploring the map becomes different for those civilizations, as Eagle Scouts are slower, but have an extensive Line of Sight. In ''The Forgotten'', Eagle Scouts can only be trained in the Castle and Imperial Age, so it is important to be careful when scouting to avoid losing it. But that was changed in ''The African Kingdoms'' and the Eagle Scout is now available from the Feudal Age on. Also, as with all other infantry units, researching Tracking and Squires is important. It is worth noting that the upgrade to the Eagle Warrior, while cheap, only offers little improvement (+5 HP, +1 pierce armor, and +0.05 speed). Therefore, it should be postponed in favor of training troops and researching technologies with wider use, such as Squires or Iron Casting. <br /> == Civilization bonuses == * Aztecs: Eagle Scouts are created 11% faster. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Eagle Scouts are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Eagle Scouts are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Forgotten'' === * Eagle Scouts become available in the Castle Age where they take 32 seconds to train. * The upgrade to the Eagle Warrior costs 300F/200G. * Incas: Couriers gives Eagle Scouts +10% movement speed. === ''The African Kingdoms'' === * Eagle Scouts now become available in the Feudal Age where they train in 60 seconds (in the Castle Age, they still train in 32 seconds). * The upgrade to the Eagle Warrior now costs 200F/200G. * Incas: Couriers now gives +1/+2 armor instead of +10% movement speed. === ''Rise of the Rajas'' === * Eagle Scouts now take 35 seconds to train from the Castle Age on. === ''Definitive Edition'' === * Eagle Scout -1 line of sight and search radius in the Dark Age. * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] a8knqrryn14rmzr98ucc9r7hoeootik 950 729 2021-01-17T04:58:04Z Striker the Third 34531925 950 wikitext text/x-wiki {{Object_infobox|image1=file: eagle scout_icon.png|introduced_in:=The Forgotten|age:=Feudal age|created_by:=Barracks|creation_time=Dark age: 60 seconds Feudal age: 60 seconds Castle age: 35 seconds Imperial age: 35 seconds|food=20|gold=50|health_points=50|attack=[[Melee Armour|Melee]]: 4 (+3 in the castle age for Mesoamerican civilizations) [[Monk Armour|Monk]]: 8 [[Siege Weapon Armour|Siege Weapon]]: 3 [[Cavalry Armour|Cavalry]]: 2 [[Camel Armour|Camel]]: 1 [[Ship Armour|Ship]]: 1|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 0 [[Eagle Warrior Armour|Eagle Warrior]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=1.1|line_of_sight=Dark age: 5 Feudal age: 8 Castle age: 8 Imperial age: 8|attack_delay=0.8 seconds}} The '''Eagle Scout''' is a Native American infantry unit in ''Age of Empires II HD: The Forgotten'' that can be trained at the Barracks once the Feudal Age is reached. When it was introduced, it took the old design of the Eagle Warrior, and the Eagle Warrior and its Elite counterpart got a new design. Upon its introduction in ''The Forgotten'', the Eagle Scout was only available in the Castle Age. That was changed in ''The African Kingdoms'' to give the Native American civilizations a substitute for the Scout Cavalry in the Feudal Age. The Eagle line replaces the cavalry for the Native American civilizations. Therefore, the Eagle Scout (Eagle Warrior in ''The Conquerors'') is the starting scouting unit for them. Because of the lack of counters in the Feudal Age, the Eagle Scout takes 60 seconds to train. Once the Castle Age is reached, the training time is decreased to 35 seconds. The Eagles Scout also receives a +3 base attack buff, as well as +2 attack bonus against cavalry and +1 attack bonus against camels and ships. <br /> == Tactics == Eagle Scouts move quickly, have a long Line of Sight, conversion resistance, and an attack bonus against Monks. They also have an attack bonus against siege weapons and a small anti-cavalry bonus (in the Castle Age), however, almost every other infantry unit deals bonus damage against Eagle Scouts. Essentially, they help compensate for the Aztecs', Mayans', and Incas' lack of cavalry. In the Feudal Age, the Eagle Scout is a very powerful military unit that excels at taking out enemy Villagers with the hit-and-run tactic. They are significantly slower than the Scout Cavalry, but it is much harder to counter them, since Spearmen are not such a threat against them and Archers do not deal a lot of damage. In order to perform an Eagle rush, however, the player will need much gold and at least two Barracks, which may be difficult to perform. Since Native American civilizations have Eagle Scouts instead of a Scout Cavalry, exploring the map becomes different for those civilizations, as Eagle Scouts are slower, but have an extensive Line of Sight. In ''The Forgotten'', Eagle Scouts can only be trained in the Castle and Imperial Age, so it is important to be careful when scouting to avoid losing it. But that was changed in ''The African Kingdoms'' and the Eagle Scout is now available from the Feudal Age on. Also, as with all other infantry units, researching Tracking and Squires is important. It is worth noting that the upgrade to the Eagle Warrior, while cheap, only offers little improvement (+5 HP, +1 pierce armor, and +0.05 speed). Therefore, it should be postponed in favor of training troops and researching technologies with wider use, such as Squires or Iron Casting. == Civilization availability == {| class="article-table" |+ !'''Available''' !'''Not available''' |- |{{Aztec icon}}{{Incas icon}}{{Mayans icon}} |{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Eagle Scouts are created 11% faster. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Eagle Scouts are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Eagle Scouts are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Forgotten'' === * Eagle Scouts become available in the Castle Age where they take 32 seconds to train. * The upgrade to the Eagle Warrior costs 300F/200G. * Incas: Couriers gives Eagle Scouts +10% movement speed. === ''The African Kingdoms'' === * Eagle Scouts now become available in the Feudal Age where they train in 60 seconds (in the Castle Age, they still train in 32 seconds). * The upgrade to the Eagle Warrior now costs 200F/200G. * Incas: Couriers now gives +1/+2 armor instead of +10% movement speed. === ''Rise of the Rajas'' === * Eagle Scouts now take 35 seconds to train from the Castle Age on. === ''Definitive Edition'' === * Eagle Scout -1 line of sight and search radius in the Dark Age. * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] eo1pj2ziv88d8fwq69ptgt6rhplcn5d 993 950 2021-01-18T02:57:03Z Striker the Third 34531925 /* Civilization availability */ 993 wikitext text/x-wiki {{Object_infobox|image1=file: eagle scout_icon.png|introduced_in:=The Forgotten|age:=Feudal age|created_by:=Barracks|creation_time=Dark age: 60 seconds Feudal age: 60 seconds Castle age: 35 seconds Imperial age: 35 seconds|food=20|gold=50|health_points=50|attack=[[Melee Armour|Melee]]: 4 (+3 in the castle age for Mesoamerican civilizations) [[Monk Armour|Monk]]: 8 [[Siege Weapon Armour|Siege Weapon]]: 3 [[Cavalry Armour|Cavalry]]: 2 [[Camel Armour|Camel]]: 1 [[Ship Armour|Ship]]: 1|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 0 [[Eagle Warrior Armour|Eagle Warrior]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=1.1|line_of_sight=Dark age: 5 Feudal age: 8 Castle age: 8 Imperial age: 8|attack_delay=0.8 seconds}} The '''Eagle Scout''' is a Native American infantry unit in ''Age of Empires II HD: The Forgotten'' that can be trained at the Barracks once the Feudal Age is reached. When it was introduced, it took the old design of the Eagle Warrior, and the Eagle Warrior and its Elite counterpart got a new design. Upon its introduction in ''The Forgotten'', the Eagle Scout was only available in the Castle Age. That was changed in ''The African Kingdoms'' to give the Native American civilizations a substitute for the Scout Cavalry in the Feudal Age. The Eagle line replaces the cavalry for the Native American civilizations. Therefore, the Eagle Scout (Eagle Warrior in ''The Conquerors'') is the starting scouting unit for them. Because of the lack of counters in the Feudal Age, the Eagle Scout takes 60 seconds to train. Once the Castle Age is reached, the training time is decreased to 35 seconds. The Eagles Scout also receives a +3 base attack buff, as well as +2 attack bonus against cavalry and +1 attack bonus against camels and ships. <br /> == Tactics == Eagle Scouts move quickly, have a long Line of Sight, conversion resistance, and an attack bonus against Monks. They also have an attack bonus against siege weapons and a small anti-cavalry bonus (in the Castle Age), however, almost every other infantry unit deals bonus damage against Eagle Scouts. Essentially, they help compensate for the Aztecs', Mayans', and Incas' lack of cavalry. In the Feudal Age, the Eagle Scout is a very powerful military unit that excels at taking out enemy Villagers with the hit-and-run tactic. They are significantly slower than the Scout Cavalry, but it is much harder to counter them, since Spearmen are not such a threat against them and Archers do not deal a lot of damage. In order to perform an Eagle rush, however, the player will need much gold and at least two Barracks, which may be difficult to perform. Since Native American civilizations have Eagle Scouts instead of a Scout Cavalry, exploring the map becomes different for those civilizations, as Eagle Scouts are slower, but have an extensive Line of Sight. In ''The Forgotten'', Eagle Scouts can only be trained in the Castle and Imperial Age, so it is important to be careful when scouting to avoid losing it. But that was changed in ''The African Kingdoms'' and the Eagle Scout is now available from the Feudal Age on. Also, as with all other infantry units, researching Tracking and Squires is important. It is worth noting that the upgrade to the Eagle Warrior, while cheap, only offers little improvement (+5 HP, +1 pierce armor, and +0.05 speed). Therefore, it should be postponed in favor of training troops and researching technologies with wider use, such as Squires or Iron Casting. == Civilization availability == {| class="article-table" |+ !'''Available''' !'''Unavailable''' |- |{{Aztec icon}}{{Incas icon}}{{Mayans icon}} |{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Eagle Scouts are created 11% faster. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Eagle Scouts are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Eagle Scouts are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Forgotten'' === * Eagle Scouts become available in the Castle Age where they take 32 seconds to train. * The upgrade to the Eagle Warrior costs 300F/200G. * Incas: Couriers gives Eagle Scouts +10% movement speed. === ''The African Kingdoms'' === * Eagle Scouts now become available in the Feudal Age where they train in 60 seconds (in the Castle Age, they still train in 32 seconds). * The upgrade to the Eagle Warrior now costs 200F/200G. * Incas: Couriers now gives +1/+2 armor instead of +10% movement speed. === ''Rise of the Rajas'' === * Eagle Scouts now take 35 seconds to train from the Castle Age on. === ''Definitive Edition'' === * Eagle Scout -1 line of sight and search radius in the Dark Age. * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] g2kc9mhcvqvv866uj4xmfjlamhtgh6l Eagle Warrior 0 521 727 2020-12-21T04:48:00Z Striker the Third 34531925 Created page with "{{Object_infobox|image1=file: eagle warrior_icon.png|introduced_in:=The Conquerors|age:=Castle age|created_by:=Barracks|creation_time=35 seconds|food=20|gold=50|health_points=..." 727 wikitext text/x-wiki {{Object_infobox|image1=file: eagle warrior_icon.png|introduced_in:=The Conquerors|age:=Castle age|created_by:=Barracks|creation_time=35 seconds|food=20|gold=50|health_points=55|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 0 [[Eagle Warrior Armour|Eagle Warrior]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=1.15|line_of_sight=Dark age: 6 Feudal age: 8 Castle age: 8 imperial age: 8|attack_delay=0.63 seconds|attack=[[Melee Armour|Melee]]: 4 [[Monk Armour|Monk]]: 8 [[Cavalry Armour|Cavalry]]: 3 [[Siege Weapon Armour|Siege Weapon]]: 3 [[Camel Armour|Camel]]: 2 [[Ship Armour|Ship]]: 1 [[Fishing Ship Armour|Fishing Ship]]: 1}} The '''Eagle Warrior''' is a Native American infantry unit in ''Age of Empires II: The Conquerors'' that can be trained at the Barracks once the Castle Age is reached. Eagle Warriors replace the cavalry for the Native American civilizations. Consequently, the Aztecs and Mayans start the game in ''The Conquerors'' with an Eagle Warrior as a scout. Since ''The Forgotten'', they have to be upgraded from their newly introduced predecessor, the Eagle Scout. As a logical consequence, the Eagle Scout replaces the Eagle Warrior as the starting scouting unit for the Native Americans. <br /> == Tactics == Eagle Warriors move quickly, have a long Line of Sight, conversion resistance, and an attack bonus against Monks. They also have an attack bonus against siege weapons and a small anti-cavalry bonus, however, almost every other infantry unit deals bonus damage against Eagle Warriors. Essentially, they help compensate for the Aztecs', Mayans', and Incas' lack of cavalry. All of the three Native American civilizations have a distinctive buff for Eagle Warriors that comes from one of their unique technologies. Because of this, each of the three civilizations can use Eagle Warriors in a different way once they reach the Imperial Age. The Aztec unique technology Garland Wars provides +4 attack, making them better raiders, striking down an enemy Villagers with just three hits. They are a good counter to archers, cavalry, and Monks. Due to their weakness against other infantry, they are usually paired with the Aztec' infantry destroyer, the Jaguar Warrior. In ''The Forgotten'', the Incan unique technology Couriers gives +10% movement speed to the Eagle Warrior and their unique units (Kamayuk and Slinger). Incan Eagle Warriors were arguably the worst of the three since the only buff they received was a little speed, but this speed bonus can become very helpful when an Incan player tries to raid a town or tries to perform hit-and-run tactics. This was changed in ''The African Kingdoms'', where Couriers gives extra armor to the Eagle Warrior and their two unique units now. With Couriers in ''The African Kingdoms'', Eagle Warriors are as resistant against arrow fire as Huskarls, making them even better against archers. Incan Eagle Warriors are usually paired with both Kamayuks and Slingers to counter cavalry and infantry, respectively. The Mayan unique technology El Dorado provides +40 hit points, making them more durable a highly valuable in pitched battles. Pairing them with Plumed Archers works well since the Plumed Archer is a counter for infantry units that can put the Eagle Warrior in danger. Also, the Plumed Archer sits in a similar speed tier, meaning the two units work very well together. <br /> == Civilization bonuses == * Aztecs: Eagle Warriors are created 11% faster. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Eagle Warriors are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Eagle Warriors are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Conquerors'' === * The Eagle Warrior is the starting scouting unit for the Native American civilizations. * Aztecs: Garland Wars introduced. * Mayans: El Dorado introduced. * Eagle Warriors have 4 attack before the Castle Age is reached, then 7. * Eagle Warriors have 50 HP. * Eagle Warriors have 2 pierce armor. * Eagle Warriors take 35 seconds to train. * Eagle Warriors move at a speed of 1.1. * Eagle Warriors have an attack bonus of +2 upon reaching the Castle Age. === ''The Forgotten'' === * The Eagle Warrior receives a predecessor, the Eagle Scout, and hence loses its status as starting scouting unit. * Eagle Warriors now have 7 base attack. * Eagle Warriors now have 55 HP. * Eagle Warriors now have 3 pierce armor. * Eagle Warriors now train in 32 seconds. * The upgrade to the Eagle Warrior costs 300F/200G. * Eagle Warriors now have an attack bonus of +3 against cavalry and now also +1 against camel units and ships. * Eagle Warriors reskinned. * Incas: Couriers gives Eagle Warriors +10% movement speed. === ''The African Kingdoms'' === * The upgrade to the Eagle Warrior now costs 200F/200G. * Eagle Warrior speed changed from 1.1 to 1.2. * Incas: Couriers now gives +1/+2 armor instead of +10% movement speed. === ''Rise of the Rajas'' === * With patch 5.7, Eagle Warriors now move at a speed of 1.15. * With patch 5.7, Eagle Warriors now train in 35 seconds again. * With patch 5.7, Eagle Warriors now have +2 attack against camel units. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. kq806wtmrs0u1pero1t853f4yplhp3d 730 727 2020-12-21T04:52:29Z Striker the Third 34531925 Adding categories 730 wikitext text/x-wiki {{Object_infobox|image1=file: eagle warrior_icon.png|introduced_in:=The Conquerors|age:=Castle age|created_by:=Barracks|creation_time=35 seconds|food=20|gold=50|health_points=55|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 0 [[Eagle Warrior Armour|Eagle Warrior]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=1.15|line_of_sight=Dark age: 6 Feudal age: 8 Castle age: 8 imperial age: 8|attack_delay=0.63 seconds|attack=[[Melee Armour|Melee]]: 4 [[Monk Armour|Monk]]: 8 [[Cavalry Armour|Cavalry]]: 3 [[Siege Weapon Armour|Siege Weapon]]: 3 [[Camel Armour|Camel]]: 2 [[Ship Armour|Ship]]: 1 [[Fishing Ship Armour|Fishing Ship]]: 1}} The '''Eagle Warrior''' is a Native American infantry unit in ''Age of Empires II: The Conquerors'' that can be trained at the Barracks once the Castle Age is reached. Eagle Warriors replace the cavalry for the Native American civilizations. Consequently, the Aztecs and Mayans start the game in ''The Conquerors'' with an Eagle Warrior as a scout. Since ''The Forgotten'', they have to be upgraded from their newly introduced predecessor, the Eagle Scout. As a logical consequence, the Eagle Scout replaces the Eagle Warrior as the starting scouting unit for the Native Americans. <br /> == Tactics == Eagle Warriors move quickly, have a long Line of Sight, conversion resistance, and an attack bonus against Monks. They also have an attack bonus against siege weapons and a small anti-cavalry bonus, however, almost every other infantry unit deals bonus damage against Eagle Warriors. Essentially, they help compensate for the Aztecs', Mayans', and Incas' lack of cavalry. All of the three Native American civilizations have a distinctive buff for Eagle Warriors that comes from one of their unique technologies. Because of this, each of the three civilizations can use Eagle Warriors in a different way once they reach the Imperial Age. The Aztec unique technology Garland Wars provides +4 attack, making them better raiders, striking down an enemy Villagers with just three hits. They are a good counter to archers, cavalry, and Monks. Due to their weakness against other infantry, they are usually paired with the Aztec' infantry destroyer, the Jaguar Warrior. In ''The Forgotten'', the Incan unique technology Couriers gives +10% movement speed to the Eagle Warrior and their unique units (Kamayuk and Slinger). Incan Eagle Warriors were arguably the worst of the three since the only buff they received was a little speed, but this speed bonus can become very helpful when an Incan player tries to raid a town or tries to perform hit-and-run tactics. This was changed in ''The African Kingdoms'', where Couriers gives extra armor to the Eagle Warrior and their two unique units now. With Couriers in ''The African Kingdoms'', Eagle Warriors are as resistant against arrow fire as Huskarls, making them even better against archers. Incan Eagle Warriors are usually paired with both Kamayuks and Slingers to counter cavalry and infantry, respectively. The Mayan unique technology El Dorado provides +40 hit points, making them more durable a highly valuable in pitched battles. Pairing them with Plumed Archers works well since the Plumed Archer is a counter for infantry units that can put the Eagle Warrior in danger. Also, the Plumed Archer sits in a similar speed tier, meaning the two units work very well together. <br /> == Civilization bonuses == * Aztecs: Eagle Warriors are created 11% faster. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Eagle Warriors are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Eagle Warriors are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Conquerors'' === * The Eagle Warrior is the starting scouting unit for the Native American civilizations. * Aztecs: Garland Wars introduced. * Mayans: El Dorado introduced. * Eagle Warriors have 4 attack before the Castle Age is reached, then 7. * Eagle Warriors have 50 HP. * Eagle Warriors have 2 pierce armor. * Eagle Warriors take 35 seconds to train. * Eagle Warriors move at a speed of 1.1. * Eagle Warriors have an attack bonus of +2 upon reaching the Castle Age. === ''The Forgotten'' === * The Eagle Warrior receives a predecessor, the Eagle Scout, and hence loses its status as starting scouting unit. * Eagle Warriors now have 7 base attack. * Eagle Warriors now have 55 HP. * Eagle Warriors now have 3 pierce armor. * Eagle Warriors now train in 32 seconds. * The upgrade to the Eagle Warrior costs 300F/200G. * Eagle Warriors now have an attack bonus of +3 against cavalry and now also +1 against camel units and ships. * Eagle Warriors reskinned. * Incas: Couriers gives Eagle Warriors +10% movement speed. === ''The African Kingdoms'' === * The upgrade to the Eagle Warrior now costs 200F/200G. * Eagle Warrior speed changed from 1.1 to 1.2. * Incas: Couriers now gives +1/+2 armor instead of +10% movement speed. === ''Rise of the Rajas'' === * With patch 5.7, Eagle Warriors now move at a speed of 1.15. * With patch 5.7, Eagle Warriors now train in 35 seconds again. * With patch 5.7, Eagle Warriors now have +2 attack against camel units. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] rzlbzlz8uytntivtrmtz5gkbgavmt3c 733 730 2020-12-21T05:04:04Z Striker the Third 34531925 733 wikitext text/x-wiki {{Object_infobox|image1=file: eagle warrior_icon.png|introduced_in:=The Conquerors|age:=Castle age|created_by:=Barracks|creation_time=35 seconds|food=20|gold=50|health_points=55|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 0 [[Eagle Warrior Armour|Eagle Warrior]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=1.15|line_of_sight=Dark age: 6 Feudal age: 8 Castle age: 8 imperial age: 8|attack_delay=0.63 seconds|attack=[[Melee Armour|Melee]]: 7 [[Monk Armour|Monk]]: 8 [[Cavalry Armour|Cavalry]]: 3 [[Siege Weapon Armour|Siege Weapon]]: 3 [[Camel Armour|Camel]]: 2 [[Ship Armour|Ship]]: 1 [[Fishing Ship Armour|Fishing Ship]]: 1}} The '''Eagle Warrior''' is a Native American infantry unit in ''Age of Empires II: The Conquerors'' that can be trained at the Barracks once the Castle Age is reached. Eagle Warriors replace the cavalry for the Native American civilizations. Consequently, the Aztecs and Mayans start the game in ''The Conquerors'' with an Eagle Warrior as a scout. Since ''The Forgotten'', they have to be upgraded from their newly introduced predecessor, the Eagle Scout. As a logical consequence, the Eagle Scout replaces the Eagle Warrior as the starting scouting unit for the Native Americans. <br /> == Tactics == Eagle Warriors move quickly, have a long Line of Sight, conversion resistance, and an attack bonus against Monks. They also have an attack bonus against siege weapons and a small anti-cavalry bonus, however, almost every other infantry unit deals bonus damage against Eagle Warriors. Essentially, they help compensate for the Aztecs', Mayans', and Incas' lack of cavalry. All of the three Native American civilizations have a distinctive buff for Eagle Warriors that comes from one of their unique technologies. Because of this, each of the three civilizations can use Eagle Warriors in a different way once they reach the Imperial Age. The Aztec unique technology Garland Wars provides +4 attack, making them better raiders, striking down an enemy Villagers with just three hits. They are a good counter to archers, cavalry, and Monks. Due to their weakness against other infantry, they are usually paired with the Aztec' infantry destroyer, the Jaguar Warrior. In ''The Forgotten'', the Incan unique technology Couriers gives +10% movement speed to the Eagle Warrior and their unique units (Kamayuk and Slinger). Incan Eagle Warriors were arguably the worst of the three since the only buff they received was a little speed, but this speed bonus can become very helpful when an Incan player tries to raid a town or tries to perform hit-and-run tactics. This was changed in ''The African Kingdoms'', where Couriers gives extra armor to the Eagle Warrior and their two unique units now. With Couriers in ''The African Kingdoms'', Eagle Warriors are as resistant against arrow fire as Huskarls, making them even better against archers. Incan Eagle Warriors are usually paired with both Kamayuks and Slingers to counter cavalry and infantry, respectively. The Mayan unique technology El Dorado provides +40 hit points, making them more durable a highly valuable in pitched battles. Pairing them with Plumed Archers works well since the Plumed Archer is a counter for infantry units that can put the Eagle Warrior in danger. Also, the Plumed Archer sits in a similar speed tier, meaning the two units work very well together. <br /> == Civilization bonuses == * Aztecs: Eagle Warriors are created 11% faster. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Eagle Warriors are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Eagle Warriors are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Conquerors'' === * The Eagle Warrior is the starting scouting unit for the Native American civilizations. * Aztecs: Garland Wars introduced. * Mayans: El Dorado introduced. * Eagle Warriors have 4 attack before the Castle Age is reached, then 7. * Eagle Warriors have 50 HP. * Eagle Warriors have 2 pierce armor. * Eagle Warriors take 35 seconds to train. * Eagle Warriors move at a speed of 1.1. * Eagle Warriors have an attack bonus of +2 upon reaching the Castle Age. === ''The Forgotten'' === * The Eagle Warrior receives a predecessor, the Eagle Scout, and hence loses its status as starting scouting unit. * Eagle Warriors now have 7 base attack. * Eagle Warriors now have 55 HP. * Eagle Warriors now have 3 pierce armor. * Eagle Warriors now train in 32 seconds. * The upgrade to the Eagle Warrior costs 300F/200G. * Eagle Warriors now have an attack bonus of +3 against cavalry and now also +1 against camel units and ships. * Eagle Warriors reskinned. * Incas: Couriers gives Eagle Warriors +10% movement speed. === ''The African Kingdoms'' === * The upgrade to the Eagle Warrior now costs 200F/200G. * Eagle Warrior speed changed from 1.1 to 1.2. * Incas: Couriers now gives +1/+2 armor instead of +10% movement speed. === ''Rise of the Rajas'' === * With patch 5.7, Eagle Warriors now move at a speed of 1.15. * With patch 5.7, Eagle Warriors now train in 35 seconds again. * With patch 5.7, Eagle Warriors now have +2 attack against camel units. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] hkngqgvhovf58zh25yys5noxzrf6wjd 951 733 2021-01-17T04:58:45Z Striker the Third 34531925 951 wikitext text/x-wiki {{Object_infobox|image1=file: eagle warrior_icon.png|introduced_in:=The Conquerors|age:=Castle age|created_by:=Barracks|creation_time=35 seconds|food=20|gold=50|health_points=55|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 0 [[Eagle Warrior Armour|Eagle Warrior]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=1.15|line_of_sight=Dark age: 6 Feudal age: 8 Castle age: 8 imperial age: 8|attack_delay=0.63 seconds|attack=[[Melee Armour|Melee]]: 7 [[Monk Armour|Monk]]: 8 [[Cavalry Armour|Cavalry]]: 3 [[Siege Weapon Armour|Siege Weapon]]: 3 [[Camel Armour|Camel]]: 2 [[Ship Armour|Ship]]: 1 [[Fishing Ship Armour|Fishing Ship]]: 1}} The '''Eagle Warrior''' is a Native American infantry unit in ''Age of Empires II: The Conquerors'' that can be trained at the Barracks once the Castle Age is reached. Eagle Warriors replace the cavalry for the Native American civilizations. Consequently, the Aztecs and Mayans start the game in ''The Conquerors'' with an Eagle Warrior as a scout. Since ''The Forgotten'', they have to be upgraded from their newly introduced predecessor, the Eagle Scout. As a logical consequence, the Eagle Scout replaces the Eagle Warrior as the starting scouting unit for the Native Americans. <br /> == Tactics == Eagle Warriors move quickly, have a long Line of Sight, conversion resistance, and an attack bonus against Monks. They also have an attack bonus against siege weapons and a small anti-cavalry bonus, however, almost every other infantry unit deals bonus damage against Eagle Warriors. Essentially, they help compensate for the Aztecs', Mayans', and Incas' lack of cavalry. All of the three Native American civilizations have a distinctive buff for Eagle Warriors that comes from one of their unique technologies. Because of this, each of the three civilizations can use Eagle Warriors in a different way once they reach the Imperial Age. The Aztec unique technology Garland Wars provides +4 attack, making them better raiders, striking down an enemy Villagers with just three hits. They are a good counter to archers, cavalry, and Monks. Due to their weakness against other infantry, they are usually paired with the Aztec' infantry destroyer, the Jaguar Warrior. In ''The Forgotten'', the Incan unique technology Couriers gives +10% movement speed to the Eagle Warrior and their unique units (Kamayuk and Slinger). Incan Eagle Warriors were arguably the worst of the three since the only buff they received was a little speed, but this speed bonus can become very helpful when an Incan player tries to raid a town or tries to perform hit-and-run tactics. This was changed in ''The African Kingdoms'', where Couriers gives extra armor to the Eagle Warrior and their two unique units now. With Couriers in ''The African Kingdoms'', Eagle Warriors are as resistant against arrow fire as Huskarls, making them even better against archers. Incan Eagle Warriors are usually paired with both Kamayuks and Slingers to counter cavalry and infantry, respectively. The Mayan unique technology El Dorado provides +40 hit points, making them more durable a highly valuable in pitched battles. Pairing them with Plumed Archers works well since the Plumed Archer is a counter for infantry units that can put the Eagle Warrior in danger. Also, the Plumed Archer sits in a similar speed tier, meaning the two units work very well together. <br /> ==Civilization availability== {| class="article-table" |+ !'''Available''' !'''Not available''' |- |{{Aztec icon}}{{Incas icon}}{{Mayans icon}} |{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |}<br /> == Civilization bonuses == * Aztecs: Eagle Warriors are created 11% faster. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Eagle Warriors are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Eagle Warriors are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Conquerors'' === * The Eagle Warrior is the starting scouting unit for the Native American civilizations. * Aztecs: Garland Wars introduced. * Mayans: El Dorado introduced. * Eagle Warriors have 4 attack before the Castle Age is reached, then 7. * Eagle Warriors have 50 HP. * Eagle Warriors have 2 pierce armor. * Eagle Warriors take 35 seconds to train. * Eagle Warriors move at a speed of 1.1. * Eagle Warriors have an attack bonus of +2 upon reaching the Castle Age. === ''The Forgotten'' === * The Eagle Warrior receives a predecessor, the Eagle Scout, and hence loses its status as starting scouting unit. * Eagle Warriors now have 7 base attack. * Eagle Warriors now have 55 HP. * Eagle Warriors now have 3 pierce armor. * Eagle Warriors now train in 32 seconds. * The upgrade to the Eagle Warrior costs 300F/200G. * Eagle Warriors now have an attack bonus of +3 against cavalry and now also +1 against camel units and ships. * Eagle Warriors reskinned. * Incas: Couriers gives Eagle Warriors +10% movement speed. === ''The African Kingdoms'' === * The upgrade to the Eagle Warrior now costs 200F/200G. * Eagle Warrior speed changed from 1.1 to 1.2. * Incas: Couriers now gives +1/+2 armor instead of +10% movement speed. === ''Rise of the Rajas'' === * With patch 5.7, Eagle Warriors now move at a speed of 1.15. * With patch 5.7, Eagle Warriors now train in 35 seconds again. * With patch 5.7, Eagle Warriors now have +2 attack against camel units. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] a1dsd2d7ady5gbohqrmxx8fhbfk8s7y 952 951 2021-01-17T04:59:16Z Striker the Third 34531925 952 wikitext text/x-wiki {{Object_infobox|image1=file: eagle warrior_icon.png|introduced_in:=The Conquerors|age:=Castle age|created_by:=Barracks|creation_time=35 seconds|food=20|gold=50|health_points=55|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 0 [[Eagle Warrior Armour|Eagle Warrior]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=1.15|line_of_sight=Dark age: 6 Feudal age: 8 Castle age: 8 imperial age: 8|attack_delay=0.63 seconds|attack=[[Melee Armour|Melee]]: 7 [[Monk Armour|Monk]]: 8 [[Cavalry Armour|Cavalry]]: 3 [[Siege Weapon Armour|Siege Weapon]]: 3 [[Camel Armour|Camel]]: 2 [[Ship Armour|Ship]]: 1 [[Fishing Ship Armour|Fishing Ship]]: 1}} The '''Eagle Warrior''' is a Native American infantry unit in ''Age of Empires II: The Conquerors'' that can be trained at the Barracks once the Castle Age is reached. Eagle Warriors replace the cavalry for the Native American civilizations. Consequently, the Aztecs and Mayans start the game in ''The Conquerors'' with an Eagle Warrior as a scout. Since ''The Forgotten'', they have to be upgraded from their newly introduced predecessor, the Eagle Scout. As a logical consequence, the Eagle Scout replaces the Eagle Warrior as the starting scouting unit for the Native Americans. <br /> == Tactics == Eagle Warriors move quickly, have a long Line of Sight, conversion resistance, and an attack bonus against Monks. They also have an attack bonus against siege weapons and a small anti-cavalry bonus, however, almost every other infantry unit deals bonus damage against Eagle Warriors. Essentially, they help compensate for the Aztecs', Mayans', and Incas' lack of cavalry. All of the three Native American civilizations have a distinctive buff for Eagle Warriors that comes from one of their unique technologies. Because of this, each of the three civilizations can use Eagle Warriors in a different way once they reach the Imperial Age. The Aztec unique technology Garland Wars provides +4 attack, making them better raiders, striking down an enemy Villagers with just three hits. They are a good counter to archers, cavalry, and Monks. Due to their weakness against other infantry, they are usually paired with the Aztec' infantry destroyer, the Jaguar Warrior. In ''The Forgotten'', the Incan unique technology Couriers gives +10% movement speed to the Eagle Warrior and their unique units (Kamayuk and Slinger). Incan Eagle Warriors were arguably the worst of the three since the only buff they received was a little speed, but this speed bonus can become very helpful when an Incan player tries to raid a town or tries to perform hit-and-run tactics. This was changed in ''The African Kingdoms'', where Couriers gives extra armor to the Eagle Warrior and their two unique units now. With Couriers in ''The African Kingdoms'', Eagle Warriors are as resistant against arrow fire as Huskarls, making them even better against archers. Incan Eagle Warriors are usually paired with both Kamayuks and Slingers to counter cavalry and infantry, respectively. The Mayan unique technology El Dorado provides +40 hit points, making them more durable a highly valuable in pitched battles. Pairing them with Plumed Archers works well since the Plumed Archer is a counter for infantry units that can put the Eagle Warrior in danger. Also, the Plumed Archer sits in a similar speed tier, meaning the two units work very well together. <br /> ==Civilization availability== {| class="article-table" |+ !'''Available''' !'''Not available''' |- |{{Aztec icon}}{{Incas icon}}{{Mayans icon}} |{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Eagle Warriors are created 11% faster. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Eagle Warriors are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Eagle Warriors are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Conquerors'' === * The Eagle Warrior is the starting scouting unit for the Native American civilizations. * Aztecs: Garland Wars introduced. * Mayans: El Dorado introduced. * Eagle Warriors have 4 attack before the Castle Age is reached, then 7. * Eagle Warriors have 50 HP. * Eagle Warriors have 2 pierce armor. * Eagle Warriors take 35 seconds to train. * Eagle Warriors move at a speed of 1.1. * Eagle Warriors have an attack bonus of +2 upon reaching the Castle Age. === ''The Forgotten'' === * The Eagle Warrior receives a predecessor, the Eagle Scout, and hence loses its status as starting scouting unit. * Eagle Warriors now have 7 base attack. * Eagle Warriors now have 55 HP. * Eagle Warriors now have 3 pierce armor. * Eagle Warriors now train in 32 seconds. * The upgrade to the Eagle Warrior costs 300F/200G. * Eagle Warriors now have an attack bonus of +3 against cavalry and now also +1 against camel units and ships. * Eagle Warriors reskinned. * Incas: Couriers gives Eagle Warriors +10% movement speed. === ''The African Kingdoms'' === * The upgrade to the Eagle Warrior now costs 200F/200G. * Eagle Warrior speed changed from 1.1 to 1.2. * Incas: Couriers now gives +1/+2 armor instead of +10% movement speed. === ''Rise of the Rajas'' === * With patch 5.7, Eagle Warriors now move at a speed of 1.15. * With patch 5.7, Eagle Warriors now train in 35 seconds again. * With patch 5.7, Eagle Warriors now have +2 attack against camel units. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] ipp045ldhtyq8e4utwkm6jq8adxhxlp 994 952 2021-01-18T02:57:27Z Striker the Third 34531925 /* Civilization availability */ 994 wikitext text/x-wiki {{Object_infobox|image1=file: eagle warrior_icon.png|introduced_in:=The Conquerors|age:=Castle age|created_by:=Barracks|creation_time=35 seconds|food=20|gold=50|health_points=55|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 0 [[Eagle Warrior Armour|Eagle Warrior]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=1.15|line_of_sight=Dark age: 6 Feudal age: 8 Castle age: 8 imperial age: 8|attack_delay=0.63 seconds|attack=[[Melee Armour|Melee]]: 7 [[Monk Armour|Monk]]: 8 [[Cavalry Armour|Cavalry]]: 3 [[Siege Weapon Armour|Siege Weapon]]: 3 [[Camel Armour|Camel]]: 2 [[Ship Armour|Ship]]: 1 [[Fishing Ship Armour|Fishing Ship]]: 1}} The '''Eagle Warrior''' is a Native American infantry unit in ''Age of Empires II: The Conquerors'' that can be trained at the Barracks once the Castle Age is reached. Eagle Warriors replace the cavalry for the Native American civilizations. Consequently, the Aztecs and Mayans start the game in ''The Conquerors'' with an Eagle Warrior as a scout. Since ''The Forgotten'', they have to be upgraded from their newly introduced predecessor, the Eagle Scout. As a logical consequence, the Eagle Scout replaces the Eagle Warrior as the starting scouting unit for the Native Americans. <br /> == Tactics == Eagle Warriors move quickly, have a long Line of Sight, conversion resistance, and an attack bonus against Monks. They also have an attack bonus against siege weapons and a small anti-cavalry bonus, however, almost every other infantry unit deals bonus damage against Eagle Warriors. Essentially, they help compensate for the Aztecs', Mayans', and Incas' lack of cavalry. All of the three Native American civilizations have a distinctive buff for Eagle Warriors that comes from one of their unique technologies. Because of this, each of the three civilizations can use Eagle Warriors in a different way once they reach the Imperial Age. The Aztec unique technology Garland Wars provides +4 attack, making them better raiders, striking down an enemy Villagers with just three hits. They are a good counter to archers, cavalry, and Monks. Due to their weakness against other infantry, they are usually paired with the Aztec' infantry destroyer, the Jaguar Warrior. In ''The Forgotten'', the Incan unique technology Couriers gives +10% movement speed to the Eagle Warrior and their unique units (Kamayuk and Slinger). Incan Eagle Warriors were arguably the worst of the three since the only buff they received was a little speed, but this speed bonus can become very helpful when an Incan player tries to raid a town or tries to perform hit-and-run tactics. This was changed in ''The African Kingdoms'', where Couriers gives extra armor to the Eagle Warrior and their two unique units now. With Couriers in ''The African Kingdoms'', Eagle Warriors are as resistant against arrow fire as Huskarls, making them even better against archers. Incan Eagle Warriors are usually paired with both Kamayuks and Slingers to counter cavalry and infantry, respectively. The Mayan unique technology El Dorado provides +40 hit points, making them more durable a highly valuable in pitched battles. Pairing them with Plumed Archers works well since the Plumed Archer is a counter for infantry units that can put the Eagle Warrior in danger. Also, the Plumed Archer sits in a similar speed tier, meaning the two units work very well together. <br /> ==Civilization availability== {| class="article-table" |+ !'''Available''' !'''Unavailable''' |- |{{Aztec icon}}{{Incas icon}}{{Mayans icon}} |{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Eagle Warriors are created 11% faster. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Eagle Warriors are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Eagle Warriors are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Conquerors'' === * The Eagle Warrior is the starting scouting unit for the Native American civilizations. * Aztecs: Garland Wars introduced. * Mayans: El Dorado introduced. * Eagle Warriors have 4 attack before the Castle Age is reached, then 7. * Eagle Warriors have 50 HP. * Eagle Warriors have 2 pierce armor. * Eagle Warriors take 35 seconds to train. * Eagle Warriors move at a speed of 1.1. * Eagle Warriors have an attack bonus of +2 upon reaching the Castle Age. === ''The Forgotten'' === * The Eagle Warrior receives a predecessor, the Eagle Scout, and hence loses its status as starting scouting unit. * Eagle Warriors now have 7 base attack. * Eagle Warriors now have 55 HP. * Eagle Warriors now have 3 pierce armor. * Eagle Warriors now train in 32 seconds. * The upgrade to the Eagle Warrior costs 300F/200G. * Eagle Warriors now have an attack bonus of +3 against cavalry and now also +1 against camel units and ships. * Eagle Warriors reskinned. * Incas: Couriers gives Eagle Warriors +10% movement speed. === ''The African Kingdoms'' === * The upgrade to the Eagle Warrior now costs 200F/200G. * Eagle Warrior speed changed from 1.1 to 1.2. * Incas: Couriers now gives +1/+2 armor instead of +10% movement speed. === ''Rise of the Rajas'' === * With patch 5.7, Eagle Warriors now move at a speed of 1.15. * With patch 5.7, Eagle Warriors now train in 35 seconds again. * With patch 5.7, Eagle Warriors now have +2 attack against camel units. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] nf9k8szi6axl7xqr2b1wmdij9pz2qla 1086 994 2021-01-21T21:40:39Z Striker the Third 34531925 1086 wikitext text/x-wiki {{Object_infobox|image1=file: eagle warrior_icon.png|introduced_in:=The Conquerors|age:=Castle age|created_by:=Barracks|creation_time=35 seconds|food=20|gold=50|health_points=55|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 0 [[Eagle Warrior Armour|Eagle Warrior]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=1.15|line_of_sight=Dark age: 6 Feudal age: 8 Castle age: 8 imperial age: 8|attack_delay=0.63 seconds|attack=[[Melee Armour|Melee]]: 7 [[Monk Armour|Monk]]: 8 [[Cavalry Armour|Cavalry]]: 3 [[Siege Weapon Armour|Siege Weapon]]: 3 [[Camel Armour|Camel]]: 2 [[Ship Armour|Ship]]: 1 [[Fishing Ship Armour|Fishing Ship]]: 1 [[Standard Building Armour|Standard building]]: 0}} The '''Eagle Warrior''' is a Native American infantry unit in ''Age of Empires II: The Conquerors'' that can be trained at the Barracks once the Castle Age is reached. Eagle Warriors replace the cavalry for the Native American civilizations. Consequently, the Aztecs and Mayans start the game in ''The Conquerors'' with an Eagle Warrior as a scout. Since ''The Forgotten'', they have to be upgraded from their newly introduced predecessor, the Eagle Scout. As a logical consequence, the Eagle Scout replaces the Eagle Warrior as the starting scouting unit for the Native Americans. <br /> == Tactics == Eagle Warriors move quickly, have a long Line of Sight, conversion resistance, and an attack bonus against Monks. They also have an attack bonus against siege weapons and a small anti-cavalry bonus, however, almost every other infantry unit deals bonus damage against Eagle Warriors. Essentially, they help compensate for the Aztecs', Mayans', and Incas' lack of cavalry. All of the three Native American civilizations have a distinctive buff for Eagle Warriors that comes from one of their unique technologies. Because of this, each of the three civilizations can use Eagle Warriors in a different way once they reach the Imperial Age. The Aztec unique technology Garland Wars provides +4 attack, making them better raiders, striking down an enemy Villagers with just three hits. They are a good counter to archers, cavalry, and Monks. Due to their weakness against other infantry, they are usually paired with the Aztec' infantry destroyer, the Jaguar Warrior. In ''The Forgotten'', the Incan unique technology Couriers gives +10% movement speed to the Eagle Warrior and their unique units (Kamayuk and Slinger). Incan Eagle Warriors were arguably the worst of the three since the only buff they received was a little speed, but this speed bonus can become very helpful when an Incan player tries to raid a town or tries to perform hit-and-run tactics. This was changed in ''The African Kingdoms'', where Couriers gives extra armor to the Eagle Warrior and their two unique units now. With Couriers in ''The African Kingdoms'', Eagle Warriors are as resistant against arrow fire as Huskarls, making them even better against archers. Incan Eagle Warriors are usually paired with both Kamayuks and Slingers to counter cavalry and infantry, respectively. The Mayan unique technology El Dorado provides +40 hit points, making them more durable a highly valuable in pitched battles. Pairing them with Plumed Archers works well since the Plumed Archer is a counter for infantry units that can put the Eagle Warrior in danger. Also, the Plumed Archer sits in a similar speed tier, meaning the two units work very well together. <br /> ==Civilization availability== {| class="article-table" |+ !'''Available''' !'''Unavailable''' |- |{{Aztec icon}}{{Incas icon}}{{Mayans icon}} |{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Eagle Warriors are created 11% faster. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Eagle Warriors are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Eagle Warriors are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Conquerors'' === * The Eagle Warrior is the starting scouting unit for the Native American civilizations. * Aztecs: Garland Wars introduced. * Mayans: El Dorado introduced. * Eagle Warriors have 4 attack before the Castle Age is reached, then 7. * Eagle Warriors have 50 HP. * Eagle Warriors have 2 pierce armor. * Eagle Warriors take 35 seconds to train. * Eagle Warriors move at a speed of 1.1. * Eagle Warriors have an attack bonus of +2 upon reaching the Castle Age. === ''The Forgotten'' === * The Eagle Warrior receives a predecessor, the Eagle Scout, and hence loses its status as starting scouting unit. * Eagle Warriors now have 7 base attack. * Eagle Warriors now have 55 HP. * Eagle Warriors now have 3 pierce armor. * Eagle Warriors now train in 32 seconds. * The upgrade to the Eagle Warrior costs 300F/200G. * Eagle Warriors now have an attack bonus of +3 against cavalry and now also +1 against camel units and ships. * Eagle Warriors reskinned. * Incas: Couriers gives Eagle Warriors +10% movement speed. === ''The African Kingdoms'' === * The upgrade to the Eagle Warrior now costs 200F/200G. * Eagle Warrior speed changed from 1.1 to 1.2. * Incas: Couriers now gives +1/+2 armor instead of +10% movement speed. === ''Rise of the Rajas'' === * With patch 5.7, Eagle Warriors now move at a speed of 1.15. * With patch 5.7, Eagle Warriors now train in 35 seconds again. * With patch 5.7, Eagle Warriors now have +2 attack against camel units. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] 9bplw8zgipz1u43y0q9j9de4c4qhe3s Eagle Warrior Armour 0 344 398 2020-12-15T04:07:51Z Striker the Third 34531925 Created blank page 398 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 400 398 2020-12-15T04:19:40Z Striker the Third 34531925 400 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=29|introduced_in:=The Conquerors}} The Eagle Warrior armour class is used primarily by the Eagle Warrior line of units. <br /> == Units with base Eagle Warrior damage == 1 damage: * [[Spearman]] == Units with base Eagle Warrior armour == 8keve59lbfxrisbfcm8gne9nz5stagp 401 400 2020-12-15T04:20:33Z Striker the Third 34531925 Adding categories 401 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=29|introduced_in:=The Conquerors}} The Eagle Warrior armour class is used primarily by the Eagle Warrior line of units. <br /> == Units with base Eagle Warrior damage == 1 damage: * [[Spearman]] == Units with base Eagle Warrior armour == [[Category:Armour class]] nnkvjo7rvvj1jzf28yz4sw2fmd9943r 453 401 2020-12-16T00:41:21Z Striker the Third 34531925 453 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=29|introduced_in:=The Conquerors|image1=File:elite eagle warrior icon.png}} The Eagle Warrior armour class is used primarily by the Eagle Warrior line of units. <br /> == Units with base Eagle Warrior damage == 1 damage: * [[Spearman]] == Units with base Eagle Warrior armour == [[Category:Armour class]] 07am501qokcnnf7dyskiaajjtq5m3qk 472 453 2020-12-16T02:14:05Z Striker the Third 34531925 Striker the Third moved page [[Eagle Warrior armour]] to [[Eagle Warrior Armour]] 453 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=29|introduced_in:=The Conquerors|image1=File:elite eagle warrior icon.png}} The Eagle Warrior armour class is used primarily by the Eagle Warrior line of units. <br /> == Units with base Eagle Warrior damage == 1 damage: * [[Spearman]] == Units with base Eagle Warrior armour == [[Category:Armour class]] 07am501qokcnnf7dyskiaajjtq5m3qk 500 472 2020-12-16T20:59:52Z Striker the Third 34531925 500 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=29|introduced_in:=The Conquerors|image1=File:elite eagle warrior icon.png}} The Eagle Warrior armour class is used primarily by the Eagle Warrior line of units. <br /> == Units with base Eagle Warrior damage == 2 damage: * [[Man-at-Arms|Man-at-arms]] 1 damage: * [[Spearman]] == Units with base Eagle Warrior armour == [[Category:Armour class]] ni43xxlyjwzjtq3a4l3mrk17zp3wep4 703 500 2020-12-19T05:25:11Z Striker the Third 34531925 703 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=29|introduced_in:=The Conquerors|image1=File:elite eagle warrior icon.png}} The Eagle Warrior armour class is used primarily by the Eagle Warrior line of units. <br /> == Units with base Eagle Warrior damage == 8 damage: * [[Champion]] * [[Two-Handed Swordsman]] 6 damage: * [[Long Swordsman|long swordsman]] 2 damage: * [[Man-at-Arms|Man-at-arms]] 1 damage: * [[Spearman]] == Units with base Eagle Warrior armour == [[Category:Armour class]] t5y2xbozceqghl9t4o9xjiq9zasi5zp 717 703 2020-12-19T21:09:07Z Striker the Third 34531925 717 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=29|introduced_in:=The Conquerors|image1=File:elite eagle warrior icon.png}} The Eagle Warrior armour class is used primarily by the Eagle Warrior line of units. <br /> == Units with base Eagle Warrior damage == 8 damage: * [[Champion]] * [[Two-Handed Swordsman]] 6 damage: * [[Long Swordsman|long swordsman]] 2 damage: * [[Man-at-Arms|Man-at-arms]] 1 damage: *[[Halberdier]] *[[Pikeman]] * [[Spearman]] == Units with base Eagle Warrior armour == [[Category:Armour class]] k5ss1pbad393tz9l2qk2pig0w7p2f05 739 717 2020-12-21T05:16:10Z Striker the Third 34531925 739 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=29|introduced_in:=The Conquerors|image1=File:elite eagle warrior icon.png}} The Eagle Warrior armour class is used primarily by the Eagle Warrior line of units. <br /> == Units with base Eagle Warrior damage == 8 damage: * [[Champion]] * [[Two-Handed Swordsman]] 6 damage: * [[Long Swordsman|long swordsman]] 2 damage: * [[Man-at-Arms|Man-at-arms]] 1 damage: *[[Halberdier]] *[[Pikeman]] * [[Spearman]] == Units with base Eagle Warrior armour == 0 armour: *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] [[Category:Armour class]] cpgjl9134gqw2lp60nrr0jt1t6hyx6c 1106 739 2021-01-21T22:05:55Z Striker the Third 34531925 1106 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=29|introduced_in:=The Conquerors|image1=File:elite eagle warrior icon.png}} The Eagle Warrior armour class is used primarily by the Eagle Warrior line of units. <br /> == Units with base Eagle Warrior damage == 8 damage: * [[Champion]] * [[Two-Handed Swordsman]] 6 damage: * [[Long Swordsman|long swordsman]] 2 damage: * [[Man-at-Arms|Man-at-arms]] 1 damage: *[[Halberdier]] *[[Pikeman]] * [[Spearman]] 0 damage: * [[Militia]] == Units with base Eagle Warrior armour == 0 armour: *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] [[Category:Armour class]] 5oswyy3cmh544tly2dj3zoxbor0uds1 Eagle Warrior armour 0 356 473 2020-12-16T02:14:05Z Striker the Third 34531925 Striker the Third moved page [[Eagle Warrior armour]] to [[Eagle Warrior Armour]] 473 wikitext text/x-wiki #REDIRECT [[Eagle Warrior Armour]] 757im22boxl5i51mhnzvayjk9eg71s5 Elite Eagle Warrior 0 522 728 2020-12-21T04:51:04Z Striker the Third 34531925 Created page with "{{Object_infobox|image1=file: elite eagle warrior_icon.png|introduced_in:=The Conquerors|age:=Imperial age|created_by:=Barracks|creation_time=20 seconds|food=20|gold=50|health..." 728 wikitext text/x-wiki {{Object_infobox|image1=file: elite eagle warrior_icon.png|introduced_in:=The Conquerors|age:=Imperial age|created_by:=Barracks|creation_time=20 seconds|food=20|gold=50|health_points=60|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 0 [[Eagle Warrior Armour|Eagle Warrior]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=1.3|line_of_sight=Dark age: 6 Feudal age: 8 Castle age: 8 imperial age: 8|attack_delay=0.8 seconds|attack=[[Melee Armour|Melee]]: 4 [[Monk Armour|Monk]]: 10 [[Siege Weapon Armour|Siege Weapon]]: 5 [[Cavalry Armour|Cavalry]]: 4 [[Camel Armour|Camel]]: 3 [[Ship Armour|Ship]]: 2 [[Fishing Ship Armour|Fishing Ship]]: 2}} The '''Elite Eagle Warrior''' is a Native American infantry unit in ''Age of Empires II: The Conquerors'' that can be trained at the Barracks once the Imperial Age is reached. The Elite Eagle Warrior is the final tier in the Eagle line. They replace the cavalry for their civilizations. <br /> == Tactics == Elite Eagle Warriors move quickly, have a long Line of Sight, conversion resistance, and an attack bonus against Monks. They also have an attack bonus against siege weapons and a small anti-cavalry bonus, however, almost every other infantry unit deals bonus damage against Eagle Warriors. Essentially, they help compensate for the Aztecs', Mayans', and Incas' lack of cavalry. All of the three American civilizations have a distinctive buff for Eagle Warriors that comes from one of their unique technologies. Because of this, each of the three civilizations can use Elite Eagle Warriors in a different way. The Aztec Garland Wars technology provides +4 attack, making them better raiders, striking down an enemy Villager with just three hits. They are a good counter to archers and Monks. Although their attack bonus to cavalry units might make one think to use them against cavalry, this attack bonus is relatively small. If the Elite Eagle Warrior is compared to the Champion they end up with the same attack against cavalry. As such, they are better against cavalry than they might first appear looking at their base stats, but by no means should be considered to be a cavalry counter. Due to their weakness against other infantry, they are sometimes paired with the Aztec' infantry destroyer, the Jaguar Warrior, or Arbalesters if Crossbowmen were used in the Castle Age. In ''The Forgotten'', Incas Couriers gave +10% more movement speed to the Eagle Warrior and their unique units (Kamayuk and Slinger). Incan Eagle Warriors were arguably the worst of the three since the only buff they received was a little speed, but this speed bonus could be very helpful when an Incan player tries to raid a town or tries to perform hit-and-run tactics. This was changed in ''The African Kingdoms'', where Couriers gives extra armor (+1/+2) to the Eagle Warrior and their two unique units now. With Couriers in ''The African Kingdoms'', Eagle Warriors are as resistant against arrow fire as Huskarls, making them even better against archers. Incan Eagle Warriors are usually paired with both Kamayuks and Slingers to counter cavalry and infantry, respectively. The Mayan unique technology El Dorado provides +40 hit points, making them more durable and therefore valuable in pitched battles. Pairing them with Plumed Archers works well since the Plumed Archer is a counter for infantry units that can put the Eagle Warrior in danger. Also, the Plumed Archer sits in a similar speed tier, meaning the two units work very well together. == Civilization bonuses == * Aztecs: Elite Eagle Warriors are created 11% faster. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription, El Dorado, Garland Wars, and Couriers is 25% faster. * A team containing Goths: Elite Eagle Warriors are created 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Elite Eagle Warriors are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Forgotten'' === * Elite Eagle Warriors reskinned. * Elite Eagle Warriors have +2 attack against camel units. * Incas: Couriers gives Elite Eagle Warriors +10% movement speed. === ''The African Kingdoms'' === * Incas: Couriers now gives +1/+2 armor instead of +10% movement speed. === ''Rise of the Rajas'' === * With patch 5.7, Elite Eagle Warriors now have +3 attack against camel units. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. ii576vk3tym1q4y1ht83h2cvaz8pjlv 731 728 2020-12-21T04:52:42Z Striker the Third 34531925 Adding categories 731 wikitext text/x-wiki {{Object_infobox|image1=file: elite eagle warrior_icon.png|introduced_in:=The Conquerors|age:=Imperial age|created_by:=Barracks|creation_time=20 seconds|food=20|gold=50|health_points=60|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 0 [[Eagle Warrior Armour|Eagle Warrior]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=1.3|line_of_sight=Dark age: 6 Feudal age: 8 Castle age: 8 imperial age: 8|attack_delay=0.8 seconds|attack=[[Melee Armour|Melee]]: 4 [[Monk Armour|Monk]]: 10 [[Siege Weapon Armour|Siege Weapon]]: 5 [[Cavalry Armour|Cavalry]]: 4 [[Camel Armour|Camel]]: 3 [[Ship Armour|Ship]]: 2 [[Fishing Ship Armour|Fishing Ship]]: 2}} The '''Elite Eagle Warrior''' is a Native American infantry unit in ''Age of Empires II: The Conquerors'' that can be trained at the Barracks once the Imperial Age is reached. The Elite Eagle Warrior is the final tier in the Eagle line. They replace the cavalry for their civilizations. <br /> == Tactics == Elite Eagle Warriors move quickly, have a long Line of Sight, conversion resistance, and an attack bonus against Monks. They also have an attack bonus against siege weapons and a small anti-cavalry bonus, however, almost every other infantry unit deals bonus damage against Eagle Warriors. Essentially, they help compensate for the Aztecs', Mayans', and Incas' lack of cavalry. All of the three American civilizations have a distinctive buff for Eagle Warriors that comes from one of their unique technologies. Because of this, each of the three civilizations can use Elite Eagle Warriors in a different way. The Aztec Garland Wars technology provides +4 attack, making them better raiders, striking down an enemy Villager with just three hits. They are a good counter to archers and Monks. Although their attack bonus to cavalry units might make one think to use them against cavalry, this attack bonus is relatively small. If the Elite Eagle Warrior is compared to the Champion they end up with the same attack against cavalry. As such, they are better against cavalry than they might first appear looking at their base stats, but by no means should be considered to be a cavalry counter. Due to their weakness against other infantry, they are sometimes paired with the Aztec' infantry destroyer, the Jaguar Warrior, or Arbalesters if Crossbowmen were used in the Castle Age. In ''The Forgotten'', Incas Couriers gave +10% more movement speed to the Eagle Warrior and their unique units (Kamayuk and Slinger). Incan Eagle Warriors were arguably the worst of the three since the only buff they received was a little speed, but this speed bonus could be very helpful when an Incan player tries to raid a town or tries to perform hit-and-run tactics. This was changed in ''The African Kingdoms'', where Couriers gives extra armor (+1/+2) to the Eagle Warrior and their two unique units now. With Couriers in ''The African Kingdoms'', Eagle Warriors are as resistant against arrow fire as Huskarls, making them even better against archers. Incan Eagle Warriors are usually paired with both Kamayuks and Slingers to counter cavalry and infantry, respectively. The Mayan unique technology El Dorado provides +40 hit points, making them more durable and therefore valuable in pitched battles. Pairing them with Plumed Archers works well since the Plumed Archer is a counter for infantry units that can put the Eagle Warrior in danger. Also, the Plumed Archer sits in a similar speed tier, meaning the two units work very well together. == Civilization bonuses == * Aztecs: Elite Eagle Warriors are created 11% faster. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription, El Dorado, Garland Wars, and Couriers is 25% faster. * A team containing Goths: Elite Eagle Warriors are created 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Elite Eagle Warriors are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Forgotten'' === * Elite Eagle Warriors reskinned. * Elite Eagle Warriors have +2 attack against camel units. * Incas: Couriers gives Elite Eagle Warriors +10% movement speed. === ''The African Kingdoms'' === * Incas: Couriers now gives +1/+2 armor instead of +10% movement speed. === ''Rise of the Rajas'' === * With patch 5.7, Elite Eagle Warriors now have +3 attack against camel units. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] p1pah46kv2yma3mquzjwyaudk2y9zgt 734 731 2020-12-21T05:04:08Z Striker the Third 34531925 734 wikitext text/x-wiki {{Object_infobox|image1=file: elite eagle warrior_icon.png|introduced_in:=The Conquerors|age:=Imperial age|created_by:=Barracks|creation_time=20 seconds|food=20|gold=50|health_points=60|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 0 [[Eagle Warrior Armour|Eagle Warrior]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=1.3|line_of_sight=Dark age: 6 Feudal age: 8 Castle age: 8 imperial age: 8|attack_delay=0.8 seconds|attack=[[Melee Armour|Melee]]: 9 [[Monk Armour|Monk]]: 10 [[Siege Weapon Armour|Siege Weapon]]: 5 [[Cavalry Armour|Cavalry]]: 4 [[Camel Armour|Camel]]: 3 [[Ship Armour|Ship]]: 2 [[Fishing Ship Armour|Fishing Ship]]: 2}} The '''Elite Eagle Warrior''' is a Native American infantry unit in ''Age of Empires II: The Conquerors'' that can be trained at the Barracks once the Imperial Age is reached. The Elite Eagle Warrior is the final tier in the Eagle line. They replace the cavalry for their civilizations. <br /> == Tactics == Elite Eagle Warriors move quickly, have a long Line of Sight, conversion resistance, and an attack bonus against Monks. They also have an attack bonus against siege weapons and a small anti-cavalry bonus, however, almost every other infantry unit deals bonus damage against Eagle Warriors. Essentially, they help compensate for the Aztecs', Mayans', and Incas' lack of cavalry. All of the three American civilizations have a distinctive buff for Eagle Warriors that comes from one of their unique technologies. Because of this, each of the three civilizations can use Elite Eagle Warriors in a different way. The Aztec Garland Wars technology provides +4 attack, making them better raiders, striking down an enemy Villager with just three hits. They are a good counter to archers and Monks. Although their attack bonus to cavalry units might make one think to use them against cavalry, this attack bonus is relatively small. If the Elite Eagle Warrior is compared to the Champion they end up with the same attack against cavalry. As such, they are better against cavalry than they might first appear looking at their base stats, but by no means should be considered to be a cavalry counter. Due to their weakness against other infantry, they are sometimes paired with the Aztec' infantry destroyer, the Jaguar Warrior, or Arbalesters if Crossbowmen were used in the Castle Age. In ''The Forgotten'', Incas Couriers gave +10% more movement speed to the Eagle Warrior and their unique units (Kamayuk and Slinger). Incan Eagle Warriors were arguably the worst of the three since the only buff they received was a little speed, but this speed bonus could be very helpful when an Incan player tries to raid a town or tries to perform hit-and-run tactics. This was changed in ''The African Kingdoms'', where Couriers gives extra armor (+1/+2) to the Eagle Warrior and their two unique units now. With Couriers in ''The African Kingdoms'', Eagle Warriors are as resistant against arrow fire as Huskarls, making them even better against archers. Incan Eagle Warriors are usually paired with both Kamayuks and Slingers to counter cavalry and infantry, respectively. The Mayan unique technology El Dorado provides +40 hit points, making them more durable and therefore valuable in pitched battles. Pairing them with Plumed Archers works well since the Plumed Archer is a counter for infantry units that can put the Eagle Warrior in danger. Also, the Plumed Archer sits in a similar speed tier, meaning the two units work very well together. == Civilization bonuses == * Aztecs: Elite Eagle Warriors are created 11% faster. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription, El Dorado, Garland Wars, and Couriers is 25% faster. * A team containing Goths: Elite Eagle Warriors are created 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Elite Eagle Warriors are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Forgotten'' === * Elite Eagle Warriors reskinned. * Elite Eagle Warriors have +2 attack against camel units. * Incas: Couriers gives Elite Eagle Warriors +10% movement speed. === ''The African Kingdoms'' === * Incas: Couriers now gives +1/+2 armor instead of +10% movement speed. === ''Rise of the Rajas'' === * With patch 5.7, Elite Eagle Warriors now have +3 attack against camel units. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] sdxxzubhfbhzjyewcc86p5kqzn0sj5x 953 734 2021-01-17T04:59:44Z Striker the Third 34531925 953 wikitext text/x-wiki {{Object_infobox|image1=file: elite eagle warrior_icon.png|introduced_in:=The Conquerors|age:=Imperial age|created_by:=Barracks|creation_time=20 seconds|food=20|gold=50|health_points=60|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 0 [[Eagle Warrior Armour|Eagle Warrior]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=1.3|line_of_sight=Dark age: 6 Feudal age: 8 Castle age: 8 imperial age: 8|attack_delay=0.8 seconds|attack=[[Melee Armour|Melee]]: 9 [[Monk Armour|Monk]]: 10 [[Siege Weapon Armour|Siege Weapon]]: 5 [[Cavalry Armour|Cavalry]]: 4 [[Camel Armour|Camel]]: 3 [[Ship Armour|Ship]]: 2 [[Fishing Ship Armour|Fishing Ship]]: 2}} The '''Elite Eagle Warrior''' is a Native American infantry unit in ''Age of Empires II: The Conquerors'' that can be trained at the Barracks once the Imperial Age is reached. The Elite Eagle Warrior is the final tier in the Eagle line. They replace the cavalry for their civilizations. <br /> == Tactics == Elite Eagle Warriors move quickly, have a long Line of Sight, conversion resistance, and an attack bonus against Monks. They also have an attack bonus against siege weapons and a small anti-cavalry bonus, however, almost every other infantry unit deals bonus damage against Eagle Warriors. Essentially, they help compensate for the Aztecs', Mayans', and Incas' lack of cavalry. All of the three American civilizations have a distinctive buff for Eagle Warriors that comes from one of their unique technologies. Because of this, each of the three civilizations can use Elite Eagle Warriors in a different way. The Aztec Garland Wars technology provides +4 attack, making them better raiders, striking down an enemy Villager with just three hits. They are a good counter to archers and Monks. Although their attack bonus to cavalry units might make one think to use them against cavalry, this attack bonus is relatively small. If the Elite Eagle Warrior is compared to the Champion they end up with the same attack against cavalry. As such, they are better against cavalry than they might first appear looking at their base stats, but by no means should be considered to be a cavalry counter. Due to their weakness against other infantry, they are sometimes paired with the Aztec' infantry destroyer, the Jaguar Warrior, or Arbalesters if Crossbowmen were used in the Castle Age. In ''The Forgotten'', Incas Couriers gave +10% more movement speed to the Eagle Warrior and their unique units (Kamayuk and Slinger). Incan Eagle Warriors were arguably the worst of the three since the only buff they received was a little speed, but this speed bonus could be very helpful when an Incan player tries to raid a town or tries to perform hit-and-run tactics. This was changed in ''The African Kingdoms'', where Couriers gives extra armor (+1/+2) to the Eagle Warrior and their two unique units now. With Couriers in ''The African Kingdoms'', Eagle Warriors are as resistant against arrow fire as Huskarls, making them even better against archers. Incan Eagle Warriors are usually paired with both Kamayuks and Slingers to counter cavalry and infantry, respectively. The Mayan unique technology El Dorado provides +40 hit points, making them more durable and therefore valuable in pitched battles. Pairing them with Plumed Archers works well since the Plumed Archer is a counter for infantry units that can put the Eagle Warrior in danger. Also, the Plumed Archer sits in a similar speed tier, meaning the two units work very well together. ==Civilization availability== {| class="article-table" |+ !'''Available''' !'''Not available''' |- |{{Aztec icon}}{{Incas icon}}{{Mayans icon}} |{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Elite Eagle Warriors are created 11% faster. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription, El Dorado, Garland Wars, and Couriers is 25% faster. * A team containing Goths: Elite Eagle Warriors are created 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Elite Eagle Warriors are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Forgotten'' === * Elite Eagle Warriors reskinned. * Elite Eagle Warriors have +2 attack against camel units. * Incas: Couriers gives Elite Eagle Warriors +10% movement speed. === ''The African Kingdoms'' === * Incas: Couriers now gives +1/+2 armor instead of +10% movement speed. === ''Rise of the Rajas'' === * With patch 5.7, Elite Eagle Warriors now have +3 attack against camel units. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] d4yfkjjodt37j2czb40qtjvf2aj5oup 995 953 2021-01-18T02:57:44Z Striker the Third 34531925 995 wikitext text/x-wiki {{Object_infobox|image1=file: elite eagle warrior_icon.png|introduced_in:=The Conquerors|age:=Imperial age|created_by:=Barracks|creation_time=20 seconds|food=20|gold=50|health_points=60|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 0 [[Eagle Warrior Armour|Eagle Warrior]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=1.3|line_of_sight=Dark age: 6 Feudal age: 8 Castle age: 8 imperial age: 8|attack_delay=0.8 seconds|attack=[[Melee Armour|Melee]]: 9 [[Monk Armour|Monk]]: 10 [[Siege Weapon Armour|Siege Weapon]]: 5 [[Cavalry Armour|Cavalry]]: 4 [[Camel Armour|Camel]]: 3 [[Ship Armour|Ship]]: 2 [[Fishing Ship Armour|Fishing Ship]]: 2}} The '''Elite Eagle Warrior''' is a Native American infantry unit in ''Age of Empires II: The Conquerors'' that can be trained at the Barracks once the Imperial Age is reached. The Elite Eagle Warrior is the final tier in the Eagle line. They replace the cavalry for their civilizations. <br /> == Tactics == Elite Eagle Warriors move quickly, have a long Line of Sight, conversion resistance, and an attack bonus against Monks. They also have an attack bonus against siege weapons and a small anti-cavalry bonus, however, almost every other infantry unit deals bonus damage against Eagle Warriors. Essentially, they help compensate for the Aztecs', Mayans', and Incas' lack of cavalry. All of the three American civilizations have a distinctive buff for Eagle Warriors that comes from one of their unique technologies. Because of this, each of the three civilizations can use Elite Eagle Warriors in a different way. The Aztec Garland Wars technology provides +4 attack, making them better raiders, striking down an enemy Villager with just three hits. They are a good counter to archers and Monks. Although their attack bonus to cavalry units might make one think to use them against cavalry, this attack bonus is relatively small. If the Elite Eagle Warrior is compared to the Champion they end up with the same attack against cavalry. As such, they are better against cavalry than they might first appear looking at their base stats, but by no means should be considered to be a cavalry counter. Due to their weakness against other infantry, they are sometimes paired with the Aztec' infantry destroyer, the Jaguar Warrior, or Arbalesters if Crossbowmen were used in the Castle Age. In ''The Forgotten'', Incas Couriers gave +10% more movement speed to the Eagle Warrior and their unique units (Kamayuk and Slinger). Incan Eagle Warriors were arguably the worst of the three since the only buff they received was a little speed, but this speed bonus could be very helpful when an Incan player tries to raid a town or tries to perform hit-and-run tactics. This was changed in ''The African Kingdoms'', where Couriers gives extra armor (+1/+2) to the Eagle Warrior and their two unique units now. With Couriers in ''The African Kingdoms'', Eagle Warriors are as resistant against arrow fire as Huskarls, making them even better against archers. Incan Eagle Warriors are usually paired with both Kamayuks and Slingers to counter cavalry and infantry, respectively. The Mayan unique technology El Dorado provides +40 hit points, making them more durable and therefore valuable in pitched battles. Pairing them with Plumed Archers works well since the Plumed Archer is a counter for infantry units that can put the Eagle Warrior in danger. Also, the Plumed Archer sits in a similar speed tier, meaning the two units work very well together. ==Civilization availability== {| class="article-table" |+ !'''Available''' !'''Unavailable''' |- |{{Aztec icon}}{{Incas icon}}{{Mayans icon}} |{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Elite Eagle Warriors are created 11% faster. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription, El Dorado, Garland Wars, and Couriers is 25% faster. * A team containing Goths: Elite Eagle Warriors are created 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Elite Eagle Warriors are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Forgotten'' === * Elite Eagle Warriors reskinned. * Elite Eagle Warriors have +2 attack against camel units. * Incas: Couriers gives Elite Eagle Warriors +10% movement speed. === ''The African Kingdoms'' === * Incas: Couriers now gives +1/+2 armor instead of +10% movement speed. === ''Rise of the Rajas'' === * With patch 5.7, Elite Eagle Warriors now have +3 attack against camel units. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] ah75a7bnuxgo07xkllhlx06pb3lqgvr 1087 995 2021-01-21T21:41:54Z Striker the Third 34531925 1087 wikitext text/x-wiki {{Object_infobox|image1=file: elite eagle warrior_icon.png|introduced_in:=The Conquerors|age:=Imperial age|created_by:=Barracks|creation_time=20 seconds|food=20|gold=50|health_points=60|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 0 [[Eagle Warrior Armour|Eagle Warrior]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=1.3|line_of_sight=Dark age: 6 Feudal age: 8 Castle age: 8 imperial age: 8|attack_delay=0.8 seconds|attack=[[Melee Armour|Melee]]: 9 [[Monk Armour|Monk]]: 10 [[Siege Weapon Armour|Siege Weapon]]: 5 [[Cavalry Armour|Cavalry]]: 4 [[Camel Armour|Camel]]: 3 [[Ship Armour|Ship]]: 2 [[Fishing Ship Armour|Fishing Ship]]: 2 [[Standard Building Armour|Standard building]]: 0}} The '''Elite Eagle Warrior''' is a Native American infantry unit in ''Age of Empires II: The Conquerors'' that can be trained at the Barracks once the Imperial Age is reached. The Elite Eagle Warrior is the final tier in the Eagle line. They replace the cavalry for their civilizations. <br /> == Tactics == Elite Eagle Warriors move quickly, have a long Line of Sight, conversion resistance, and an attack bonus against Monks. They also have an attack bonus against siege weapons and a small anti-cavalry bonus, however, almost every other infantry unit deals bonus damage against Eagle Warriors. Essentially, they help compensate for the Aztecs', Mayans', and Incas' lack of cavalry. All of the three American civilizations have a distinctive buff for Eagle Warriors that comes from one of their unique technologies. Because of this, each of the three civilizations can use Elite Eagle Warriors in a different way. The Aztec Garland Wars technology provides +4 attack, making them better raiders, striking down an enemy Villager with just three hits. They are a good counter to archers and Monks. Although their attack bonus to cavalry units might make one think to use them against cavalry, this attack bonus is relatively small. If the Elite Eagle Warrior is compared to the Champion they end up with the same attack against cavalry. As such, they are better against cavalry than they might first appear looking at their base stats, but by no means should be considered to be a cavalry counter. Due to their weakness against other infantry, they are sometimes paired with the Aztec' infantry destroyer, the Jaguar Warrior, or Arbalesters if Crossbowmen were used in the Castle Age. In ''The Forgotten'', Incas Couriers gave +10% more movement speed to the Eagle Warrior and their unique units (Kamayuk and Slinger). Incan Eagle Warriors were arguably the worst of the three since the only buff they received was a little speed, but this speed bonus could be very helpful when an Incan player tries to raid a town or tries to perform hit-and-run tactics. This was changed in ''The African Kingdoms'', where Couriers gives extra armor (+1/+2) to the Eagle Warrior and their two unique units now. With Couriers in ''The African Kingdoms'', Eagle Warriors are as resistant against arrow fire as Huskarls, making them even better against archers. Incan Eagle Warriors are usually paired with both Kamayuks and Slingers to counter cavalry and infantry, respectively. The Mayan unique technology El Dorado provides +40 hit points, making them more durable and therefore valuable in pitched battles. Pairing them with Plumed Archers works well since the Plumed Archer is a counter for infantry units that can put the Eagle Warrior in danger. Also, the Plumed Archer sits in a similar speed tier, meaning the two units work very well together. ==Civilization availability== {| class="article-table" |+ !'''Available''' !'''Unavailable''' |- |{{Aztec icon}}{{Incas icon}}{{Mayans icon}} |{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Elite Eagle Warriors are created 11% faster. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription, El Dorado, Garland Wars, and Couriers is 25% faster. * A team containing Goths: Elite Eagle Warriors are created 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Elite Eagle Warriors are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Forgotten'' === * Elite Eagle Warriors reskinned. * Elite Eagle Warriors have +2 attack against camel units. * Incas: Couriers gives Elite Eagle Warriors +10% movement speed. === ''The African Kingdoms'' === * Incas: Couriers now gives +1/+2 armor instead of +10% movement speed. === ''Rise of the Rajas'' === * With patch 5.7, Elite Eagle Warriors now have +3 attack against camel units. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] 1nkqniw56o19i8sutmtvnl4opjw6ixu Elite Skirmisher 0 657 989 2021-01-18T02:54:45Z Striker the Third 34531925 Created page with "{{Object_infobox|image1=file:Elite skirmisher icon.png|introduced_in:=Age of Kings|age:=Castle Age|created_by:=Archery range|creation_time=22 Seconds|food=25|wood=35|health_po..." 989 wikitext text/x-wiki {{Object_infobox|image1=file:Elite skirmisher icon.png|introduced_in:=Age of Kings|age:=Castle Age|created_by:=Archery range|creation_time=22 Seconds|food=25|wood=35|health_points=35|accuracy=90%|attack=[[Pierce Armour|Pierce]]: 3 [[Archer Armour|Archer]]: 4 [[Spearman Armour|Spearman]]: 3 [[Cavalry Archer Armour|Cavalry Archer]]:2|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 4 [[Archer Armour|Archer]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=3 Seconds|speed=0.96|line_of_sight=7|range=5|minimum_range=1|projectile_speed=7|attack_delay=0.52 Seconds}} The '''Elite Skirmisher''' is an anti-archer ranged unit in ''Age of Empires II'' that can be trained at the Archery Range once the Castle Age is reached. They have an attack bonus against archers and, as opposed to its predecessor, an extra attack bonus against Cavalry Archers. They also have increased hit points, attack power, and pierce armor. This makes Elite Skirmishers more useful against other ranged units even beyond the Castle Age. The upgrade to the Imperial Skirmisher is unique to the Vietnamese and their allies. <br /> == Tactics == Most of the time, Skirmishers are very weak to everything except Archers, Hand Cannoneers, and Pikemen (to a degree). With a weak and slow attack, as well as a minimum range, they deal almost no damage to infantry and cavalry. Nevertheless, their attack bonus against archers can make them valuable against any archer-using opponent, especially if the player's civilization bonuses benefit infantry or heavy cavalry. Unless created to retaliate against enemy archers, each individual unit does poor damage and in most games, training Elite Skirmishers is avoided unless opponents are going heavy on archer units. Elite Skirmishers also have a +3 attack bonus against Pikemen, allowing groups of them to quickly take out approaching Pikemen, but their minimum range still makes them vulnerable. While Elite Skirmishers make poor ranged support in small numbers, they are extremely cheap. As they cost no gold, they are considered trash units and can be easily massed in significant numbers enough to kill units with a single volley. The size of the mob of units should also prevent enemy units from coming close enough to all of the units, allowing them to continue to fire. Therefore the Elite Skirmisher becomes especially important in the late game when gold becomes scarce and players have to rely on a wood and food economy. In the trash wars situation their bonus against the Spearman line also becomes more useful. The Elite Skirmisher and its predecessor, the Skirmisher, were the only ranged trash units until the release of ''The African Kingdoms'', where the Berber Genitour was introduced. {| class="article-table" |+ !Available !Unavailable |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Vietnamese icon}}{{Vikings icon}} |{{Turks icon}} |} <br /> == Civilization bonuses == * Aztecs: Elite Skirmishers are created 11.1% faster. * Burmese: Researching Faith is 50% cheaper. * Bulgarians: Researching archer armor and attack upgrades at the Blacksmith costs 50% less food. * Byzantines: Elite Skirmishers are 25% cheaper. * Celts: Elite Skirmishers can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Elite Skirmishers are 15%/20% cheaper in the Castle/Imperial Age. * Koreans: Elite Skirmishers cost 20% less wood. Armor upgrades are free. * Lithuanians: Elite Skirmishers move 10% faster. * Portuguese: Elite Skirmishers are upgraded 30% faster. All relevant upgrades are researched 30% faster. * Spanish: Blacksmith upgrades that benefit Elite Skirmishers don't cost gold. * Tatars: Elite Skirmishers deal 50% bonus damage from cliffs and elevations. Thumb Ring is free. * Vietnamese: Elite Skirmishers have +20% hit points. Conscription is free. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Elite Skirmishers are created and upgraded 20% faster. Researching Thumb Ring is 20% faster. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Elite Skirmishers have +1 attack against standard buildings. * A team containing Teutons: Elite Skirmishers are more resistant to conversion. * A team containing Vietnamese: Elite Skirmishers can be upgraded to Imperial Skirmishers. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 80% faster. == Changelog == === ''The Conquerors'' === * Elite Skirmishers receive an attack bonus of +2 against cavalry archers and +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. It is only available in the Imperial Age. === ''The Forgotten'' === * Britons: Yeomen moved to the Castle Age. === ''The African Kingdoms'' === * Ethiopians: Initially, Elite Skirmishers fire 15% faster. With patch 4.8, that bonus was taken away and Elite Skirmishers no longer have an increased Rate of Fire. * Italians: Before patch 4.8, Pavise affects Elite Skirmishers. With patch 4.8, Pavise does not affect Elite Skirmishers anymore. === ''Rise of the Rajas'' === * Vietnamese: Initially, Elite Skirmishers have +15%/+20% HP in the Castle/Imperial Age. With patch 5.8, they now have +20% HP. === ''Definitive Edition'' === * Koreans: Initially, Archers cost 15% less wood. With update 39284, they cost 20% less wood. * Koreans: With update 42848, Archer Armor upgrades are free. * Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1. * Bulgarians: With update 42848, researching archer armor and attack upgrades at the Blacksmith costs 50% less food. As team bonus, Blacksmiths now work 80% faster (up from 50% faster). * Portuguese: With update 42848, all technologies are researched 30% faster. 33l4igf02plsue5gl7t1873z2v4i0cb 999 989 2021-01-18T02:58:54Z Striker the Third 34531925 Adding categories 999 wikitext text/x-wiki {{Object_infobox|image1=file:Elite skirmisher icon.png|introduced_in:=Age of Kings|age:=Castle Age|created_by:=Archery range|creation_time=22 Seconds|food=25|wood=35|health_points=35|accuracy=90%|attack=[[Pierce Armour|Pierce]]: 3 [[Archer Armour|Archer]]: 4 [[Spearman Armour|Spearman]]: 3 [[Cavalry Archer Armour|Cavalry Archer]]:2|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 4 [[Archer Armour|Archer]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=3 Seconds|speed=0.96|line_of_sight=7|range=5|minimum_range=1|projectile_speed=7|attack_delay=0.52 Seconds}} The '''Elite Skirmisher''' is an anti-archer ranged unit in ''Age of Empires II'' that can be trained at the Archery Range once the Castle Age is reached. They have an attack bonus against archers and, as opposed to its predecessor, an extra attack bonus against Cavalry Archers. They also have increased hit points, attack power, and pierce armor. This makes Elite Skirmishers more useful against other ranged units even beyond the Castle Age. The upgrade to the Imperial Skirmisher is unique to the Vietnamese and their allies. <br /> == Tactics == Most of the time, Skirmishers are very weak to everything except Archers, Hand Cannoneers, and Pikemen (to a degree). With a weak and slow attack, as well as a minimum range, they deal almost no damage to infantry and cavalry. Nevertheless, their attack bonus against archers can make them valuable against any archer-using opponent, especially if the player's civilization bonuses benefit infantry or heavy cavalry. Unless created to retaliate against enemy archers, each individual unit does poor damage and in most games, training Elite Skirmishers is avoided unless opponents are going heavy on archer units. Elite Skirmishers also have a +3 attack bonus against Pikemen, allowing groups of them to quickly take out approaching Pikemen, but their minimum range still makes them vulnerable. While Elite Skirmishers make poor ranged support in small numbers, they are extremely cheap. As they cost no gold, they are considered trash units and can be easily massed in significant numbers enough to kill units with a single volley. The size of the mob of units should also prevent enemy units from coming close enough to all of the units, allowing them to continue to fire. Therefore the Elite Skirmisher becomes especially important in the late game when gold becomes scarce and players have to rely on a wood and food economy. In the trash wars situation their bonus against the Spearman line also becomes more useful. The Elite Skirmisher and its predecessor, the Skirmisher, were the only ranged trash units until the release of ''The African Kingdoms'', where the Berber Genitour was introduced. {| class="article-table" |+ !Available !Unavailable |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Vietnamese icon}}{{Vikings icon}} |{{Turks icon}} |} <br /> == Civilization bonuses == * Aztecs: Elite Skirmishers are created 11.1% faster. * Burmese: Researching Faith is 50% cheaper. * Bulgarians: Researching archer armor and attack upgrades at the Blacksmith costs 50% less food. * Byzantines: Elite Skirmishers are 25% cheaper. * Celts: Elite Skirmishers can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Elite Skirmishers are 15%/20% cheaper in the Castle/Imperial Age. * Koreans: Elite Skirmishers cost 20% less wood. Armor upgrades are free. * Lithuanians: Elite Skirmishers move 10% faster. * Portuguese: Elite Skirmishers are upgraded 30% faster. All relevant upgrades are researched 30% faster. * Spanish: Blacksmith upgrades that benefit Elite Skirmishers don't cost gold. * Tatars: Elite Skirmishers deal 50% bonus damage from cliffs and elevations. Thumb Ring is free. * Vietnamese: Elite Skirmishers have +20% hit points. Conscription is free. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Elite Skirmishers are created and upgraded 20% faster. Researching Thumb Ring is 20% faster. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Elite Skirmishers have +1 attack against standard buildings. * A team containing Teutons: Elite Skirmishers are more resistant to conversion. * A team containing Vietnamese: Elite Skirmishers can be upgraded to Imperial Skirmishers. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 80% faster. == Changelog == === ''The Conquerors'' === * Elite Skirmishers receive an attack bonus of +2 against cavalry archers and +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. It is only available in the Imperial Age. === ''The Forgotten'' === * Britons: Yeomen moved to the Castle Age. === ''The African Kingdoms'' === * Ethiopians: Initially, Elite Skirmishers fire 15% faster. With patch 4.8, that bonus was taken away and Elite Skirmishers no longer have an increased Rate of Fire. * Italians: Before patch 4.8, Pavise affects Elite Skirmishers. With patch 4.8, Pavise does not affect Elite Skirmishers anymore. === ''Rise of the Rajas'' === * Vietnamese: Initially, Elite Skirmishers have +15%/+20% HP in the Castle/Imperial Age. With patch 5.8, they now have +20% HP. === ''Definitive Edition'' === * Koreans: Initially, Archers cost 15% less wood. With update 39284, they cost 20% less wood. * Koreans: With update 42848, Archer Armor upgrades are free. * Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1. * Bulgarians: With update 42848, researching archer armor and attack upgrades at the Blacksmith costs 50% less food. As team bonus, Blacksmiths now work 80% faster (up from 50% faster). * Portuguese: With update 42848, all technologies are researched 30% faster. [[Category:Object]] [[Category:Unit]] [[Category:Archer]] l2088am0c03robouxllqnd28fums1un 1009 999 2021-01-19T02:58:47Z Striker the Third 34531925 1009 wikitext text/x-wiki {{Object_infobox|image1=file:Elite skirmisher icon.png|introduced_in:=Age of Kings|age:=Castle Age|created_by:=Archery range|creation_time=22 Seconds|food=25|wood=35|health_points=35|accuracy=90%|attack=[[Pierce Armour|Pierce]]: 3 [[Archer Armour|Archer]]: 4 [[Spearman Armour|Spearman]]: 3 [[Cavalry Archer Armour|Cavalry Archer]]:2|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 4 [[Archer Armour|Archer]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=3 Seconds|speed=0.96|line_of_sight=7|range=5|minimum_range=1|projectile_speed=7|attack_delay=0.52 Seconds}} The '''Elite Skirmisher''' is an anti-archer ranged unit in ''Age of Empires II'' that can be trained at the Archery Range once the Castle Age is reached. They have an attack bonus against archers and, as opposed to its predecessor, an extra attack bonus against Cavalry Archers. They also have increased hit points, attack power, and pierce armor. This makes Elite Skirmishers more useful against other ranged units even beyond the Castle Age. The upgrade to the Imperial Skirmisher is unique to the Vietnamese and their allies. <br /> == Tactics == Most of the time, Skirmishers are very weak to everything except Archers, Hand Cannoneers, and Pikemen (to a degree). With a weak and slow attack, as well as a minimum range, they deal almost no damage to infantry and cavalry. Nevertheless, their attack bonus against archers can make them valuable against any archer-using opponent, especially if the player's civilization bonuses benefit infantry or heavy cavalry. Unless created to retaliate against enemy archers, each individual unit does poor damage and in most games, training Elite Skirmishers is avoided unless opponents are going heavy on archer units. Elite Skirmishers also have a +3 attack bonus against Pikemen, allowing groups of them to quickly take out approaching Pikemen, but their minimum range still makes them vulnerable. While Elite Skirmishers make poor ranged support in small numbers, they are extremely cheap. As they cost no gold, they are considered trash units and can be easily massed in significant numbers enough to kill units with a single volley. The size of the mob of units should also prevent enemy units from coming close enough to all of the units, allowing them to continue to fire. Therefore the Elite Skirmisher becomes especially important in the late game when gold becomes scarce and players have to rely on a wood and food economy. In the trash wars situation their bonus against the Spearman line also becomes more useful. The Elite Skirmisher and its predecessor, the Skirmisher, were the only ranged trash units until the release of ''The African Kingdoms'', where the Berber Genitour was introduced. == Civilization Availability == {| class="article-table" |+ !Available !Unavailable |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Vietnamese icon}}{{Vikings icon}} |{{Turks icon}} |} <br /> == Civilization bonuses == * Aztecs: Elite Skirmishers are created 11.1% faster. * Burmese: Researching Faith is 50% cheaper. * Bulgarians: Researching archer armor and attack upgrades at the Blacksmith costs 50% less food. * Byzantines: Elite Skirmishers are 25% cheaper. * Celts: Elite Skirmishers can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Elite Skirmishers are 15%/20% cheaper in the Castle/Imperial Age. * Koreans: Elite Skirmishers cost 20% less wood. Armor upgrades are free. * Lithuanians: Elite Skirmishers move 10% faster. * Portuguese: Elite Skirmishers are upgraded 30% faster. All relevant upgrades are researched 30% faster. * Spanish: Blacksmith upgrades that benefit Elite Skirmishers don't cost gold. * Tatars: Elite Skirmishers deal 50% bonus damage from cliffs and elevations. Thumb Ring is free. * Vietnamese: Elite Skirmishers have +20% hit points. Conscription is free. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Elite Skirmishers are created and upgraded 20% faster. Researching Thumb Ring is 20% faster. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Elite Skirmishers have +1 attack against standard buildings. * A team containing Teutons: Elite Skirmishers are more resistant to conversion. * A team containing Vietnamese: Elite Skirmishers can be upgraded to Imperial Skirmishers. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 80% faster. == Changelog == === ''The Conquerors'' === * Elite Skirmishers receive an attack bonus of +2 against cavalry archers and +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. It is only available in the Imperial Age. === ''The Forgotten'' === * Britons: Yeomen moved to the Castle Age. === ''The African Kingdoms'' === * Ethiopians: Initially, Elite Skirmishers fire 15% faster. With patch 4.8, that bonus was taken away and Elite Skirmishers no longer have an increased Rate of Fire. * Italians: Before patch 4.8, Pavise affects Elite Skirmishers. With patch 4.8, Pavise does not affect Elite Skirmishers anymore. === ''Rise of the Rajas'' === * Vietnamese: Initially, Elite Skirmishers have +15%/+20% HP in the Castle/Imperial Age. With patch 5.8, they now have +20% HP. === ''Definitive Edition'' === * Koreans: Initially, Archers cost 15% less wood. With update 39284, they cost 20% less wood. * Koreans: With update 42848, Archer Armor upgrades are free. * Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1. * Bulgarians: With update 42848, researching archer armor and attack upgrades at the Blacksmith costs 50% less food. As team bonus, Blacksmiths now work 80% faster (up from 50% faster). * Portuguese: With update 42848, all technologies are researched 30% faster. [[Category:Object]] [[Category:Unit]] [[Category:Archer]] hqvggm80amfi3tns9w0ju55ykyqtsdr 1089 1009 2021-01-21T21:44:22Z Striker the Third 34531925 1089 wikitext text/x-wiki {{Object_infobox|image1=file:Elite skirmisher icon.png|introduced_in:=Age of Kings|age:=Castle Age|created_by:=Archery range|creation_time=22 Seconds|food=25|wood=35|health_points=35|accuracy=90%|attack=[[Pierce Armour|Pierce]]: 3 [[Archer Armour|Archer]]: 4 [[Spearman Armour|Spearman]]: 3 [[Cavalry Archer Armour|Cavalry Archer]]:2 [[Standard Building Armour|Standard building]]: 0 [[Ram Armour|Ram]]: 0|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 4 [[Archer Armour|Archer]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=3 Seconds|speed=0.96|line_of_sight=7|range=5|minimum_range=1|projectile_speed=7|attack_delay=0.52 Seconds}} The '''Elite Skirmisher''' is an anti-archer ranged unit in ''Age of Empires II'' that can be trained at the Archery Range once the Castle Age is reached. They have an attack bonus against archers and, as opposed to its predecessor, an extra attack bonus against Cavalry Archers. They also have increased hit points, attack power, and pierce armor. This makes Elite Skirmishers more useful against other ranged units even beyond the Castle Age. The upgrade to the Imperial Skirmisher is unique to the Vietnamese and their allies. <br /> == Tactics == Most of the time, Skirmishers are very weak to everything except Archers, Hand Cannoneers, and Pikemen (to a degree). With a weak and slow attack, as well as a minimum range, they deal almost no damage to infantry and cavalry. Nevertheless, their attack bonus against archers can make them valuable against any archer-using opponent, especially if the player's civilization bonuses benefit infantry or heavy cavalry. Unless created to retaliate against enemy archers, each individual unit does poor damage and in most games, training Elite Skirmishers is avoided unless opponents are going heavy on archer units. Elite Skirmishers also have a +3 attack bonus against Pikemen, allowing groups of them to quickly take out approaching Pikemen, but their minimum range still makes them vulnerable. While Elite Skirmishers make poor ranged support in small numbers, they are extremely cheap. As they cost no gold, they are considered trash units and can be easily massed in significant numbers enough to kill units with a single volley. The size of the mob of units should also prevent enemy units from coming close enough to all of the units, allowing them to continue to fire. Therefore the Elite Skirmisher becomes especially important in the late game when gold becomes scarce and players have to rely on a wood and food economy. In the trash wars situation their bonus against the Spearman line also becomes more useful. The Elite Skirmisher and its predecessor, the Skirmisher, were the only ranged trash units until the release of ''The African Kingdoms'', where the Berber Genitour was introduced. == Civilization Availability == {| class="article-table" |+ !Available !Unavailable |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Vietnamese icon}}{{Vikings icon}} |{{Turks icon}} |} <br /> == Civilization bonuses == * Aztecs: Elite Skirmishers are created 11.1% faster. * Burmese: Researching Faith is 50% cheaper. * Bulgarians: Researching archer armor and attack upgrades at the Blacksmith costs 50% less food. * Byzantines: Elite Skirmishers are 25% cheaper. * Celts: Elite Skirmishers can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Elite Skirmishers are 15%/20% cheaper in the Castle/Imperial Age. * Koreans: Elite Skirmishers cost 20% less wood. Armor upgrades are free. * Lithuanians: Elite Skirmishers move 10% faster. * Portuguese: Elite Skirmishers are upgraded 30% faster. All relevant upgrades are researched 30% faster. * Spanish: Blacksmith upgrades that benefit Elite Skirmishers don't cost gold. * Tatars: Elite Skirmishers deal 50% bonus damage from cliffs and elevations. Thumb Ring is free. * Vietnamese: Elite Skirmishers have +20% hit points. Conscription is free. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Elite Skirmishers are created and upgraded 20% faster. Researching Thumb Ring is 20% faster. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Elite Skirmishers have +1 attack against standard buildings. * A team containing Teutons: Elite Skirmishers are more resistant to conversion. * A team containing Vietnamese: Elite Skirmishers can be upgraded to Imperial Skirmishers. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 80% faster. == Changelog == === ''The Conquerors'' === * Elite Skirmishers receive an attack bonus of +2 against cavalry archers and +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. It is only available in the Imperial Age. === ''The Forgotten'' === * Britons: Yeomen moved to the Castle Age. === ''The African Kingdoms'' === * Ethiopians: Initially, Elite Skirmishers fire 15% faster. With patch 4.8, that bonus was taken away and Elite Skirmishers no longer have an increased Rate of Fire. * Italians: Before patch 4.8, Pavise affects Elite Skirmishers. With patch 4.8, Pavise does not affect Elite Skirmishers anymore. === ''Rise of the Rajas'' === * Vietnamese: Initially, Elite Skirmishers have +15%/+20% HP in the Castle/Imperial Age. With patch 5.8, they now have +20% HP. === ''Definitive Edition'' === * Koreans: Initially, Archers cost 15% less wood. With update 39284, they cost 20% less wood. * Koreans: With update 42848, Archer Armor upgrades are free. * Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1. * Bulgarians: With update 42848, researching archer armor and attack upgrades at the Blacksmith costs 50% less food. As team bonus, Blacksmiths now work 80% faster (up from 50% faster). * Portuguese: With update 42848, all technologies are researched 30% faster. [[Category:Object]] [[Category:Unit]] [[Category:Archer]] famfybtxl72cprtcs6ntf94bnj8ydq7 Fishing Ship Armour 0 349 407 2020-12-15T04:23:16Z Striker the Third 34531925 Created blank page 407 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 414 407 2020-12-15T04:24:39Z Striker the Third 34531925 Adding categories 414 wikitext text/x-wiki [[Category:Armour class]] 2z333pfju11fcc9xpgg8i04o7o37ohu 426 414 2020-12-15T05:21:33Z Striker the Third 34531925 426 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=34|introduced_in:=Rise of the Rajas}} == Objects with base Fishing ship damage == 9 damage: * [[Spearman]] == Objects with base Fishing ship armour == b8lr01mpaaw9wjbkzwp5f5qay2ciirc 436 426 2020-12-15T05:31:31Z Striker the Third 34531925 436 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=34|introduced_in:=Rise of the Rajas}} Ship armour is an armour class used exclusively by fishing ships == Objects with base Fishing ship damage == 9 damage: * [[Spearman]] == Objects with base Fishing ship armour == ob0uzv5jh1dql8oek8fj0t87mdw1vs8 437 436 2020-12-15T05:31:41Z Striker the Third 34531925 437 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=34|introduced_in:=Rise of the Rajas}} Ship armour is an armour class used exclusively by fishing ships. == Objects with base Fishing ship damage == 9 damage: * [[Spearman]] == Objects with base Fishing ship armour == 63osnywie3qezb0mh90och67tggxt6n 439 437 2020-12-15T05:33:08Z Striker the Third 34531925 439 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=34|introduced_in:=Rise of the Rajas}} Fishing ship armour is an armour class used exclusively by fishing ships. == Objects with base Fishing ship damage == 9 damage: * [[Spearman]] == Objects with base Fishing ship armour == hlhkw790qyyg5ntpozzn5e012xqyebe 454 439 2020-12-16T00:42:00Z Striker the Third 34531925 454 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=34|introduced_in:=Rise of the Rajas|image1=File:fishing ship icon.png}} Fishing ship armour is an armour class used exclusively by fishing ships. == Objects with base Fishing ship damage == 9 damage: * [[Spearman]] == Objects with base Fishing ship armour == etm29og2cac13rz8d157n62exjqd791 474 454 2020-12-16T02:14:18Z Striker the Third 34531925 Striker the Third moved page [[Fishing ship armour]] to [[Fishing Ship Armour]] 454 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=34|introduced_in:=Rise of the Rajas|image1=File:fishing ship icon.png}} Fishing ship armour is an armour class used exclusively by fishing ships. == Objects with base Fishing ship damage == 9 damage: * [[Spearman]] == Objects with base Fishing ship armour == etm29og2cac13rz8d157n62exjqd791 715 474 2020-12-19T21:07:56Z Striker the Third 34531925 715 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=34|introduced_in:=Rise of the Rajas|image1=File:fishing ship icon.png}} Fishing ship armour is an armour class used exclusively by fishing ships. == Objects with base Fishing ship damage == 17 damage: *[[Halberdier]] 16 damage: *[[Pikeman]] 9 damage: * [[Spearman]] == Objects with base Fishing ship armour == 17ttbtzkp4yszpntv7952ttbibb86kr 732 715 2020-12-21T04:55:34Z Striker the Third 34531925 732 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=34|introduced_in:=Rise of the Rajas|image1=File:fishing ship icon.png}} Fishing ship armour is an armour class used exclusively by fishing ships. == Objects with base Fishing ship damage == 17 damage: *[[Halberdier]] 16 damage: *[[Pikeman]] 9 damage: * [[Spearman]] 2 damage: * [[Elite Eagle Warrior|Elite eagle warrior]] 1 damage: * [[Eagle Warrior|Eagle warrior]] == Objects with base Fishing ship armour == azokhvqf5yx41socslz7tiwn0kknrua Fishing ship armour 0 357 475 2020-12-16T02:14:18Z Striker the Third 34531925 Striker the Third moved page [[Fishing ship armour]] to [[Fishing Ship Armour]] 475 wikitext text/x-wiki #REDIRECT [[Fishing Ship Armour]] qzs8rsi4w94z7ogyur3n3hgxplkkalv Gunpowder Unit Armour 0 388 544 2020-12-17T02:50:53Z Striker the Third 34531925 Created blank page 544 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 549 544 2020-12-17T03:23:21Z Striker the Third 34531925 549 wikitext text/x-wiki {{Armour_class_infobox|image1=file:Hand cannoneer icon.png|armour_class_id:=23|introduced_in:=The forgotten}} hoc19kqc29os5xlyiran2gcpo51me1i 560 549 2020-12-18T05:38:57Z Striker the Third 34531925 Adding categories 560 wikitext text/x-wiki {{Armour_class_infobox|image1=file:Hand cannoneer icon.png|armour_class_id:=23|introduced_in:=The forgotten}} [[Category:Armour class]] aghh2f7jbk2a62rh6j84eoqoqvjn4yc 564 560 2020-12-18T05:41:45Z Striker the Third 34531925 564 wikitext text/x-wiki {{Armour_class_infobox|image1=file:Hand cannoneer icon.png|armour_class_id:=23|introduced_in:=The forgotten}} The archer armour class is used primarily by ranged unit with [[Pierce armour|pierce]] damage. == Objects with base Spearman damageedit | edit source == == Objects with base Spearman armouredit | edit source == 0 armour: * [[Archer]] [[Category:Armour class]] gr12p2tcajbuoq4hlpalw0tiuopzue6 565 564 2020-12-18T06:21:11Z Striker the Third 34531925 565 wikitext text/x-wiki {{Armour_class_infobox|image1=file:Hand cannoneer icon.png|armour_class_id:=23|introduced_in:=The forgotten}} The archer armour class is used primarily by gunpowder units. == Objects with base gunpowder unit damage == 10 damage: * [[Condottiero]] == Objects with base gunpowder unit armour == [[Category:Armour class]] ftreyht3mhrn39kmijvvtujtw2qekak 1060 565 2021-01-20T22:59:31Z Striker the Third 34531925 1060 wikitext text/x-wiki {{Armour_class_infobox|image1=file:Hand cannoneer icon.png|armour_class_id:=23|introduced_in:=The forgotten}} The archer armour class is used primarily by gunpowder units. == Objects with base gunpowder unit damage == 10 damage: * [[Condottiero]] == Objects with base gunpowder unit armour == 0 armour: * [[Hand Cannoneer]] [[Category:Armour class]] eihvqn36ttd20k001t3om18qtyz7qrt Halberdier 0 519 707 2020-12-19T06:59:41Z Striker the Third 34531925 Created page with "{{Object_infobox|image1=file: halberdier_icon.png|introduced_in:=Age of Kings|age:=Imperial age|created_by:=Barracks|creation_time=22|food=35|wood=25|health_points=60|attack=[..." 707 wikitext text/x-wiki {{Object_infobox|image1=file: halberdier_icon.png|introduced_in:=Age of Kings|age:=Imperial age|created_by:=Barracks|creation_time=22|food=35|wood=25|health_points=60|attack=[[Melee armour|Melee]]: 6 [[Cavalry armour|Cavalry]]: 32 [[War elephant armour|War elephant]]: 28 [[Camel armour|Camel]]: 26 [[Ship armour|Ship]]: 17 [[Fishing ship armour|Fishing ship]]: 17 [[Mameluke armour|Mameluke]]: 11 [[Eagle Warrior armour|Eagle Warrior]]: 1 [[Standard building armour|Standard building]]: 1|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 0 [[Infantry armour|Infantry]]: 0 [[Spearman armour|Spearman]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=3.05 seconds|speed=1|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.5 seconds}} The '''Halberdier''' is an infantry unit in ''Age of Empires II: The Conquerors'' that can be trained at the Barracks upon reaching the Imperial Age. An upgrade of the Pikeman, it has a huge attack bonus against cavalry, particularly elephants. Halberdiers are weak against almost any units outside the cavalry class, but make up for it by being one of the cheapest military units in the game. Additionally, no gold is required to train them, making them "trash units". <br /> == Tactics == Like its predecessor, the Pikeman, the main purpose of the Halberdier is countering cavalry units. With 32, their attack bonus against cavalry is so huge that two Halberdiers can bring down even a Paladin. They can be paired with siege units and protect them from melee cavalry attacks. They become a lot more valuable in the late Imperial Age since at that time gold is usually running very low, often resulting in "trash wars". There, Halberdiers hold advantage against the Hussar, the Magyar Huszar, and they even are valuable against Skirmishers despite the fact that Skirmishers deal bonus damage to them, because they have a minimum range the Halberdiers can exploit. Genitours also receive huge bonus damage from Halberdiers, but they can hit-and-run them, probably making them the best choice against Halberdiers in trash wars. Halberdiers need to be massed in order to be effective, but they are cost effective against all cavalry units, even Cataphracts. Ranged cavalry like Cavalry Archers or certain unique units like the Mameluke can handle them, though, when micromanaged properly. However, Leitis with even two Relics collected just need three strikes to kill Halberdiers, which means that they can defeat even a large group of Halberdiers, but they are still cost effective against them. <br /> == Civilization bonuses == * Burmese: Halberdiers have +3 attack. Researching Faith is 50% cheaper. * Byzantines: Halberdiers are 25% cheaper. * Celts: Halberdiers move 15% faster. Halberdiers can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Halberdiers are 20% cheaper. * Goths: Halberdiers are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching Squires is 100% faster. * Japanese: Halberdiers attack 33% faster. * Lithuanians: Halberdiers move 10% faster. With Tower Shields, they receive an additional +2 pierce armor. * Koreans: Halberdiers cost 20% less wood. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Slavs: Tracking is free. * Spanish: Blacksmith upgrades that benefit Halberdiers don't cost gold. * Tatars: Halberdiers deal 50% more damage from higher grounds. * Teutons: Halberdiers have +2/+0 armor. * Vietnamese: Conscription is free. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Halberdiers are created 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Halberdiers are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Conquerors'' === * Goths: Bonus damage against buildings is +1. * Halberdiers have +16 attack against camel units and ships. * Franks: On release, cannot train Halberdiers. With patch 1.0b, it was added to their technology tree. === ''The Forgotten'' === * Halberdiers now have +17 attack against camel units and ships. === ''The African Kingdoms'' === * Arson introduced. * Malians: On release, can train Halberdiers. With patch 4.8, it is removed from their technology tree. === ''Rise of the Rajas'' === * With patch 5.7, Halberdiers deal +26 damage against camel units. * With patch 5.8, Halberdiers gain +16 attack against the new Mameluke armor class, effectively making them deal 5 damage less to Mamelukes due to changes of the unit's armor class system. === ''Definitive Edition'' === * Koreans: Halberdier costs -15% wood. * Halberdiers -5 attack vs Mameluke armor class (from +16 to +11). * Tracking removed; all infantry receive +2 LOS upon reaching the Feudal Age. * Goths: With update 36202, bonus damage against buildings is +3. * Tatars: Initially cannot train Halberdiers. With update 35584, Halberdiers are added to their technology tree. * Teutons: With update 35584, starting in the Castle Age, Barracks units gain +1/+0 armor. With update 36906, they gain another +1/+0 armor in the Imperial Age. * Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1. bqdvw5h2dbtqss1x934zcgyuw3rk34e 723 707 2020-12-19T22:18:11Z Striker the Third 34531925 Adding categories 723 wikitext text/x-wiki {{Object_infobox|image1=file: halberdier_icon.png|introduced_in:=Age of Kings|age:=Imperial age|created_by:=Barracks|creation_time=22|food=35|wood=25|health_points=60|attack=[[Melee armour|Melee]]: 6 [[Cavalry armour|Cavalry]]: 32 [[War elephant armour|War elephant]]: 28 [[Camel armour|Camel]]: 26 [[Ship armour|Ship]]: 17 [[Fishing ship armour|Fishing ship]]: 17 [[Mameluke armour|Mameluke]]: 11 [[Eagle Warrior armour|Eagle Warrior]]: 1 [[Standard building armour|Standard building]]: 1|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 0 [[Infantry armour|Infantry]]: 0 [[Spearman armour|Spearman]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=3.05 seconds|speed=1|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.5 seconds}} The '''Halberdier''' is an infantry unit in ''Age of Empires II: The Conquerors'' that can be trained at the Barracks upon reaching the Imperial Age. An upgrade of the Pikeman, it has a huge attack bonus against cavalry, particularly elephants. Halberdiers are weak against almost any units outside the cavalry class, but make up for it by being one of the cheapest military units in the game. Additionally, no gold is required to train them, making them "trash units". <br /> == Tactics == Like its predecessor, the Pikeman, the main purpose of the Halberdier is countering cavalry units. With 32, their attack bonus against cavalry is so huge that two Halberdiers can bring down even a Paladin. They can be paired with siege units and protect them from melee cavalry attacks. They become a lot more valuable in the late Imperial Age since at that time gold is usually running very low, often resulting in "trash wars". There, Halberdiers hold advantage against the Hussar, the Magyar Huszar, and they even are valuable against Skirmishers despite the fact that Skirmishers deal bonus damage to them, because they have a minimum range the Halberdiers can exploit. Genitours also receive huge bonus damage from Halberdiers, but they can hit-and-run them, probably making them the best choice against Halberdiers in trash wars. Halberdiers need to be massed in order to be effective, but they are cost effective against all cavalry units, even Cataphracts. Ranged cavalry like Cavalry Archers or certain unique units like the Mameluke can handle them, though, when micromanaged properly. However, Leitis with even two Relics collected just need three strikes to kill Halberdiers, which means that they can defeat even a large group of Halberdiers, but they are still cost effective against them. <br /> == Civilization bonuses == * Burmese: Halberdiers have +3 attack. Researching Faith is 50% cheaper. * Byzantines: Halberdiers are 25% cheaper. * Celts: Halberdiers move 15% faster. Halberdiers can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Halberdiers are 20% cheaper. * Goths: Halberdiers are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching Squires is 100% faster. * Japanese: Halberdiers attack 33% faster. * Lithuanians: Halberdiers move 10% faster. With Tower Shields, they receive an additional +2 pierce armor. * Koreans: Halberdiers cost 20% less wood. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Slavs: Tracking is free. * Spanish: Blacksmith upgrades that benefit Halberdiers don't cost gold. * Tatars: Halberdiers deal 50% more damage from higher grounds. * Teutons: Halberdiers have +2/+0 armor. * Vietnamese: Conscription is free. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Halberdiers are created 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Halberdiers are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Conquerors'' === * Goths: Bonus damage against buildings is +1. * Halberdiers have +16 attack against camel units and ships. * Franks: On release, cannot train Halberdiers. With patch 1.0b, it was added to their technology tree. === ''The Forgotten'' === * Halberdiers now have +17 attack against camel units and ships. === ''The African Kingdoms'' === * Arson introduced. * Malians: On release, can train Halberdiers. With patch 4.8, it is removed from their technology tree. === ''Rise of the Rajas'' === * With patch 5.7, Halberdiers deal +26 damage against camel units. * With patch 5.8, Halberdiers gain +16 attack against the new Mameluke armor class, effectively making them deal 5 damage less to Mamelukes due to changes of the unit's armor class system. === ''Definitive Edition'' === * Koreans: Halberdier costs -15% wood. * Halberdiers -5 attack vs Mameluke armor class (from +16 to +11). * Tracking removed; all infantry receive +2 LOS upon reaching the Feudal Age. * Goths: With update 36202, bonus damage against buildings is +3. * Tatars: Initially cannot train Halberdiers. With update 35584, Halberdiers are added to their technology tree. * Teutons: With update 35584, starting in the Castle Age, Barracks units gain +1/+0 armor. With update 36906, they gain another +1/+0 armor in the Imperial Age. * Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] 1u0rne2dfngkwyta87vatuopskepb1r 960 723 2021-01-17T05:16:43Z Striker the Third 34531925 960 wikitext text/x-wiki {{Object_infobox|image1=file: halberdier_icon.png|introduced_in:=Age of Kings|age:=Imperial age|created_by:=Barracks|creation_time=22|food=35|wood=25|health_points=60|attack=[[Melee armour|Melee]]: 6 [[Cavalry armour|Cavalry]]: 32 [[War elephant armour|War elephant]]: 28 [[Camel armour|Camel]]: 26 [[Ship armour|Ship]]: 17 [[Fishing ship armour|Fishing ship]]: 17 [[Mameluke armour|Mameluke]]: 11 [[Eagle Warrior armour|Eagle Warrior]]: 1 [[Standard building armour|Standard building]]: 1|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 0 [[Infantry armour|Infantry]]: 0 [[Spearman armour|Spearman]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=3.05 seconds|speed=1|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.5 seconds}} The '''Halberdier''' is an infantry unit in ''Age of Empires II: The Conquerors'' that can be trained at the Barracks upon reaching the Imperial Age. An upgrade of the Pikeman, it has a huge attack bonus against cavalry, particularly elephants. Halberdiers are weak against almost any units outside the cavalry class, but make up for it by being one of the cheapest military units in the game. Additionally, no gold is required to train them, making them "trash units". <br /> == Tactics == Like its predecessor, the Pikeman, the main purpose of the Halberdier is countering cavalry units. With 32, their attack bonus against cavalry is so huge that two Halberdiers can bring down even a Paladin. They can be paired with siege units and protect them from melee cavalry attacks. They become a lot more valuable in the late Imperial Age since at that time gold is usually running very low, often resulting in "trash wars". There, Halberdiers hold advantage against the Hussar, the Magyar Huszar, and they even are valuable against Skirmishers despite the fact that Skirmishers deal bonus damage to them, because they have a minimum range the Halberdiers can exploit. Genitours also receive huge bonus damage from Halberdiers, but they can hit-and-run them, probably making them the best choice against Halberdiers in trash wars. Halberdiers need to be massed in order to be effective, but they are cost effective against all cavalry units, even Cataphracts. Ranged cavalry like Cavalry Archers or certain unique units like the Mameluke can handle them, though, when micromanaged properly. However, Leitis with even two Relics collected just need three strikes to kill Halberdiers, which means that they can defeat even a large group of Halberdiers, but they are still cost effective against them. {| class="article-table" |+ !Available !Not available |- |{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Mayans icon}}{{Persians icon}}{{Portuguese icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Vietnamese icon}} |{{Aztec icon}}{{Berbers icon}}{{Italians icon}}{{Malians icon}}{{Mongols icon}}{{Saracens icon}}{{Turks icon}}{{Vikings icon}} |} <br /> == Civilization bonuses == * Burmese: Halberdiers have +3 attack. Researching Faith is 50% cheaper. * Byzantines: Halberdiers are 25% cheaper. * Celts: Halberdiers move 15% faster. Halberdiers can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Halberdiers are 20% cheaper. * Goths: Halberdiers are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching Squires is 100% faster. * Japanese: Halberdiers attack 33% faster. * Lithuanians: Halberdiers move 10% faster. With Tower Shields, they receive an additional +2 pierce armor. * Koreans: Halberdiers cost 20% less wood. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Slavs: Tracking is free. * Spanish: Blacksmith upgrades that benefit Halberdiers don't cost gold. * Tatars: Halberdiers deal 50% more damage from higher grounds. * Teutons: Halberdiers have +2/+0 armor. * Vietnamese: Conscription is free. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Halberdiers are created 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Halberdiers are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Conquerors'' === * Goths: Bonus damage against buildings is +1. * Halberdiers have +16 attack against camel units and ships. * Franks: On release, cannot train Halberdiers. With patch 1.0b, it was added to their technology tree. === ''The Forgotten'' === * Halberdiers now have +17 attack against camel units and ships. === ''The African Kingdoms'' === * Arson introduced. * Malians: On release, can train Halberdiers. With patch 4.8, it is removed from their technology tree. === ''Rise of the Rajas'' === * With patch 5.7, Halberdiers deal +26 damage against camel units. * With patch 5.8, Halberdiers gain +16 attack against the new Mameluke armor class, effectively making them deal 5 damage less to Mamelukes due to changes of the unit's armor class system. === ''Definitive Edition'' === * Koreans: Halberdier costs -15% wood. * Halberdiers -5 attack vs Mameluke armor class (from +16 to +11). * Tracking removed; all infantry receive +2 LOS upon reaching the Feudal Age. * Goths: With update 36202, bonus damage against buildings is +3. * Tatars: Initially cannot train Halberdiers. With update 35584, Halberdiers are added to their technology tree. * Teutons: With update 35584, starting in the Castle Age, Barracks units gain +1/+0 armor. With update 36906, they gain another +1/+0 armor in the Imperial Age. * Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] k6zrcrelstqdxvdmuctxjrazg09fsy2 996 960 2021-01-18T02:58:00Z Striker the Third 34531925 996 wikitext text/x-wiki {{Object_infobox|image1=file: halberdier_icon.png|introduced_in:=Age of Kings|age:=Imperial age|created_by:=Barracks|creation_time=22|food=35|wood=25|health_points=60|attack=[[Melee armour|Melee]]: 6 [[Cavalry armour|Cavalry]]: 32 [[War elephant armour|War elephant]]: 28 [[Camel armour|Camel]]: 26 [[Ship armour|Ship]]: 17 [[Fishing ship armour|Fishing ship]]: 17 [[Mameluke armour|Mameluke]]: 11 [[Eagle Warrior armour|Eagle Warrior]]: 1 [[Standard building armour|Standard building]]: 1|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 0 [[Infantry armour|Infantry]]: 0 [[Spearman armour|Spearman]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=3.05 seconds|speed=1|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.5 seconds}} The '''Halberdier''' is an infantry unit in ''Age of Empires II: The Conquerors'' that can be trained at the Barracks upon reaching the Imperial Age. An upgrade of the Pikeman, it has a huge attack bonus against cavalry, particularly elephants. Halberdiers are weak against almost any units outside the cavalry class, but make up for it by being one of the cheapest military units in the game. Additionally, no gold is required to train them, making them "trash units". <br /> == Tactics == Like its predecessor, the Pikeman, the main purpose of the Halberdier is countering cavalry units. With 32, their attack bonus against cavalry is so huge that two Halberdiers can bring down even a Paladin. They can be paired with siege units and protect them from melee cavalry attacks. They become a lot more valuable in the late Imperial Age since at that time gold is usually running very low, often resulting in "trash wars". There, Halberdiers hold advantage against the Hussar, the Magyar Huszar, and they even are valuable against Skirmishers despite the fact that Skirmishers deal bonus damage to them, because they have a minimum range the Halberdiers can exploit. Genitours also receive huge bonus damage from Halberdiers, but they can hit-and-run them, probably making them the best choice against Halberdiers in trash wars. Halberdiers need to be massed in order to be effective, but they are cost effective against all cavalry units, even Cataphracts. Ranged cavalry like Cavalry Archers or certain unique units like the Mameluke can handle them, though, when micromanaged properly. However, Leitis with even two Relics collected just need three strikes to kill Halberdiers, which means that they can defeat even a large group of Halberdiers, but they are still cost effective against them. {| class="article-table" |+ !Available !Unavailable |- |{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Mayans icon}}{{Persians icon}}{{Portuguese icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Vietnamese icon}} |{{Aztec icon}}{{Berbers icon}}{{Italians icon}}{{Malians icon}}{{Mongols icon}}{{Saracens icon}}{{Turks icon}}{{Vikings icon}} |} <br /> == Civilization bonuses == * Burmese: Halberdiers have +3 attack. Researching Faith is 50% cheaper. * Byzantines: Halberdiers are 25% cheaper. * Celts: Halberdiers move 15% faster. Halberdiers can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Halberdiers are 20% cheaper. * Goths: Halberdiers are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching Squires is 100% faster. * Japanese: Halberdiers attack 33% faster. * Lithuanians: Halberdiers move 10% faster. With Tower Shields, they receive an additional +2 pierce armor. * Koreans: Halberdiers cost 20% less wood. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Slavs: Tracking is free. * Spanish: Blacksmith upgrades that benefit Halberdiers don't cost gold. * Tatars: Halberdiers deal 50% more damage from higher grounds. * Teutons: Halberdiers have +2/+0 armor. * Vietnamese: Conscription is free. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Halberdiers are created 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Halberdiers are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Conquerors'' === * Goths: Bonus damage against buildings is +1. * Halberdiers have +16 attack against camel units and ships. * Franks: On release, cannot train Halberdiers. With patch 1.0b, it was added to their technology tree. === ''The Forgotten'' === * Halberdiers now have +17 attack against camel units and ships. === ''The African Kingdoms'' === * Arson introduced. * Malians: On release, can train Halberdiers. With patch 4.8, it is removed from their technology tree. === ''Rise of the Rajas'' === * With patch 5.7, Halberdiers deal +26 damage against camel units. * With patch 5.8, Halberdiers gain +16 attack against the new Mameluke armor class, effectively making them deal 5 damage less to Mamelukes due to changes of the unit's armor class system. === ''Definitive Edition'' === * Koreans: Halberdier costs -15% wood. * Halberdiers -5 attack vs Mameluke armor class (from +16 to +11). * Tracking removed; all infantry receive +2 LOS upon reaching the Feudal Age. * Goths: With update 36202, bonus damage against buildings is +3. * Tatars: Initially cannot train Halberdiers. With update 35584, Halberdiers are added to their technology tree. * Teutons: With update 35584, starting in the Castle Age, Barracks units gain +1/+0 armor. With update 36906, they gain another +1/+0 armor in the Imperial Age. * Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] fjsb5aprpnk8a02bgipwvncpv4708rr Hand Cannoneer 0 682 1051 2021-01-20T22:51:50Z Striker the Third 34531925 Created page with "{{Object_infobox|image1=File:Hand cannoneer icon.png|introduced_in:=The Age of Kings|age:=Imperial age|created_by:=Archery range|creation_time=34 Seconds|food=45|gold=50|healt..." 1051 wikitext text/x-wiki {{Object_infobox|image1=File:Hand cannoneer icon.png|introduced_in:=The Age of Kings|age:=Imperial age|created_by:=Archery range|creation_time=34 Seconds|food=45|gold=50|health_points=35|accuracy=65%|attack=[[Pierce armour|Pierce]]: 17 [[Infantry armour|Infantry]]: 10 [[ram armour|ram]]: 2 [[Spearman armour|Spearman]]: 1 [[Building armour|Building]]: 2|armour=[[Melee Armour|Melee]]: 1 [[Pierce Armour|Pierce]]: 0 [[Archer Armour|Archer]]: 0 [[Gunpowder Unit Armour|Gunpowder unit]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=3.45 Seconds|speed=0.96|line_of_sight=9|range=7|projectile_speed=5.5|attack_delay=0.35 Seconds}} The '''Hand Cannoneer''' is a gunpowder unit that can be trained at the Archery Range once the Imperial Age is reached and Chemistry is researched. It has a powerful attack, but low hit points and low accuracy at range. == Tactics == Hand Cannoneers have a powerful attack but have a slow firing rate, and their shots fly off in random directions (within radial proximity to the vector leading to their target), so their accuracy at long range is poor. They do +10 bonus damage against all infantry except Condottiero and another +1 against Spearmen, and their accuracy is less of a problem against the larger cavalry, making them deadly at close range. If maneuvered properly, Hand Cannoneers may also take down siege weapons with great efficiency. Hand Cannoneers are treated to be archers (even though they use firearms) in the damage calculation, so Skirmishers and Huskarls have attack bonuses against them, and Huskarls also have a high defensive bonus against their piercing damage. They are of course also gunpowder units, giving Condottieri an attack bonus against them as well. Being foot units, they are also vulnerable to Mangonels and Scorpions, and they perform poorly against towers and Castles. The food cost of Hand Cannoneers also makes them odd to work with, so special situations or builds are needed in order to use them appropriately, like a Fast Imperial strategy (in closed maps). <br /> ==Civilization availability== {| class="article-table" |+ !Available !Unavailable |- |{{Berbers icon}}{{Byzantines icon}}{{Franks icon}}{{Goths icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Malians icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}} |{{Aztec icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Huns icon}}{{Incas icon}}{{Magyars icon}}{{Malay icon}}{{Mayans icon}}{{Mongols icon}}{{Slavs icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Italians: Hand Cannoneers are 20% cheaper. * Koreans: Archer Armor upgrades are free. * Portuguese: Hand Cannoneers cost 20% less gold. All technologies benefitting Hand Cannoneers are researched 30% faster. * Spanish: Blacksmith upgrades that benefit Hand Cannoneers don't cost gold. Hand Cannoneers fire 17.6% faster. * Tatars: Hand Cannoneers deal 50% bonus damage from cliffs and elevations. * Turks: Hand Cannoneers have +25% HP. Chemistry is free. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Hand Cannoneers are created 20% faster. * A team containing Malians: Researching Chemistry is 80% faster. * A team containing Teutons: Hand Cannoneers are more resistant to conversion. * A team Containing Turks: Hand Cannoneers are created 25% faster. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor upgrades at the Blacksmith is 80% faster. == Changelog == === ''The Age of Kings'' === * Hand Cannon needs to be researched in order to train Hand Cannoneers. * Hand Cannoneers have an accuracy of 55%. * Hand Cannoneers have an attack bonus of +8 against infantry. * Turks: Hand Cannoneers have +50% HP. === ''The Conquerors'' === * Hand Cannon was removed from the game, and Hand Cannoneers become available as soon as Chemistry is researched. * Hand Cannoneers now have an accuracy of 65%. * Hand Cannoneers now have an attack bonus of +10 against infantry. * Hand Cannoneers receive an attack bonus of +1 against Spearmen. * Hand Cannoneers receive an attack bonus of +2 against Rams. * Heresy introduced. * Turks: Hand Cannoneers now have +25% HP. === ''The Forgotten'' === * Italians: Hand Cannoneers are 15% cheaper. === ''The African Kingdoms'' === * Italians: With patch 4.8, Hand Cannoneers are now 20% cheaper. === ''Definitive Edition'' === * Bulgarians: Initially, the Team Bonus gave the Blacksmith a 50% work rate boost. With update 42848, this was changed to a 80% work rate boost. * Koreans: With update 42848, Archer Armor upgrades are free. * Portuguese: With update 39284, Hand Cannoneers cost 20% less gold. * Portuguese: With update 42848, all technologies are researched 30% faster. dv9ih0xndmd4fkl22ldomi17bpq83z6 1052 1051 2021-01-20T22:52:11Z Striker the Third 34531925 Adding categories 1052 wikitext text/x-wiki {{Object_infobox|image1=File:Hand cannoneer icon.png|introduced_in:=The Age of Kings|age:=Imperial age|created_by:=Archery range|creation_time=34 Seconds|food=45|gold=50|health_points=35|accuracy=65%|attack=[[Pierce armour|Pierce]]: 17 [[Infantry armour|Infantry]]: 10 [[ram armour|ram]]: 2 [[Spearman armour|Spearman]]: 1 [[Building armour|Building]]: 2|armour=[[Melee Armour|Melee]]: 1 [[Pierce Armour|Pierce]]: 0 [[Archer Armour|Archer]]: 0 [[Gunpowder Unit Armour|Gunpowder unit]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=3.45 Seconds|speed=0.96|line_of_sight=9|range=7|projectile_speed=5.5|attack_delay=0.35 Seconds}} The '''Hand Cannoneer''' is a gunpowder unit that can be trained at the Archery Range once the Imperial Age is reached and Chemistry is researched. It has a powerful attack, but low hit points and low accuracy at range. == Tactics == Hand Cannoneers have a powerful attack but have a slow firing rate, and their shots fly off in random directions (within radial proximity to the vector leading to their target), so their accuracy at long range is poor. They do +10 bonus damage against all infantry except Condottiero and another +1 against Spearmen, and their accuracy is less of a problem against the larger cavalry, making them deadly at close range. If maneuvered properly, Hand Cannoneers may also take down siege weapons with great efficiency. Hand Cannoneers are treated to be archers (even though they use firearms) in the damage calculation, so Skirmishers and Huskarls have attack bonuses against them, and Huskarls also have a high defensive bonus against their piercing damage. They are of course also gunpowder units, giving Condottieri an attack bonus against them as well. Being foot units, they are also vulnerable to Mangonels and Scorpions, and they perform poorly against towers and Castles. The food cost of Hand Cannoneers also makes them odd to work with, so special situations or builds are needed in order to use them appropriately, like a Fast Imperial strategy (in closed maps). <br /> ==Civilization availability== {| class="article-table" |+ !Available !Unavailable |- |{{Berbers icon}}{{Byzantines icon}}{{Franks icon}}{{Goths icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Malians icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}} |{{Aztec icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Huns icon}}{{Incas icon}}{{Magyars icon}}{{Malay icon}}{{Mayans icon}}{{Mongols icon}}{{Slavs icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Italians: Hand Cannoneers are 20% cheaper. * Koreans: Archer Armor upgrades are free. * Portuguese: Hand Cannoneers cost 20% less gold. All technologies benefitting Hand Cannoneers are researched 30% faster. * Spanish: Blacksmith upgrades that benefit Hand Cannoneers don't cost gold. Hand Cannoneers fire 17.6% faster. * Tatars: Hand Cannoneers deal 50% bonus damage from cliffs and elevations. * Turks: Hand Cannoneers have +25% HP. Chemistry is free. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Hand Cannoneers are created 20% faster. * A team containing Malians: Researching Chemistry is 80% faster. * A team containing Teutons: Hand Cannoneers are more resistant to conversion. * A team Containing Turks: Hand Cannoneers are created 25% faster. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor upgrades at the Blacksmith is 80% faster. == Changelog == === ''The Age of Kings'' === * Hand Cannon needs to be researched in order to train Hand Cannoneers. * Hand Cannoneers have an accuracy of 55%. * Hand Cannoneers have an attack bonus of +8 against infantry. * Turks: Hand Cannoneers have +50% HP. === ''The Conquerors'' === * Hand Cannon was removed from the game, and Hand Cannoneers become available as soon as Chemistry is researched. * Hand Cannoneers now have an accuracy of 65%. * Hand Cannoneers now have an attack bonus of +10 against infantry. * Hand Cannoneers receive an attack bonus of +1 against Spearmen. * Hand Cannoneers receive an attack bonus of +2 against Rams. * Heresy introduced. * Turks: Hand Cannoneers now have +25% HP. === ''The Forgotten'' === * Italians: Hand Cannoneers are 15% cheaper. === ''The African Kingdoms'' === * Italians: With patch 4.8, Hand Cannoneers are now 20% cheaper. === ''Definitive Edition'' === * Bulgarians: Initially, the Team Bonus gave the Blacksmith a 50% work rate boost. With update 42848, this was changed to a 80% work rate boost. * Koreans: With update 42848, Archer Armor upgrades are free. * Portuguese: With update 39284, Hand Cannoneers cost 20% less gold. * Portuguese: With update 42848, all technologies are researched 30% faster. [[Category:Object]] [[Category:Unit]] 9mu7ie4zmugletk117ayfj7ebd8kr5l 1054 1052 2021-01-20T22:55:30Z Striker the Third 34531925 1054 wikitext text/x-wiki {{Object_infobox|image1=File:Hand cannoneer icon.png|introduced_in:=The Age of Kings|age:=Imperial age|created_by:=Archery range|creation_time=34 Seconds|food=45|gold=50|health_points=35|accuracy=65%|attack=[[Pierce armour|Pierce]]: 17 [[Infantry armour|Infantry]]: 10 [[ram armour|ram]]: 2 [[Spearman armour|Spearman]]: 1 [[Building armour|Building]]: 0|armour=[[Melee Armour|Melee]]: 1 [[Pierce Armour|Pierce]]: 0 [[Archer Armour|Archer]]: 0 [[Gunpowder Unit Armour|Gunpowder unit]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=3.45 Seconds|speed=0.96|line_of_sight=9|range=7|projectile_speed=5.5|attack_delay=0.35 Seconds}} The '''Hand Cannoneer''' is a gunpowder unit that can be trained at the Archery Range once the Imperial Age is reached and Chemistry is researched. It has a powerful attack, but low hit points and low accuracy at range. == Tactics == Hand Cannoneers have a powerful attack but have a slow firing rate, and their shots fly off in random directions (within radial proximity to the vector leading to their target), so their accuracy at long range is poor. They do +10 bonus damage against all infantry except Condottiero and another +1 against Spearmen, and their accuracy is less of a problem against the larger cavalry, making them deadly at close range. If maneuvered properly, Hand Cannoneers may also take down siege weapons with great efficiency. Hand Cannoneers are treated to be archers (even though they use firearms) in the damage calculation, so Skirmishers and Huskarls have attack bonuses against them, and Huskarls also have a high defensive bonus against their piercing damage. They are of course also gunpowder units, giving Condottieri an attack bonus against them as well. Being foot units, they are also vulnerable to Mangonels and Scorpions, and they perform poorly against towers and Castles. The food cost of Hand Cannoneers also makes them odd to work with, so special situations or builds are needed in order to use them appropriately, like a Fast Imperial strategy (in closed maps). <br /> ==Civilization availability== {| class="article-table" |+ !Available !Unavailable |- |{{Berbers icon}}{{Byzantines icon}}{{Franks icon}}{{Goths icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Malians icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}} |{{Aztec icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Huns icon}}{{Incas icon}}{{Magyars icon}}{{Malay icon}}{{Mayans icon}}{{Mongols icon}}{{Slavs icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Italians: Hand Cannoneers are 20% cheaper. * Koreans: Archer Armor upgrades are free. * Portuguese: Hand Cannoneers cost 20% less gold. All technologies benefitting Hand Cannoneers are researched 30% faster. * Spanish: Blacksmith upgrades that benefit Hand Cannoneers don't cost gold. Hand Cannoneers fire 17.6% faster. * Tatars: Hand Cannoneers deal 50% bonus damage from cliffs and elevations. * Turks: Hand Cannoneers have +25% HP. Chemistry is free. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Hand Cannoneers are created 20% faster. * A team containing Malians: Researching Chemistry is 80% faster. * A team containing Teutons: Hand Cannoneers are more resistant to conversion. * A team Containing Turks: Hand Cannoneers are created 25% faster. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor upgrades at the Blacksmith is 80% faster. == Changelog == === ''The Age of Kings'' === * Hand Cannon needs to be researched in order to train Hand Cannoneers. * Hand Cannoneers have an accuracy of 55%. * Hand Cannoneers have an attack bonus of +8 against infantry. * Turks: Hand Cannoneers have +50% HP. === ''The Conquerors'' === * Hand Cannon was removed from the game, and Hand Cannoneers become available as soon as Chemistry is researched. * Hand Cannoneers now have an accuracy of 65%. * Hand Cannoneers now have an attack bonus of +10 against infantry. * Hand Cannoneers receive an attack bonus of +1 against Spearmen. * Hand Cannoneers receive an attack bonus of +2 against Rams. * Heresy introduced. * Turks: Hand Cannoneers now have +25% HP. === ''The Forgotten'' === * Italians: Hand Cannoneers are 15% cheaper. === ''The African Kingdoms'' === * Italians: With patch 4.8, Hand Cannoneers are now 20% cheaper. === ''Definitive Edition'' === * Bulgarians: Initially, the Team Bonus gave the Blacksmith a 50% work rate boost. With update 42848, this was changed to a 80% work rate boost. * Koreans: With update 42848, Archer Armor upgrades are free. * Portuguese: With update 39284, Hand Cannoneers cost 20% less gold. * Portuguese: With update 42848, all technologies are researched 30% faster. [[Category:Object]] [[Category:Unit]] gxtohtpx4fkpnlgukucqz92h4uh4wr2 1075 1054 2021-01-21T03:00:18Z Striker the Third 34531925 1075 wikitext text/x-wiki {{Object_infobox|image1=File:Hand cannoneer icon.png|introduced_in:=The Age of Kings|age:=Imperial age|created_by:=Archery range|creation_time=34 Seconds|food=45|gold=50|health_points=35|accuracy=65%|attack=[[Pierce Armour|Pierce]]: 17 [[Infantry Armour|Infantry]]: 10 [[ram Armour|ram]]: 2 [[Spearman Armour|Spearman]]: 1 [[Building Armour|Building]]: 0|armour=[[Melee Armour|Melee]]: 1 [[Pierce Armour|Pierce]]: 0 [[Archer Armour|Archer]]: 0 [[Gunpowder Unit Armour|Gunpowder unit]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=3.45 Seconds|speed=0.96|line_of_sight=9|range=7|projectile_speed=5.5|attack_delay=0.35 Seconds}} The '''Hand Cannoneer''' is a gunpowder unit that can be trained at the Archery Range once the Imperial Age is reached and Chemistry is researched. It has a powerful attack, but low hit points and low accuracy at range. == Tactics == Hand Cannoneers have a powerful attack but have a slow firing rate, and their shots fly off in random directions (within radial proximity to the vector leading to their target), so their accuracy at long range is poor. They do +10 bonus damage against all infantry except Condottiero and another +1 against Spearmen, and their accuracy is less of a problem against the larger cavalry, making them deadly at close range. If maneuvered properly, Hand Cannoneers may also take down siege weapons with great efficiency. Hand Cannoneers are treated to be archers (even though they use firearms) in the damage calculation, so Skirmishers and Huskarls have attack bonuses against them, and Huskarls also have a high defensive bonus against their piercing damage. They are of course also gunpowder units, giving Condottieri an attack bonus against them as well. Being foot units, they are also vulnerable to Mangonels and Scorpions, and they perform poorly against towers and Castles. The food cost of Hand Cannoneers also makes them odd to work with, so special situations or builds are needed in order to use them appropriately, like a Fast Imperial strategy (in closed maps). <br /> ==Civilization availability== {| class="article-table" |+ !Available !Unavailable |- |{{Berbers icon}}{{Byzantines icon}}{{Franks icon}}{{Goths icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Malians icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}} |{{Aztec icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Huns icon}}{{Incas icon}}{{Magyars icon}}{{Malay icon}}{{Mayans icon}}{{Mongols icon}}{{Slavs icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Italians: Hand Cannoneers are 20% cheaper. * Koreans: Archer Armor upgrades are free. * Portuguese: Hand Cannoneers cost 20% less gold. All technologies benefitting Hand Cannoneers are researched 30% faster. * Spanish: Blacksmith upgrades that benefit Hand Cannoneers don't cost gold. Hand Cannoneers fire 17.6% faster. * Tatars: Hand Cannoneers deal 50% bonus damage from cliffs and elevations. * Turks: Hand Cannoneers have +25% HP. Chemistry is free. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Hand Cannoneers are created 20% faster. * A team containing Malians: Researching Chemistry is 80% faster. * A team containing Teutons: Hand Cannoneers are more resistant to conversion. * A team Containing Turks: Hand Cannoneers are created 25% faster. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor upgrades at the Blacksmith is 80% faster. == Changelog == === ''The Age of Kings'' === * Hand Cannon needs to be researched in order to train Hand Cannoneers. * Hand Cannoneers have an accuracy of 55%. * Hand Cannoneers have an attack bonus of +8 against infantry. * Turks: Hand Cannoneers have +50% HP. === ''The Conquerors'' === * Hand Cannon was removed from the game, and Hand Cannoneers become available as soon as Chemistry is researched. * Hand Cannoneers now have an accuracy of 65%. * Hand Cannoneers now have an attack bonus of +10 against infantry. * Hand Cannoneers receive an attack bonus of +1 against Spearmen. * Hand Cannoneers receive an attack bonus of +2 against Rams. * Heresy introduced. * Turks: Hand Cannoneers now have +25% HP. === ''The Forgotten'' === * Italians: Hand Cannoneers are 15% cheaper. === ''The African Kingdoms'' === * Italians: With patch 4.8, Hand Cannoneers are now 20% cheaper. === ''Definitive Edition'' === * Bulgarians: Initially, the Team Bonus gave the Blacksmith a 50% work rate boost. With update 42848, this was changed to a 80% work rate boost. * Koreans: With update 42848, Archer Armor upgrades are free. * Portuguese: With update 39284, Hand Cannoneers cost 20% less gold. * Portuguese: With update 42848, all technologies are researched 30% faster. [[Category:Object]] [[Category:Unit]] b2w7qadxvf9it3o5nrsuxo02ck3mw6x Imperial Skirmisher 0 659 1010 2021-01-19T03:04:54Z Striker the Third 34531925 Created page with "{{Object_infobox|image1=file:Imperial skirmisher icon.png|introduced_in:=Rise of the Rajas|age:=Imperial age|created_by:=Archery range|creation_time=22|food=25|wood=35|health_..." 1010 wikitext text/x-wiki {{Object_infobox|image1=file:Imperial skirmisher icon.png|introduced_in:=Rise of the Rajas|age:=Imperial age|created_by:=Archery range|creation_time=22|food=25|wood=35|health_points=35|accuracy=95%|attack=[[Pierce Armour|Pierce]]: 4 [[Archer Armour|Archer]]: 5 [[Spearman Armour|Spearman]]: 3 [[Cavalry Archer Armour|Cavalry Archer]]: 3|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 5 [[Archer Armour|Archer]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=3.05 Seconds|speed=0.96|line_of_sight=7|range=5|minimum_range=1|projectile_speed=7|attack_delay=0.52 Seconds}} The '''Imperial Skirmisher''' is the second unique unit of the Vietnamese in ''Age of Empires II HD: Rise of the Rajas''. It can be trained at the Archery Range once the Imperial Age is reached. As an upgrade of the Elite Skirmisher, it is an anti-archer ranged unit. The Imperial Skirmisher is a shared unique unit, i.e. it is available to any player allied with the Vietnamese (except for the Turks) as their team bonus. <br /> == Tactics == Skirmishers are very weak to everything except archers, some gunpowder units like Hand Cannoneers and Conquistadors, and Pikemen (to a degree). With a weak and slow attack, as well as a minimum range, they deal almost no damage to infantry and cavalry. Nevertheless, their attack bonus against archers can make them valuable against any archer-using opponent, especially if the player's civilization bonuses benefit Skirmishers. Unlike its predecessor, Imperial Skirmishers are better suited for range support with better stats (1 more attack, 1 more pierce armor, slightly better accuracy and 1 more bonus damage for archers and cavalry archers) especially in the late Imperial Age. As the Imperial Skirmishers cost no gold, they are considered trash units and as such they become especially important in the late game when gold becomes scarce and players have to rely on wood and food economy. The Imperial Skirmisher also have a +3 attack bonus against Pikemen, allowing groups of them to quickly take out approaching Pikemen, but their minimum range and low melee armor still makes them vulnerable. As the team bonus for the Vietnamese, Imperial Skirmishers can only be trained if the player has a Vietnamese ally or are playing with the Vietnamese in the same fashion Condottieri and Genitours are trained, but unlike the other shared units it must be researched for each allied player at the Archery Range. As some other civilizations have bonuses for Skirmishers and Elite Skirmishers those buffs will also apply to the Imperial Skirmisher and this will give to the team an edge in late Imperial Age at "Trash Wars". It should also be noted that as Elite Skirmishers count as a generic unit, it is unaffected by the Samurai's attack bonus. Unfortunately, the Turks cannot use the Imperial Skirmisher because it is an upgrade of the Elite Skirmisher, which the Turks have no access to. In contrast, other civilizations can put these units to great use, especially the Aztecs, Britons, Byzantines, Incas and Lithuanians; the first in particular, having somewhat lackluster Arbalesters, whereas Atlatl-boosted Imperial Skirmishers are superior to most domains, including cost efficiency, training time, and bonuses. The Spanish and Bulgarians appreciate the Imperial Skirmisher, due to lacking the Crossbowman. == Civilization availability == {| class="article-table" |+ !Available !Available with a Vietnamese ally !Unavailable |- |{{Vietnamese icon}} |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Vikings icon}} |{{Turks icon}} |} <br /> == Civilization bonuses == * Aztecs: Imperial Skirmishers are created 18% faster. * Bulgarians: Blacksmith upgrades that benefit Archers cost 50% less food. * Burmese: Researching Faith is 50% cheaper. * Byzantines: Imperial Skirmishers are 25% cheaper. * Celts: Imperial Skirmishers can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Imperial Skirmishers are 15%/20% cheaper in the Castle/Imperial Age. * Lithuanians: Imperial Skirmishers move 10% faster. * Portuguese: Elite Skirmishers are upgraded to Imperial Skirmishers 30% faster. All relevant upgrades are researched 30% faster. * Spanish: Blacksmith upgrades that benefit Imperial Skirmishers don't cost gold. * Tatars: Imperial skirmishers deal 50% bonus damage from cliffs and elevations. Thumb Ring is free. * Vietnamese: Imperial Skirmishers have 20% more HP. Conscription is free. * Koreans: Imperial Skirmishers costs 20% less wood. Armor upgrades are free. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Imperial Skirmishers are created 20% faster. Researching Thumb Ring is 20% faster. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Imperial Skirmishers have +2 attack against standard buildings. * A team containing Teutons: Imperial Skirmishers are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 80% faster. == Changelog == === ''Definitive Edition'' === * Koreans: Imperial Skirmishers cost -15% wood. With update 39284, they cost -20% wood. * Koreans: With update 42848, Archer Armor upgrades are free. * Bulgarians: Initially, the Team Bonus gave the Blacksmith a 50% work rate boost. With update 42848, this was changed to a 80% work rate boost and all Blacksmith upgrades now cost 50% less food. * Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1. * Portuguese: With update 42848, all technologies are researched 30% faster. hrjv92wdo8vexr1fl6zuo05ywrawwqt 1017 1010 2021-01-19T03:25:31Z Striker the Third 34531925 Adding categories 1017 wikitext text/x-wiki {{Object_infobox|image1=file:Imperial skirmisher icon.png|introduced_in:=Rise of the Rajas|age:=Imperial age|created_by:=Archery range|creation_time=22|food=25|wood=35|health_points=35|accuracy=95%|attack=[[Pierce Armour|Pierce]]: 4 [[Archer Armour|Archer]]: 5 [[Spearman Armour|Spearman]]: 3 [[Cavalry Archer Armour|Cavalry Archer]]: 3|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 5 [[Archer Armour|Archer]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=3.05 Seconds|speed=0.96|line_of_sight=7|range=5|minimum_range=1|projectile_speed=7|attack_delay=0.52 Seconds}} The '''Imperial Skirmisher''' is the second unique unit of the Vietnamese in ''Age of Empires II HD: Rise of the Rajas''. It can be trained at the Archery Range once the Imperial Age is reached. As an upgrade of the Elite Skirmisher, it is an anti-archer ranged unit. The Imperial Skirmisher is a shared unique unit, i.e. it is available to any player allied with the Vietnamese (except for the Turks) as their team bonus. <br /> == Tactics == Skirmishers are very weak to everything except archers, some gunpowder units like Hand Cannoneers and Conquistadors, and Pikemen (to a degree). With a weak and slow attack, as well as a minimum range, they deal almost no damage to infantry and cavalry. Nevertheless, their attack bonus against archers can make them valuable against any archer-using opponent, especially if the player's civilization bonuses benefit Skirmishers. Unlike its predecessor, Imperial Skirmishers are better suited for range support with better stats (1 more attack, 1 more pierce armor, slightly better accuracy and 1 more bonus damage for archers and cavalry archers) especially in the late Imperial Age. As the Imperial Skirmishers cost no gold, they are considered trash units and as such they become especially important in the late game when gold becomes scarce and players have to rely on wood and food economy. The Imperial Skirmisher also have a +3 attack bonus against Pikemen, allowing groups of them to quickly take out approaching Pikemen, but their minimum range and low melee armor still makes them vulnerable. As the team bonus for the Vietnamese, Imperial Skirmishers can only be trained if the player has a Vietnamese ally or are playing with the Vietnamese in the same fashion Condottieri and Genitours are trained, but unlike the other shared units it must be researched for each allied player at the Archery Range. As some other civilizations have bonuses for Skirmishers and Elite Skirmishers those buffs will also apply to the Imperial Skirmisher and this will give to the team an edge in late Imperial Age at "Trash Wars". It should also be noted that as Elite Skirmishers count as a generic unit, it is unaffected by the Samurai's attack bonus. Unfortunately, the Turks cannot use the Imperial Skirmisher because it is an upgrade of the Elite Skirmisher, which the Turks have no access to. In contrast, other civilizations can put these units to great use, especially the Aztecs, Britons, Byzantines, Incas and Lithuanians; the first in particular, having somewhat lackluster Arbalesters, whereas Atlatl-boosted Imperial Skirmishers are superior to most domains, including cost efficiency, training time, and bonuses. The Spanish and Bulgarians appreciate the Imperial Skirmisher, due to lacking the Crossbowman. == Civilization availability == {| class="article-table" |+ !Available !Available with a Vietnamese ally !Unavailable |- |{{Vietnamese icon}} |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Vikings icon}} |{{Turks icon}} |} <br /> == Civilization bonuses == * Aztecs: Imperial Skirmishers are created 18% faster. * Bulgarians: Blacksmith upgrades that benefit Archers cost 50% less food. * Burmese: Researching Faith is 50% cheaper. * Byzantines: Imperial Skirmishers are 25% cheaper. * Celts: Imperial Skirmishers can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Imperial Skirmishers are 15%/20% cheaper in the Castle/Imperial Age. * Lithuanians: Imperial Skirmishers move 10% faster. * Portuguese: Elite Skirmishers are upgraded to Imperial Skirmishers 30% faster. All relevant upgrades are researched 30% faster. * Spanish: Blacksmith upgrades that benefit Imperial Skirmishers don't cost gold. * Tatars: Imperial skirmishers deal 50% bonus damage from cliffs and elevations. Thumb Ring is free. * Vietnamese: Imperial Skirmishers have 20% more HP. Conscription is free. * Koreans: Imperial Skirmishers costs 20% less wood. Armor upgrades are free. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Imperial Skirmishers are created 20% faster. Researching Thumb Ring is 20% faster. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Imperial Skirmishers have +2 attack against standard buildings. * A team containing Teutons: Imperial Skirmishers are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 80% faster. == Changelog == === ''Definitive Edition'' === * Koreans: Imperial Skirmishers cost -15% wood. With update 39284, they cost -20% wood. * Koreans: With update 42848, Archer Armor upgrades are free. * Bulgarians: Initially, the Team Bonus gave the Blacksmith a 50% work rate boost. With update 42848, this was changed to a 80% work rate boost and all Blacksmith upgrades now cost 50% less food. * Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1. * Portuguese: With update 42848, all technologies are researched 30% faster. [[Category:Object]] [[Category:Unit]] [[Category:Archer]] 31h1q4p796e58vzpoz3w10irn7wvpn6 1090 1017 2021-01-21T21:45:01Z Striker the Third 34531925 1090 wikitext text/x-wiki {{Object_infobox|image1=file:Imperial skirmisher icon.png|introduced_in:=Rise of the Rajas|age:=Imperial age|created_by:=Archery range|creation_time=22|food=25|wood=35|health_points=35|accuracy=95%|attack=[[Pierce Armour|Pierce]]: 4 [[Archer Armour|Archer]]: 5 [[Spearman Armour|Spearman]]: 3 [[Cavalry Archer Armour|Cavalry Archer]]: 3 [[Standard Building Armour|Standard building]]: 0 [[Ram Armour|Ram]]: 0|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 5 [[Archer Armour|Archer]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=3.05 Seconds|speed=0.96|line_of_sight=7|range=5|minimum_range=1|projectile_speed=7|attack_delay=0.52 Seconds}} The '''Imperial Skirmisher''' is the second unique unit of the Vietnamese in ''Age of Empires II HD: Rise of the Rajas''. It can be trained at the Archery Range once the Imperial Age is reached. As an upgrade of the Elite Skirmisher, it is an anti-archer ranged unit. The Imperial Skirmisher is a shared unique unit, i.e. it is available to any player allied with the Vietnamese (except for the Turks) as their team bonus. <br /> == Tactics == Skirmishers are very weak to everything except archers, some gunpowder units like Hand Cannoneers and Conquistadors, and Pikemen (to a degree). With a weak and slow attack, as well as a minimum range, they deal almost no damage to infantry and cavalry. Nevertheless, their attack bonus against archers can make them valuable against any archer-using opponent, especially if the player's civilization bonuses benefit Skirmishers. Unlike its predecessor, Imperial Skirmishers are better suited for range support with better stats (1 more attack, 1 more pierce armor, slightly better accuracy and 1 more bonus damage for archers and cavalry archers) especially in the late Imperial Age. As the Imperial Skirmishers cost no gold, they are considered trash units and as such they become especially important in the late game when gold becomes scarce and players have to rely on wood and food economy. The Imperial Skirmisher also have a +3 attack bonus against Pikemen, allowing groups of them to quickly take out approaching Pikemen, but their minimum range and low melee armor still makes them vulnerable. As the team bonus for the Vietnamese, Imperial Skirmishers can only be trained if the player has a Vietnamese ally or are playing with the Vietnamese in the same fashion Condottieri and Genitours are trained, but unlike the other shared units it must be researched for each allied player at the Archery Range. As some other civilizations have bonuses for Skirmishers and Elite Skirmishers those buffs will also apply to the Imperial Skirmisher and this will give to the team an edge in late Imperial Age at "Trash Wars". It should also be noted that as Elite Skirmishers count as a generic unit, it is unaffected by the Samurai's attack bonus. Unfortunately, the Turks cannot use the Imperial Skirmisher because it is an upgrade of the Elite Skirmisher, which the Turks have no access to. In contrast, other civilizations can put these units to great use, especially the Aztecs, Britons, Byzantines, Incas and Lithuanians; the first in particular, having somewhat lackluster Arbalesters, whereas Atlatl-boosted Imperial Skirmishers are superior to most domains, including cost efficiency, training time, and bonuses. The Spanish and Bulgarians appreciate the Imperial Skirmisher, due to lacking the Crossbowman. == Civilization availability == {| class="article-table" |+ !Available !Available with a Vietnamese ally !Unavailable |- |{{Vietnamese icon}} |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Vikings icon}} |{{Turks icon}} |} <br /> == Civilization bonuses == * Aztecs: Imperial Skirmishers are created 18% faster. * Bulgarians: Blacksmith upgrades that benefit Archers cost 50% less food. * Burmese: Researching Faith is 50% cheaper. * Byzantines: Imperial Skirmishers are 25% cheaper. * Celts: Imperial Skirmishers can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Imperial Skirmishers are 15%/20% cheaper in the Castle/Imperial Age. * Lithuanians: Imperial Skirmishers move 10% faster. * Portuguese: Elite Skirmishers are upgraded to Imperial Skirmishers 30% faster. All relevant upgrades are researched 30% faster. * Spanish: Blacksmith upgrades that benefit Imperial Skirmishers don't cost gold. * Tatars: Imperial skirmishers deal 50% bonus damage from cliffs and elevations. Thumb Ring is free. * Vietnamese: Imperial Skirmishers have 20% more HP. Conscription is free. * Koreans: Imperial Skirmishers costs 20% less wood. Armor upgrades are free. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Imperial Skirmishers are created 20% faster. Researching Thumb Ring is 20% faster. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Imperial Skirmishers have +2 attack against standard buildings. * A team containing Teutons: Imperial Skirmishers are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 80% faster. == Changelog == === ''Definitive Edition'' === * Koreans: Imperial Skirmishers cost -15% wood. With update 39284, they cost -20% wood. * Koreans: With update 42848, Archer Armor upgrades are free. * Bulgarians: Initially, the Team Bonus gave the Blacksmith a 50% work rate boost. With update 42848, this was changed to a 80% work rate boost and all Blacksmith upgrades now cost 50% less food. * Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1. * Portuguese: With update 42848, all technologies are researched 30% faster. [[Category:Object]] [[Category:Unit]] [[Category:Archer]] kaujr209dd5izoz0xf3r8e2toutlxes Infantry Armour 0 338 359 2020-12-11T01:18:57Z Striker the Third 34531925 Created blank page 359 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 376 359 2020-12-11T05:01:47Z Striker the Third 34531925 376 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=1|introduced_in:=Age of Kings}} Infantry armour is an armour class possessed by all infantry == Units with base Infantry damage == == Units with base Infantry armour == 0 armour: * [[Militia]] q8s7o2quez55d6uqgod652l5c18aixi 381 376 2020-12-11T06:28:09Z Striker the Third 34531925 Adding categories 381 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=1|introduced_in:=Age of Kings}} Infantry armour is an armour class possessed by all infantry == Units with base Infantry damage == == Units with base Infantry armour == 0 armour: * [[Militia]] [[Category:Armour class]] ox9enhv1r9fwopw00jp6n33ut7s00ou 392 381 2020-12-15T00:41:38Z Striker the Third 34531925 392 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=1|introduced_in:=Age of Kings}} Infantry armour is an armour class possessed by all infantry == Units with base Infantry damage == == Units with base Infantry armour == 0 armour: * [[Militia]] *[[Militia|spearman]] [[Category:Armour class]] bk6ehn083v35icch4zayc36v5yaiiih 399 392 2020-12-15T04:09:02Z Striker the Third 34531925 399 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=1|introduced_in:=Age of Kings}} Infantry armour is an armour class possessed by all infantry == Units with base Infantry damage == == Units with base Infantry armour == 0 armour: * [[Militia]] *[[spearman]] [[Category:Armour class]] 697tiiwwhdnsjj3h1ji5p6qgizt7v07 420 399 2020-12-15T05:13:07Z Striker the Third 34531925 420 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=1|introduced_in:=Age of Kings}} Infantry armour is an armour class possessed by all infantry == Objects with base Infantry damage == == Objects with base Infantry armour == 0 armour: * [[Militia]] *[[spearman]] [[Category:Armour class]] 0m4u7vkqfvtdaywtbx9uxcbojowh01a 455 420 2020-12-16T00:42:33Z Striker the Third 34531925 455 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=1|introduced_in:=Age of Kings|image1=File:Champion icon.png}} Infantry armour is an armour class possessed by all infantry == Objects with base Infantry damage == == Objects with base Infantry armour == 0 armour: * [[Militia]] *[[spearman]] [[Category:Armour class]] rlv54favyzbtdjna6f5ij1redk7smir 476 455 2020-12-16T02:14:32Z Striker the Third 34531925 Striker the Third moved page [[Infantry armour]] to [[Infantry Armour]] 455 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=1|introduced_in:=Age of Kings|image1=File:Champion icon.png}} Infantry armour is an armour class possessed by all infantry == Objects with base Infantry damage == == Objects with base Infantry armour == 0 armour: * [[Militia]] *[[spearman]] [[Category:Armour class]] rlv54favyzbtdjna6f5ij1redk7smir 503 476 2020-12-16T21:01:48Z Striker the Third 34531925 503 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=1|introduced_in:=Age of Kings|image1=File:Champion icon.png}} Infantry armour is an armour class possessed by all infantry == Objects with base Infantry damage == == Objects with base Infantry armour == 0 armour: * [[Man-at-Arms|Man-at-arms]] * [[Militia]] *[[spearman]] [[Category:Armour class]] 6l7mognrmbzvan5z84k7p118fzjzxkg 556 503 2020-12-18T05:36:42Z Striker the Third 34531925 556 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=1|introduced_in:=Age of Kings|image1=File:Champion icon.png}} Infantry armour is an armour class possessed by all infantry == Objects with base Infantry damage == == Objects with base Infantry armour == 10 armour: * [[Condottiero]] 0 armour: * [[Man-at-Arms|Man-at-arms]] * [[Militia]] *[[spearman]] [[Category:Armour class]] sptn5yodyuft2bn7br7vdqfe36oyrtw 701 556 2020-12-19T05:22:21Z Striker the Third 34531925 701 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=1|introduced_in:=Age of Kings|image1=File:Champion icon.png}} Infantry armour is an armour class possessed by all infantry == Objects with base Infantry damage == == Objects with base Infantry armour == 10 armour: * [[Condottiero]] 0 armour: * [[Champion]] * [[Long Swordsman|long swordsman]] * [[Man-at-Arms|Man-at-arms]] * [[Militia]] *[[spearman]] *[[Two-Handed Swordsman]] [[Category:Armour class]] stscasmnmmmcfz9bbtjgke035ypfdjp 720 701 2020-12-19T21:11:11Z Striker the Third 34531925 720 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=1|introduced_in:=Age of Kings|image1=File:Champion icon.png}} Infantry armour is an armour class possessed by all infantry == Objects with base Infantry damage == == Objects with base Infantry armour == 10 armour: * [[Condottiero]] 0 armour: * [[Champion]] *[[Halberdier]] * [[Long Swordsman|long swordsman]] * [[Man-at-Arms|Man-at-arms]] * [[Militia]] *[[Pikeman]] *[[spearman]] *[[Two-Handed Swordsman]] [[Category:Armour class]] opxudz4jm5ru3lbnpf5b4464s1huzog 740 720 2020-12-21T05:16:54Z Striker the Third 34531925 740 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=1|introduced_in:=Age of Kings|image1=File:Champion icon.png}} Infantry armour is an armour class possessed by all infantry == Objects with base Infantry damage == == Objects with base Infantry armour == 10 armour: * [[Condottiero]] 0 armour: * [[Champion]] *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Halberdier]] *[[Long Swordsman|long swordsman]] * [[Man-at-Arms|Man-at-arms]] * [[Militia]] *[[Pikeman]] *[[spearman]] *[[Two-Handed Swordsman]] [[Category:Armour class]] rjix8p85hbesnpxwe4uv41ak4i9s902 1056 740 2021-01-20T22:57:04Z Striker the Third 34531925 1056 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=1|introduced_in:=Age of Kings|image1=File:Champion icon.png}} Infantry armour is an armour class possessed by all infantry == Objects with base Infantry damage == 10 damage: * [[Hand Cannoneer]] == Objects with base Infantry armour == 10 armour: * [[Condottiero]] 0 armour: * [[Champion]] *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Halberdier]] *[[Long Swordsman|long swordsman]] * [[Man-at-Arms|Man-at-arms]] * [[Militia]] *[[Pikeman]] *[[spearman]] *[[Two-Handed Swordsman]] [[Category:Armour class]] ikgvpp2izb42fo68o0uf6niyeeaa948 Infantry armour 0 358 477 2020-12-16T02:14:32Z Striker the Third 34531925 Striker the Third moved page [[Infantry armour]] to [[Infantry Armour]] 477 wikitext text/x-wiki #REDIRECT [[Infantry Armour]] 6a7t9u1nii80u5yxjo373lcy27vpjhx Long Swordsman 0 515 694 2020-12-19T04:55:13Z Striker the Third 34531925 Created page with "{{Object_infobox|image1=file:long swordsman icon.png|introduced_in:=Age of Kings|age:=Castle age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=60..." 694 wikitext text/x-wiki {{Object_infobox|image1=file:long swordsman icon.png|introduced_in:=Age of Kings|age:=Castle age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=60|attack=[[Melee Armour|Melee]]: 9 [[Eagle Warrior Armour|Eagle warrior]]: 6 [[Standard Building Armour|Standard building]]: 3|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=0.9|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.63 seconds}} The '''Long Swordsman''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Castle Age is reached. <br /> == Overview and tactics == Like all members of the Militia line, the Long Swordsman's main advantage does not lie in individual strength but their ease of creation and general cheapness in terms of creation cost. Long Swordsmen are the basic infantry units in the Castle Age. They are moderately strong, being able to defeat all standard Castle Age units but the Knight and Cavalry Archer in one on one combat. Like all basic infantry, Long Swordsmen also have an attack bonus versus buildings, which added to a high melee attack, gives them an use in raiding. They are weak against almost all archers, heavy cavalry, Mangonels (if they are unable to close the distance), and vulnerable to Scorpions and Monks, but good against Pikemen, Light Cavalry, Camel Riders, Skirmishers, Eagle Warriors, and Rams. However, because of their general weakness to ranged units (and buildings) and low mobility (unlike cavalry), Long Swordsmen see little use outside as a counter to trash units, Camel RIders and Eagle Warriors. And although they are cheap in gold, they cost a substantial amount of food, which is not worth it due to their low durability and slowness. One thing to be considered is that two Long Swordsmen can beat one full health Knight, being very favorable. However, in general situations, the player is much better producing Pikemen as a counter, mass producing Crossbowmen, or using the food economy to boom or get to the Imperial Age. A special case for the use of Long Swordsmen would be playing against Goths, as an archer civilization with no access to strong Knights. Then, it would be a good move to mass Long Swordsmen, due to having relatively good trades with Huskarls, and because of their subsequent upgrades of Two-Handed Swordsman and Champion, both faring even better against Elite Huskarls. <br /> == Civilization bonuses == * Aztecs: Long Swordsmen are created 11% faster. * Bulgarians: Militia-line upgrades (except Champion) are free. * Burmese: Long Swordsmen have +2/+3 attack in the Castle/Imperial Age. Researching Faith is 50% cheaper. * Celts: Long Swordsmen move 15% faster. Long Swordsmen can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Long Swordsmen are 15%/20% cheaper in the Castle/Imperial Age. * Goths: Long Swordsmen are 30%/35% cheaper in the Castle/Imperial Age, and have +2/+3 attack against standard buildings in the Castle/Imperial Age. With Perfusion researched, researching, Squires and upgrading to Two-Handed Swordsman is 100% faster. * Japanese: Long Swordsmen attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Long Swordsmen have +2/+3 pierce armor in the Castle/Imperial Age. * Portuguese: Long Swordsmen cost 20% less gold. * Slavs: Tracking is free. * Spanish: Blacksmith upgrades that benefit Long Swordsmen cost no gold. * Tatars: Long Swordsmen deal 50% bonus damage from a cliff or an elevation. * Teutons: Long Swordsmen have +1/+0 armor in the Castle Age and +2/+0 in the Imperial Age. * Vietnamese: Conscription is free. * Vikings: Long Swordsmen have 15%/20% more hit points in the Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Long Swordsmen are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Long Swordsmen are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Long Swordsmen have 55 HP. * Long Swordsmen have +2 attack against standard buildings. * Long Swordsmen have 0 pierce armor. * Goths: Long Swordsmen are 15%/25% cheaper in the Castle/Imperial Age. Bonus damage against buildings is +1. === ''The Conquerors'' === * Long Swordsmen have +4 attack against Eagle Warriors. * Long Swordsmen have 1 pierce armor. * Heresy technology introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Long Swordsmen are 35% cheaper. Perfusion technology introduced. === ''The Forgotten'' === * Long Swordsmen have 60 HP. * Long Swordsmen have +3 attack against standard buildings. * Long Swordsmen have +6 attack against Eagle Warriors. === ''The African Kingdoms'' === * Arson technology introduced. * Vikings: With patch 4.8, the technology Chieftains affects Long Swordsmen. It gives Long Swordsmen +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains grants Long Swordsmen +4 attack against camels. * Malay: Forced Levy research removes the Militia line's gold cost. === ''Definitive Edition'' === * Tracking technology removed; all infantry receive +2 LOS upon reaching the Feudal Age. * Supplies technology introduced. * Bulgarians: Bagains technology introduced. * Goths: With update 36202, cost bonus is 30%/35% in the Castle/Imperial Age; and bonus damage against buildings is +2/+3 in the Castle/Imperial Age. * Malay: Forced Levy changes the Militia line's gold cost to food cost. * Initially, Bagains gives +3 armor. After Update 34055, it gives +5 armor. * Teutons: With update 35584, Long Swordsmen have +1/+0 armor. With update 36906, Long Swordsmen receive another +1/+0 armor in the Imperial Age. f2ji7ipoaqu9jowqlvn4xvqocmb0xwv 695 694 2020-12-19T04:55:40Z Striker the Third 34531925 Adding categories 695 wikitext text/x-wiki {{Object_infobox|image1=file:long swordsman icon.png|introduced_in:=Age of Kings|age:=Castle age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=60|attack=[[Melee Armour|Melee]]: 9 [[Eagle Warrior Armour|Eagle warrior]]: 6 [[Standard Building Armour|Standard building]]: 3|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=0.9|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.63 seconds}} The '''Long Swordsman''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Castle Age is reached. <br /> == Overview and tactics == Like all members of the Militia line, the Long Swordsman's main advantage does not lie in individual strength but their ease of creation and general cheapness in terms of creation cost. Long Swordsmen are the basic infantry units in the Castle Age. They are moderately strong, being able to defeat all standard Castle Age units but the Knight and Cavalry Archer in one on one combat. Like all basic infantry, Long Swordsmen also have an attack bonus versus buildings, which added to a high melee attack, gives them an use in raiding. They are weak against almost all archers, heavy cavalry, Mangonels (if they are unable to close the distance), and vulnerable to Scorpions and Monks, but good against Pikemen, Light Cavalry, Camel Riders, Skirmishers, Eagle Warriors, and Rams. However, because of their general weakness to ranged units (and buildings) and low mobility (unlike cavalry), Long Swordsmen see little use outside as a counter to trash units, Camel RIders and Eagle Warriors. And although they are cheap in gold, they cost a substantial amount of food, which is not worth it due to their low durability and slowness. One thing to be considered is that two Long Swordsmen can beat one full health Knight, being very favorable. However, in general situations, the player is much better producing Pikemen as a counter, mass producing Crossbowmen, or using the food economy to boom or get to the Imperial Age. A special case for the use of Long Swordsmen would be playing against Goths, as an archer civilization with no access to strong Knights. Then, it would be a good move to mass Long Swordsmen, due to having relatively good trades with Huskarls, and because of their subsequent upgrades of Two-Handed Swordsman and Champion, both faring even better against Elite Huskarls. <br /> == Civilization bonuses == * Aztecs: Long Swordsmen are created 11% faster. * Bulgarians: Militia-line upgrades (except Champion) are free. * Burmese: Long Swordsmen have +2/+3 attack in the Castle/Imperial Age. Researching Faith is 50% cheaper. * Celts: Long Swordsmen move 15% faster. Long Swordsmen can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Long Swordsmen are 15%/20% cheaper in the Castle/Imperial Age. * Goths: Long Swordsmen are 30%/35% cheaper in the Castle/Imperial Age, and have +2/+3 attack against standard buildings in the Castle/Imperial Age. With Perfusion researched, researching, Squires and upgrading to Two-Handed Swordsman is 100% faster. * Japanese: Long Swordsmen attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Long Swordsmen have +2/+3 pierce armor in the Castle/Imperial Age. * Portuguese: Long Swordsmen cost 20% less gold. * Slavs: Tracking is free. * Spanish: Blacksmith upgrades that benefit Long Swordsmen cost no gold. * Tatars: Long Swordsmen deal 50% bonus damage from a cliff or an elevation. * Teutons: Long Swordsmen have +1/+0 armor in the Castle Age and +2/+0 in the Imperial Age. * Vietnamese: Conscription is free. * Vikings: Long Swordsmen have 15%/20% more hit points in the Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Long Swordsmen are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Long Swordsmen are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Long Swordsmen have 55 HP. * Long Swordsmen have +2 attack against standard buildings. * Long Swordsmen have 0 pierce armor. * Goths: Long Swordsmen are 15%/25% cheaper in the Castle/Imperial Age. Bonus damage against buildings is +1. === ''The Conquerors'' === * Long Swordsmen have +4 attack against Eagle Warriors. * Long Swordsmen have 1 pierce armor. * Heresy technology introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Long Swordsmen are 35% cheaper. Perfusion technology introduced. === ''The Forgotten'' === * Long Swordsmen have 60 HP. * Long Swordsmen have +3 attack against standard buildings. * Long Swordsmen have +6 attack against Eagle Warriors. === ''The African Kingdoms'' === * Arson technology introduced. * Vikings: With patch 4.8, the technology Chieftains affects Long Swordsmen. It gives Long Swordsmen +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains grants Long Swordsmen +4 attack against camels. * Malay: Forced Levy research removes the Militia line's gold cost. === ''Definitive Edition'' === * Tracking technology removed; all infantry receive +2 LOS upon reaching the Feudal Age. * Supplies technology introduced. * Bulgarians: Bagains technology introduced. * Goths: With update 36202, cost bonus is 30%/35% in the Castle/Imperial Age; and bonus damage against buildings is +2/+3 in the Castle/Imperial Age. * Malay: Forced Levy changes the Militia line's gold cost to food cost. * Initially, Bagains gives +3 armor. After Update 34055, it gives +5 armor. * Teutons: With update 35584, Long Swordsmen have +1/+0 armor. With update 36906, Long Swordsmen receive another +1/+0 armor in the Imperial Age. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] gx1m1m4t7k1y8s98qtj6nzk46nopdxm 956 695 2021-01-17T05:06:56Z Striker the Third 34531925 956 wikitext text/x-wiki {{Object_infobox|image1=file:long swordsman icon.png|introduced_in:=Age of Kings|age:=Castle age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=60|attack=[[Melee Armour|Melee]]: 9 [[Eagle Warrior Armour|Eagle warrior]]: 6 [[Standard Building Armour|Standard building]]: 3|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=0.9|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.63 seconds}} The '''Long Swordsman''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Castle Age is reached. <br /> == Overview and tactics == Like all members of the Militia line, the Long Swordsman's main advantage does not lie in individual strength but their ease of creation and general cheapness in terms of creation cost. Long Swordsmen are the basic infantry units in the Castle Age. They are moderately strong, being able to defeat all standard Castle Age units but the Knight and Cavalry Archer in one on one combat. Like all basic infantry, Long Swordsmen also have an attack bonus versus buildings, which added to a high melee attack, gives them an use in raiding. They are weak against almost all archers, heavy cavalry, Mangonels (if they are unable to close the distance), and vulnerable to Scorpions and Monks, but good against Pikemen, Light Cavalry, Camel Riders, Skirmishers, Eagle Warriors, and Rams. However, because of their general weakness to ranged units (and buildings) and low mobility (unlike cavalry), Long Swordsmen see little use outside as a counter to trash units, Camel RIders and Eagle Warriors. And although they are cheap in gold, they cost a substantial amount of food, which is not worth it due to their low durability and slowness. One thing to be considered is that two Long Swordsmen can beat one full health Knight, being very favorable. However, in general situations, the player is much better producing Pikemen as a counter, mass producing Crossbowmen, or using the food economy to boom or get to the Imperial Age. A special case for the use of Long Swordsmen would be playing against Goths, as an archer civilization with no access to strong Knights. Then, it would be a good move to mass Long Swordsmen, due to having relatively good trades with Huskarls, and because of their subsequent upgrades of Two-Handed Swordsman and Champion, both faring even better against Elite Huskarls. ==Civilization availability== {| class="article-table" !Available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Long Swordsmen are created 11% faster. * Bulgarians: Militia-line upgrades (except Champion) are free. * Burmese: Long Swordsmen have +2/+3 attack in the Castle/Imperial Age. Researching Faith is 50% cheaper. * Celts: Long Swordsmen move 15% faster. Long Swordsmen can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Long Swordsmen are 15%/20% cheaper in the Castle/Imperial Age. * Goths: Long Swordsmen are 30%/35% cheaper in the Castle/Imperial Age, and have +2/+3 attack against standard buildings in the Castle/Imperial Age. With Perfusion researched, researching, Squires and upgrading to Two-Handed Swordsman is 100% faster. * Japanese: Long Swordsmen attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Long Swordsmen have +2/+3 pierce armor in the Castle/Imperial Age. * Portuguese: Long Swordsmen cost 20% less gold. * Slavs: Tracking is free. * Spanish: Blacksmith upgrades that benefit Long Swordsmen cost no gold. * Tatars: Long Swordsmen deal 50% bonus damage from a cliff or an elevation. * Teutons: Long Swordsmen have +1/+0 armor in the Castle Age and +2/+0 in the Imperial Age. * Vietnamese: Conscription is free. * Vikings: Long Swordsmen have 15%/20% more hit points in the Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Long Swordsmen are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Long Swordsmen are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Long Swordsmen have 55 HP. * Long Swordsmen have +2 attack against standard buildings. * Long Swordsmen have 0 pierce armor. * Goths: Long Swordsmen are 15%/25% cheaper in the Castle/Imperial Age. Bonus damage against buildings is +1. === ''The Conquerors'' === * Long Swordsmen have +4 attack against Eagle Warriors. * Long Swordsmen have 1 pierce armor. * Heresy technology introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Long Swordsmen are 35% cheaper. Perfusion technology introduced. === ''The Forgotten'' === * Long Swordsmen have 60 HP. * Long Swordsmen have +3 attack against standard buildings. * Long Swordsmen have +6 attack against Eagle Warriors. === ''The African Kingdoms'' === * Arson technology introduced. * Vikings: With patch 4.8, the technology Chieftains affects Long Swordsmen. It gives Long Swordsmen +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains grants Long Swordsmen +4 attack against camels. * Malay: Forced Levy research removes the Militia line's gold cost. === ''Definitive Edition'' === * Tracking technology removed; all infantry receive +2 LOS upon reaching the Feudal Age. * Supplies technology introduced. * Bulgarians: Bagains technology introduced. * Goths: With update 36202, cost bonus is 30%/35% in the Castle/Imperial Age; and bonus damage against buildings is +2/+3 in the Castle/Imperial Age. * Malay: Forced Levy changes the Militia line's gold cost to food cost. * Initially, Bagains gives +3 armor. After Update 34055, it gives +5 armor. * Teutons: With update 35584, Long Swordsmen have +1/+0 armor. With update 36906, Long Swordsmen receive another +1/+0 armor in the Imperial Age. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] sj7ig1uay4hzsoozc58x5c6w2wpmc1t 1100 956 2021-01-21T22:01:52Z Striker the Third 34531925 1100 wikitext text/x-wiki {{Object_infobox|image1=file:long swordsman icon.png|introduced_in:=Age of Kings|age:=Castle age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=60|attack=[[Melee Armour|Melee]]: 9 [[Eagle Warrior Armour|Eagle warrior]]: 6 [[Standard Building Armour|Standard building]]: 3 [[Camel Armour|Camel]]: 0 [[Cavalry Armour|Cavalry]]: 0|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=0.9|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.63 seconds}} The '''Long Swordsman''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Castle Age is reached. <br /> == Overview and tactics == Like all members of the Militia line, the Long Swordsman's main advantage does not lie in individual strength but their ease of creation and general cheapness in terms of creation cost. Long Swordsmen are the basic infantry units in the Castle Age. They are moderately strong, being able to defeat all standard Castle Age units but the Knight and Cavalry Archer in one on one combat. Like all basic infantry, Long Swordsmen also have an attack bonus versus buildings, which added to a high melee attack, gives them an use in raiding. They are weak against almost all archers, heavy cavalry, Mangonels (if they are unable to close the distance), and vulnerable to Scorpions and Monks, but good against Pikemen, Light Cavalry, Camel Riders, Skirmishers, Eagle Warriors, and Rams. However, because of their general weakness to ranged units (and buildings) and low mobility (unlike cavalry), Long Swordsmen see little use outside as a counter to trash units, Camel RIders and Eagle Warriors. And although they are cheap in gold, they cost a substantial amount of food, which is not worth it due to their low durability and slowness. One thing to be considered is that two Long Swordsmen can beat one full health Knight, being very favorable. However, in general situations, the player is much better producing Pikemen as a counter, mass producing Crossbowmen, or using the food economy to boom or get to the Imperial Age. A special case for the use of Long Swordsmen would be playing against Goths, as an archer civilization with no access to strong Knights. Then, it would be a good move to mass Long Swordsmen, due to having relatively good trades with Huskarls, and because of their subsequent upgrades of Two-Handed Swordsman and Champion, both faring even better against Elite Huskarls. ==Civilization availability== {| class="article-table" !Available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Long Swordsmen are created 11% faster. * Bulgarians: Militia-line upgrades (except Champion) are free. * Burmese: Long Swordsmen have +2/+3 attack in the Castle/Imperial Age. Researching Faith is 50% cheaper. * Celts: Long Swordsmen move 15% faster. Long Swordsmen can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Long Swordsmen are 15%/20% cheaper in the Castle/Imperial Age. * Goths: Long Swordsmen are 30%/35% cheaper in the Castle/Imperial Age, and have +2/+3 attack against standard buildings in the Castle/Imperial Age. With Perfusion researched, researching, Squires and upgrading to Two-Handed Swordsman is 100% faster. * Japanese: Long Swordsmen attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Long Swordsmen have +2/+3 pierce armor in the Castle/Imperial Age. * Portuguese: Long Swordsmen cost 20% less gold. * Slavs: Tracking is free. * Spanish: Blacksmith upgrades that benefit Long Swordsmen cost no gold. * Tatars: Long Swordsmen deal 50% bonus damage from a cliff or an elevation. * Teutons: Long Swordsmen have +1/+0 armor in the Castle Age and +2/+0 in the Imperial Age. * Vietnamese: Conscription is free. * Vikings: Long Swordsmen have 15%/20% more hit points in the Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Long Swordsmen are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Long Swordsmen are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Long Swordsmen have 55 HP. * Long Swordsmen have +2 attack against standard buildings. * Long Swordsmen have 0 pierce armor. * Goths: Long Swordsmen are 15%/25% cheaper in the Castle/Imperial Age. Bonus damage against buildings is +1. === ''The Conquerors'' === * Long Swordsmen have +4 attack against Eagle Warriors. * Long Swordsmen have 1 pierce armor. * Heresy technology introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Long Swordsmen are 35% cheaper. Perfusion technology introduced. === ''The Forgotten'' === * Long Swordsmen have 60 HP. * Long Swordsmen have +3 attack against standard buildings. * Long Swordsmen have +6 attack against Eagle Warriors. === ''The African Kingdoms'' === * Arson technology introduced. * Vikings: With patch 4.8, the technology Chieftains affects Long Swordsmen. It gives Long Swordsmen +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains grants Long Swordsmen +4 attack against camels. * Malay: Forced Levy research removes the Militia line's gold cost. === ''Definitive Edition'' === * Tracking technology removed; all infantry receive +2 LOS upon reaching the Feudal Age. * Supplies technology introduced. * Bulgarians: Bagains technology introduced. * Goths: With update 36202, cost bonus is 30%/35% in the Castle/Imperial Age; and bonus damage against buildings is +2/+3 in the Castle/Imperial Age. * Malay: Forced Levy changes the Militia line's gold cost to food cost. * Initially, Bagains gives +3 armor. After Update 34055, it gives +5 armor. * Teutons: With update 35584, Long Swordsmen have +1/+0 armor. With update 36906, Long Swordsmen receive another +1/+0 armor in the Imperial Age. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] 9bwbrgbnlmp2lvrk2w2zcpsffjtb8ue Main Page 0 166 167 2020-12-07T04:33:52Z FANDOM 32769624 FANDOM moved page [[Main Page]] to [[Age of Empires II Wiki]]: SEO 167 wikitext text/x-wiki #REDIRECT [[Age of Empires II Wiki]] lqgygzs3khzejn5ymksrav8k3bbec43 Mameluke Armour 0 350 408 2020-12-15T04:23:20Z Striker the Third 34531925 Created blank page 408 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 415 408 2020-12-15T04:24:46Z Striker the Third 34531925 Adding categories 415 wikitext text/x-wiki [[Category:Armour class]] 2z333pfju11fcc9xpgg8i04o7o37ohu 424 415 2020-12-15T05:21:27Z Striker the Third 34531925 424 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=35|introduced_in:=Rise of the Rajas}} == Objects with base Mameluke damage == 4 damage: * [[Spearman]] == Objects with base Mameluke armour == 8pm3gfbx5k7hnh57zqfuoz8jstdp3zb 440 424 2020-12-15T05:33:43Z Striker the Third 34531925 440 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=35|introduced_in:=Rise of the Rajas}} Mameluke armour is an armour class used exclusively by Mamelukes. == Objects with base Mameluke damage == 4 damage: * [[Spearman]] == Objects with base Mameluke armour == j1mvesjysozjvgs3a1fmhawvn9ukre1 456 440 2020-12-16T00:43:31Z Striker the Third 34531925 456 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=35|introduced_in:=Rise of the Rajas|image1=File:elite mameluke icon.png}} Mameluke armour is an armour class used exclusively by Mamelukes. == Objects with base Mameluke damage == 4 damage: * [[Spearman]] == Objects with base Mameluke armour == dnehaz8aba8cm3kghtzsyx9g6qo4esr 478 456 2020-12-16T02:14:51Z Striker the Third 34531925 Striker the Third moved page [[Mameluke armour]] to [[Mameluke Armour]] 456 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=35|introduced_in:=Rise of the Rajas|image1=File:elite mameluke icon.png}} Mameluke armour is an armour class used exclusively by Mamelukes. == Objects with base Mameluke damage == 4 damage: * [[Spearman]] == Objects with base Mameluke armour == dnehaz8aba8cm3kghtzsyx9g6qo4esr 716 478 2020-12-19T21:08:37Z Striker the Third 34531925 716 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=35|introduced_in:=Rise of the Rajas|image1=File:elite mameluke icon.png}} Mameluke armour is an armour class used exclusively by Mamelukes. == Objects with base Mameluke damage == 11 damage: *[[Halberdier]] *[[Pikeman]] 4 damage: * [[Spearman]] == Objects with base Mameluke armour == 5pse4kprri35434ru2d8ekts65tprme Mameluke armour 0 359 479 2020-12-16T02:14:51Z Striker the Third 34531925 Striker the Third moved page [[Mameluke armour]] to [[Mameluke Armour]] 479 wikitext text/x-wiki #REDIRECT [[Mameluke Armour]] 65s1o8t500nczpk56l4x1f634vtyzs4 Man-at-Arms 0 366 495 2020-12-16T03:22:47Z Striker the Third 34531925 Created page with "{{Object_infobox|age:=Feudal age|armour=[[Melee Armour|Melee]]: 0}}" 495 wikitext text/x-wiki {{Object_infobox|age:=Feudal age|armour=[[Melee Armour|Melee]]: 0}} lfq52l8rsmfwbcvlxtfym2quh8lu9xy 496 495 2020-12-16T07:34:42Z Striker the Third 34531925 496 wikitext text/x-wiki {{Object_infobox|age:=Feudal age|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|image1=file:Man at arms icon.png|introduced_in:=Age of kings|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=45|attack=[[Melee Armour|Melee]]: 6 [[Eagle Warrior Armour|Eagle warrior]]: 2 [[Standard Building Armour|Standard building]]: 2|rate_of_fire=2 seconds|speed=0.9|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.88 seconds}}The '''Man-at-Arms''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Feudal Age is reached. They hold a strong advantage against most units in the Feudal Age, making them an effective unit at disrupting an opponent's economy. The '''Man-at-Arms''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Feudal Age is reached. They hold a strong advantage against most units in the Feudal Age, making them an effective unit at disrupting an opponent's economy.The '''Man-at-Arms''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Feudal Age is reached. They hold a strong advantage against most units in the Feudal Age, making them an effective unit at disrupting an opponent's economy.The '''Man-at-Arms''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Feudal Age is reached. They hold a strong advantage against most units in the Feudal Age, making them an effective unit at disrupting an opponent's economy. h5hcg6i03csd5d38gkfbi64wrjv94yc 497 496 2020-12-16T07:36:06Z Striker the Third 34531925 497 wikitext text/x-wiki {{Object_infobox|age:=Feudal age|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|image1=file:Man at arms icon.png|introduced_in:=Age of kings|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=45|attack=[[Melee Armour|Melee]]: 6 [[Eagle Warrior Armour|Eagle warrior]]: 2 [[Standard Building Armour|Standard building]]: 2|rate_of_fire=2 seconds|speed=0.9|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.88 seconds}}The '''Man-at-Arms''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Feudal Age is reached. They hold a strong advantage against most units in the Feudal Age, making them an effective unit at disrupting an opponent's economy. <br /> == Tactics == As a military unit, the Man-at-Arms fills a similar niche to the Militia, being well-rounded enough to serve both as scouts and occasional raiders. Statistics-wise, they are better than the Militia when it comes to worker line harassment and base razing, though in practice whether or not they are efficient depends largely on the development status of one's enemy. As they are slow, they are particularly weak against Archers. Also, while somewhat effective against Scout Cavalry, they are susceptible to mobbing and will die very easily if outnumbered. Men-at-Arms work best when paired with additional support troops. A good raiding party composition should be of around a dozen Men-at-Arms, some Skirmishers to counter enemy Archers, and optionally some Spearmen if the enemy employs a large number of Scout Cavalry (e.g., when playing against a Frankish AI). As Murder Holes is not available in the Feudal Age, their weakness towards Towers can be circumvented by zig-zagging towards the structures' bases where they cannot target one's units. If possible, having several of the player's own Archers mixed in can yield much greater raiding results. Men-at-Arms should be upgraded as quickly as possible when transitioning towards the Castle Age due to the enemy's greatly expanded tech tree providing them with many effective counters. == Civilization bonuses == * Aztecs: Men-at-Arms are created 11% faster. * Bulgarians: Militia-line upgrades (except Champion) are free. * Burmese: Men-at-Arms have +1/+2/+3 attack in the Feudal/Castle/Imperial Age. Researching Faith is 50% cheaper. * Celts: Men-at-Arms move 15% faster. Men-at-Arms can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Men-at-Arms are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. * Goths: Men-at-Arms are 25%/30%/35% cheaper in the Feudal/Castle/Imperial Age, and have +1/+2/+3 attack against standard buildings in the Feudal/Castle/Imperial Age. With Perfusion researched, researching Squires and upgrading to Long Swordsman is 100% faster. * Japanese: Men-at-Arms attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Men-at-Arms have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age. * Portuguese: Men-at-Arms cost 20% less gold. * Slavs: Tracking is free. * Spanish: Blacksmith upgrades that benefit Men-at-Arms don't cost gold. * Teutons: Men-at-Arms have +1/+0 armor in the Castle Age and +2/+0 in the Imperial Age. * Vietnamese: Conscription is free. * Vikings: Men-at-Arms have 10%/15%/20% more hit points in the Feudal/Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Men-at-Arms are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Men-at-Arms are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Men-at-Arms have +1 attack against standard buildings. * Men-at-Arms have 0 pierce armor. * Goths: Men-at-Arms are 10%/15%/25% cheaper in the Feudal/Castle/Imperial Age. === ''The Conquerors'' === * Men-at-Arms now have 1 pierce armor. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Men-at-Arms are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Men-at-Arms now have +2 attack against standard buildings. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Men-at-Arms. It gives Men-at-Arms +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains now gives Men-at-Arms +4 attack against camels. * Malay: Forced Levy removes the Men-at-Arm's gold cost. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Supplies introduced. * Bulgarians: Bagains introduced. * Goths: With update 36202, cost bonus is 25%/30%/35% in the Feudal/Castle/Imperial Age and bonus damage against buildings is +1/+2/+3 in the Feudal/Castle/Imperial Age. * Malay: Forced Levy now changes the Men-at-Arms's gold cost to food cost. * Initially, Bagains gives +3 armor. After Update 34055, it gives +5 armor. * Teutons: With update 35584, Men-at-Arms have +1/+0 armor in the Castle/Imperial Age. With update 36906, they receive another +1/+0 armor in the Imperial Age. 2u2n4usi0utpvwq0lk1vgkjlcej21nk 498 497 2020-12-16T20:55:04Z Striker the Third 34531925 Adding categories 498 wikitext text/x-wiki {{Object_infobox|age:=Feudal age|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|image1=file:Man at arms icon.png|introduced_in:=Age of kings|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=45|attack=[[Melee Armour|Melee]]: 6 [[Eagle Warrior Armour|Eagle warrior]]: 2 [[Standard Building Armour|Standard building]]: 2|rate_of_fire=2 seconds|speed=0.9|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.88 seconds}}The '''Man-at-Arms''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Feudal Age is reached. They hold a strong advantage against most units in the Feudal Age, making them an effective unit at disrupting an opponent's economy. <br /> == Tactics == As a military unit, the Man-at-Arms fills a similar niche to the Militia, being well-rounded enough to serve both as scouts and occasional raiders. Statistics-wise, they are better than the Militia when it comes to worker line harassment and base razing, though in practice whether or not they are efficient depends largely on the development status of one's enemy. As they are slow, they are particularly weak against Archers. Also, while somewhat effective against Scout Cavalry, they are susceptible to mobbing and will die very easily if outnumbered. Men-at-Arms work best when paired with additional support troops. A good raiding party composition should be of around a dozen Men-at-Arms, some Skirmishers to counter enemy Archers, and optionally some Spearmen if the enemy employs a large number of Scout Cavalry (e.g., when playing against a Frankish AI). As Murder Holes is not available in the Feudal Age, their weakness towards Towers can be circumvented by zig-zagging towards the structures' bases where they cannot target one's units. If possible, having several of the player's own Archers mixed in can yield much greater raiding results. Men-at-Arms should be upgraded as quickly as possible when transitioning towards the Castle Age due to the enemy's greatly expanded tech tree providing them with many effective counters. == Civilization bonuses == * Aztecs: Men-at-Arms are created 11% faster. * Bulgarians: Militia-line upgrades (except Champion) are free. * Burmese: Men-at-Arms have +1/+2/+3 attack in the Feudal/Castle/Imperial Age. Researching Faith is 50% cheaper. * Celts: Men-at-Arms move 15% faster. Men-at-Arms can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Men-at-Arms are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. * Goths: Men-at-Arms are 25%/30%/35% cheaper in the Feudal/Castle/Imperial Age, and have +1/+2/+3 attack against standard buildings in the Feudal/Castle/Imperial Age. With Perfusion researched, researching Squires and upgrading to Long Swordsman is 100% faster. * Japanese: Men-at-Arms attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Men-at-Arms have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age. * Portuguese: Men-at-Arms cost 20% less gold. * Slavs: Tracking is free. * Spanish: Blacksmith upgrades that benefit Men-at-Arms don't cost gold. * Teutons: Men-at-Arms have +1/+0 armor in the Castle Age and +2/+0 in the Imperial Age. * Vietnamese: Conscription is free. * Vikings: Men-at-Arms have 10%/15%/20% more hit points in the Feudal/Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Men-at-Arms are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Men-at-Arms are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Men-at-Arms have +1 attack against standard buildings. * Men-at-Arms have 0 pierce armor. * Goths: Men-at-Arms are 10%/15%/25% cheaper in the Feudal/Castle/Imperial Age. === ''The Conquerors'' === * Men-at-Arms now have 1 pierce armor. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Men-at-Arms are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Men-at-Arms now have +2 attack against standard buildings. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Men-at-Arms. It gives Men-at-Arms +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains now gives Men-at-Arms +4 attack against camels. * Malay: Forced Levy removes the Men-at-Arm's gold cost. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Supplies introduced. * Bulgarians: Bagains introduced. * Goths: With update 36202, cost bonus is 25%/30%/35% in the Feudal/Castle/Imperial Age and bonus damage against buildings is +1/+2/+3 in the Feudal/Castle/Imperial Age. * Malay: Forced Levy now changes the Men-at-Arms's gold cost to food cost. * Initially, Bagains gives +3 armor. After Update 34055, it gives +5 armor. * Teutons: With update 35584, Men-at-Arms have +1/+0 armor in the Castle/Imperial Age. With update 36906, they receive another +1/+0 armor in the Imperial Age. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] 4yfy2yd3p34zitkw07ejpfc66ev935y 505 498 2020-12-16T21:11:41Z Striker the Third 34531925 505 wikitext text/x-wiki {{Object_infobox|age:=Feudal age|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|image1=file:Man at arms icon.png|introduced_in:=Age of kings|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=45|attack=[[Melee Armour|Melee]]: 6 [[Eagle Warrior Armour|Eagle warrior]]: 2 [[Standard Building Armour|Standard building]]: 2|rate_of_fire=2 seconds|speed=0.9|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.88 seconds}}The '''Man-at-Arms''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Feudal Age is reached. They hold a strong advantage against most units in the Feudal Age, making them an effective unit at disrupting an opponent's economy. <br /> == Tactics == As a military unit, the Man-at-Arms fills a similar niche to the [[Militia]], being well-rounded enough to serve both as scouts and occasional raiders. Statistics-wise, they are better than the Militia when it comes to worker line harassment and base razing, though in practice whether or not they are efficient depends largely on the development status of one's enemy. As they are slow, they are particularly weak against Archers. Also, while somewhat effective against Scout Cavalry, they are susceptible to mobbing and will die very easily if outnumbered. Men-at-Arms work best when paired with additional support troops. A good raiding party composition should be of around a dozen Men-at-Arms, some Skirmishers to counter enemy Archers, and optionally some Spearmen if the enemy employs a large number of Scout Cavalry (e.g., when playing against a Frankish AI). As Murder Holes is not available in the Feudal Age, their weakness towards Towers can be circumvented by zig-zagging towards the structures' bases where they cannot target one's units. If possible, having several of the player's own Archers mixed in can yield much greater raiding results. Men-at-Arms should be upgraded as quickly as possible when transitioning towards the Castle Age due to the enemy's greatly expanded tech tree providing them with many effective counters. == Civilization bonuses == * Aztecs: Men-at-Arms are created 11% faster. * Bulgarians: Militia-line upgrades (except Champion) are free. * Burmese: Men-at-Arms have +1/+2/+3 attack in the Feudal/Castle/Imperial Age. Researching Faith is 50% cheaper. * Celts: Men-at-Arms move 15% faster. Men-at-Arms can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Men-at-Arms are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. * Goths: Men-at-Arms are 25%/30%/35% cheaper in the Feudal/Castle/Imperial Age, and have +1/+2/+3 attack against standard buildings in the Feudal/Castle/Imperial Age. With Perfusion researched, researching Squires and upgrading to Long Swordsman is 100% faster. * Japanese: Men-at-Arms attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Men-at-Arms have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age. * Portuguese: Men-at-Arms cost 20% less gold. * Slavs: Tracking is free. * Spanish: Blacksmith upgrades that benefit Men-at-Arms don't cost gold. * Teutons: Men-at-Arms have +1/+0 armor in the Castle Age and +2/+0 in the Imperial Age. * Vietnamese: Conscription is free. * Vikings: Men-at-Arms have 10%/15%/20% more hit points in the Feudal/Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Men-at-Arms are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Men-at-Arms are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Men-at-Arms have +1 attack against standard buildings. * Men-at-Arms have 0 pierce armor. * Goths: Men-at-Arms are 10%/15%/25% cheaper in the Feudal/Castle/Imperial Age. === ''The Conquerors'' === * Men-at-Arms now have 1 pierce armor. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Men-at-Arms are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Men-at-Arms now have +2 attack against standard buildings. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Men-at-Arms. It gives Men-at-Arms +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains now gives Men-at-Arms +4 attack against camels. * Malay: Forced Levy removes the Men-at-Arm's gold cost. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Supplies introduced. * Bulgarians: Bagains introduced. * Goths: With update 36202, cost bonus is 25%/30%/35% in the Feudal/Castle/Imperial Age and bonus damage against buildings is +1/+2/+3 in the Feudal/Castle/Imperial Age. * Malay: Forced Levy now changes the Men-at-Arms's gold cost to food cost. * Initially, Bagains gives +3 armor. After Update 34055, it gives +5 armor. * Teutons: With update 35584, Men-at-Arms have +1/+0 armor in the Castle/Imperial Age. With update 36906, they receive another +1/+0 armor in the Imperial Age. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] 8m7sdo1kjx64ae1p8cas5t1u4ab6cyr 957 505 2021-01-17T05:07:23Z Striker the Third 34531925 957 wikitext text/x-wiki {{Object_infobox|age:=Feudal age|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|image1=file:Man at arms icon.png|introduced_in:=Age of kings|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=45|attack=[[Melee Armour|Melee]]: 6 [[Eagle Warrior Armour|Eagle warrior]]: 2 [[Standard Building Armour|Standard building]]: 2|rate_of_fire=2 seconds|speed=0.9|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.88 seconds}}The '''Man-at-Arms''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Feudal Age is reached. They hold a strong advantage against most units in the Feudal Age, making them an effective unit at disrupting an opponent's economy. <br /> == Tactics == As a military unit, the Man-at-Arms fills a similar niche to the [[Militia]], being well-rounded enough to serve both as scouts and occasional raiders. Statistics-wise, they are better than the Militia when it comes to worker line harassment and base razing, though in practice whether or not they are efficient depends largely on the development status of one's enemy. As they are slow, they are particularly weak against Archers. Also, while somewhat effective against Scout Cavalry, they are susceptible to mobbing and will die very easily if outnumbered. Men-at-Arms work best when paired with additional support troops. A good raiding party composition should be of around a dozen Men-at-Arms, some Skirmishers to counter enemy Archers, and optionally some Spearmen if the enemy employs a large number of Scout Cavalry (e.g., when playing against a Frankish AI). As Murder Holes is not available in the Feudal Age, their weakness towards Towers can be circumvented by zig-zagging towards the structures' bases where they cannot target one's units. If possible, having several of the player's own Archers mixed in can yield much greater raiding results. Men-at-Arms should be upgraded as quickly as possible when transitioning towards the Castle Age due to the enemy's greatly expanded tech tree providing them with many effective counters. ==Civilization availability == {| class="article-table" !Available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Men-at-Arms are created 11% faster. * Bulgarians: Militia-line upgrades (except Champion) are free. * Burmese: Men-at-Arms have +1/+2/+3 attack in the Feudal/Castle/Imperial Age. Researching Faith is 50% cheaper. * Celts: Men-at-Arms move 15% faster. Men-at-Arms can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Men-at-Arms are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. * Goths: Men-at-Arms are 25%/30%/35% cheaper in the Feudal/Castle/Imperial Age, and have +1/+2/+3 attack against standard buildings in the Feudal/Castle/Imperial Age. With Perfusion researched, researching Squires and upgrading to Long Swordsman is 100% faster. * Japanese: Men-at-Arms attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Men-at-Arms have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age. * Portuguese: Men-at-Arms cost 20% less gold. * Slavs: Tracking is free. * Spanish: Blacksmith upgrades that benefit Men-at-Arms don't cost gold. * Teutons: Men-at-Arms have +1/+0 armor in the Castle Age and +2/+0 in the Imperial Age. * Vietnamese: Conscription is free. * Vikings: Men-at-Arms have 10%/15%/20% more hit points in the Feudal/Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Men-at-Arms are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Men-at-Arms are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Men-at-Arms have +1 attack against standard buildings. * Men-at-Arms have 0 pierce armor. * Goths: Men-at-Arms are 10%/15%/25% cheaper in the Feudal/Castle/Imperial Age. === ''The Conquerors'' === * Men-at-Arms now have 1 pierce armor. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Men-at-Arms are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Men-at-Arms now have +2 attack against standard buildings. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Men-at-Arms. It gives Men-at-Arms +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains now gives Men-at-Arms +4 attack against camels. * Malay: Forced Levy removes the Men-at-Arm's gold cost. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Supplies introduced. * Bulgarians: Bagains introduced. * Goths: With update 36202, cost bonus is 25%/30%/35% in the Feudal/Castle/Imperial Age and bonus damage against buildings is +1/+2/+3 in the Feudal/Castle/Imperial Age. * Malay: Forced Levy now changes the Men-at-Arms's gold cost to food cost. * Initially, Bagains gives +3 armor. After Update 34055, it gives +5 armor. * Teutons: With update 35584, Men-at-Arms have +1/+0 armor in the Castle/Imperial Age. With update 36906, they receive another +1/+0 armor in the Imperial Age. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] hf9y52au1y4tc4lksvde34ysf0xew3j 1097 957 2021-01-21T21:58:47Z Striker the Third 34531925 1097 wikitext text/x-wiki {{Object_infobox|age:=Feudal age|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|image1=file:Man at arms icon.png|introduced_in:=Age of kings|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=45|attack=[[Melee Armour|Melee]]: 6 [[Eagle Warrior Armour|Eagle warrior]]: 2 [[Standard Building Armour|Standard building]]: 2 [[Cavalry Armour|Cavalry]]: 0 [[Eagle Warrior Armour|Eagle warrior]]: 0|rate_of_fire=2 seconds|speed=0.9|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.88 seconds}}The '''Man-at-Arms''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Feudal Age is reached. They hold a strong advantage against most units in the Feudal Age, making them an effective unit at disrupting an opponent's economy. <br /> == Tactics == As a military unit, the Man-at-Arms fills a similar niche to the [[Militia]], being well-rounded enough to serve both as scouts and occasional raiders. Statistics-wise, they are better than the Militia when it comes to worker line harassment and base razing, though in practice whether or not they are efficient depends largely on the development status of one's enemy. As they are slow, they are particularly weak against Archers. Also, while somewhat effective against Scout Cavalry, they are susceptible to mobbing and will die very easily if outnumbered. Men-at-Arms work best when paired with additional support troops. A good raiding party composition should be of around a dozen Men-at-Arms, some Skirmishers to counter enemy Archers, and optionally some Spearmen if the enemy employs a large number of Scout Cavalry (e.g., when playing against a Frankish AI). As Murder Holes is not available in the Feudal Age, their weakness towards Towers can be circumvented by zig-zagging towards the structures' bases where they cannot target one's units. If possible, having several of the player's own Archers mixed in can yield much greater raiding results. Men-at-Arms should be upgraded as quickly as possible when transitioning towards the Castle Age due to the enemy's greatly expanded tech tree providing them with many effective counters. ==Civilization availability == {| class="article-table" !Available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Men-at-Arms are created 11% faster. * Bulgarians: Militia-line upgrades (except Champion) are free. * Burmese: Men-at-Arms have +1/+2/+3 attack in the Feudal/Castle/Imperial Age. Researching Faith is 50% cheaper. * Celts: Men-at-Arms move 15% faster. Men-at-Arms can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Men-at-Arms are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. * Goths: Men-at-Arms are 25%/30%/35% cheaper in the Feudal/Castle/Imperial Age, and have +1/+2/+3 attack against standard buildings in the Feudal/Castle/Imperial Age. With Perfusion researched, researching Squires and upgrading to Long Swordsman is 100% faster. * Japanese: Men-at-Arms attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Men-at-Arms have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age. * Portuguese: Men-at-Arms cost 20% less gold. * Slavs: Tracking is free. * Spanish: Blacksmith upgrades that benefit Men-at-Arms don't cost gold. * Teutons: Men-at-Arms have +1/+0 armor in the Castle Age and +2/+0 in the Imperial Age. * Vietnamese: Conscription is free. * Vikings: Men-at-Arms have 10%/15%/20% more hit points in the Feudal/Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Men-at-Arms are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Men-at-Arms are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Men-at-Arms have +1 attack against standard buildings. * Men-at-Arms have 0 pierce armor. * Goths: Men-at-Arms are 10%/15%/25% cheaper in the Feudal/Castle/Imperial Age. === ''The Conquerors'' === * Men-at-Arms now have 1 pierce armor. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Men-at-Arms are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Men-at-Arms now have +2 attack against standard buildings. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Men-at-Arms. It gives Men-at-Arms +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains now gives Men-at-Arms +4 attack against camels. * Malay: Forced Levy removes the Men-at-Arm's gold cost. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Supplies introduced. * Bulgarians: Bagains introduced. * Goths: With update 36202, cost bonus is 25%/30%/35% in the Feudal/Castle/Imperial Age and bonus damage against buildings is +1/+2/+3 in the Feudal/Castle/Imperial Age. * Malay: Forced Levy now changes the Men-at-Arms's gold cost to food cost. * Initially, Bagains gives +3 armor. After Update 34055, it gives +5 armor. * Teutons: With update 35584, Men-at-Arms have +1/+0 armor in the Castle/Imperial Age. With update 36906, they receive another +1/+0 armor in the Imperial Age. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] 500wwnbsf9nejf3ooy1fgbeq8a2m9ti 1099 1097 2021-01-21T22:01:19Z Striker the Third 34531925 1099 wikitext text/x-wiki {{Object_infobox|age:=Feudal age|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|image1=file:Man at arms icon.png|introduced_in:=Age of kings|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=45|attack=[[Melee Armour|Melee]]: 6 [[Eagle Warrior Armour|Eagle warrior]]: 2 [[Standard Building Armour|Standard building]]: 2 [[Camel Armour|Camel]]: 0 [[Cavalry Armour|Cavalry]]: 0|rate_of_fire=2 seconds|speed=0.9|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.88 seconds}}The '''Man-at-Arms''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Feudal Age is reached. They hold a strong advantage against most units in the Feudal Age, making them an effective unit at disrupting an opponent's economy. <br /> == Tactics == As a military unit, the Man-at-Arms fills a similar niche to the [[Militia]], being well-rounded enough to serve both as scouts and occasional raiders. Statistics-wise, they are better than the Militia when it comes to worker line harassment and base razing, though in practice whether or not they are efficient depends largely on the development status of one's enemy. As they are slow, they are particularly weak against Archers. Also, while somewhat effective against Scout Cavalry, they are susceptible to mobbing and will die very easily if outnumbered. Men-at-Arms work best when paired with additional support troops. A good raiding party composition should be of around a dozen Men-at-Arms, some Skirmishers to counter enemy Archers, and optionally some Spearmen if the enemy employs a large number of Scout Cavalry (e.g., when playing against a Frankish AI). As Murder Holes is not available in the Feudal Age, their weakness towards Towers can be circumvented by zig-zagging towards the structures' bases where they cannot target one's units. If possible, having several of the player's own Archers mixed in can yield much greater raiding results. Men-at-Arms should be upgraded as quickly as possible when transitioning towards the Castle Age due to the enemy's greatly expanded tech tree providing them with many effective counters. ==Civilization availability == {| class="article-table" !Available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Men-at-Arms are created 11% faster. * Bulgarians: Militia-line upgrades (except Champion) are free. * Burmese: Men-at-Arms have +1/+2/+3 attack in the Feudal/Castle/Imperial Age. Researching Faith is 50% cheaper. * Celts: Men-at-Arms move 15% faster. Men-at-Arms can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Men-at-Arms are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. * Goths: Men-at-Arms are 25%/30%/35% cheaper in the Feudal/Castle/Imperial Age, and have +1/+2/+3 attack against standard buildings in the Feudal/Castle/Imperial Age. With Perfusion researched, researching Squires and upgrading to Long Swordsman is 100% faster. * Japanese: Men-at-Arms attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Men-at-Arms have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age. * Portuguese: Men-at-Arms cost 20% less gold. * Slavs: Tracking is free. * Spanish: Blacksmith upgrades that benefit Men-at-Arms don't cost gold. * Teutons: Men-at-Arms have +1/+0 armor in the Castle Age and +2/+0 in the Imperial Age. * Vietnamese: Conscription is free. * Vikings: Men-at-Arms have 10%/15%/20% more hit points in the Feudal/Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Men-at-Arms are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Men-at-Arms are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Men-at-Arms have +1 attack against standard buildings. * Men-at-Arms have 0 pierce armor. * Goths: Men-at-Arms are 10%/15%/25% cheaper in the Feudal/Castle/Imperial Age. === ''The Conquerors'' === * Men-at-Arms now have 1 pierce armor. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Men-at-Arms are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Men-at-Arms now have +2 attack against standard buildings. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Men-at-Arms. It gives Men-at-Arms +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains now gives Men-at-Arms +4 attack against camels. * Malay: Forced Levy removes the Men-at-Arm's gold cost. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Supplies introduced. * Bulgarians: Bagains introduced. * Goths: With update 36202, cost bonus is 25%/30%/35% in the Feudal/Castle/Imperial Age and bonus damage against buildings is +1/+2/+3 in the Feudal/Castle/Imperial Age. * Malay: Forced Levy now changes the Men-at-Arms's gold cost to food cost. * Initially, Bagains gives +3 armor. After Update 34055, it gives +5 armor. * Teutons: With update 35584, Men-at-Arms have +1/+0 armor in the Castle/Imperial Age. With update 36906, they receive another +1/+0 armor in the Imperial Age. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] 59seplbhu0ksozzpp156ishuuhkilr7 Melee Armour 0 336 356 2020-12-10T07:56:32Z Striker the Third 34531925 Created page with "{{Armour class infobox|armour_class_id:=4|introduced_in:=Age of Kings}}" 356 wikitext text/x-wiki {{Armour class infobox|armour_class_id:=4|introduced_in:=Age of Kings}} smuwp6wom8nd1k1982ku1n45rdrqg5w 357 356 2020-12-10T21:43:10Z Striker the Third 34531925 Adding categories 357 wikitext text/x-wiki {{Armour class infobox|armour_class_id:=4|introduced_in:=Age of Kings}} [[Category:Armour class]] pbg67axya34opnljv06shvqqhompwlk 366 357 2020-12-11T04:07:00Z Striker the Third 34531925 366 wikitext text/x-wiki {{Armour class infobox|armour_class_id:=4|introduced_in:=Age of Kings}} The melee armour class is one of the two core classes along with the melee class. All interactable objects posses melee armour. == Units with base melee damage == 4 damage: * Archer<br /> == Units with base melee armour == 0 armour: * Archer * Militia [[Category:Armour class]] pp7lzo2flh7nuwnpo6nkbam6gdlxzye 367 366 2020-12-11T04:08:18Z Striker the Third 34531925 367 wikitext text/x-wiki {{Armour class infobox|armour_class_id:=4|introduced_in:=Age of Kings}} The melee armour class is one of the two core classes along with the melee class. All interactable objects posses melee armour. == Units with base melee damage == 4 damage: *[[Militia]]<br /> == Units with base melee armour == 0 armour: *[[Archer]] *[[Militia]] [[Category:Armour class]] d54fzj7whjdm5v5qt5002xbry8ahi6m 369 367 2020-12-11T04:11:11Z Striker the Third 34531925 369 wikitext text/x-wiki {{Armour class infobox|armour_class_id:=4|introduced_in:=Age of Kings}} The melee armour class is one of the two core classes along with the [[Pierce armour|pierce class]]. All interactable objects posses melee armour. == Units with base melee damage == 4 damage: *[[Militia]]<br /> == Units with base melee armour == 0 armour: *[[Archer]] *[[Militia]] [[Category:Armour class]] 42nwxehmqmsxwuor8msoo8y2gxyyjl9 390 369 2020-12-15T00:38:41Z Striker the Third 34531925 390 wikitext text/x-wiki {{Armour class infobox|armour_class_id:=4|introduced_in:=Age of Kings}} The melee armour class is one of the two core classes along with the [[Pierce armour|pierce class]]. All interactable objects posses melee armour. == Units with base melee damage == 4 damage: *[[Militia]] *[[Spearman|spearman<br />]] == Units with base melee armour == 0 armour: *[[Archer]] *[[Militia]] *[[spearman]] [[Category:Armour class]] tb9fvk7y6maiamkp7tqoa3586rrzt74 421 390 2020-12-15T05:13:47Z Striker the Third 34531925 421 wikitext text/x-wiki {{Armour class infobox|armour_class_id:=4|introduced_in:=Age of Kings}} The melee armour class is one of the two core classes along with the [[Pierce armour|pierce class]]. All interactable objects posses melee armour. == Objects with base melee damage == 4 damage: *[[Militia]] *[[Spearman|spearman<br />]] == Objects with base melee armour == 0 armour: *[[Archer]] *[[Militia]] *[[spearman]] [[Category:Armour class]] mydk8h2idkr4h97w78g56q6h1sdrhz1 457 421 2020-12-16T00:46:02Z Striker the Third 34531925 457 wikitext text/x-wiki {{Armour class infobox|armour_class_id:=4|introduced_in:=Age of Kings|image1=File:Teutonic knight icon.png}} The melee armour class is one of the two core classes along with the [[Pierce armour|pierce class]]. All interactable objects posses melee armour. == Objects with base melee damage == 4 damage: *[[Militia]] *[[Spearman|spearman<br />]] == Objects with base melee armour == 0 armour: *[[Archer]] *[[Militia]] *[[spearman]] [[Category:Armour class]] 32ney4u8fvnxwzuee8voxtpuxzc01ly 480 457 2020-12-16T02:15:05Z Striker the Third 34531925 Striker the Third moved page [[Melee armour]] to [[Melee Armour]] 457 wikitext text/x-wiki {{Armour class infobox|armour_class_id:=4|introduced_in:=Age of Kings|image1=File:Teutonic knight icon.png}} The melee armour class is one of the two core classes along with the [[Pierce armour|pierce class]]. All interactable objects posses melee armour. == Objects with base melee damage == 4 damage: *[[Militia]] *[[Spearman|spearman<br />]] == Objects with base melee armour == 0 armour: *[[Archer]] *[[Militia]] *[[spearman]] [[Category:Armour class]] 32ney4u8fvnxwzuee8voxtpuxzc01ly 492 480 2020-12-16T03:17:02Z Striker the Third 34531925 492 wikitext text/x-wiki {{Armour class infobox|armour_class_id:=4|introduced_in:=Age of Kings|image1=File:Teutonic knight icon.png}} The melee armour class is one of the two core classes along with the [[Pierce armour|pierce class]]. All interactable objects posses melee armour. == Objects with base melee damage == 4 damage: file:militia_icon.png *[[Militia]] *[[Spearman|spearman<br />]] == Objects with base melee armour == 0 armour: *[[Archer]] *[[Militia]] *[[spearman]] [[Category:Armour class]] a9zbkn419hlc26ypbj3cfgselnud2e7 493 492 2020-12-16T03:17:17Z Striker the Third 34531925 493 wikitext text/x-wiki {{Armour class infobox|armour_class_id:=4|introduced_in:=Age of Kings|image1=File:Teutonic knight icon.png}} The melee armour class is one of the two core classes along with the [[Pierce armour|pierce class]]. All interactable objects posses melee armour. == Objects with base melee damage == 4 damage: [file:militia_icon.png] *[[Militia]] *[[Spearman|spearman<br />]] == Objects with base melee armour == 0 armour: *[[Archer]] *[[Militia]] *[[spearman]] [[Category:Armour class]] ssfxp3si242d3apskszufdxq8101pkh 494 493 2020-12-16T03:17:31Z Striker the Third 34531925 494 wikitext text/x-wiki {{Armour class infobox|armour_class_id:=4|introduced_in:=Age of Kings|image1=File:Teutonic knight icon.png}} The melee armour class is one of the two core classes along with the [[Pierce armour|pierce class]]. All interactable objects posses melee armour. == Objects with base melee damage == 4 damage: <nowiki>[[file:militia_icon.png]]</nowiki> *[[Militia]] *[[Spearman|spearman<br />]] == Objects with base melee armour == 0 armour: *[[Archer]] *[[Militia]] *[[spearman]] [[Category:Armour class]] 9135gtufou909hyp0c9yjawjgqrsrhr 499 494 2020-12-16T20:58:37Z Striker the Third 34531925 499 wikitext text/x-wiki {{Armour class infobox|armour_class_id:=4|introduced_in:=Age of Kings|image1=File:Teutonic knight icon.png}} The melee armour class is one of the two core classes along with the [[Pierce armour|pierce class]]. All interactable objects posses melee armour. == Objects with base melee damage == 6 damage: * [[Man-at-Arms|Man-at-arms]] 4 damage: *[[Militia]] 3 damage: *[[Spearman]] == Objects with base melee armour == 0 armour: *[[Archer]] *[[Man-at-Arms|Man-at-arms]] *[[Militia]] *[[Spearman]] [[Category:Armour class]] 5wqni6z1ux8750r1ztfh8b6tmbxszs4 558 499 2020-12-18T05:38:33Z Striker the Third 34531925 558 wikitext text/x-wiki {{Armour class infobox|armour_class_id:=4|introduced_in:=Age of Kings|image1=File:Teutonic knight icon.png}} The melee armour class is one of the two core classes along with the [[Pierce armour|pierce class]]. All interactable objects posses melee armour. == Objects with base melee damage == 10 damage: * [[Condottiero]] 6 damage: * [[Man-at-Arms|Man-at-arms]] 4 damage: *[[Militia]] 3 damage: *[[Spearman]] == Objects with base melee armour == 1 armour: * [[Condottiero]] 0 armour: *[[Archer]] *[[Man-at-Arms|Man-at-arms]] *[[Militia]] *[[Spearman]] [[Category:Armour class]] dif1n89s3n6chqp1evfkwjt1sdlbdun 705 558 2020-12-19T05:26:35Z Striker the Third 34531925 705 wikitext text/x-wiki {{Armour class infobox|armour_class_id:=4|introduced_in:=Age of Kings|image1=File:Teutonic knight icon.png}} The melee armour class is one of the two core classes along with the [[Pierce armour|pierce class]]. All interactable objects posses melee armour. == Objects with base melee damage == 13 damage: * [[Champion]] 12 damage: * [[Two-Handed Swordsman]] 10 damage: * [[Condottiero]] 9 damage: * [[Long Swordsman|long swordsman]] 6 damage: * [[Man-at-Arms|Man-at-arms]] 4 damage: *[[Militia]] 3 damage: *[[Spearman]] == Objects with base melee armour == 1 armour: * [[Champion]] * [[Condottiero]] 0 armour: *[[Archer]] *[[Long Swordsman|long swordsman]] *[[Man-at-Arms|Man-at-arms]] *[[Militia]] *[[Spearman]] *[[Two-Handed Swordsman]] [[Category:Armour class]] klir5m3ficf2b5trlzi266of3o82cwh 709 705 2020-12-19T21:00:51Z Striker the Third 34531925 709 wikitext text/x-wiki {{Armour class infobox|armour_class_id:=4|introduced_in:=Age of Kings|image1=File:Teutonic knight icon.png}} The melee armour class is one of the two core classes along with the [[Pierce armour|pierce class]]. All interactable objects posses melee armour. == Objects with base melee damage == 13 damage: * [[Champion]] 12 damage: * [[Two-Handed Swordsman]] 10 damage: * [[Condottiero]] 9 damage: * [[Long Swordsman|long swordsman]] 6 damage: * [[Halberdier]] * [[Man-at-Arms|Man-at-arms]] 4 damage: *[[Militia]] *[[Pikeman]] 3 damage: *[[Spearman]] == Objects with base melee armour == 1 armour: * [[Champion]] * [[Condottiero]] 0 armour: *[[Archer]] *[[Halberdier]] *[[Long Swordsman]] *[[Man-at-Arms|Man-at-arms]] *[[Militia]] *[[Pikeman]] *[[Spearman]] *[[Two-Handed Swordsman]] [[Category:Armour class]] gxe8mhk9wpktoulnbzfv7nhqncfv6xk 735 709 2020-12-21T05:07:30Z Striker the Third 34531925 735 wikitext text/x-wiki {{Armour class infobox|armour_class_id:=4|introduced_in:=Age of Kings|image1=File:Teutonic knight icon.png}} The melee armour class is one of the two core classes along with the [[Pierce armour|pierce class]]. All interactable objects posses melee armour. == Objects with base melee damage == 13 damage: * [[Champion]] 12 damage: * [[Two-Handed Swordsman]] 10 damage: * [[Condottiero]] 9 damage: * [[Elite Eagle Warrior|Elite eagle warrior]] *[[Long Swordsman|Long swordsman]] 7 damage: * [[Eagle Warrior]] * [[Eagle Scout|Eagle scout]](in castle and imperial age) 6 damage: * [[Halberdier]] * [[Man-at-Arms|Man-at-arms]] 4 damage: * [[Eagle Scout|Eagle scout]](in dark and feudal age) *[[Militia]] *[[Pikeman]] 3 damage: *[[Spearman]] == Objects with base melee armour == 1 armour: * [[Champion]] * [[Condottiero]] 0 armour: *[[Archer]] *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Halberdier]] *[[Long Swordsman]] *[[Man-at-Arms|Man-at-arms]] *[[Militia]] *[[Pikeman]] *[[Spearman]] *[[Two-Handed Swordsman]] [[Category:Armour class]] 3m5zaxus05uxcatp48qttzqf2jyyv5d 968 735 2021-01-17T08:14:15Z Striker the Third 34531925 968 wikitext text/x-wiki {{Armour class infobox|armour_class_id:=4|introduced_in:=Age of Kings|image1=File:Teutonic knight icon.png}} The melee armour class is one of the two core classes along with the [[Pierce armour|pierce class]]. All interactable objects posses melee armour. == Objects with base melee damage == 13 damage: * [[Champion]] 12 damage: * [[Two-Handed Swordsman]] 10 damage: * [[Condottiero]] 9 damage: * [[Elite Eagle Warrior|Elite eagle warrior]] *[[Long Swordsman|Long swordsman]] 7 damage: * [[Eagle Warrior]] * [[Eagle Scout|Eagle scout]](in castle and imperial age) 6 damage: * [[Halberdier]] * [[Man-at-Arms|Man-at-arms]] 4 damage: * [[Eagle Scout|Eagle scout]](in dark and feudal age) *[[Militia]] *[[Pikeman]] 3 damage: *[[Spearman]] == Objects with base melee armour == 1 armour: * [[Champion]] * [[Condottiero]] 0 armour: *[[Archer]] *[[Crossbowman]] *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Halberdier]] *[[Long Swordsman]] *[[Man-at-Arms|Man-at-arms]] *[[Militia]] *[[Pikeman]] *[[Spearman]] *[[Two-Handed Swordsman]] [[Category:Armour class]] gpalzetee2ox6onm4e9q9e7nwnsr3cf 977 968 2021-01-17T23:01:34Z Striker the Third 34531925 977 wikitext text/x-wiki {{Armour class infobox|armour_class_id:=4|introduced_in:=Age of Kings|image1=File:Teutonic knight icon.png}} The melee armour class is one of the two core classes along with the [[Pierce armour|pierce class]]. All interactable objects posses melee armour. == Objects with base melee damage == 13 damage: * [[Champion]] 12 damage: * [[Two-Handed Swordsman]] 10 damage: * [[Condottiero]] 9 damage: * [[Elite Eagle Warrior|Elite eagle warrior]] *[[Long Swordsman|Long swordsman]] 7 damage: * [[Eagle Warrior]] * [[Eagle Scout|Eagle scout]](in castle and imperial age) 6 damage: * [[Halberdier]] * [[Man-at-Arms|Man-at-arms]] 4 damage: * [[Eagle Scout|Eagle scout]](in dark and feudal age) *[[Militia]] *[[Pikeman]] 3 damage: *[[Spearman]] == Objects with base melee armour == 1 armour: * [[Champion]] * [[Condottiero]] 0 armour: * [[Arbalester]] *[[Archer]] *[[Crossbowman]] *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Halberdier]] *[[Long Swordsman]] *[[Man-at-Arms|Man-at-arms]] *[[Militia]] *[[Pikeman]] *[[Spearman]] *[[Two-Handed Swordsman]] [[Category:Armour class]] sy4s51hnumzmtie5ezfsq0c47vpcd3x 985 977 2021-01-17T23:32:45Z Striker the Third 34531925 985 wikitext text/x-wiki {{Armour class infobox|armour_class_id:=4|introduced_in:=Age of Kings|image1=File:Teutonic knight icon.png}} The melee armour class is one of the two core classes along with the [[Pierce armour|pierce class]]. All interactable objects posses melee armour. == Objects with base melee damage == 13 damage: * [[Champion]] 12 damage: * [[Two-Handed Swordsman]] 10 damage: * [[Condottiero]] 9 damage: * [[Elite Eagle Warrior|Elite eagle warrior]] *[[Long Swordsman|Long swordsman]] 7 damage: * [[Eagle Warrior]] * [[Eagle Scout|Eagle scout]](in castle and imperial age) 6 damage: * [[Halberdier]] * [[Man-at-Arms|Man-at-arms]] 4 damage: * [[Eagle Scout|Eagle scout]](in dark and feudal age) *[[Militia]] *[[Pikeman]] 3 damage: *[[Spearman]] == Objects with base melee armour == 1 armour: * [[Champion]] * [[Condottiero]] 0 armour: * [[Arbalester]] *[[Archer]] *[[Crossbowman]] *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Halberdier]] *[[Long Swordsman]] *[[Man-at-Arms|Man-at-arms]] *[[Militia]] *[[Pikeman]] *[[Skirmisher]] *[[Spearman]] *[[Two-Handed Swordsman]] [[Category:Armour class]] f0al4fpov9fs0twq1zujt8oep4ad60b 1005 985 2021-01-19T00:13:11Z Striker the Third 34531925 1005 wikitext text/x-wiki {{Armour class infobox|armour_class_id:=4|introduced_in:=Age of Kings|image1=File:Teutonic knight icon.png}} The melee armour class is one of the two core classes along with the [[Pierce armour|pierce class]]. All interactable objects posses melee armour. == Objects with base melee damage == 13 damage: * [[Champion]] 12 damage: * [[Two-Handed Swordsman]] 10 damage: * [[Condottiero]] 9 damage: * [[Elite Eagle Warrior|Elite eagle warrior]] *[[Long Swordsman|Long swordsman]] 7 damage: * [[Eagle Warrior]] * [[Eagle Scout|Eagle scout]](in castle and imperial age) 6 damage: * [[Halberdier]] * [[Man-at-Arms|Man-at-arms]] 4 damage: * [[Eagle Scout|Eagle scout]](in dark and feudal age) *[[Militia]] *[[Pikeman]] 3 damage: *[[Spearman]] == Objects with base melee armour == 1 armour: * [[Champion]] * [[Condottiero]] 0 armour: * [[Arbalester]] *[[Archer]] *[[Crossbowman]] *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Elite Skirmisher|Elite skirmisher]] *[[Halberdier]] *[[Long Swordsman]] *[[Man-at-Arms|Man-at-arms]] *[[Militia]] *[[Pikeman]] *[[Skirmisher]] *[[Spearman]] *[[Two-Handed Swordsman]] [[Category:Armour class]] ayk6r7d6utvllia764jld9hkf57c7z6 1014 1005 2021-01-19T03:12:25Z Striker the Third 34531925 1014 wikitext text/x-wiki {{Armour class infobox|armour_class_id:=4|introduced_in:=Age of Kings|image1=File:Teutonic knight icon.png}} The melee armour class is one of the two core classes along with the [[Pierce armour|pierce class]]. All interactable objects posses melee armour. == Objects with base melee damage == 13 damage: * [[Champion]] 12 damage: * [[Two-Handed Swordsman]] 10 damage: * [[Condottiero]] 9 damage: * [[Elite Eagle Warrior|Elite eagle warrior]] *[[Long Swordsman|Long swordsman]] 7 damage: * [[Eagle Warrior]] * [[Eagle Scout|Eagle scout]](in castle and imperial age) 6 damage: * [[Halberdier]] * [[Man-at-Arms|Man-at-arms]] 4 damage: * [[Eagle Scout|Eagle scout]](in dark and feudal age) *[[Militia]] *[[Pikeman]] 3 damage: *[[Spearman]] == Objects with base melee armour == 1 armour: * [[Champion]] * [[Condottiero]] 0 armour: * [[Arbalester]] *[[Archer]] *[[Crossbowman]] *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Elite Skirmisher|Elite skirmisher]] *[[Halberdier]] *[[Imperial Skirmisher|Imperial skirmisher]] *[[Long Swordsman]] *[[Man-at-Arms|Man-at-arms]] *[[Militia]] *[[Pikeman]] *[[Skirmisher]] *[[Spearman]] *[[Two-Handed Swordsman]] [[Category:Armour class]] fixd31upbboot7nke45f5ukvapdz8sn 1058 1014 2021-01-20T22:58:49Z Striker the Third 34531925 1058 wikitext text/x-wiki {{Armour class infobox|armour_class_id:=4|introduced_in:=Age of Kings|image1=File:Teutonic knight icon.png}} The melee armour class is one of the two core classes along with the [[Pierce armour|pierce class]]. All interactable objects posses melee armour. == Objects with base melee damage == 13 damage: * [[Champion]] 12 damage: * [[Two-Handed Swordsman]] 10 damage: * [[Condottiero]] 9 damage: * [[Elite Eagle Warrior|Elite eagle warrior]] *[[Long Swordsman|Long swordsman]] 7 damage: * [[Eagle Warrior]] * [[Eagle Scout|Eagle scout]](in castle and imperial age) 6 damage: * [[Halberdier]] * [[Man-at-Arms|Man-at-arms]] 4 damage: * [[Eagle Scout|Eagle scout]](in dark and feudal age) *[[Militia]] *[[Pikeman]] 3 damage: *[[Spearman]] == Objects with base melee armour == 1 armour: * [[Champion]] * [[Condottiero]] *[[Hand Cannoneer]] 0 armour: * [[Arbalester]] *[[Archer]] *[[Crossbowman]] *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Elite Skirmisher|Elite skirmisher]] *[[Halberdier]] *[[Imperial Skirmisher|Imperial skirmisher]] *[[Long Swordsman]] *[[Man-at-Arms|Man-at-arms]] *[[Militia]] *[[Pikeman]] *[[Skirmisher]] *[[Spearman]] *[[Two-Handed Swordsman]] [[Category:Armour class]] lt9fcx5yklm2ax6ggncsdbf1ui8j8gs Melee armour 0 360 481 2020-12-16T02:15:05Z Striker the Third 34531925 Striker the Third moved page [[Melee armour]] to [[Melee Armour]] 481 wikitext text/x-wiki #REDIRECT [[Melee Armour]] e2g6y8x5553w70hmsw4u9henfmn0sz8 Militia 0 170 175 2020-12-08T04:11:41Z Striker the Third 34531925 Created page with "{{Object_infobox|introduced_in:=Age of Kings|age:=Dark age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=40|attack=Melee: 4|armour=Melee: 0 Pierc..." 175 wikitext text/x-wiki {{Object_infobox|introduced_in:=Age of Kings|age:=Dark age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=40|attack=Melee: 4|armour=Melee: 0 Pierce: 1 Infantry: 0|rate_of_fire=2 seconds|speed=0.9|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.5 seconds}} rznpo7g0e99kgiedtg4elqc3cjl7qxs 176 175 2020-12-08T04:30:21Z Striker the Third 34531925 176 wikitext text/x-wiki {{Object_infobox|introduced_in:=Age of Kings|age:=Dark age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=40|attack=Melee: 4|armour=Melee: 0 Pierce: 1 Infantry: 0|rate_of_fire=2 seconds|speed=0.9|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.5 seconds|image1=File:Militia icon.png}} dcvwjqua2u4re3xgufgzbldy9wx8sgl 337 176 2020-12-10T04:38:35Z Striker the Third 34531925 337 wikitext text/x-wiki {{Object_infobox|introduced_in:=Age of Kings|age:=Dark age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=40|attack=Melee: 4|armour=Melee: 0 Pierce: 1 Infantry: 0|rate_of_fire=2 seconds|speed=0.9|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.5 seconds|image1=File:Militia icon.png}} The '''Militia''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks. It is the first trainable military unit and the only one available in the Dark Age. The Militia is ineffective after the Dark Age. ==Tactics== The Militia's main and basically only use is in a Dark Age rush, which involves quickly training and sending a small band of Militia into the enemy base to harass and disrupt their economic activities. Given the extremely poor town defensive capabilities of the Dark Age, this tactic is very viable if the player can get the drop on their opponents. Enemy Villagers may still attack, though without Loom they will still be felled very quickly by the player's Militia. However, caution is still advisable as enemy Villagers with Loom may be able to defeat their aggressors if they manage to land the first strike, or by garrisoning in the Town Center. For infantry-focused civilizations like the Aztecs, Bulgarians, Celts, Goths, or Japanese, a Dark Age rush is a potent strategy because they can upgrade to Man-at-Arms in the Feudal Age when their infantry bonuses kick in, and then go heavy into Men-at-Arms since they already have Militia. With that said, Militia, despite being infantry, are extremely ineffective against buildings and upgraded units. Massing Militia without proper planning is generally a waste of valuable resources that are better spent focusing on building up the player´s economy and advancing to the Feudal Age. All in all, Militia are weak and die very easily, but do provide early offense. 1fwc5ghbfr0xg5o2snkprftggp5myl2 338 337 2020-12-10T04:39:15Z Striker the Third 34531925 Adding categories 338 wikitext text/x-wiki {{Object_infobox|introduced_in:=Age of Kings|age:=Dark age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=40|attack=Melee: 4|armour=Melee: 0 Pierce: 1 Infantry: 0|rate_of_fire=2 seconds|speed=0.9|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.5 seconds|image1=File:Militia icon.png}} The '''Militia''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks. It is the first trainable military unit and the only one available in the Dark Age. The Militia is ineffective after the Dark Age. ==Tactics== The Militia's main and basically only use is in a Dark Age rush, which involves quickly training and sending a small band of Militia into the enemy base to harass and disrupt their economic activities. Given the extremely poor town defensive capabilities of the Dark Age, this tactic is very viable if the player can get the drop on their opponents. Enemy Villagers may still attack, though without Loom they will still be felled very quickly by the player's Militia. However, caution is still advisable as enemy Villagers with Loom may be able to defeat their aggressors if they manage to land the first strike, or by garrisoning in the Town Center. For infantry-focused civilizations like the Aztecs, Bulgarians, Celts, Goths, or Japanese, a Dark Age rush is a potent strategy because they can upgrade to Man-at-Arms in the Feudal Age when their infantry bonuses kick in, and then go heavy into Men-at-Arms since they already have Militia. With that said, Militia, despite being infantry, are extremely ineffective against buildings and upgraded units. Massing Militia without proper planning is generally a waste of valuable resources that are better spent focusing on building up the player´s economy and advancing to the Feudal Age. All in all, Militia are weak and die very easily, but do provide early offense. [[Category:Unit]] [[Category:Object]] r4q041nb4zavod8wzbf4zlmtm3faqds 339 338 2020-12-10T04:39:21Z Striker the Third 34531925 Adding categories 339 wikitext text/x-wiki {{Object_infobox|introduced_in:=Age of Kings|age:=Dark age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=40|attack=Melee: 4|armour=Melee: 0 Pierce: 1 Infantry: 0|rate_of_fire=2 seconds|speed=0.9|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.5 seconds|image1=File:Militia icon.png}} The '''Militia''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks. It is the first trainable military unit and the only one available in the Dark Age. The Militia is ineffective after the Dark Age. ==Tactics== The Militia's main and basically only use is in a Dark Age rush, which involves quickly training and sending a small band of Militia into the enemy base to harass and disrupt their economic activities. Given the extremely poor town defensive capabilities of the Dark Age, this tactic is very viable if the player can get the drop on their opponents. Enemy Villagers may still attack, though without Loom they will still be felled very quickly by the player's Militia. However, caution is still advisable as enemy Villagers with Loom may be able to defeat their aggressors if they manage to land the first strike, or by garrisoning in the Town Center. For infantry-focused civilizations like the Aztecs, Bulgarians, Celts, Goths, or Japanese, a Dark Age rush is a potent strategy because they can upgrade to Man-at-Arms in the Feudal Age when their infantry bonuses kick in, and then go heavy into Men-at-Arms since they already have Militia. With that said, Militia, despite being infantry, are extremely ineffective against buildings and upgraded units. Massing Militia without proper planning is generally a waste of valuable resources that are better spent focusing on building up the player´s economy and advancing to the Feudal Age. All in all, Militia are weak and die very easily, but do provide early offense. [[Category:Unit]] [[Category:Object]] [[Category:Infantry]] 860btu274teth4nx9sjwihl35bg0lv3 341 339 2020-12-10T04:52:50Z Striker the Third 34531925 341 wikitext text/x-wiki {{Object_infobox|introduced_in:=Age of Kings|age:=Dark age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=40|attack=Melee: 4|armour=Melee: 0 Pierce: 1 Infantry: 0|rate_of_fire=2 seconds|speed=0.9|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.5 seconds|image1=File:Militia icon.png}} The '''Militia''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks. It is the first trainable military unit and the only one available in the Dark Age. The Militia is ineffective after the Dark Age. ==Tactics== The Militia's main and basically only use is in a Dark Age rush, which involves quickly training and sending a small band of Militia into the enemy base to harass and disrupt their economic activities. Given the extremely poor town defensive capabilities of the Dark Age, this tactic is very viable if the player can get the drop on their opponents. Enemy Villagers may still attack, though without Loom they will still be felled very quickly by the player's Militia. However, caution is still advisable as enemy Villagers with Loom may be able to defeat their aggressors if they manage to land the first strike, or by garrisoning in the Town Center. For infantry-focused civilizations like the Aztecs, Bulgarians, Celts, Goths, or Japanese, a Dark Age rush is a potent strategy because they can upgrade to Man-at-Arms in the Feudal Age when their infantry bonuses kick in, and then go heavy into Men-at-Arms since they already have Militia. With that said, Militia, despite being infantry, are extremely ineffective against buildings and upgraded units. Massing Militia without proper planning is generally a waste of valuable resources that are better spent focusing on building up the player´s economy and advancing to the Feudal Age. All in all, Militia are weak and die very easily, but do provide early offense. == Changelog == === ''The Age of Kings'' === * Militia have 0 pierce armor. * Tracking is available for research in the Feudal Age and gives +2 Line of Sight to Militia. * Celts: Militia move 15% faster starting from the Dark Age. * Goths: Militia are 10%/15%/25% cheaper in the Feudal/Castle/Imperial Age. === ''The Conquerors'' === * Militia now have 1 pierce armor. * Heresy introduced. * Goths: With patch 1.0b, Militia are 35% cheaper starting in the Feudal Age. Perfusion introduced. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Militia. It gives Militia +2 attack against camels. === ''Rise of the Rajas'' === * Malay: Forced Levy removes the gold cost from Militia. * Vikings: With patch 5.7, Chieftains now gives Militia +4 attack against camels. === ''Definitive Edition'' === * Supplies introduced. It replaces Tracking, and Militia now get +2 Line of Sight once the Feudal Age is reached. * Bulgarians: Initially, Bagains gives +3/+0 armor to Militia. With update 34055, it gives +5/+0 armor. * Celts: With update 42848, Militia move 15% faster starting from the Feudal Age. * Goths: With update 35584, Militia are 35% cheaper. With update 36202, cost bonus is 20%/25%/30%/35% in the Dark/Feudal/Castle/Imperial Age and bonus damage against buildings is +1/+2/+3 in the Feudal/Castle/Imperial Age. * Malay: Forced Levy now changes the Militia's gold cost to food cost. * Teutons: With update 35584, Militia have +1/+0 armor in the Castle/Imperial Age. With update 36906, they receive another +1/+0 armor in the Imperial Age. [[Category:Unit]] [[Category:Object]] [[Category:Infantry]] oe4rvxg0lz7kah8v51es7k5h7ua4k4s 342 341 2020-12-10T04:57:35Z Striker the Third 34531925 342 wikitext text/x-wiki {{Object_infobox|introduced_in:=Age of Kings|age:=Dark age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=40|attack=Melee: 4|armour=Melee: 0 Pierce: 1 Infantry: 0|rate_of_fire=2 seconds|speed=0.9|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.5 seconds|image1=File:Militia icon.png}} The '''Militia''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks. It is the first trainable military unit and the only one available in the Dark Age. The Militia is ineffective after the Dark Age. ==Tactics== The Militia's main and basically only use is in a Dark Age rush, which involves quickly training and sending a small band of Militia into the enemy base to harass and disrupt their economic activities. Given the extremely poor town defensive capabilities of the Dark Age, this tactic is very viable if the player can get the drop on their opponents. Enemy Villagers may still attack, though without Loom they will still be felled very quickly by the player's Militia. However, caution is still advisable as enemy Villagers with Loom may be able to defeat their aggressors if they manage to land the first strike, or by garrisoning in the Town Center. For infantry-focused civilizations like the Aztecs, Bulgarians, Celts, Goths, or Japanese, a Dark Age rush is a potent strategy because they can upgrade to Man-at-Arms in the Feudal Age when their infantry bonuses kick in, and then go heavy into Men-at-Arms since they already have Militia. With that said, Militia, despite being infantry, are extremely ineffective against buildings and upgraded units. Massing Militia without proper planning is generally a waste of valuable resources that are better spent focusing on building up the player´s economy and advancing to the Feudal Age. All in all, Militia are weak and die very easily, but do provide early offense. == Changelog == === ''The Age of Kings'' === * Militia have 0 pierce armor. * Tracking is available for research in the Feudal Age and gives +2 Line of Sight to Militia. * Celts: Militia move 15% faster starting from the Dark Age. * Goths: Militia are 10%/15%/25% cheaper in the Feudal/Castle/Imperial Age. === ''The Conquerors'' === * Militia now have 1 pierce armor. * Heresy introduced. * Goths: With patch 1.0b, Militia are 35% cheaper starting in the Feudal Age. Perfusion introduced. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Militia. It gives Militia +2 attack against camels. === ''Rise of the Rajas'' === * Malay: Forced Levy removes the gold cost from Militia. * Vikings: With patch 5.7, Chieftains now gives Militia +4 attack against camels. === ''Definitive Edition'' === * Supplies introduced. It replaces Tracking, and Militia now get +2 Line of Sight once the Feudal Age is reached. * Bulgarians: Initially, Bagains gives +3/+0 armor to Militia. With update 34055, it gives +5/+0 armor. * Celts: With update 42848, Militia move 15% faster starting from the Feudal Age. * Goths: With update 35584, Militia are 35% cheaper. With update 36202, cost bonus is 20%/25%/30%/35% in the Dark/Feudal/Castle/Imperial Age and bonus damage against buildings is +1/+2/+3 in the Feudal/Castle/Imperial Age. * Malay: Forced Levy now changes the Militia's gold cost to food cost. * Teutons: With update 35584, Militia have +1/+0 armor in the Castle/Imperial Age. With update 36906, they receive another +1/+0 armor in the Imperial Age. [[Category:Unit]] [[Category:Object]] [[Category:Infantry]] rav51qm80f53d7gyg5qu6j46jvodc94 353 342 2020-12-10T06:33:09Z Striker the Third 34531925 353 wikitext text/x-wiki {{Object_infobox|introduced_in:=Age of Kings|age:=Dark age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=40|attack=Melee: 4|armour=[[Melee armour|Melee: 0]] [[Pierce armour|Pierce: 1]] [[Infantry armour|Infantry: 0]]|rate_of_fire=2 seconds|speed=0.9|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.5 seconds|image1=File:Militia icon.png}} The '''Militia''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks. It is the first trainable military unit and the only one available in the Dark Age. The Militia is ineffective after the Dark Age. ==Tactics== The Militia's main and basically only use is in a Dark Age rush, which involves quickly training and sending a small band of Militia into the enemy base to harass and disrupt their economic activities. Given the extremely poor town defensive capabilities of the Dark Age, this tactic is very viable if the player can get the drop on their opponents. Enemy Villagers may still attack, though without Loom they will still be felled very quickly by the player's Militia. However, caution is still advisable as enemy Villagers with Loom may be able to defeat their aggressors if they manage to land the first strike, or by garrisoning in the Town Center. For infantry-focused civilizations like the Aztecs, Bulgarians, Celts, Goths, or Japanese, a Dark Age rush is a potent strategy because they can upgrade to Man-at-Arms in the Feudal Age when their infantry bonuses kick in, and then go heavy into Men-at-Arms since they already have Militia. With that said, Militia, despite being infantry, are extremely ineffective against buildings and upgraded units. Massing Militia without proper planning is generally a waste of valuable resources that are better spent focusing on building up the player´s economy and advancing to the Feudal Age. All in all, Militia are weak and die very easily, but do provide early offense. == Changelog == === ''The Age of Kings'' === * Militia have 0 pierce armor. * Tracking is available for research in the Feudal Age and gives +2 Line of Sight to Militia. * Celts: Militia move 15% faster starting from the Dark Age. * Goths: Militia are 10%/15%/25% cheaper in the Feudal/Castle/Imperial Age. === ''The Conquerors'' === * Militia now have 1 pierce armor. * Heresy introduced. * Goths: With patch 1.0b, Militia are 35% cheaper starting in the Feudal Age. Perfusion introduced. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Militia. It gives Militia +2 attack against camels. === ''Rise of the Rajas'' === * Malay: Forced Levy removes the gold cost from Militia. * Vikings: With patch 5.7, Chieftains now gives Militia +4 attack against camels. === ''Definitive Edition'' === * Supplies introduced. It replaces Tracking, and Militia now get +2 Line of Sight once the Feudal Age is reached. * Bulgarians: Initially, Bagains gives +3/+0 armor to Militia. With update 34055, it gives +5/+0 armor. * Celts: With update 42848, Militia move 15% faster starting from the Feudal Age. * Goths: With update 35584, Militia are 35% cheaper. With update 36202, cost bonus is 20%/25%/30%/35% in the Dark/Feudal/Castle/Imperial Age and bonus damage against buildings is +1/+2/+3 in the Feudal/Castle/Imperial Age. * Malay: Forced Levy now changes the Militia's gold cost to food cost. * Teutons: With update 35584, Militia have +1/+0 armor in the Castle/Imperial Age. With update 36906, they receive another +1/+0 armor in the Imperial Age. [[Category:Unit]] [[Category:Object]] [[Category:Infantry]] i9seu2hjlwf5k67n97i2jgqphl8odzq 354 353 2020-12-10T07:33:23Z Striker the Third 34531925 354 wikitext text/x-wiki {{Object_infobox|introduced_in:=Age of Kings|age:=Dark age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=40|attack=[[Melee armour|melee]]: 4|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 1 [[Infantry armour|Infantry]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=0.9|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.5 seconds|image1=File:Militia icon.png}} The '''Militia''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks. It is the first trainable military unit and the only one available in the Dark Age. The Militia is ineffective after the Dark Age. ==Tactics== The Militia's main and basically only use is in a Dark Age rush, which involves quickly training and sending a small band of Militia into the enemy base to harass and disrupt their economic activities. Given the extremely poor town defensive capabilities of the Dark Age, this tactic is very viable if the player can get the drop on their opponents. Enemy Villagers may still attack, though without Loom they will still be felled very quickly by the player's Militia. However, caution is still advisable as enemy Villagers with Loom may be able to defeat their aggressors if they manage to land the first strike, or by garrisoning in the Town Center. For infantry-focused civilizations like the Aztecs, Bulgarians, Celts, Goths, or Japanese, a Dark Age rush is a potent strategy because they can upgrade to Man-at-Arms in the Feudal Age when their infantry bonuses kick in, and then go heavy into Men-at-Arms since they already have Militia. With that said, Militia, despite being infantry, are extremely ineffective against buildings and upgraded units. Massing Militia without proper planning is generally a waste of valuable resources that are better spent focusing on building up the player´s economy and advancing to the Feudal Age. All in all, Militia are weak and die very easily, but do provide early offense. == Changelog == === ''The Age of Kings'' === * Militia have 0 pierce armor. * Tracking is available for research in the Feudal Age and gives +2 Line of Sight to Militia. * Celts: Militia move 15% faster starting from the Dark Age. * Goths: Militia are 10%/15%/25% cheaper in the Feudal/Castle/Imperial Age. === ''The Conquerors'' === * Militia now have 1 pierce armor. * Heresy introduced. * Goths: With patch 1.0b, Militia are 35% cheaper starting in the Feudal Age. Perfusion introduced. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Militia. It gives Militia +2 attack against camels. === ''Rise of the Rajas'' === * Malay: Forced Levy removes the gold cost from Militia. * Vikings: With patch 5.7, Chieftains now gives Militia +4 attack against camels. === ''Definitive Edition'' === * Supplies introduced. It replaces Tracking, and Militia now get +2 Line of Sight once the Feudal Age is reached. * Bulgarians: Initially, Bagains gives +3/+0 armor to Militia. With update 34055, it gives +5/+0 armor. * Celts: With update 42848, Militia move 15% faster starting from the Feudal Age. * Goths: With update 35584, Militia are 35% cheaper. With update 36202, cost bonus is 20%/25%/30%/35% in the Dark/Feudal/Castle/Imperial Age and bonus damage against buildings is +1/+2/+3 in the Feudal/Castle/Imperial Age. * Malay: Forced Levy now changes the Militia's gold cost to food cost. * Teutons: With update 35584, Militia have +1/+0 armor in the Castle/Imperial Age. With update 36906, they receive another +1/+0 armor in the Imperial Age. [[Category:Unit]] [[Category:Object]] [[Category:Infantry]] p0g4qu65cjdl7h7s4rd1ci76xm45z8g 362 354 2020-12-11T03:48:30Z Striker the Third 34531925 362 wikitext text/x-wiki {{Object_infobox|introduced_in:=Age of Kings|age:=Dark age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=40|attack=[[Melee armour|melee]]: 4|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 1 [[Infantry armour|Infantry]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=0.9|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.5 seconds|image1=File:Militia icon.png}} The '''Militia''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks. It is the first trainable military unit and the only one available in the Dark Age. The Militia is ineffective after the Dark Age. ==Tactics== The Militia's main and basically only use is in a Dark Age rush, which involves quickly training and sending a small band of Militia into the enemy base to harass and disrupt their economic activities. Given the extremely poor town defensive capabilities of the Dark Age, this tactic is very viable if the player can get the drop on their opponents. Enemy Villagers may still attack, though without Loom they will still be felled very quickly by the player's Militia. However, caution is still advisable as enemy Villagers with Loom may be able to defeat their aggressors if they manage to land the first strike, or by garrisoning in the Town Center. For infantry-focused civilizations like the Aztecs, Bulgarians, Celts, Goths, or Japanese, a Dark Age rush is a potent strategy because they can upgrade to Man-at-Arms in the Feudal Age when their infantry bonuses kick in, and then go heavy into Men-at-Arms since they already have Militia. With that said, Militia, despite being infantry, are extremely ineffective against buildings and upgraded units. Massing Militia without proper planning is generally a waste of valuable resources that are better spent focusing on building up the player´s economy and advancing to the Feudal Age. All in all, Militia are weak and die very easily, but do provide early offense. ==Civilization bonuses== *Aztecs: Militia are created 11% faster. *Bulgarians: The upgrade to Man-at-Arms is free. *Burmese: Militia have +1/+2/+3 attack in the Feudal/Castle/Imperial Age. Researching Faith is 50% cheaper. *Celts: Militia move 15% faster starting from the Feudal Age Militia can convert herdables even if enemy units are next to them. *Chinese: Technologies that benefit Militia are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. *Goths: Militia are 20%/25%/30%/35% cheaper in the Dark/Feudal/Castle/Imperial Age, and have +1/+2/+3 attack against standard buildings in the Feudal/Castle/Imperial Age. With Perfusion researched, researching Squires and upgrading to Man-at-Arms is 100% faster. *Japanese: Militia attack 33% faster (starting in the Feudal Age). *Magyars: Forging, Iron Casting, and Blast Furnace are free. *Malians: Militia have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age. *Portuguese: Militia cost -15% gold. *Slavs: Supplies is free. *Spanish: Blacksmith upgrades that benefit Militia cost no gold. *Teutons: Militia have +1/+0 armor in the Castle Age and +2/+0 in the Imperial Age. *Vietnamese: Conscription is free. *Vikings: Militia have 10%/15%/20% more hit points in the Feudal/Castle/Imperial Age. ==Team bonuses== *A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. *A team containing Bulgarians: Researching Blacksmith technologies that benefit Militia is 50% faster. *A team containing Goths: Militia are created and upgraded 20% faster. Researching Supplies, Squires, and Arson is 20% faster. *A team containing Lithuanians: Researching Faith and Heresy is 20% faster. *A team containing Teutons: Militia are more resistant to conversion. == Changelog == === ''The Age of Kings'' === * Militia have 0 pierce armor. * Tracking is available for research in the Feudal Age and gives +2 Line of Sight to Militia. * Celts: Militia move 15% faster starting from the Dark Age. * Goths: Militia are 10%/15%/25% cheaper in the Feudal/Castle/Imperial Age. === ''The Conquerors'' === * Militia now have 1 pierce armor. * Heresy introduced. * Goths: With patch 1.0b, Militia are 35% cheaper starting in the Feudal Age. Perfusion introduced. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Militia. It gives Militia +2 attack against camels. === ''Rise of the Rajas'' === * Malay: Forced Levy removes the gold cost from Militia. * Vikings: With patch 5.7, Chieftains now gives Militia +4 attack against camels. === ''Definitive Edition'' === * Supplies introduced. It replaces Tracking, and Militia now get +2 Line of Sight once the Feudal Age is reached. * Bulgarians: Initially, Bagains gives +3/+0 armor to Militia. With update 34055, it gives +5/+0 armor. * Celts: With update 42848, Militia move 15% faster starting from the Feudal Age. * Goths: With update 35584, Militia are 35% cheaper. With update 36202, cost bonus is 20%/25%/30%/35% in the Dark/Feudal/Castle/Imperial Age and bonus damage against buildings is +1/+2/+3 in the Feudal/Castle/Imperial Age. * Malay: Forced Levy now changes the Militia's gold cost to food cost. * Teutons: With update 35584, Militia have +1/+0 armor in the Castle/Imperial Age. With update 36906, they receive another +1/+0 armor in the Imperial Age. [[Category:Unit]] [[Category:Object]] [[Category:Infantry]] qus0hb6ekcge51r10giuj50orfkwa4q 958 362 2021-01-17T05:07:56Z Striker the Third 34531925 958 wikitext text/x-wiki {{Object_infobox|introduced_in:=Age of Kings|age:=Dark age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=40|attack=[[Melee armour|melee]]: 4|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 1 [[Infantry armour|Infantry]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=0.9|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.5 seconds|image1=File:Militia icon.png}} The '''Militia''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks. It is the first trainable military unit and the only one available in the Dark Age. The Militia is ineffective after the Dark Age. ==Tactics== The Militia's main and basically only use is in a Dark Age rush, which involves quickly training and sending a small band of Militia into the enemy base to harass and disrupt their economic activities. Given the extremely poor town defensive capabilities of the Dark Age, this tactic is very viable if the player can get the drop on their opponents. Enemy Villagers may still attack, though without Loom they will still be felled very quickly by the player's Militia. However, caution is still advisable as enemy Villagers with Loom may be able to defeat their aggressors if they manage to land the first strike, or by garrisoning in the Town Center. For infantry-focused civilizations like the Aztecs, Bulgarians, Celts, Goths, or Japanese, a Dark Age rush is a potent strategy because they can upgrade to Man-at-Arms in the Feudal Age when their infantry bonuses kick in, and then go heavy into Men-at-Arms since they already have Militia. With that said, Militia, despite being infantry, are extremely ineffective against buildings and upgraded units. Massing Militia without proper planning is generally a waste of valuable resources that are better spent focusing on building up the player´s economy and advancing to the Feudal Age. All in all, Militia are weak and die very easily, but do provide early offense. ==Civilization availability== {| class="article-table" !Available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} ==Civilization bonuses== *Aztecs: Militia are created 11% faster. *Bulgarians: The upgrade to Man-at-Arms is free. *Burmese: Militia have +1/+2/+3 attack in the Feudal/Castle/Imperial Age. Researching Faith is 50% cheaper. *Celts: Militia move 15% faster starting from the Feudal Age Militia can convert herdables even if enemy units are next to them. *Chinese: Technologies that benefit Militia are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. *Goths: Militia are 20%/25%/30%/35% cheaper in the Dark/Feudal/Castle/Imperial Age, and have +1/+2/+3 attack against standard buildings in the Feudal/Castle/Imperial Age. With Perfusion researched, researching Squires and upgrading to Man-at-Arms is 100% faster. *Japanese: Militia attack 33% faster (starting in the Feudal Age). *Magyars: Forging, Iron Casting, and Blast Furnace are free. *Malians: Militia have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age. *Portuguese: Militia cost -15% gold. *Slavs: Supplies is free. *Spanish: Blacksmith upgrades that benefit Militia cost no gold. *Teutons: Militia have +1/+0 armor in the Castle Age and +2/+0 in the Imperial Age. *Vietnamese: Conscription is free. *Vikings: Militia have 10%/15%/20% more hit points in the Feudal/Castle/Imperial Age. ==Team bonuses== *A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. *A team containing Bulgarians: Researching Blacksmith technologies that benefit Militia is 50% faster. *A team containing Goths: Militia are created and upgraded 20% faster. Researching Supplies, Squires, and Arson is 20% faster. *A team containing Lithuanians: Researching Faith and Heresy is 20% faster. *A team containing Teutons: Militia are more resistant to conversion. == Changelog == === ''The Age of Kings'' === * Militia have 0 pierce armor. * Tracking is available for research in the Feudal Age and gives +2 Line of Sight to Militia. * Celts: Militia move 15% faster starting from the Dark Age. * Goths: Militia are 10%/15%/25% cheaper in the Feudal/Castle/Imperial Age. === ''The Conquerors'' === * Militia now have 1 pierce armor. * Heresy introduced. * Goths: With patch 1.0b, Militia are 35% cheaper starting in the Feudal Age. Perfusion introduced. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Militia. It gives Militia +2 attack against camels. === ''Rise of the Rajas'' === * Malay: Forced Levy removes the gold cost from Militia. * Vikings: With patch 5.7, Chieftains now gives Militia +4 attack against camels. === ''Definitive Edition'' === * Supplies introduced. It replaces Tracking, and Militia now get +2 Line of Sight once the Feudal Age is reached. * Bulgarians: Initially, Bagains gives +3/+0 armor to Militia. With update 34055, it gives +5/+0 armor. * Celts: With update 42848, Militia move 15% faster starting from the Feudal Age. * Goths: With update 35584, Militia are 35% cheaper. With update 36202, cost bonus is 20%/25%/30%/35% in the Dark/Feudal/Castle/Imperial Age and bonus damage against buildings is +1/+2/+3 in the Feudal/Castle/Imperial Age. * Malay: Forced Levy now changes the Militia's gold cost to food cost. * Teutons: With update 35584, Militia have +1/+0 armor in the Castle/Imperial Age. With update 36906, they receive another +1/+0 armor in the Imperial Age. [[Category:Unit]] [[Category:Object]] [[Category:Infantry]] 80y91fd3ip5pvxma0gd80gzhfdyuute 1096 958 2021-01-21T21:58:19Z Striker the Third 34531925 1096 wikitext text/x-wiki {{Object_infobox|introduced_in:=Age of Kings|age:=Dark age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=40|attack=[[Melee armour|melee]]: 4 [[Cavalry Armour|Cavalry]]: 0 [[Eagle Warrior Armour|Eagle warrior]]: 0 [[Standard Building Armour|Standard building]]: 0|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 1 [[Infantry armour|Infantry]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=0.9|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.5 seconds|image1=File:Militia icon.png}} The '''Militia''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks. It is the first trainable military unit and the only one available in the Dark Age. The Militia is ineffective after the Dark Age. ==Tactics== The Militia's main and basically only use is in a Dark Age rush, which involves quickly training and sending a small band of Militia into the enemy base to harass and disrupt their economic activities. Given the extremely poor town defensive capabilities of the Dark Age, this tactic is very viable if the player can get the drop on their opponents. Enemy Villagers may still attack, though without Loom they will still be felled very quickly by the player's Militia. However, caution is still advisable as enemy Villagers with Loom may be able to defeat their aggressors if they manage to land the first strike, or by garrisoning in the Town Center. For infantry-focused civilizations like the Aztecs, Bulgarians, Celts, Goths, or Japanese, a Dark Age rush is a potent strategy because they can upgrade to Man-at-Arms in the Feudal Age when their infantry bonuses kick in, and then go heavy into Men-at-Arms since they already have Militia. With that said, Militia, despite being infantry, are extremely ineffective against buildings and upgraded units. Massing Militia without proper planning is generally a waste of valuable resources that are better spent focusing on building up the player´s economy and advancing to the Feudal Age. All in all, Militia are weak and die very easily, but do provide early offense. ==Civilization availability== {| class="article-table" !Available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} ==Civilization bonuses== *Aztecs: Militia are created 11% faster. *Bulgarians: The upgrade to Man-at-Arms is free. *Burmese: Militia have +1/+2/+3 attack in the Feudal/Castle/Imperial Age. Researching Faith is 50% cheaper. *Celts: Militia move 15% faster starting from the Feudal Age Militia can convert herdables even if enemy units are next to them. *Chinese: Technologies that benefit Militia are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. *Goths: Militia are 20%/25%/30%/35% cheaper in the Dark/Feudal/Castle/Imperial Age, and have +1/+2/+3 attack against standard buildings in the Feudal/Castle/Imperial Age. With Perfusion researched, researching Squires and upgrading to Man-at-Arms is 100% faster. *Japanese: Militia attack 33% faster (starting in the Feudal Age). *Magyars: Forging, Iron Casting, and Blast Furnace are free. *Malians: Militia have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age. *Portuguese: Militia cost -15% gold. *Slavs: Supplies is free. *Spanish: Blacksmith upgrades that benefit Militia cost no gold. *Teutons: Militia have +1/+0 armor in the Castle Age and +2/+0 in the Imperial Age. *Vietnamese: Conscription is free. *Vikings: Militia have 10%/15%/20% more hit points in the Feudal/Castle/Imperial Age. ==Team bonuses== *A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. *A team containing Bulgarians: Researching Blacksmith technologies that benefit Militia is 50% faster. *A team containing Goths: Militia are created and upgraded 20% faster. Researching Supplies, Squires, and Arson is 20% faster. *A team containing Lithuanians: Researching Faith and Heresy is 20% faster. *A team containing Teutons: Militia are more resistant to conversion. == Changelog == === ''The Age of Kings'' === * Militia have 0 pierce armor. * Tracking is available for research in the Feudal Age and gives +2 Line of Sight to Militia. * Celts: Militia move 15% faster starting from the Dark Age. * Goths: Militia are 10%/15%/25% cheaper in the Feudal/Castle/Imperial Age. === ''The Conquerors'' === * Militia now have 1 pierce armor. * Heresy introduced. * Goths: With patch 1.0b, Militia are 35% cheaper starting in the Feudal Age. Perfusion introduced. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Militia. It gives Militia +2 attack against camels. === ''Rise of the Rajas'' === * Malay: Forced Levy removes the gold cost from Militia. * Vikings: With patch 5.7, Chieftains now gives Militia +4 attack against camels. === ''Definitive Edition'' === * Supplies introduced. It replaces Tracking, and Militia now get +2 Line of Sight once the Feudal Age is reached. * Bulgarians: Initially, Bagains gives +3/+0 armor to Militia. With update 34055, it gives +5/+0 armor. * Celts: With update 42848, Militia move 15% faster starting from the Feudal Age. * Goths: With update 35584, Militia are 35% cheaper. With update 36202, cost bonus is 20%/25%/30%/35% in the Dark/Feudal/Castle/Imperial Age and bonus damage against buildings is +1/+2/+3 in the Feudal/Castle/Imperial Age. * Malay: Forced Levy now changes the Militia's gold cost to food cost. * Teutons: With update 35584, Militia have +1/+0 armor in the Castle/Imperial Age. With update 36906, they receive another +1/+0 armor in the Imperial Age. [[Category:Unit]] [[Category:Object]] [[Category:Infantry]] 4uxuttj5rgsbbl88qubggad2z50vqxn 1098 1096 2021-01-21T22:00:49Z Striker the Third 34531925 1098 wikitext text/x-wiki {{Object_infobox|introduced_in:=Age of Kings|age:=Dark age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=40|attack=[[Melee armour|melee]]: 4 [[Camel Armour|Camel]]: 0 [[Cavalry Armour|Cavalry]]: 0 [[Eagle Warrior Armour|Eagle warrior]]: 0 [[Standard Building Armour|Standard building]]: 0|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 1 [[Infantry armour|Infantry]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=2 seconds|speed=0.9|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.5 seconds|image1=File:Militia icon.png}} The '''Militia''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks. It is the first trainable military unit and the only one available in the Dark Age. The Militia is ineffective after the Dark Age. ==Tactics== The Militia's main and basically only use is in a Dark Age rush, which involves quickly training and sending a small band of Militia into the enemy base to harass and disrupt their economic activities. Given the extremely poor town defensive capabilities of the Dark Age, this tactic is very viable if the player can get the drop on their opponents. Enemy Villagers may still attack, though without Loom they will still be felled very quickly by the player's Militia. However, caution is still advisable as enemy Villagers with Loom may be able to defeat their aggressors if they manage to land the first strike, or by garrisoning in the Town Center. For infantry-focused civilizations like the Aztecs, Bulgarians, Celts, Goths, or Japanese, a Dark Age rush is a potent strategy because they can upgrade to Man-at-Arms in the Feudal Age when their infantry bonuses kick in, and then go heavy into Men-at-Arms since they already have Militia. With that said, Militia, despite being infantry, are extremely ineffective against buildings and upgraded units. Massing Militia without proper planning is generally a waste of valuable resources that are better spent focusing on building up the player´s economy and advancing to the Feudal Age. All in all, Militia are weak and die very easily, but do provide early offense. ==Civilization availability== {| class="article-table" !Available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} ==Civilization bonuses== *Aztecs: Militia are created 11% faster. *Bulgarians: The upgrade to Man-at-Arms is free. *Burmese: Militia have +1/+2/+3 attack in the Feudal/Castle/Imperial Age. Researching Faith is 50% cheaper. *Celts: Militia move 15% faster starting from the Feudal Age Militia can convert herdables even if enemy units are next to them. *Chinese: Technologies that benefit Militia are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. *Goths: Militia are 20%/25%/30%/35% cheaper in the Dark/Feudal/Castle/Imperial Age, and have +1/+2/+3 attack against standard buildings in the Feudal/Castle/Imperial Age. With Perfusion researched, researching Squires and upgrading to Man-at-Arms is 100% faster. *Japanese: Militia attack 33% faster (starting in the Feudal Age). *Magyars: Forging, Iron Casting, and Blast Furnace are free. *Malians: Militia have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age. *Portuguese: Militia cost -15% gold. *Slavs: Supplies is free. *Spanish: Blacksmith upgrades that benefit Militia cost no gold. *Teutons: Militia have +1/+0 armor in the Castle Age and +2/+0 in the Imperial Age. *Vietnamese: Conscription is free. *Vikings: Militia have 10%/15%/20% more hit points in the Feudal/Castle/Imperial Age. ==Team bonuses== *A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. *A team containing Bulgarians: Researching Blacksmith technologies that benefit Militia is 50% faster. *A team containing Goths: Militia are created and upgraded 20% faster. Researching Supplies, Squires, and Arson is 20% faster. *A team containing Lithuanians: Researching Faith and Heresy is 20% faster. *A team containing Teutons: Militia are more resistant to conversion. == Changelog == === ''The Age of Kings'' === * Militia have 0 pierce armor. * Tracking is available for research in the Feudal Age and gives +2 Line of Sight to Militia. * Celts: Militia move 15% faster starting from the Dark Age. * Goths: Militia are 10%/15%/25% cheaper in the Feudal/Castle/Imperial Age. === ''The Conquerors'' === * Militia now have 1 pierce armor. * Heresy introduced. * Goths: With patch 1.0b, Militia are 35% cheaper starting in the Feudal Age. Perfusion introduced. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Militia. It gives Militia +2 attack against camels. === ''Rise of the Rajas'' === * Malay: Forced Levy removes the gold cost from Militia. * Vikings: With patch 5.7, Chieftains now gives Militia +4 attack against camels. === ''Definitive Edition'' === * Supplies introduced. It replaces Tracking, and Militia now get +2 Line of Sight once the Feudal Age is reached. * Bulgarians: Initially, Bagains gives +3/+0 armor to Militia. With update 34055, it gives +5/+0 armor. * Celts: With update 42848, Militia move 15% faster starting from the Feudal Age. * Goths: With update 35584, Militia are 35% cheaper. With update 36202, cost bonus is 20%/25%/30%/35% in the Dark/Feudal/Castle/Imperial Age and bonus damage against buildings is +1/+2/+3 in the Feudal/Castle/Imperial Age. * Malay: Forced Levy now changes the Militia's gold cost to food cost. * Teutons: With update 35584, Militia have +1/+0 armor in the Castle/Imperial Age. With update 36906, they receive another +1/+0 armor in the Imperial Age. [[Category:Unit]] [[Category:Object]] [[Category:Infantry]] p82qkbcuqchwzlwd1krp8yth47tk48l Monk Armour 0 523 736 2020-12-21T05:08:18Z Striker the Third 34531925 Created blank page 736 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 Pierce Armour 0 337 358 2020-12-11T01:18:47Z Striker the Third 34531925 Created blank page 358 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 363 358 2020-12-11T03:56:25Z Striker the Third 34531925 363 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=3|introduced_in:=Age of Kings}} The pierce armour class is one of the two core classes along with the melee class. All interactable objects posses pierce armour. == Units with base pierce damage == 4:Archer <br /> == Units with base pierce armour == 1: Archer, Militia 4u3zzfbkisf1yxkmxtc3ysija6c1ysf 364 363 2020-12-11T03:56:58Z Striker the Third 34531925 364 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=3|introduced_in:=Age of Kings}} The pierce armour class is one of the two core classes along with the melee class. All interactable objects posses pierce armour. == Units with base pierce damage == 4 damage: Archer <br /> == Units with base pierce armour == 1 armour: Archer, Militia cyywcvq1smit59immn1uc7wptdgynjg 365 364 2020-12-11T03:57:47Z Striker the Third 34531925 365 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=3|introduced_in:=Age of Kings}} The pierce armour class is one of the two core classes along with the melee class. All interactable objects posses pierce armour. == Units with base pierce damage == 4 damage: * Archer<br /> == Units with base pierce armour == 1 armour: * Archer * Militia atpnhtunosl2fp9fq1wmlilvs0ageid 368 365 2020-12-11T04:08:53Z Striker the Third 34531925 368 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=3|introduced_in:=Age of Kings}} The pierce armour class is one of the two core classes along with the melee class. All interactable objects posses pierce armour. == Units with base pierce damage == 4 damage: *[[Archer]]<br /> == Units with base pierce armour == 1 armour: *[[Archer]] *[[Militia]] 1weo2vs9q7y8twrjrbck17c5drwx8mh 370 368 2020-12-11T04:11:36Z Striker the Third 34531925 370 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=3|introduced_in:=Age of Kings}} The pierce armour class is one of the two core classes along with the [[Melee armour|melee class]]. All interactable objects posses pierce armour. == Units with base pierce damage == 4 damage: *[[Archer]]<br /> == Units with base pierce armour == 1 armour: *[[Archer]] *[[Militia]] b650p31273ei77rfe06cnz0gz7129h3 379 370 2020-12-11T06:27:44Z Striker the Third 34531925 Adding categories 379 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=3|introduced_in:=Age of Kings}} The pierce armour class is one of the two core classes along with the [[Melee armour|melee class]]. All interactable objects posses pierce armour. == Units with base pierce damage == 4 damage: *[[Archer]]<br /> == Units with base pierce armour == 1 armour: *[[Archer]] *[[Militia]] [[Category:Armour class]] lqzlfonjr126rtpilfncmfp4k3s0g6i 391 379 2020-12-15T00:40:14Z Striker the Third 34531925 391 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=3|introduced_in:=Age of Kings}} The pierce armour class is one of the two core classes along with the [[Melee armour|melee class]]. All interactable objects posses pierce armour. == Units with base pierce damage == 4 damage: *[[Archer]]<br /> == Units with base pierce armour == 1 armour: *[[Archer]] *[[Militia]] 0 armour: * [[spearman]] [[Category:Armour class]] 5twkisgg42onccb8rhinnrr8cnk2hjd 422 391 2020-12-15T05:14:09Z Striker the Third 34531925 422 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=3|introduced_in:=Age of Kings}} The pierce armour class is one of the two core classes along with the [[Melee armour|melee class]]. All interactable objects posses pierce armour. == Objects with base pierce damage == 4 damage: *[[Archer]]<br /> == Objects with base pierce armour == 1 armour: *[[Archer]] *[[Militia]] 0 armour: * [[spearman]] [[Category:Armour class]] samr2c19hb9bddw2bk7xrcgws9gz5zv 458 422 2020-12-16T00:46:54Z Striker the Third 34531925 458 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=3|introduced_in:=Age of Kings|image1=file:rattan archer icon.png}} The pierce armour class is one of the two core classes along with the [[Melee armour|melee class]]. All interactable objects posses pierce armour. == Objects with base pierce damage == 4 damage: *[[Archer]]<br /> == Objects with base pierce armour == 1 armour: *[[Archer]] *[[Militia]] 0 armour: * [[spearman]] [[Category:Armour class]] nhlj2x4awfb4s7l1dgapsad08oolhy9 459 458 2020-12-16T00:47:23Z Striker the Third 34531925 459 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=3|introduced_in:=Age of Kings|image1=file:elite skirmisher icon.png}} The pierce armour class is one of the two core classes along with the [[Melee armour|melee class]]. All interactable objects posses pierce armour. == Objects with base pierce damage == 4 damage: *[[Archer]]<br /> == Objects with base pierce armour == 1 armour: *[[Archer]] *[[Militia]] 0 armour: * [[spearman]] [[Category:Armour class]] i4speeuxiyzbzns5dc2uhwb4l5quy4p 482 459 2020-12-16T02:15:19Z Striker the Third 34531925 Striker the Third moved page [[Pierce armour]] to [[Pierce Armour]] 459 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=3|introduced_in:=Age of Kings|image1=file:elite skirmisher icon.png}} The pierce armour class is one of the two core classes along with the [[Melee armour|melee class]]. All interactable objects posses pierce armour. == Objects with base pierce damage == 4 damage: *[[Archer]]<br /> == Objects with base pierce armour == 1 armour: *[[Archer]] *[[Militia]] 0 armour: * [[spearman]] [[Category:Armour class]] i4speeuxiyzbzns5dc2uhwb4l5quy4p 502 482 2020-12-16T21:01:25Z Striker the Third 34531925 502 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=3|introduced_in:=Age of Kings|image1=file:elite skirmisher icon.png}} The pierce armour class is one of the two core classes along with the [[Melee armour|melee class]]. All interactable objects posses pierce armour. == Objects with base pierce damage == 4 damage: *[[Archer]]<br /> == Objects with base pierce armour == 1 armour: *[[Archer]] *[[Man-at-Arms|Man-at-arms]] *[[Militia]] 0 armour: * [[spearman]] [[Category:Armour class]] hbnwsw0cm8likwoetekkqgeogh969jd 554 502 2020-12-18T05:35:48Z Striker the Third 34531925 554 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=3|introduced_in:=Age of Kings|image1=file:elite skirmisher icon.png}} The pierce armour class is one of the two core classes along with the [[Melee armour|melee class]]. All interactable objects posses pierce armour. == Objects with base pierce damage == 4 damage: *[[Archer]]<br /> == Objects with base pierce armour == 1 armour: *[[Archer]] *[[Man-at-Arms|Man-at-arms]] *[[Militia]] 0 armour: * [[Condottiero]] * [[spearman]] [[Category:Armour class]] 0454xsrb3zjau5mb1aw6e2shgc5arpj 555 554 2020-12-18T05:36:11Z Striker the Third 34531925 555 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=3|introduced_in:=Age of Kings|image1=file:elite skirmisher icon.png}} The pierce armour class is one of the two core classes along with the [[Melee armour|melee class]]. All interactable objects posses pierce armour. == Objects with base pierce damage == 4 damage: *[[Archer]]<br /> == Objects with base pierce armour == 1 armour: *[[Archer]] *[[Man-at-Arms|Man-at-arms]] *[[Militia]] 0 armour: * [[Condottiero]] * [[Spearman]] [[Category:Armour class]] er5mgbu391hpehsx40f994c8ler9h83 702 555 2020-12-19T05:23:09Z Striker the Third 34531925 702 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=3|introduced_in:=Age of Kings|image1=file:elite skirmisher icon.png}} The pierce armour class is one of the two core classes along with the [[Melee armour|melee class]]. All interactable objects posses pierce armour. == Objects with base pierce damage == 4 damage: *[[Archer]]<br /> == Objects with base pierce armour == 1 armour: *[[Archer]] *[[Champion]] *[[Long Swordsman|long swordsman]] *[[Man-at-Arms|Man-at-arms]] *[[Militia]] *[[Two-Handed Swordsman]] 0 armour: * [[Condottiero]] * [[Spearman]] [[Category:Armour class]] lx9zzjm35zt9rtnqm269n8a8r7remud 719 702 2020-12-19T21:10:10Z Striker the Third 34531925 719 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=3|introduced_in:=Age of Kings|image1=file:elite skirmisher icon.png}} The pierce armour class is one of the two core classes along with the [[Melee armour|melee class]]. All interactable objects posses pierce armour. == Objects with base pierce damage == 4 damage: *[[Archer]]<br /> == Objects with base pierce armour == 1 armour: *[[Archer]] *[[Champion]] *[[Long Swordsman|long swordsman]] *[[Man-at-Arms|Man-at-arms]] *[[Militia]] *[[Two-Handed Swordsman]] 0 armour: * [[Condottiero]] *[[Halberdier]] *[[Pikeman]] * [[Spearman]] [[Category:Armour class]] 95c0x30xbx90fglxtxbdq9527rl052f 741 719 2020-12-21T05:17:45Z Striker the Third 34531925 741 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=3|introduced_in:=Age of Kings|image1=file:elite skirmisher icon.png}} The pierce armour class is one of the two core classes along with the [[Melee armour|melee class]]. All interactable objects posses pierce armour. == Objects with base pierce damage == 4 damage: *[[Archer]]<br /> == Objects with base pierce armour == 1 armour: *[[Archer]] *[[Champion]] *[[Long Swordsman|long swordsman]] *[[Man-at-Arms|Man-at-arms]] *[[Militia]] *[[Two-Handed Swordsman]] 0 armour: * [[Condottiero]] *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Halberdier]] *[[Pikeman]] * [[Spearman]] [[Category:Armour class]] e6v32trmexcngz8xlwkyhce86qs1bt2 966 741 2021-01-17T08:13:34Z Striker the Third 34531925 966 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=3|introduced_in:=Age of Kings|image1=file:elite skirmisher icon.png}} The pierce armour class is one of the two core classes along with the [[Melee armour|melee class]]. All interactable objects posses pierce armour. == Objects with base pierce damage == 5 damage: * [[Crossbowman]] 4 damage: *[[Archer]]<br /> == Objects with base pierce armour == 1 armour: *[[Champion]] *[[Long Swordsman|long swordsman]] *[[Man-at-Arms|Man-at-arms]] *[[Militia]] *[[Two-Handed Swordsman]] 0 armour: *[[Archer]] *[[Condottiero]] *[[Crossbowman]] *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Halberdier]] *[[Pikeman]] * [[Spearman]] [[Category:Armour class]] d70nkkz5xtiwcu10g0xejxdcx2s5j4s 975 966 2021-01-17T23:01:10Z Striker the Third 34531925 975 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=3|introduced_in:=Age of Kings|image1=file:elite skirmisher icon.png}} The pierce armour class is one of the two core classes along with the [[Melee armour|melee class]]. All interactable objects posses pierce armour. == Objects with base pierce damage == 6 damage: * [[Arbalester]] 5 damage: * [[Crossbowman]] 4 damage: *[[Archer]]<br /> == Objects with base pierce armour == 1 armour: *[[Champion]] *[[Long Swordsman|long swordsman]] *[[Man-at-Arms|Man-at-arms]] *[[Militia]] *[[Two-Handed Swordsman]] 0 armour: * [[Arbalester]] *[[Archer]] *[[Condottiero]] *[[Crossbowman]] *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Halberdier]] *[[Pikeman]] * [[Spearman]] [[Category:Armour class]] 3um9isud7zygco1k8z9p5ebq3lbm1lc 983 975 2021-01-17T23:31:51Z Striker the Third 34531925 983 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=3|introduced_in:=Age of Kings|image1=file:elite skirmisher icon.png}} The pierce armour class is one of the two core classes along with the [[Melee armour|melee class]]. All interactable objects posses pierce armour. == Objects with base pierce damage == 6 damage: * [[Arbalester]] 5 damage: * [[Crossbowman]] 4 damage: *[[Archer]] 2 damage: * [[Skirmisher]] == Objects with base pierce armour == 3 armour: * [[Skirmisher]] 1 armour: *[[Champion]] *[[Long Swordsman|long swordsman]] *[[Man-at-Arms|Man-at-arms]] *[[Militia]] *[[Two-Handed Swordsman]] 0 armour: * [[Arbalester]] *[[Archer]] *[[Condottiero]] *[[Crossbowman]] *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Halberdier]] *[[Pikeman]] * [[Spearman]] [[Category:Armour class]] ar21driur8v87ka65f68rkk58ci0xft 1003 983 2021-01-19T00:04:05Z Striker the Third 34531925 1003 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=3|introduced_in:=Age of Kings|image1=file:elite skirmisher icon.png}} The pierce armour class is one of the two core classes along with the [[Melee armour|melee class]]. All interactable objects posses pierce armour. == Objects with base pierce damage == 6 damage: * [[Arbalester]] 5 damage: * [[Crossbowman]] 4 damage: *[[Archer]] 3 damage: * [[Elite Skirmisher|Elite skirmisher]] 2 damage: * [[Skirmisher]] == Objects with base pierce armour == 4 armour: * [[Elite Skirmisher|Elite skirmisher]] 3 armour: * [[Skirmisher]] 1 armour: *[[Champion]] *[[Long Swordsman|long swordsman]] *[[Man-at-Arms|Man-at-arms]] *[[Militia]] *[[Two-Handed Swordsman]] 0 armour: * [[Arbalester]] *[[Archer]] *[[Condottiero]] *[[Crossbowman]] *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Halberdier]] *[[Pikeman]] * [[Spearman]] [[Category:Armour class]] 99wspr1s0vk70npa2r853i9kguemy0w 1012 1003 2021-01-19T03:08:50Z Striker the Third 34531925 1012 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=3|introduced_in:=Age of Kings|image1=file:elite skirmisher icon.png}} The pierce armour class is one of the two core classes along with the [[Melee armour|melee class]]. All interactable objects posses pierce armour. == Objects with base pierce damage == 6 damage: * [[Arbalester]] 5 damage: * [[Crossbowman]] 4 damage: *[[Archer]] *[[Imperial Skirmisher|Imperial skirmisher]] 3 damage: * [[Elite Skirmisher|Elite skirmisher]] 2 damage: * [[Skirmisher]] == Objects with base pierce armour == 5 armour: * [[Imperial Skirmisher|Imperial skirmisher]] 4 armour: * [[Elite Skirmisher|Elite skirmisher]] 3 armour: * [[Skirmisher]] 1 armour: *[[Champion]] *[[Long Swordsman|long swordsman]] *[[Man-at-Arms|Man-at-arms]] *[[Militia]] *[[Two-Handed Swordsman]] 0 armour: * [[Arbalester]] *[[Archer]] *[[Condottiero]] *[[Crossbowman]] *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Halberdier]] *[[Pikeman]] * [[Spearman]] [[Category:Armour class]] igqk81i8ms5t8jgg7u1y36irw9q52qx 1055 1012 2021-01-20T22:56:40Z Striker the Third 34531925 1055 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=3|introduced_in:=Age of Kings|image1=file:elite skirmisher icon.png}} The pierce armour class is one of the two core classes along with the [[Melee armour|melee class]]. All interactable objects posses pierce armour. == Objects with base pierce damage == 17 damage: * [[Hand Cannoneer]] 6 damage: * [[Arbalester]] 5 damage: * [[Crossbowman]] 4 damage: *[[Archer]] *[[Imperial Skirmisher|Imperial skirmisher]] 3 damage: * [[Elite Skirmisher|Elite skirmisher]] 2 damage: * [[Skirmisher]] == Objects with base pierce armour == 5 armour: * [[Imperial Skirmisher|Imperial skirmisher]] 4 armour: * [[Elite Skirmisher|Elite skirmisher]] 3 armour: * [[Skirmisher]] 1 armour: *[[Champion]] *[[Long Swordsman|long swordsman]] *[[Man-at-Arms|Man-at-arms]] *[[Militia]] *[[Two-Handed Swordsman]] 0 armour: * [[Arbalester]] *[[Archer]] *[[Condottiero]] *[[Crossbowman]] *[[Eagle Scout|Eagle scout]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Halberdier]] *[[Hand Cannoneer]] *[[Pikeman]] * [[Spearman]] [[Category:Armour class]] iagzvylmjlkw2fc8ghes8fcenejvlrh Pierce armour 0 361 483 2020-12-16T02:15:19Z Striker the Third 34531925 Striker the Third moved page [[Pierce armour]] to [[Pierce Armour]] 483 wikitext text/x-wiki #REDIRECT [[Pierce Armour]] ggatva4q6e8y6ioe1k3ousxek362egd Pikeman 0 518 706 2020-12-19T06:58:16Z Striker the Third 34531925 Created page with "{{Object_infobox|image1=file: pikeman_icon.png|introduced_in:=Age of Kings|age:=Castle age|created_by:=Barracks|creation_time=22|food=35|wood=25|health_points=55|attack=Mele..." 706 wikitext text/x-wiki {{Object_infobox|image1=file: pikeman_icon.png|introduced_in:=Age of Kings|age:=Castle age|created_by:=Barracks|creation_time=22|food=35|wood=25|health_points=55|attack=[[Melee armour|Melee]]: 2 [[War elephant armour|War elephant]]: 25 [[Cavalry armour|Cavalry]]: 22 [[Camel armour|Camel]]: 18 [[Ship armour|Ship]]: 16 [[Fishing ship armour|Fishing ship]]: 16 [[Mameluke armour|Mameluke]]: 11 [[Eagle Warrior armour|Eagle Warrior]]: 1 [[Standard building armour|Standard building]]: 1|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 0 [[Infantry armour|Infantry]]: 0 [[Spearman armour|Spearman]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|rate_of_fire=3.05 seconds|speed=1|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.5 seconds}} The '''Pikeman''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Castle Age is reached. They are an excellent cavalry-counter. They are weak against anything outside the cavalry section, particularly archers, but make up for it by being one of the cheapest military units in the game. Additionally, no gold is required to train them, making them "trash units". Pikemen are available to all civilizations except for the Turks. <br /> == Tactics == The Pikeman performs outstandingly against cavalry, doing 26 base damage to Knights and 51 to War Elephants. This is nearly a 50% increase in attack, which makes their upgrade from Spearmen extremely important to get. Due to their frailty, however, they should always operate in groups. In addition to cavalry, they are decent at combating enemy Skirmishers (even though Skirmishers do bonus damage to them), because they can outspeed the Skirmishers and exploit their minimum range. Pikemen are useful when attacking players who are basing their army on cavalry units or when defending against cavalry raids. They make an excellent complement for siege weapons, as they can protect them against enemy melee cavalry. Though they might lack offensive power to defeat enemy units outside of the cavalry sector, they can serve as cannon fodder since they are as cheap as a military unit can be. <br /> == Civilization bonuses == * Aztecs: Pikemen are created 18% faster. * Burmese: Pikemen have +2/+3 attack in the Castle/Imperial Age. Researching Faith is 50% cheaper. * Byzantines: Pikemen are 25% cheaper. * Celts: Pikemen move 15% faster. Pikemen can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Pikemen are 15%/20% cheaper in the Castle/Imperial Age. * Goths: Pikemen are 30%/35% cheaper in the Castle/Imperial Age, and have +2/+3 attack against standard buildings in the Castle/Imperial Age. With Perfusion researched, researching Squires and upgrading to Halberdier is 100% faster. * Japanese: Pikemen attack 33% faster. * Lithuanians: Pikemen move 10% faster. With Tower Shields, they receive an additional +2 pierce armor. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Pikemen have +2/+3 pierce armor in the Castle/Imperial Age. * Slavs: Tracking is free (not applicable in the ''Definitive Edition'', as Tracking was removed). * Spanish: Blacksmith upgrades that benefit Pikemen don't cost gold. * Tatars: Pikemen deal 50% bonus damage from a cliff or an elevation. * Teutons: Pikemen have +1/+0 armor in the Castle Age and +2/+0 in the Imperial Age. * Vietnamese: Conscription is free. * Vikings: Pikemen have 15%/20% more hit points in the Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Pikemen are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Pikemen are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Goths: Pikemen are 15%/25% cheaper in the Castle/Imperial Age. === ''The Conquerors'' === * Pikemen gain +11 attack against camel units and ships. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Pikemen are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Pikemen now have +16 attack against camels and ships. === ''The African Kingdoms'' === * Arson introduced. * Ethiopians: The Halberdier upgrade is free. * Vikings: With patch 4.8, Chieftains now affects Pikemen. It gives Pikemen +2 attack against camels. === ''Rise of the Rajas'' === * With patch 5.7, Pikemen now deal +18 damage against camel units. * Ethiopians: With patch 5.7, the free Halberdier upgrade was removed. * Vikings: With patch 5.7, Chieftains now gives Pikemen +4 attack against camels. === ''Definitive Edition'' === * Koreans: Pikemen costs -15% wood. * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Goths: With update 36202, cost bonus is 30%/35% in the Castle/Imperial Age and bonus damage against buildings is +2/+3 in the Feudal/Castle/Imperial Age. * Teutons: With update 35584, starting in the Castle Age, Barracks units gain +1 armor. With update 36906, they receive another +1/+0 armor in the Imperial Age. * Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1. oewek46kmsgxbjuqmztatzl1ipvu4ih 708 706 2020-12-19T20:58:35Z Striker the Third 34531925 708 wikitext text/x-wiki {{Object_infobox|image1=file: pikeman_icon.png|introduced_in:=Age of Kings|age:=Castle age|created_by:=Barracks|creation_time=22|food=35|wood=25|health_points=55|attack=[[Melee Armour|Melee]]: 4 [[War Elephant Armour|War elephant]]: 25 [[Cavalry Armour|Cavalry]]: 22 [[Camel Armour|Camel]]: 18 [[Ship Armour|Ship]]: 16 [[Fishing Ship armour|Fishing ship]]: 16 [[Mameluke Armour|Mameluke]]: 11 [[Eagle Warrior Armour|Eagle Warrior]]: 1 [[Standard Building Armour|Standard building]]: 1|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 0 [[Spearman Armour|Spearman]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=3.05 seconds|speed=1|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.5 seconds}} The '''Pikeman''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Castle Age is reached. They are an excellent cavalry-counter. They are weak against anything outside the cavalry section, particularly archers, but make up for it by being one of the cheapest military units in the game. Additionally, no gold is required to train them, making them "trash units". Pikemen are available to all civilizations except for the Turks. <br /> == Tactics == The Pikeman performs outstandingly against cavalry, doing 26 base damage to Knights and 51 to War Elephants. This is nearly a 50% increase in attack, which makes their upgrade from Spearmen extremely important to get. Due to their frailty, however, they should always operate in groups. In addition to cavalry, they are decent at combating enemy Skirmishers (even though Skirmishers do bonus damage to them), because they can outspeed the Skirmishers and exploit their minimum range. Pikemen are useful when attacking players who are basing their army on cavalry units or when defending against cavalry raids. They make an excellent complement for siege weapons, as they can protect them against enemy melee cavalry. Though they might lack offensive power to defeat enemy units outside of the cavalry sector, they can serve as cannon fodder since they are as cheap as a military unit can be. <br /> == Civilization bonuses == * Aztecs: Pikemen are created 18% faster. * Burmese: Pikemen have +2/+3 attack in the Castle/Imperial Age. Researching Faith is 50% cheaper. * Byzantines: Pikemen are 25% cheaper. * Celts: Pikemen move 15% faster. Pikemen can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Pikemen are 15%/20% cheaper in the Castle/Imperial Age. * Goths: Pikemen are 30%/35% cheaper in the Castle/Imperial Age, and have +2/+3 attack against standard buildings in the Castle/Imperial Age. With Perfusion researched, researching Squires and upgrading to Halberdier is 100% faster. * Japanese: Pikemen attack 33% faster. * Lithuanians: Pikemen move 10% faster. With Tower Shields, they receive an additional +2 pierce armor. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Pikemen have +2/+3 pierce armor in the Castle/Imperial Age. * Slavs: Tracking is free (not applicable in the ''Definitive Edition'', as Tracking was removed). * Spanish: Blacksmith upgrades that benefit Pikemen don't cost gold. * Tatars: Pikemen deal 50% bonus damage from a cliff or an elevation. * Teutons: Pikemen have +1/+0 armor in the Castle Age and +2/+0 in the Imperial Age. * Vietnamese: Conscription is free. * Vikings: Pikemen have 15%/20% more hit points in the Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Pikemen are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Pikemen are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Goths: Pikemen are 15%/25% cheaper in the Castle/Imperial Age. === ''The Conquerors'' === * Pikemen gain +11 attack against camel units and ships. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Pikemen are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Pikemen now have +16 attack against camels and ships. === ''The African Kingdoms'' === * Arson introduced. * Ethiopians: The Halberdier upgrade is free. * Vikings: With patch 4.8, Chieftains now affects Pikemen. It gives Pikemen +2 attack against camels. === ''Rise of the Rajas'' === * With patch 5.7, Pikemen now deal +18 damage against camel units. * Ethiopians: With patch 5.7, the free Halberdier upgrade was removed. * Vikings: With patch 5.7, Chieftains now gives Pikemen +4 attack against camels. === ''Definitive Edition'' === * Koreans: Pikemen costs -15% wood. * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Goths: With update 36202, cost bonus is 30%/35% in the Castle/Imperial Age and bonus damage against buildings is +2/+3 in the Feudal/Castle/Imperial Age. * Teutons: With update 35584, starting in the Castle Age, Barracks units gain +1 armor. With update 36906, they receive another +1/+0 armor in the Imperial Age. * Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1. fnwczdk7xqa4a8g29hdy57z8d27501a 713 708 2020-12-19T21:05:39Z Striker the Third 34531925 713 wikitext text/x-wiki {{Object_infobox|image1=file: pikeman_icon.png|introduced_in:=Age of Kings|age:=Castle age|created_by:=Barracks|creation_time=22|food=35|wood=25|health_points=55|attack=[[Melee Armour|Melee]]: 4 [[War Elephant Armour|War elephant]]: 25 [[Cavalry Armour|Cavalry]]: 22 [[Camel Armour|Camel]]: 18 [[Ship Armour|Ship]]: 16 [[Fishing Ship Armour|Fishing ship]]: 16 [[Mameluke Armour|Mameluke]]: 11 [[Eagle Warrior Armour|Eagle Warrior]]: 1 [[Standard Building Armour|Standard building]]: 1|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 0 [[Spearman Armour|Spearman]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=3.05 seconds|speed=1|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.5 seconds}} The '''Pikeman''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Castle Age is reached. They are an excellent cavalry-counter. They are weak against anything outside the cavalry section, particularly archers, but make up for it by being one of the cheapest military units in the game. Additionally, no gold is required to train them, making them "trash units". Pikemen are available to all civilizations except for the Turks. <br /> == Tactics == The Pikeman performs outstandingly against cavalry, doing 26 base damage to Knights and 51 to War Elephants. This is nearly a 50% increase in attack, which makes their upgrade from Spearmen extremely important to get. Due to their frailty, however, they should always operate in groups. In addition to cavalry, they are decent at combating enemy Skirmishers (even though Skirmishers do bonus damage to them), because they can outspeed the Skirmishers and exploit their minimum range. Pikemen are useful when attacking players who are basing their army on cavalry units or when defending against cavalry raids. They make an excellent complement for siege weapons, as they can protect them against enemy melee cavalry. Though they might lack offensive power to defeat enemy units outside of the cavalry sector, they can serve as cannon fodder since they are as cheap as a military unit can be. <br /> == Civilization bonuses == * Aztecs: Pikemen are created 18% faster. * Burmese: Pikemen have +2/+3 attack in the Castle/Imperial Age. Researching Faith is 50% cheaper. * Byzantines: Pikemen are 25% cheaper. * Celts: Pikemen move 15% faster. Pikemen can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Pikemen are 15%/20% cheaper in the Castle/Imperial Age. * Goths: Pikemen are 30%/35% cheaper in the Castle/Imperial Age, and have +2/+3 attack against standard buildings in the Castle/Imperial Age. With Perfusion researched, researching Squires and upgrading to Halberdier is 100% faster. * Japanese: Pikemen attack 33% faster. * Lithuanians: Pikemen move 10% faster. With Tower Shields, they receive an additional +2 pierce armor. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Pikemen have +2/+3 pierce armor in the Castle/Imperial Age. * Slavs: Tracking is free (not applicable in the ''Definitive Edition'', as Tracking was removed). * Spanish: Blacksmith upgrades that benefit Pikemen don't cost gold. * Tatars: Pikemen deal 50% bonus damage from a cliff or an elevation. * Teutons: Pikemen have +1/+0 armor in the Castle Age and +2/+0 in the Imperial Age. * Vietnamese: Conscription is free. * Vikings: Pikemen have 15%/20% more hit points in the Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Pikemen are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Pikemen are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Goths: Pikemen are 15%/25% cheaper in the Castle/Imperial Age. === ''The Conquerors'' === * Pikemen gain +11 attack against camel units and ships. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Pikemen are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Pikemen now have +16 attack against camels and ships. === ''The African Kingdoms'' === * Arson introduced. * Ethiopians: The Halberdier upgrade is free. * Vikings: With patch 4.8, Chieftains now affects Pikemen. It gives Pikemen +2 attack against camels. === ''Rise of the Rajas'' === * With patch 5.7, Pikemen now deal +18 damage against camel units. * Ethiopians: With patch 5.7, the free Halberdier upgrade was removed. * Vikings: With patch 5.7, Chieftains now gives Pikemen +4 attack against camels. === ''Definitive Edition'' === * Koreans: Pikemen costs -15% wood. * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Goths: With update 36202, cost bonus is 30%/35% in the Castle/Imperial Age and bonus damage against buildings is +2/+3 in the Feudal/Castle/Imperial Age. * Teutons: With update 35584, starting in the Castle Age, Barracks units gain +1 armor. With update 36906, they receive another +1/+0 armor in the Imperial Age. * Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1. 80xa55q57kdvr0mrvk6ocs78iilov36 724 713 2020-12-19T22:18:16Z Striker the Third 34531925 Adding categories 724 wikitext text/x-wiki {{Object_infobox|image1=file: pikeman_icon.png|introduced_in:=Age of Kings|age:=Castle age|created_by:=Barracks|creation_time=22|food=35|wood=25|health_points=55|attack=[[Melee Armour|Melee]]: 4 [[War Elephant Armour|War elephant]]: 25 [[Cavalry Armour|Cavalry]]: 22 [[Camel Armour|Camel]]: 18 [[Ship Armour|Ship]]: 16 [[Fishing Ship Armour|Fishing ship]]: 16 [[Mameluke Armour|Mameluke]]: 11 [[Eagle Warrior Armour|Eagle Warrior]]: 1 [[Standard Building Armour|Standard building]]: 1|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 0 [[Spearman Armour|Spearman]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=3.05 seconds|speed=1|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.5 seconds}} The '''Pikeman''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Castle Age is reached. They are an excellent cavalry-counter. They are weak against anything outside the cavalry section, particularly archers, but make up for it by being one of the cheapest military units in the game. Additionally, no gold is required to train them, making them "trash units". Pikemen are available to all civilizations except for the Turks. <br /> == Tactics == The Pikeman performs outstandingly against cavalry, doing 26 base damage to Knights and 51 to War Elephants. This is nearly a 50% increase in attack, which makes their upgrade from Spearmen extremely important to get. Due to their frailty, however, they should always operate in groups. In addition to cavalry, they are decent at combating enemy Skirmishers (even though Skirmishers do bonus damage to them), because they can outspeed the Skirmishers and exploit their minimum range. Pikemen are useful when attacking players who are basing their army on cavalry units or when defending against cavalry raids. They make an excellent complement for siege weapons, as they can protect them against enemy melee cavalry. Though they might lack offensive power to defeat enemy units outside of the cavalry sector, they can serve as cannon fodder since they are as cheap as a military unit can be. <br /> == Civilization bonuses == * Aztecs: Pikemen are created 18% faster. * Burmese: Pikemen have +2/+3 attack in the Castle/Imperial Age. Researching Faith is 50% cheaper. * Byzantines: Pikemen are 25% cheaper. * Celts: Pikemen move 15% faster. Pikemen can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Pikemen are 15%/20% cheaper in the Castle/Imperial Age. * Goths: Pikemen are 30%/35% cheaper in the Castle/Imperial Age, and have +2/+3 attack against standard buildings in the Castle/Imperial Age. With Perfusion researched, researching Squires and upgrading to Halberdier is 100% faster. * Japanese: Pikemen attack 33% faster. * Lithuanians: Pikemen move 10% faster. With Tower Shields, they receive an additional +2 pierce armor. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Pikemen have +2/+3 pierce armor in the Castle/Imperial Age. * Slavs: Tracking is free (not applicable in the ''Definitive Edition'', as Tracking was removed). * Spanish: Blacksmith upgrades that benefit Pikemen don't cost gold. * Tatars: Pikemen deal 50% bonus damage from a cliff or an elevation. * Teutons: Pikemen have +1/+0 armor in the Castle Age and +2/+0 in the Imperial Age. * Vietnamese: Conscription is free. * Vikings: Pikemen have 15%/20% more hit points in the Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Pikemen are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Pikemen are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Goths: Pikemen are 15%/25% cheaper in the Castle/Imperial Age. === ''The Conquerors'' === * Pikemen gain +11 attack against camel units and ships. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Pikemen are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Pikemen now have +16 attack against camels and ships. === ''The African Kingdoms'' === * Arson introduced. * Ethiopians: The Halberdier upgrade is free. * Vikings: With patch 4.8, Chieftains now affects Pikemen. It gives Pikemen +2 attack against camels. === ''Rise of the Rajas'' === * With patch 5.7, Pikemen now deal +18 damage against camel units. * Ethiopians: With patch 5.7, the free Halberdier upgrade was removed. * Vikings: With patch 5.7, Chieftains now gives Pikemen +4 attack against camels. === ''Definitive Edition'' === * Koreans: Pikemen costs -15% wood. * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Goths: With update 36202, cost bonus is 30%/35% in the Castle/Imperial Age and bonus damage against buildings is +2/+3 in the Feudal/Castle/Imperial Age. * Teutons: With update 35584, starting in the Castle Age, Barracks units gain +1 armor. With update 36906, they receive another +1/+0 armor in the Imperial Age. * Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] lt479c21rn85x8eqii8qq68funy4fdo 959 724 2021-01-17T05:10:40Z Striker the Third 34531925 959 wikitext text/x-wiki {{Object_infobox|image1=file: pikeman_icon.png|introduced_in:=Age of Kings|age:=Castle age|created_by:=Barracks|creation_time=22|food=35|wood=25|health_points=55|attack=[[Melee Armour|Melee]]: 4 [[War Elephant Armour|War elephant]]: 25 [[Cavalry Armour|Cavalry]]: 22 [[Camel Armour|Camel]]: 18 [[Ship Armour|Ship]]: 16 [[Fishing Ship Armour|Fishing ship]]: 16 [[Mameluke Armour|Mameluke]]: 11 [[Eagle Warrior Armour|Eagle Warrior]]: 1 [[Standard Building Armour|Standard building]]: 1|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 0 [[Spearman Armour|Spearman]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=3.05 seconds|speed=1|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.5 seconds}} The '''Pikeman''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Castle Age is reached. They are an excellent cavalry-counter. They are weak against anything outside the cavalry section, particularly archers, but make up for it by being one of the cheapest military units in the game. Additionally, no gold is required to train them, making them "trash units". Pikemen are available to all civilizations except for the Turks. <br /> == Tactics == The Pikeman performs outstandingly against cavalry, doing 26 base damage to Knights and 51 to War Elephants. This is nearly a 50% increase in attack, which makes their upgrade from Spearmen extremely important to get. Due to their frailty, however, they should always operate in groups. In addition to cavalry, they are decent at combating enemy Skirmishers (even though Skirmishers do bonus damage to them), because they can outspeed the Skirmishers and exploit their minimum range. Pikemen are useful when attacking players who are basing their army on cavalry units or when defending against cavalry raids. They make an excellent complement for siege weapons, as they can protect them against enemy melee cavalry. Though they might lack offensive power to defeat enemy units outside of the cavalry sector, they can serve as cannon fodder since they are as cheap as a military unit can be. {| class="article-table" |+ !Available !Not available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |{{Persians icon}} |} <br /> == Civilization bonuses == * Aztecs: Pikemen are created 18% faster. * Burmese: Pikemen have +2/+3 attack in the Castle/Imperial Age. Researching Faith is 50% cheaper. * Byzantines: Pikemen are 25% cheaper. * Celts: Pikemen move 15% faster. Pikemen can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Pikemen are 15%/20% cheaper in the Castle/Imperial Age. * Goths: Pikemen are 30%/35% cheaper in the Castle/Imperial Age, and have +2/+3 attack against standard buildings in the Castle/Imperial Age. With Perfusion researched, researching Squires and upgrading to Halberdier is 100% faster. * Japanese: Pikemen attack 33% faster. * Lithuanians: Pikemen move 10% faster. With Tower Shields, they receive an additional +2 pierce armor. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Pikemen have +2/+3 pierce armor in the Castle/Imperial Age. * Slavs: Tracking is free (not applicable in the ''Definitive Edition'', as Tracking was removed). * Spanish: Blacksmith upgrades that benefit Pikemen don't cost gold. * Tatars: Pikemen deal 50% bonus damage from a cliff or an elevation. * Teutons: Pikemen have +1/+0 armor in the Castle Age and +2/+0 in the Imperial Age. * Vietnamese: Conscription is free. * Vikings: Pikemen have 15%/20% more hit points in the Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Pikemen are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Pikemen are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Goths: Pikemen are 15%/25% cheaper in the Castle/Imperial Age. === ''The Conquerors'' === * Pikemen gain +11 attack against camel units and ships. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Pikemen are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Pikemen now have +16 attack against camels and ships. === ''The African Kingdoms'' === * Arson introduced. * Ethiopians: The Halberdier upgrade is free. * Vikings: With patch 4.8, Chieftains now affects Pikemen. It gives Pikemen +2 attack against camels. === ''Rise of the Rajas'' === * With patch 5.7, Pikemen now deal +18 damage against camel units. * Ethiopians: With patch 5.7, the free Halberdier upgrade was removed. * Vikings: With patch 5.7, Chieftains now gives Pikemen +4 attack against camels. === ''Definitive Edition'' === * Koreans: Pikemen costs -15% wood. * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Goths: With update 36202, cost bonus is 30%/35% in the Castle/Imperial Age and bonus damage against buildings is +2/+3 in the Feudal/Castle/Imperial Age. * Teutons: With update 35584, starting in the Castle Age, Barracks units gain +1 armor. With update 36906, they receive another +1/+0 armor in the Imperial Age. * Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] f85gud3pncypyfju2hcndly9yx6im3c 997 959 2021-01-18T02:58:17Z Striker the Third 34531925 997 wikitext text/x-wiki {{Object_infobox|image1=file: pikeman_icon.png|introduced_in:=Age of Kings|age:=Castle age|created_by:=Barracks|creation_time=22|food=35|wood=25|health_points=55|attack=[[Melee Armour|Melee]]: 4 [[War Elephant Armour|War elephant]]: 25 [[Cavalry Armour|Cavalry]]: 22 [[Camel Armour|Camel]]: 18 [[Ship Armour|Ship]]: 16 [[Fishing Ship Armour|Fishing ship]]: 16 [[Mameluke Armour|Mameluke]]: 11 [[Eagle Warrior Armour|Eagle Warrior]]: 1 [[Standard Building Armour|Standard building]]: 1|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 0 [[Infantry Armour|Infantry]]: 0 [[Spearman Armour|Spearman]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=3.05 seconds|speed=1|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6|attack_delay=0.5 seconds}} The '''Pikeman''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Castle Age is reached. They are an excellent cavalry-counter. They are weak against anything outside the cavalry section, particularly archers, but make up for it by being one of the cheapest military units in the game. Additionally, no gold is required to train them, making them "trash units". Pikemen are available to all civilizations except for the Turks. <br /> == Tactics == The Pikeman performs outstandingly against cavalry, doing 26 base damage to Knights and 51 to War Elephants. This is nearly a 50% increase in attack, which makes their upgrade from Spearmen extremely important to get. Due to their frailty, however, they should always operate in groups. In addition to cavalry, they are decent at combating enemy Skirmishers (even though Skirmishers do bonus damage to them), because they can outspeed the Skirmishers and exploit their minimum range. Pikemen are useful when attacking players who are basing their army on cavalry units or when defending against cavalry raids. They make an excellent complement for siege weapons, as they can protect them against enemy melee cavalry. Though they might lack offensive power to defeat enemy units outside of the cavalry sector, they can serve as cannon fodder since they are as cheap as a military unit can be. {| class="article-table" |+ !Available !Unavailable |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |{{Persians icon}} |} <br /> == Civilization bonuses == * Aztecs: Pikemen are created 18% faster. * Burmese: Pikemen have +2/+3 attack in the Castle/Imperial Age. Researching Faith is 50% cheaper. * Byzantines: Pikemen are 25% cheaper. * Celts: Pikemen move 15% faster. Pikemen can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Pikemen are 15%/20% cheaper in the Castle/Imperial Age. * Goths: Pikemen are 30%/35% cheaper in the Castle/Imperial Age, and have +2/+3 attack against standard buildings in the Castle/Imperial Age. With Perfusion researched, researching Squires and upgrading to Halberdier is 100% faster. * Japanese: Pikemen attack 33% faster. * Lithuanians: Pikemen move 10% faster. With Tower Shields, they receive an additional +2 pierce armor. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Pikemen have +2/+3 pierce armor in the Castle/Imperial Age. * Slavs: Tracking is free (not applicable in the ''Definitive Edition'', as Tracking was removed). * Spanish: Blacksmith upgrades that benefit Pikemen don't cost gold. * Tatars: Pikemen deal 50% bonus damage from a cliff or an elevation. * Teutons: Pikemen have +1/+0 armor in the Castle Age and +2/+0 in the Imperial Age. * Vietnamese: Conscription is free. * Vikings: Pikemen have 15%/20% more hit points in the Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Pikemen are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Pikemen are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Goths: Pikemen are 15%/25% cheaper in the Castle/Imperial Age. === ''The Conquerors'' === * Pikemen gain +11 attack against camel units and ships. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Pikemen are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Pikemen now have +16 attack against camels and ships. === ''The African Kingdoms'' === * Arson introduced. * Ethiopians: The Halberdier upgrade is free. * Vikings: With patch 4.8, Chieftains now affects Pikemen. It gives Pikemen +2 attack against camels. === ''Rise of the Rajas'' === * With patch 5.7, Pikemen now deal +18 damage against camel units. * Ethiopians: With patch 5.7, the free Halberdier upgrade was removed. * Vikings: With patch 5.7, Chieftains now gives Pikemen +4 attack against camels. === ''Definitive Edition'' === * Koreans: Pikemen costs -15% wood. * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Goths: With update 36202, cost bonus is 30%/35% in the Castle/Imperial Age and bonus damage against buildings is +2/+3 in the Feudal/Castle/Imperial Age. * Teutons: With update 35584, starting in the Castle Age, Barracks units gain +1 armor. With update 36906, they receive another +1/+0 armor in the Imperial Age. * Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] q511ribey1h60z2z9svgvd4151jh6d6 Ram Armour 0 684 1062 2021-01-20T23:00:18Z Striker the Third 34531925 Created blank page 1062 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 1066 1062 2021-01-21T00:26:55Z Striker the Third 34531925 1066 wikitext text/x-wiki {{Armour_class_infobox|image1=File:Battering ram icon.png|armour_class_id:=17|introduced_in:=The Age of Kings}} Infantry armour is an armour class possessed by the battering ram line == Objects with base ram damage == 2 damage: * [[Hand Cannoneer]] == Objects with base ram armour == 118u2xum81xeybly3cacyrhj8h4o6za 1069 1066 2021-01-21T02:58:17Z Striker the Third 34531925 Striker the Third moved page [[Ram armour]] to [[Ram Armour]] 1066 wikitext text/x-wiki {{Armour_class_infobox|image1=File:Battering ram icon.png|armour_class_id:=17|introduced_in:=The Age of Kings}} Infantry armour is an armour class possessed by the battering ram line == Objects with base ram damage == 2 damage: * [[Hand Cannoneer]] == Objects with base ram armour == 118u2xum81xeybly3cacyrhj8h4o6za 1077 1069 2021-01-21T03:02:01Z Striker the Third 34531925 1077 wikitext text/x-wiki {{Armour_class_infobox|image1=File:Battering ram icon.png|armour_class_id:=17|introduced_in:=The Age of Kings}} Infantry armour is an armour class possessed by the battering ram line == Objects with base ram damage == 2 damage: * [[Hand Cannoneer]] 0 damage: * [[Archer]] == Objects with base ram armour == hw6o8cuosjxpqx05uhd13fpi28ztg5d 1083 1077 2021-01-21T04:31:31Z Striker the Third 34531925 1083 wikitext text/x-wiki {{Armour_class_infobox|image1=File:Battering ram icon.png|armour_class_id:=17|introduced_in:=The Age of Kings}} Ram armour is an armour class possessed by the battering ram line == Objects with base ram damage == 2 damage: * [[Hand Cannoneer]] 0 damage: * [[Archer]] == Objects with base ram armour == otpmenziyhi9mwrniqvucb7e1vi0xxr 1091 1083 2021-01-21T21:46:44Z Striker the Third 34531925 1091 wikitext text/x-wiki {{Armour_class_infobox|image1=File:Battering ram icon.png|armour_class_id:=17|introduced_in:=The Age of Kings}} Ram armour is an armour class possessed by the battering ram line == Objects with base ram damage == 2 damage: * [[Hand Cannoneer]] 0 damage: * [[Archer]] *[[Elite Skirmisher|Elite skirmisher]] *[[Imperial Skirmisher|Imperial skirmisher]] *[[Skirmisher]] == Objects with base ram armour == 9zg9tsje53n4kupkoahstbxi6jg8yss 1104 1091 2021-01-21T22:04:13Z Striker the Third 34531925 1104 wikitext text/x-wiki {{Armour_class_infobox|image1=File:Battering ram icon.png|armour_class_id:=17|introduced_in:=The Age of Kings}} Ram armour is an armour class possessed by the battering ram line == Objects with base ram damage == 2 damage: * [[Hand Cannoneer]] 0 damage: * [[Arbalester]] *[[Archer]] *[[Crossbowman]] *[[Elite Skirmisher|Elite skirmisher]] *[[Imperial Skirmisher|Imperial skirmisher]] *[[Skirmisher]] == Objects with base ram armour == 2bwpu4utu9qzs77yyrh6atiosrg46ak Ram armour 0 686 1070 2021-01-21T02:58:17Z Striker the Third 34531925 Striker the Third moved page [[Ram armour]] to [[Ram Armour]] 1070 wikitext text/x-wiki #REDIRECT [[Ram Armour]] f1ustm5v1eyru8i1naqqlqnwz4bfqco Ship Armour 0 348 406 2020-12-15T04:23:13Z Striker the Third 34531925 Created blank page 406 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 413 406 2020-12-15T04:24:34Z Striker the Third 34531925 Adding categories 413 wikitext text/x-wiki [[Category:Armour class]] 2z333pfju11fcc9xpgg8i04o7o37ohu 425 413 2020-12-15T05:21:32Z Striker the Third 34531925 425 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=16|introduced_in:=Age of Kings}} == Objects with base Ship damage == 9 damage: * [[Spearman]] == Objects with base Ship armour == 1xv2z8ykg47kbghqx65m8juj2v3bnja 435 425 2020-12-15T05:30:30Z Striker the Third 34531925 435 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=16|introduced_in:=Age of Kings}} Ship armour is an armour class used by all ships except for fishing ships == Objects with base Ship damage == 9 damage: * [[Spearman]] == Objects with base Ship armour == 5ymuuo3xu6vnavo0n036k303sigtpfb 438 435 2020-12-15T05:31:58Z Striker the Third 34531925 438 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=16|introduced_in:=Age of Kings}} Ship armour is an armour class used by all ships except for fishing ships. == Objects with base Ship damage == 9 damage: * [[Spearman]] == Objects with base Ship armour == bvufp3wxvt9255n44yf3e9j21h1sofq 460 438 2020-12-16T00:48:54Z Striker the Third 34531925 460 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=16|introduced_in:=Age of Kings|image1=file:galleon icon.png}} Ship armour is an armour class used by all ships except for fishing ships. == Objects with base Ship damage == 9 damage: * [[Spearman]] == Objects with base Ship armour == dye8ob6y8c7avdk4k3kkpx93irxl9cq 484 460 2020-12-16T02:15:33Z Striker the Third 34531925 Striker the Third moved page [[Ship armour]] to [[Ship Armour]] 460 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=16|introduced_in:=Age of Kings|image1=file:galleon icon.png}} Ship armour is an armour class used by all ships except for fishing ships. == Objects with base Ship damage == 9 damage: * [[Spearman]] == Objects with base Ship armour == dye8ob6y8c7avdk4k3kkpx93irxl9cq 714 484 2020-12-19T21:07:12Z Striker the Third 34531925 714 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=16|introduced_in:=Age of Kings|image1=file:galleon icon.png}} Ship armour is an armour class used by all ships except for fishing ships. == Objects with base Ship damage == 17 damage: * [[Halberdier]] 16 damage: * [[Pikeman]] 9 damage: * [[Spearman]] == Objects with base Ship armour == 8bjtqzk3vfwvk7kzfmz7mbnto4x9c80 742 714 2020-12-21T05:18:53Z Striker the Third 34531925 742 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=16|introduced_in:=Age of Kings|image1=file:galleon icon.png}} Ship armour is an armour class used by all ships except for fishing ships. == Objects with base Ship damage == 17 damage: * [[Halberdier]] 16 damage: * [[Pikeman]] 9 damage: * [[Spearman]] 2 damage: *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] 1 damage: * [[Eagle Scout|Eagle scout]] == Objects with base Ship armour == dch30rtkmser61iq18f7zy5mucbih7b Ship armour 0 362 485 2020-12-16T02:15:33Z Striker the Third 34531925 Striker the Third moved page [[Ship armour]] to [[Ship Armour]] 485 wikitext text/x-wiki #REDIRECT [[Ship Armour]] cbh2963f8j2ydvp52ldr97o7gqaxzwj Siege Weapon Armour 0 524 737 2020-12-21T05:08:31Z Striker the Third 34531925 Created blank page 737 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 Skirmisher 0 656 981 2021-01-17T23:29:25Z Striker the Third 34531925 Created page with "{{Object_infobox|age:=Feudal age|created_by:=Archery range|creation_time=22 Seconds|accuracy=90%|attack=[[Pierce Armour|Pierce]]: 2 [[Archer Armour|Archer]]: 3 Spearman Arm..." 981 wikitext text/x-wiki {{Object_infobox|age:=Feudal age|created_by:=Archery range|creation_time=22 Seconds|accuracy=90%|attack=[[Pierce Armour|Pierce]]: 2 [[Archer Armour|Archer]]: 3 [[Spearman Armour|Spearman]]: 3|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 3 [[Archer Armour|Archer]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|attack_delay=0.52 Seconds|image1=File:Skirmisher icon.png|introduced_in:=The Age of Kings|food=25|wood=35|health_points=30|rate_of_fire=3 Seconds|speed=0.96|line_of_sight=6|range=4|minimum_range=1|projectile_speed=7}} The '''Skirmisher''' is an anti-archer ranged unit that can be trained at the Archery Range. Skirmishers are similar to the Slinger in ''Age of Empires I''. <br /> == Tactics == Skirmishers are very weak to everything except archers. With a weak and slow attack, as well as a minimum range, they deal almost no damage to infantry and cavalry. However, their attack bonus against archers can make them valuable against any archer-using opponent, especially if the player's civilization's bonuses benefit infantry or heavy cavalry. Their anti-archer role is helped greatly by their impressive base pierce armor. Unless created to retaliate against enemy archers, Skirmishers make poor ranged support. Thus, training Skirmishers should be avoided unless opponents are going heavy on archer units. As Skirmishers cost no gold, they are considered trash units and as such they become especially important in the late game when gold becomes scarce and players have to rely on a wood and food economy. However, because of their cheap cost and quick build time it is possible (in some circumstances) to overwhelm the opposition with sheer quantity. Although Skirmishers deal bonus damage against Spearmen, their minimum range can be exploited by them. In small numbers, Spearmen can defeat Skirmishers, but in large groups the Skirmishers will win. Skirmishers are good counters against Mamelukes because they are very cost effective as they cost no gold. They are the trash unit of choice to field against Mamelukes because they take no bonus damage (as opposed to Light Cavalry) and cannot be hit-and-run (as opposed to Spearmen). ==Civilization availability== {| class="article-table" !Available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Skirmishers are created 11% faster. * Bulgarians: Researching archer armor and attack upgrades at the Blacksmith costs 50% less food. * Burmese: Researching Faith is 50% cheaper. * Byzantines: Skirmishers are 25% cheaper. * Celts: Skirmishers can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Skirmishers are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. * Koreans: Skirmishers cost 20% less wood. Armor upgrades are free. * Lithuanians: Skirmishers move 10% faster. * Portuguese: Skirmishers are upgraded to Elite Skirmishers 30% faster. All relevant upgrades are researched 30% faster. * Spanish: Blacksmith upgrades that benefit Skirmishers don't cost gold. * Tatars: Skirmishers deal 50% bonus damage from cliffs and elevations. Thumb Ring is free. * Turks: Chemistry is free. * Vietnamese: Skirmishers have +20% hit points. Conscription is free. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Skirmishers are created and upgraded 20% faster. Researching Thumb Ring is 20% faster. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Skirmishers have +1 attack against standard buildings. * A team containing Teutons: Skirmishers are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 80% faster. == Changelogedit | edit source == === ''The Age of Kings'' === * The Elite Skirmisher upgrade costs 250 '''wood''', 160 '''gold'''. === ''The Conquerors'' === * Skirmishers receive an attack bonus of +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. It is only available in the Imperial Age. === ''The Forgotten'' === * Britons: Yeomen moved to the Castle Age. === ''The African Kingdoms'' === * With patch 4.8, the Elite Skirmisher upgrade now costs 200 '''wood''', 100 '''gold'''. * Ethiopians: Initially, Skirmishers fire 15% faster. With patch 4.8, that bonus was taken away and Skirmishers no longer have an increased Rate of Fire. * Italians: Before patch 4.8, Pavise affects Skirmishers. With patch 4.8, Pavise does not affect Skirmishers anymore. === ''Rise of the Rajas'' === * Vietnamese: Initially, Skirmishers have +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age. With patch 5.8, they now have +20% HP. === ''Definitive Edition'' === * Elite Skirmisher upgrade cost increased to 230 '''wood''', 130 '''gold'''. * Koreans: Initially, Archers cost 15% less wood. With update 39284, they cost 20% less wood. * Koreans: With update 42848, Archer Armor upgrades are free. * Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1. * Bulgarians: With update 42848, researching archer armor and attack upgrades at the Blacksmith costs 50% less food. As team bonus, Blacksmiths now work 80% faster (up from 50% faster). * Portuguese: With update 42848, all technologies are researched 30% faster. 6k8gwnq9k4ju3exr4qk3ymtjjclh4d4 982 981 2021-01-17T23:29:53Z Striker the Third 34531925 Adding categories 982 wikitext text/x-wiki {{Object_infobox|age:=Feudal age|created_by:=Archery range|creation_time=22 Seconds|accuracy=90%|attack=[[Pierce Armour|Pierce]]: 2 [[Archer Armour|Archer]]: 3 [[Spearman Armour|Spearman]]: 3|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 3 [[Archer Armour|Archer]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|attack_delay=0.52 Seconds|image1=File:Skirmisher icon.png|introduced_in:=The Age of Kings|food=25|wood=35|health_points=30|rate_of_fire=3 Seconds|speed=0.96|line_of_sight=6|range=4|minimum_range=1|projectile_speed=7}} The '''Skirmisher''' is an anti-archer ranged unit that can be trained at the Archery Range. Skirmishers are similar to the Slinger in ''Age of Empires I''. <br /> == Tactics == Skirmishers are very weak to everything except archers. With a weak and slow attack, as well as a minimum range, they deal almost no damage to infantry and cavalry. However, their attack bonus against archers can make them valuable against any archer-using opponent, especially if the player's civilization's bonuses benefit infantry or heavy cavalry. Their anti-archer role is helped greatly by their impressive base pierce armor. Unless created to retaliate against enemy archers, Skirmishers make poor ranged support. Thus, training Skirmishers should be avoided unless opponents are going heavy on archer units. As Skirmishers cost no gold, they are considered trash units and as such they become especially important in the late game when gold becomes scarce and players have to rely on a wood and food economy. However, because of their cheap cost and quick build time it is possible (in some circumstances) to overwhelm the opposition with sheer quantity. Although Skirmishers deal bonus damage against Spearmen, their minimum range can be exploited by them. In small numbers, Spearmen can defeat Skirmishers, but in large groups the Skirmishers will win. Skirmishers are good counters against Mamelukes because they are very cost effective as they cost no gold. They are the trash unit of choice to field against Mamelukes because they take no bonus damage (as opposed to Light Cavalry) and cannot be hit-and-run (as opposed to Spearmen). ==Civilization availability== {| class="article-table" !Available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Skirmishers are created 11% faster. * Bulgarians: Researching archer armor and attack upgrades at the Blacksmith costs 50% less food. * Burmese: Researching Faith is 50% cheaper. * Byzantines: Skirmishers are 25% cheaper. * Celts: Skirmishers can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Skirmishers are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. * Koreans: Skirmishers cost 20% less wood. Armor upgrades are free. * Lithuanians: Skirmishers move 10% faster. * Portuguese: Skirmishers are upgraded to Elite Skirmishers 30% faster. All relevant upgrades are researched 30% faster. * Spanish: Blacksmith upgrades that benefit Skirmishers don't cost gold. * Tatars: Skirmishers deal 50% bonus damage from cliffs and elevations. Thumb Ring is free. * Turks: Chemistry is free. * Vietnamese: Skirmishers have +20% hit points. Conscription is free. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Skirmishers are created and upgraded 20% faster. Researching Thumb Ring is 20% faster. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Skirmishers have +1 attack against standard buildings. * A team containing Teutons: Skirmishers are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 80% faster. == Changelogedit | edit source == === ''The Age of Kings'' === * The Elite Skirmisher upgrade costs 250 '''wood''', 160 '''gold'''. === ''The Conquerors'' === * Skirmishers receive an attack bonus of +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. It is only available in the Imperial Age. === ''The Forgotten'' === * Britons: Yeomen moved to the Castle Age. === ''The African Kingdoms'' === * With patch 4.8, the Elite Skirmisher upgrade now costs 200 '''wood''', 100 '''gold'''. * Ethiopians: Initially, Skirmishers fire 15% faster. With patch 4.8, that bonus was taken away and Skirmishers no longer have an increased Rate of Fire. * Italians: Before patch 4.8, Pavise affects Skirmishers. With patch 4.8, Pavise does not affect Skirmishers anymore. === ''Rise of the Rajas'' === * Vietnamese: Initially, Skirmishers have +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age. With patch 5.8, they now have +20% HP. === ''Definitive Edition'' === * Elite Skirmisher upgrade cost increased to 230 '''wood''', 130 '''gold'''. * Koreans: Initially, Archers cost 15% less wood. With update 39284, they cost 20% less wood. * Koreans: With update 42848, Archer Armor upgrades are free. * Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1. * Bulgarians: With update 42848, researching archer armor and attack upgrades at the Blacksmith costs 50% less food. As team bonus, Blacksmiths now work 80% faster (up from 50% faster). * Portuguese: With update 42848, all technologies are researched 30% faster. [[Category:Object]] [[Category:Unit]] [[Category:Archer]] odafbsvyx8jfva7dv2mr5cgjvuw1arb 988 982 2021-01-18T02:53:40Z Striker the Third 34531925 988 wikitext text/x-wiki {{Object_infobox|age:=Feudal age|created_by:=Archery range|creation_time=22 Seconds|accuracy=90%|attack=[[Pierce Armour|Pierce]]: 2 [[Archer Armour|Archer]]: 3 [[Spearman Armour|Spearman]]: 3|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 3 [[Archer Armour|Archer]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|attack_delay=0.52 Seconds|image1=File:Skirmisher icon.png|introduced_in:=The Age of Kings|food=25|wood=35|health_points=30|rate_of_fire=3 Seconds|speed=0.96|line_of_sight=6|range=4|minimum_range=1|projectile_speed=7}} The '''Skirmisher''' is an anti-archer ranged unit that can be trained at the Archery Range. Skirmishers are similar to the Slinger in ''Age of Empires I''. <br /> == Tactics == Skirmishers are very weak to everything except archers. With a weak and slow attack, as well as a minimum range, they deal almost no damage to infantry and cavalry. However, their attack bonus against archers can make them valuable against any archer-using opponent, especially if the player's civilization's bonuses benefit infantry or heavy cavalry. Their anti-archer role is helped greatly by their impressive base pierce armor. Unless created to retaliate against enemy archers, Skirmishers make poor ranged support. Thus, training Skirmishers should be avoided unless opponents are going heavy on archer units. As Skirmishers cost no gold, they are considered trash units and as such they become especially important in the late game when gold becomes scarce and players have to rely on a wood and food economy. However, because of their cheap cost and quick build time it is possible (in some circumstances) to overwhelm the opposition with sheer quantity. Although Skirmishers deal bonus damage against Spearmen, their minimum range can be exploited by them. In small numbers, Spearmen can defeat Skirmishers, but in large groups the Skirmishers will win. Skirmishers are good counters against Mamelukes because they are very cost effective as they cost no gold. They are the trash unit of choice to field against Mamelukes because they take no bonus damage (as opposed to Light Cavalry) and cannot be hit-and-run (as opposed to Spearmen). ==Civilization availability== {| class="article-table" !Available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Skirmishers are created 11% faster. * Bulgarians: Researching archer armor and attack upgrades at the Blacksmith costs 50% less food. * Burmese: Researching Faith is 50% cheaper. * Byzantines: Skirmishers are 25% cheaper. * Celts: Skirmishers can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Skirmishers are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. * Koreans: Skirmishers cost 20% less wood. Armor upgrades are free. * Lithuanians: Skirmishers move 10% faster. * Portuguese: Skirmishers are upgraded to Elite Skirmishers 30% faster. All relevant upgrades are researched 30% faster. * Spanish: Blacksmith upgrades that benefit Skirmishers don't cost gold. * Tatars: Skirmishers deal 50% bonus damage from cliffs and elevations. Thumb Ring is free. * Turks: Chemistry is free. * Vietnamese: Skirmishers have +20% hit points. Conscription is free. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Skirmishers are created and upgraded 20% faster. Researching Thumb Ring is 20% faster. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Skirmishers have +1 attack against standard buildings. * A team containing Teutons: Skirmishers are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 80% faster. == Changelog == === ''The Age of Kings'' === * The Elite Skirmisher upgrade costs 250 '''wood''', 160 '''gold'''. === ''The Conquerors'' === * Skirmishers receive an attack bonus of +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. It is only available in the Imperial Age. === ''The Forgotten'' === * Britons: Yeomen moved to the Castle Age. === ''The African Kingdoms'' === * With patch 4.8, the Elite Skirmisher upgrade now costs 200 '''wood''', 100 '''gold'''. * Ethiopians: Initially, Skirmishers fire 15% faster. With patch 4.8, that bonus was taken away and Skirmishers no longer have an increased Rate of Fire. * Italians: Before patch 4.8, Pavise affects Skirmishers. With patch 4.8, Pavise does not affect Skirmishers anymore. === ''Rise of the Rajas'' === * Vietnamese: Initially, Skirmishers have +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age. With patch 5.8, they now have +20% HP. === ''Definitive Edition'' === * Elite Skirmisher upgrade cost increased to 230 '''wood''', 130 '''gold'''. * Koreans: Initially, Archers cost 15% less wood. With update 39284, they cost 20% less wood. * Koreans: With update 42848, Archer Armor upgrades are free. * Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1. * Bulgarians: With update 42848, researching archer armor and attack upgrades at the Blacksmith costs 50% less food. As team bonus, Blacksmiths now work 80% faster (up from 50% faster). * Portuguese: With update 42848, all technologies are researched 30% faster. [[Category:Object]] [[Category:Unit]] [[Category:Archer]] 4fncxp3832vahij9iozqgbhx944194i 1088 988 2021-01-21T21:43:30Z Striker the Third 34531925 1088 wikitext text/x-wiki {{Object_infobox|age:=Feudal age|created_by:=Archery range|creation_time=22 Seconds|accuracy=90%|attack=[[Pierce Armour|Pierce]]: 2 [[Archer Armour|Archer]]: 3 [[Standard Building Armour|Standard building]]: 0 [[Ram Armour|Ram]]: 0|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 3 [[Archer Armour|Archer]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|attack_delay=0.52 Seconds|image1=File:Skirmisher icon.png|introduced_in:=The Age of Kings|food=25|wood=35|health_points=30|rate_of_fire=3 Seconds|speed=0.96|line_of_sight=6|range=4|minimum_range=1|projectile_speed=7}} The '''Skirmisher''' is an anti-archer ranged unit that can be trained at the Archery Range. Skirmishers are similar to the Slinger in ''Age of Empires I''. <br /> == Tactics == Skirmishers are very weak to everything except archers. With a weak and slow attack, as well as a minimum range, they deal almost no damage to infantry and cavalry. However, their attack bonus against archers can make them valuable against any archer-using opponent, especially if the player's civilization's bonuses benefit infantry or heavy cavalry. Their anti-archer role is helped greatly by their impressive base pierce armor. Unless created to retaliate against enemy archers, Skirmishers make poor ranged support. Thus, training Skirmishers should be avoided unless opponents are going heavy on archer units. As Skirmishers cost no gold, they are considered trash units and as such they become especially important in the late game when gold becomes scarce and players have to rely on a wood and food economy. However, because of their cheap cost and quick build time it is possible (in some circumstances) to overwhelm the opposition with sheer quantity. Although Skirmishers deal bonus damage against Spearmen, their minimum range can be exploited by them. In small numbers, Spearmen can defeat Skirmishers, but in large groups the Skirmishers will win. Skirmishers are good counters against Mamelukes because they are very cost effective as they cost no gold. They are the trash unit of choice to field against Mamelukes because they take no bonus damage (as opposed to Light Cavalry) and cannot be hit-and-run (as opposed to Spearmen). ==Civilization availability== {| class="article-table" !Available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Skirmishers are created 11% faster. * Bulgarians: Researching archer armor and attack upgrades at the Blacksmith costs 50% less food. * Burmese: Researching Faith is 50% cheaper. * Byzantines: Skirmishers are 25% cheaper. * Celts: Skirmishers can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Skirmishers are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. * Koreans: Skirmishers cost 20% less wood. Armor upgrades are free. * Lithuanians: Skirmishers move 10% faster. * Portuguese: Skirmishers are upgraded to Elite Skirmishers 30% faster. All relevant upgrades are researched 30% faster. * Spanish: Blacksmith upgrades that benefit Skirmishers don't cost gold. * Tatars: Skirmishers deal 50% bonus damage from cliffs and elevations. Thumb Ring is free. * Turks: Chemistry is free. * Vietnamese: Skirmishers have +20% hit points. Conscription is free. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Britons: Skirmishers are created and upgraded 20% faster. Researching Thumb Ring is 20% faster. * A team containing Malians: Researching Chemistry and Ballistics is 80% faster. * A team containing Saracens: Skirmishers have +1 attack against standard buildings. * A team containing Teutons: Skirmishers are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is 80% faster. == Changelog == === ''The Age of Kings'' === * The Elite Skirmisher upgrade costs 250 '''wood''', 160 '''gold'''. === ''The Conquerors'' === * Skirmishers receive an attack bonus of +3 against Spearmen. * Heresy introduced. * Thumb Ring introduced. * Britons: Yeomen introduced. It is only available in the Imperial Age. === ''The Forgotten'' === * Britons: Yeomen moved to the Castle Age. === ''The African Kingdoms'' === * With patch 4.8, the Elite Skirmisher upgrade now costs 200 '''wood''', 100 '''gold'''. * Ethiopians: Initially, Skirmishers fire 15% faster. With patch 4.8, that bonus was taken away and Skirmishers no longer have an increased Rate of Fire. * Italians: Before patch 4.8, Pavise affects Skirmishers. With patch 4.8, Pavise does not affect Skirmishers anymore. === ''Rise of the Rajas'' === * Vietnamese: Initially, Skirmishers have +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age. With patch 5.8, they now have +20% HP. === ''Definitive Edition'' === * Elite Skirmisher upgrade cost increased to 230 '''wood''', 130 '''gold'''. * Koreans: Initially, Archers cost 15% less wood. With update 39284, they cost 20% less wood. * Koreans: With update 42848, Archer Armor upgrades are free. * Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1. * Bulgarians: With update 42848, researching archer armor and attack upgrades at the Blacksmith costs 50% less food. As team bonus, Blacksmiths now work 80% faster (up from 50% faster). * Portuguese: With update 42848, all technologies are researched 30% faster. [[Category:Object]] [[Category:Unit]] [[Category:Archer]] dqqs9hscnjomqjd76k35dhx248jwz4m Spearman 0 343 387 2020-12-15T00:31:05Z Striker the Third 34531925 Created page with "{{Object_infobox|image1=File:Spearman icon.png|age:=Feudal age|created_by:=Barracks|creation_time=22 seconds|food=35|wood=25|rate_of_fire=3 seconds|attack_delay=0.5 seconds|in..." 387 wikitext text/x-wiki {{Object_infobox|image1=File:Spearman icon.png|age:=Feudal age|created_by:=Barracks|creation_time=22 seconds|food=35|wood=25|rate_of_fire=3 seconds|attack_delay=0.5 seconds|introduced_in:=Age of Kings|health_points=45|attack=[[Melee armour|Melee]]: 3 [[Cavalry armour|Cavalry]]: 0 [[War elephant armour|War elephant]]: 0 [[Camel armour|Camel]]: 0 [[Ship armour|Ship]]: 0 [[Fishing ship armour|Fishing ship]]: 0 [[Mameluke armour|Mameluke]]: 0 [[Eagle Warrior armour|Eagle Warrior]]: 0 [[Standard building armour|Standard building]]: 0|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 0 [[Infantry armour|Infantry]]: 0 [[Spearman armour|Spearman]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|speed=1|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6}} iu4f8iyiksdlcsh5urwlsbxvtdgv6w1 388 387 2020-12-15T00:33:00Z Striker the Third 34531925 388 wikitext text/x-wiki {{Object_infobox|image1=File:Spearman icon.png|age:=Feudal age|created_by:=Barracks|creation_time=22 seconds|food=35|wood=25|rate_of_fire=3 seconds|attack_delay=0.5 seconds|introduced_in:=Age of Kings|health_points=45|attack=[[Melee armour|Melee]]: 3 [[Cavalry armour|Cavalry]]: 0 [[War elephant armour|War elephant]]: 0 [[Camel armour|Camel]]: 0 [[Ship armour|Ship]]: 0 [[Fishing ship armour|Fishing ship]]: 0 [[Mameluke armour|Mameluke]]: 0 [[Eagle Warrior armour|Eagle Warrior]]: 0 [[Standard building armour|Standard building]]: 0|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 0 [[Infantry armour|Infantry]]: 0 [[Spearman armour|Spearman]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|speed=1|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6}}The '''Spearman''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Feudal Age is reached. They are a good early cavalry-counter, but are weak against virtually everything else. If not upgraded, a Spearman is one of only two military units (the other one being the Skirmisher) to lose outright to a Villager with Loom. Since no gold is required to train them, Spearmen are considered "trash units".The '''Spearman''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Feudal Age is reached. They are a good early cavalry-counter, but are weak against virtually everything else. If not upgraded, a Spearman is one of only two military units (the other one being the Skirmisher) to lose outright to a Villager with Loom. Since no gold is required to train them, Spearmen are considered "trash units".The '''Spearman''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Feudal Age is reached. They are a good early cavalry-counter, but are weak against virtually everything else. If not upgraded, a Spearman is one of only two military units (the other one being the Skirmisher) to lose outright to a Villager with Loom. Since no gold is required to train them, Spearmen are considered "trash units". s2es623drm1xaslqyo8kgo4mp2wsx6q 389 388 2020-12-15T00:34:44Z Striker the Third 34531925 389 wikitext text/x-wiki {{Object_infobox|image1=File:Spearman icon.png|age:=Feudal age|created_by:=Barracks|creation_time=22 seconds|food=35|wood=25|rate_of_fire=3 seconds|attack_delay=0.5 seconds|introduced_in:=Age of Kings|health_points=45|attack=[[Melee armour|Melee]]: 3 [[Cavalry armour|Cavalry]]: 0 [[War elephant armour|War elephant]]: 0 [[Camel armour|Camel]]: 0 [[Ship armour|Ship]]: 0 [[Fishing ship armour|Fishing ship]]: 0 [[Mameluke armour|Mameluke]]: 0 [[Eagle Warrior armour|Eagle Warrior]]: 0 [[Standard building armour|Standard building]]: 0|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 0 [[Infantry armour|Infantry]]: 0 [[Spearman armour|Spearman]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|speed=1|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6}}The '''Spearman''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Feudal Age is reached. They are a good early cavalry-counter, but are weak against virtually everything else. If not upgraded, a Spearman is one of only two military units (the other one being the Skirmisher) to lose outright to a Villager with Loom. Since no gold is required to train them, Spearmen are considered "trash units". <br /> == Tactics == Spearmen are very cheap and massed easily, allowing them to overwhelm enemy cavalry. They are useful in preventing early Scout Cavalry charges, but against Castle Age cavalry such as Knights or Cavalry Archers they should be upgraded to the more effective Pikeman. Players generally use this unit to defend their base against cavalry raids. <br /> == Civilization bonuses == * Aztecs: Spearmen are created 18% faster. * Burmese: Spearmen have +1/+2/+3 attack in the Feudal/Castle/Imperial Age. Researching Faith is 50% cheaper. * Byzantines: Spearmen are 25% cheaper. * Celts: Spearmen move 15% faster. Spearmen can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Spearmen are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. * Ethiopians: The Pikeman upgrade is free. * Goths: Spearmen are 25%/30%/35% cheaper in the Feudal/Castle/Imperial Age, and have +1/+2/+3 attack against standard buildings in the Feudal/Castle/Imperial Age. With Perfusion researched, researching Squires and upgrading to Pikeman is 100% faster. * Japanese: Spearmen attack 33% faster. * Lithuanians: Spearmen move 10% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Spearmen have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age. * Slavs: Tracking is free. * Spanish: Blacksmith upgrades that benefit Spearmen don't cost gold. * Tatars: Spearman deal 50% bonus damage from a cliff or an elevation. * Teutons: Spearman have +1/+0 armor in the Castle Age and +2/+0 in the Imperial Age. * Vietnamese: Conscription is free. * Vikings: Spearmen have 10%/15%/20% more hit points in the Feudal/Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Spearmen are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Spearmen are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Goths: Spearmen are 10%/15%/25% cheaper in the Feudal/Castle/Imperial Age. === ''The Conquerors'' === * Speamen gain +7 attack against camel units and ships. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Spearmen are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Speamen now have +9 attack against camel units and ships. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Spearmen. It gives Spearmen +2 attack against camels. === ''Rise of the Rajas'' === * With patch 5.7, Spearmen now have +12 attack against camel units. * Vikings: With patch 5.7, Chieftains now gives Spearmen +4 attack against camels. === ''Definitive Edition'' === * Koreans: Spearmen costs -15% wood. * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Goths: With update 36202, the cost bonus is 25%/30%/35% in the Feudal/Castle/Imperial Age and bonus damage against buildings is +1/+2/+3 in the Feudal/Castle/Imperial Age. * Teutons: With update 35584, starting in the Castle Age, Barracks units gain +1 armor. With update 36906, they receive another +1/+0 armor in the Imperial Age. * Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1. 6f58n5vmg2oyioxonmccr1h1crhyv65 395 389 2020-12-15T01:20:35Z Striker the Third 34531925 Adding categories 395 wikitext text/x-wiki {{Object_infobox|image1=File:Spearman icon.png|age:=Feudal age|created_by:=Barracks|creation_time=22 seconds|food=35|wood=25|rate_of_fire=3 seconds|attack_delay=0.5 seconds|introduced_in:=Age of Kings|health_points=45|attack=[[Melee armour|Melee]]: 3 [[Cavalry armour|Cavalry]]: 0 [[War elephant armour|War elephant]]: 0 [[Camel armour|Camel]]: 0 [[Ship armour|Ship]]: 0 [[Fishing ship armour|Fishing ship]]: 0 [[Mameluke armour|Mameluke]]: 0 [[Eagle Warrior armour|Eagle Warrior]]: 0 [[Standard building armour|Standard building]]: 0|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 0 [[Infantry armour|Infantry]]: 0 [[Spearman armour|Spearman]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|speed=1|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6}}The '''Spearman''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Feudal Age is reached. They are a good early cavalry-counter, but are weak against virtually everything else. If not upgraded, a Spearman is one of only two military units (the other one being the Skirmisher) to lose outright to a Villager with Loom. Since no gold is required to train them, Spearmen are considered "trash units". <br /> == Tactics == Spearmen are very cheap and massed easily, allowing them to overwhelm enemy cavalry. They are useful in preventing early Scout Cavalry charges, but against Castle Age cavalry such as Knights or Cavalry Archers they should be upgraded to the more effective Pikeman. Players generally use this unit to defend their base against cavalry raids. <br /> == Civilization bonuses == * Aztecs: Spearmen are created 18% faster. * Burmese: Spearmen have +1/+2/+3 attack in the Feudal/Castle/Imperial Age. Researching Faith is 50% cheaper. * Byzantines: Spearmen are 25% cheaper. * Celts: Spearmen move 15% faster. Spearmen can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Spearmen are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. * Ethiopians: The Pikeman upgrade is free. * Goths: Spearmen are 25%/30%/35% cheaper in the Feudal/Castle/Imperial Age, and have +1/+2/+3 attack against standard buildings in the Feudal/Castle/Imperial Age. With Perfusion researched, researching Squires and upgrading to Pikeman is 100% faster. * Japanese: Spearmen attack 33% faster. * Lithuanians: Spearmen move 10% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Spearmen have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age. * Slavs: Tracking is free. * Spanish: Blacksmith upgrades that benefit Spearmen don't cost gold. * Tatars: Spearman deal 50% bonus damage from a cliff or an elevation. * Teutons: Spearman have +1/+0 armor in the Castle Age and +2/+0 in the Imperial Age. * Vietnamese: Conscription is free. * Vikings: Spearmen have 10%/15%/20% more hit points in the Feudal/Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Spearmen are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Spearmen are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Goths: Spearmen are 10%/15%/25% cheaper in the Feudal/Castle/Imperial Age. === ''The Conquerors'' === * Speamen gain +7 attack against camel units and ships. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Spearmen are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Speamen now have +9 attack against camel units and ships. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Spearmen. It gives Spearmen +2 attack against camels. === ''Rise of the Rajas'' === * With patch 5.7, Spearmen now have +12 attack against camel units. * Vikings: With patch 5.7, Chieftains now gives Spearmen +4 attack against camels. === ''Definitive Edition'' === * Koreans: Spearmen costs -15% wood. * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Goths: With update 36202, the cost bonus is 25%/30%/35% in the Feudal/Castle/Imperial Age and bonus damage against buildings is +1/+2/+3 in the Feudal/Castle/Imperial Age. * Teutons: With update 35584, starting in the Castle Age, Barracks units gain +1 armor. With update 36906, they receive another +1/+0 armor in the Imperial Age. * Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] sbzqedazvqp432mjkvwlf2qgmn249uy 402 395 2020-12-15T04:21:47Z Striker the Third 34531925 402 wikitext text/x-wiki {{Object_infobox|image1=File:Spearman icon.png|age:=Feudal age|created_by:=Barracks|creation_time=22 seconds|food=35|wood=25|rate_of_fire=3 seconds|attack_delay=0.5 seconds|introduced_in:=Age of Kings|health_points=45|attack=[[Melee armour|Melee]]: 3 [[Cavalry armour|Cavalry]]: 15 [[War elephant armour|War elephant]]: 15 [[Camel armour|Camel]]: 12 [[Ship armour|Ship]]: 9 [[Fishing ship armour|Fishing ship]]: 9 [[Mameluke armour|Mameluke]]: 4 [[Eagle Warrior armour|Eagle Warrior]]: 1 [[Standard building armour|Standard building]]: 1|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 0 [[Infantry armour|Infantry]]: 0 [[Spearman armour|Spearman]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|speed=1|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6}}The '''Spearman''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Feudal Age is reached. They are a good early cavalry-counter, but are weak against virtually everything else. If not upgraded, a Spearman is one of only two military units (the other one being the Skirmisher) to lose outright to a Villager with Loom. Since no gold is required to train them, Spearmen are considered "trash units". <br /> == Tactics == Spearmen are very cheap and massed easily, allowing them to overwhelm enemy cavalry. They are useful in preventing early Scout Cavalry charges, but against Castle Age cavalry such as Knights or Cavalry Archers they should be upgraded to the more effective Pikeman. Players generally use this unit to defend their base against cavalry raids. <br /> == Civilization bonuses == * Aztecs: Spearmen are created 18% faster. * Burmese: Spearmen have +1/+2/+3 attack in the Feudal/Castle/Imperial Age. Researching Faith is 50% cheaper. * Byzantines: Spearmen are 25% cheaper. * Celts: Spearmen move 15% faster. Spearmen can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Spearmen are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. * Ethiopians: The Pikeman upgrade is free. * Goths: Spearmen are 25%/30%/35% cheaper in the Feudal/Castle/Imperial Age, and have +1/+2/+3 attack against standard buildings in the Feudal/Castle/Imperial Age. With Perfusion researched, researching Squires and upgrading to Pikeman is 100% faster. * Japanese: Spearmen attack 33% faster. * Lithuanians: Spearmen move 10% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Spearmen have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age. * Slavs: Tracking is free. * Spanish: Blacksmith upgrades that benefit Spearmen don't cost gold. * Tatars: Spearman deal 50% bonus damage from a cliff or an elevation. * Teutons: Spearman have +1/+0 armor in the Castle Age and +2/+0 in the Imperial Age. * Vietnamese: Conscription is free. * Vikings: Spearmen have 10%/15%/20% more hit points in the Feudal/Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Spearmen are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Spearmen are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Goths: Spearmen are 10%/15%/25% cheaper in the Feudal/Castle/Imperial Age. === ''The Conquerors'' === * Speamen gain +7 attack against camel units and ships. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Spearmen are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Speamen now have +9 attack against camel units and ships. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Spearmen. It gives Spearmen +2 attack against camels. === ''Rise of the Rajas'' === * With patch 5.7, Spearmen now have +12 attack against camel units. * Vikings: With patch 5.7, Chieftains now gives Spearmen +4 attack against camels. === ''Definitive Edition'' === * Koreans: Spearmen costs -15% wood. * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Goths: With update 36202, the cost bonus is 25%/30%/35% in the Feudal/Castle/Imperial Age and bonus damage against buildings is +1/+2/+3 in the Feudal/Castle/Imperial Age. * Teutons: With update 35584, starting in the Castle Age, Barracks units gain +1 armor. With update 36906, they receive another +1/+0 armor in the Imperial Age. * Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] 9muttxio1vlwsyju93dw7p6rknhkeg3 955 402 2021-01-17T05:06:20Z Striker the Third 34531925 955 wikitext text/x-wiki {{Object_infobox|image1=File:Spearman icon.png|age:=Feudal age|created_by:=Barracks|creation_time=22 seconds|food=35|wood=25|rate_of_fire=3 seconds|attack_delay=0.5 seconds|introduced_in:=Age of Kings|health_points=45|attack=[[Melee armour|Melee]]: 3 [[Cavalry armour|Cavalry]]: 15 [[War elephant armour|War elephant]]: 15 [[Camel armour|Camel]]: 12 [[Ship armour|Ship]]: 9 [[Fishing ship armour|Fishing ship]]: 9 [[Mameluke armour|Mameluke]]: 4 [[Eagle Warrior armour|Eagle Warrior]]: 1 [[Standard building armour|Standard building]]: 1|armour=[[Melee armour|Melee]]: 0 [[Pierce armour|Pierce]]: 0 [[Infantry armour|Infantry]]: 0 [[Spearman armour|Spearman]]: 0 [[Anti-leitis armour|Anti-leitis]]: 0|speed=1|line_of_sight=Dark age: 4 Feudal age: 6 Castle age: 6 imperial age: 6}}The '''Spearman''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Feudal Age is reached. They are a good early cavalry-counter, but are weak against virtually everything else. If not upgraded, a Spearman is one of only two military units (the other one being the Skirmisher) to lose outright to a Villager with Loom. Since no gold is required to train them, Spearmen are considered "trash units". <br /> == Tactics == Spearmen are very cheap and massed easily, allowing them to overwhelm enemy cavalry. They are useful in preventing early Scout Cavalry charges, but against Castle Age cavalry such as Knights or Cavalry Archers they should be upgraded to the more effective Pikeman. Players generally use this unit to defend their base against cavalry raids. ==Civilization availability== {| class="article-table" ! Available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Persians icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |} == Civilization bonuses == * Aztecs: Spearmen are created 18% faster. * Burmese: Spearmen have +1/+2/+3 attack in the Feudal/Castle/Imperial Age. Researching Faith is 50% cheaper. * Byzantines: Spearmen are 25% cheaper. * Celts: Spearmen move 15% faster. Spearmen can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Spearmen are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age. * Ethiopians: The Pikeman upgrade is free. * Goths: Spearmen are 25%/30%/35% cheaper in the Feudal/Castle/Imperial Age, and have +1/+2/+3 attack against standard buildings in the Feudal/Castle/Imperial Age. With Perfusion researched, researching Squires and upgrading to Pikeman is 100% faster. * Japanese: Spearmen attack 33% faster. * Lithuanians: Spearmen move 10% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Spearmen have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age. * Slavs: Tracking is free. * Spanish: Blacksmith upgrades that benefit Spearmen don't cost gold. * Tatars: Spearman deal 50% bonus damage from a cliff or an elevation. * Teutons: Spearman have +1/+0 armor in the Castle Age and +2/+0 in the Imperial Age. * Vietnamese: Conscription is free. * Vikings: Spearmen have 10%/15%/20% more hit points in the Feudal/Castle/Imperial Age. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Spearmen are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Spearmen are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Goths: Spearmen are 10%/15%/25% cheaper in the Feudal/Castle/Imperial Age. === ''The Conquerors'' === * Speamen gain +7 attack against camel units and ships. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Spearmen are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Speamen now have +9 attack against camel units and ships. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Spearmen. It gives Spearmen +2 attack against camels. === ''Rise of the Rajas'' === * With patch 5.7, Spearmen now have +12 attack against camel units. * Vikings: With patch 5.7, Chieftains now gives Spearmen +4 attack against camels. === ''Definitive Edition'' === * Koreans: Spearmen costs -15% wood. * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Goths: With update 36202, the cost bonus is 25%/30%/35% in the Feudal/Castle/Imperial Age and bonus damage against buildings is +1/+2/+3 in the Feudal/Castle/Imperial Age. * Teutons: With update 35584, starting in the Castle Age, Barracks units gain +1 armor. With update 36906, they receive another +1/+0 armor in the Imperial Age. * Lithuanians: With update 36906, Tower Shields grants +2 pierce armor instead of +1. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] 6md8uicdqc7g4zco5miu0c5b5a3yrz2 Spearman Armour 0 341 372 2020-12-11T04:35:47Z Striker the Third 34531925 Created blank page 372 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 377 372 2020-12-11T06:23:06Z Striker the Third 34531925 377 wikitext text/x-wiki The Spearman armour class is used primarily by the spearman line of units. ==Units with base Spearman damage== 3 damage: * [[Archer]] ==Units with base Spearman armour== ku13dogk41n8vp9ck006r49oe0eqgln 378 377 2020-12-11T06:26:21Z Striker the Third 34531925 378 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=27|introduced_in:=The Conquerors}} The Spearman armour class is used primarily by the spearman line of units. ==Units with base Spearman damage== 3 damage: * [[Archer]] ==Units with base Spearman armour== 8ow1huun2n6gk8rwwypp7i8n8no1vf1 380 378 2020-12-11T06:27:58Z Striker the Third 34531925 Adding categories 380 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=27|introduced_in:=The Conquerors}} The Spearman armour class is used primarily by the spearman line of units. ==Units with base Spearman damage== 3 damage: * [[Archer]] ==Units with base Spearman armour== [[Category:Armour class]] c4nxvwbjj8jxriy1toli8wuw0cgfplu 394 380 2020-12-15T01:20:17Z Striker the Third 34531925 394 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=27|introduced_in:=The Conquerors}} The Spearman armour class is used primarily by the spearman line of units. ==Units with base Spearman damage== 3 damage: * [[Archer]] ==Units with base Spearman armour== 0 armour: * [[Spearman]] [[Category:Armour class]] 2t9subtj4qawe1u89lfqvmre1rcsc9z 417 394 2020-12-15T05:11:19Z Striker the Third 34531925 417 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=27|introduced_in:=The Conquerors}} The Spearman armour class is used primarily by the spearman line of units. ==Objects with base Spearman damage== 3 damage: * [[Archer]] ==Objects with base Spearman armour== 0 armour: * [[Spearman]] [[Category:Armour class]] bvkuwy8zwaszwvf3c9r0bl61aemopvj 461 417 2020-12-16T00:49:26Z Striker the Third 34531925 461 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=27|introduced_in:=The Conquerors|image1=file:spearman icon.png}} The Spearman armour class is used primarily by the spearman line of units. ==Objects with base Spearman damage== 3 damage: * [[Archer]] ==Objects with base Spearman armour== 0 armour: * [[Spearman]] [[Category:Armour class]] 3ac68otf2v6m15w0ry4i6nwkc8vdmn4 486 461 2020-12-16T02:15:46Z Striker the Third 34531925 Striker the Third moved page [[Spearman armour]] to [[Spearman Armour]] 461 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=27|introduced_in:=The Conquerors|image1=file:spearman icon.png}} The Spearman armour class is used primarily by the spearman line of units. ==Objects with base Spearman damage== 3 damage: * [[Archer]] ==Objects with base Spearman armour== 0 armour: * [[Spearman]] [[Category:Armour class]] 3ac68otf2v6m15w0ry4i6nwkc8vdmn4 721 486 2020-12-19T21:13:03Z Striker the Third 34531925 721 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=27|introduced_in:=The Conquerors|image1=file:spearman icon.png}} The Spearman armour class is used primarily by the spearman line of units. ==Objects with base Spearman damage== 3 damage: * [[Archer]] ==Objects with base Spearman armour== 0 armour: * [[Halberdier]] * [[Pikeman]] * [[Spearman]] [[Category:Armour class]] ipwsowb2rrsajpnpflha8hc0pdb7nz0 967 721 2021-01-17T08:14:00Z Striker the Third 34531925 967 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=27|introduced_in:=The Conquerors|image1=file:spearman icon.png}} The Spearman armour class is used primarily by the spearman line of units. ==Objects with base Spearman damage== 3 damage: * [[Archer]] *[[Crossbowman]] ==Objects with base Spearman armour== 0 armour: * [[Halberdier]] * [[Pikeman]] * [[Spearman]] [[Category:Armour class]] aasld65k3lt616obsttrrrzzq4k05r0 976 967 2021-01-17T23:01:24Z Striker the Third 34531925 976 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=27|introduced_in:=The Conquerors|image1=file:spearman icon.png}} The Spearman armour class is used primarily by the spearman line of units. ==Objects with base Spearman damage== 3 damage: * [[Arbalester]] * [[Archer]] *[[Crossbowman]] ==Objects with base Spearman armour== 0 armour: * [[Halberdier]] * [[Pikeman]] * [[Spearman]] [[Category:Armour class]] 1djf34ubarhbztmgsucw34zi26g1ddf 984 976 2021-01-17T23:32:14Z Striker the Third 34531925 984 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=27|introduced_in:=The Conquerors|image1=file:spearman icon.png}} The Spearman armour class is used primarily by the spearman line of units. ==Objects with base Spearman damage== 3 damage: * [[Arbalester]] * [[Archer]] *[[Crossbowman]] *[[Skirmisher]] ==Objects with base Spearman armour== 0 armour: * [[Halberdier]] * [[Pikeman]] * [[Spearman]] [[Category:Armour class]] 2pyatry0puh0tyty2hre8xh6l2oedyp 1004 984 2021-01-19T00:04:30Z Striker the Third 34531925 1004 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=27|introduced_in:=The Conquerors|image1=file:spearman icon.png}} The Spearman armour class is used primarily by the spearman line of units. ==Objects with base Spearman damage== 3 damage: * [[Arbalester]] * [[Archer]] *[[Crossbowman]] *[[Elite Skirmisher|Elite skirmisher]] *[[Skirmisher]] ==Objects with base Spearman armour== 0 armour: * [[Halberdier]] * [[Pikeman]] * [[Spearman]] [[Category:Armour class]] i9ji61y1xwtsbmamuffvqcdbwprpb7l 1013 1004 2021-01-19T03:09:39Z Striker the Third 34531925 1013 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=27|introduced_in:=The Conquerors|image1=file:spearman icon.png}} The Spearman armour class is used primarily by the spearman line of units. ==Objects with base Spearman damage== 3 damage: * [[Arbalester]] * [[Archer]] *[[Crossbowman]] *[[Elite Skirmisher|Elite skirmisher]] *[[Imperial Skirmisher|Imperial skirmisher]] *[[Skirmisher]] ==Objects with base Spearman armour== 0 armour: * [[Halberdier]] * [[Pikeman]] * [[Spearman]] [[Category:Armour class]] 007nls0mpia9pg8b6utn1g7frjdrgre 1057 1013 2021-01-20T22:57:29Z Striker the Third 34531925 1057 wikitext text/x-wiki {{Armour_class_infobox|armour_class_id:=27|introduced_in:=The Conquerors|image1=file:spearman icon.png}} The Spearman armour class is used primarily by the spearman line of units. ==Objects with base Spearman damage== 3 damage: * [[Arbalester]] * [[Archer]] *[[Crossbowman]] *[[Elite Skirmisher|Elite skirmisher]] *[[Imperial Skirmisher|Imperial skirmisher]] *[[Skirmisher]] 1 damage: * [[Hand Cannoneer]] ==Objects with base Spearman armour== 0 armour: * [[Halberdier]] * [[Pikeman]] * [[Spearman]] [[Category:Armour class]] s1slc2oc55ubgjp2sdwll5mxbjfcumb Spearman armour 0 363 487 2020-12-16T02:15:46Z Striker the Third 34531925 Striker the Third moved page [[Spearman armour]] to [[Spearman Armour]] 487 wikitext text/x-wiki #REDIRECT [[Spearman Armour]] fygm02ol7ou1jfkz6c4rlaiq7jgk6xt Standard Building Armour 0 351 409 2020-12-15T04:23:25Z Striker the Third 34531925 Created blank page 409 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 416 409 2020-12-15T04:24:53Z Striker the Third 34531925 Adding categories 416 wikitext text/x-wiki [[Category:Armour class]] 2z333pfju11fcc9xpgg8i04o7o37ohu 423 416 2020-12-15T05:21:27Z Striker the Third 34531925 423 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=21|introduced_in:=Age of Kings}} == Objects with base Standard building damage == 1 damage: * [[Spearman]] == Objects with base Standard building armour == bvlgyhc4cd44ttfmre2ncaghq29d10x 441 423 2020-12-15T05:35:45Z Striker the Third 34531925 441 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=21|introduced_in:=Age of Kings}} Standard building armour is used by all buildings except the wonder. == Objects with base Standard building damage == 1 damage: * [[Spearman]] == Objects with base Standard building armour == 3a1odftjd0l8qrmrbaf7fo6lsk15u8h 462 441 2020-12-16T00:49:59Z Striker the Third 34531925 462 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=21|introduced_in:=Age of Kings|image1=file:house icon.png}} Standard building armour is used by all buildings except the wonder. == Objects with base Standard building damage == 1 damage: * [[Spearman]] == Objects with base Standard building armour == rjjwm64w4xa4f85rpq6p8nv35o6m8kh 488 462 2020-12-16T02:16:05Z Striker the Third 34531925 Striker the Third moved page [[Standard building armour]] to [[Standard Building Armour]] 462 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=21|introduced_in:=Age of Kings|image1=file:house icon.png}} Standard building armour is used by all buildings except the wonder. == Objects with base Standard building damage == 1 damage: * [[Spearman]] == Objects with base Standard building armour == rjjwm64w4xa4f85rpq6p8nv35o6m8kh 501 488 2020-12-16T21:00:28Z Striker the Third 34531925 501 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=21|introduced_in:=Age of Kings|image1=file:house icon.png}} Standard building armour is used by all buildings except the wonder. == Objects with base Standard building damage == 2 damage: * [[Man-at-Arms|Man-at-arms]] 1 damage: * [[Spearman]] == Objects with base Standard building armour == 8w3n04yw7vam3ypat4fd1c5dgr9yhne 552 501 2020-12-18T05:34:30Z Striker the Third 34531925 552 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=21|introduced_in:=Age of Kings|image1=file:house icon.png}} Standard building armour is used by all buildings except the wonder. == Objects with base Standard building damage == 2 damage: * [[Man-at-Arms|Man-at-arms]] *[[Condottiero]] 1 damage: * [[Spearman]] == Objects with base Standard building armour == 0wolxfuwywhlx3b3zi5j4ugsmsnpf1m 553 552 2020-12-18T05:34:57Z Striker the Third 34531925 553 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=21|introduced_in:=Age of Kings|image1=file:house icon.png}} Standard building armour is used by all buildings except the wonder. == Objects with base Standard building damage == 2 damage: * [[Condottiero]] *[[Man-at-Arms|Man-at-arms]] 1 damage: * [[Spearman]] == Objects with base Standard building armour == 4tzbxscxj0bjo48m0ddjjiseh28p0dz 704 553 2020-12-19T05:26:23Z Striker the Third 34531925 704 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=21|introduced_in:=Age of Kings|image1=file:house icon.png}} Standard building armour is used by all buildings except the wonder. == Objects with base Standard building damage == 4 damage: * [[Champion]] * [[Two-Handed Swordsman]] 3 damage: * [[Long Swordsman|long swordsman]] 2 damage: * [[Condottiero]] *[[Man-at-Arms|Man-at-arms]] 1 damage: * [[Spearman]] == Objects with base Standard building armour == bqbbvsr45sfgdw8bvtrdouipjpedlwg 718 704 2020-12-19T21:09:32Z Striker the Third 34531925 718 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=21|introduced_in:=Age of Kings|image1=file:house icon.png}} Standard building armour is used by all buildings except the wonder. == Objects with base Standard building damage == 4 damage: * [[Champion]] * [[Two-Handed Swordsman]] 3 damage: * [[Long Swordsman|long swordsman]] 2 damage: * [[Condottiero]] *[[Man-at-Arms|Man-at-arms]] 1 damage: *[[Halberdier]] *[[Pikeman]] * [[Spearman]] == Objects with base Standard building armour == 3mbph0w8jyiw3xyhynsc461gx2f309j 1078 718 2021-01-21T03:04:47Z Striker the Third 34531925 1078 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=21|introduced_in:=Age of Kings|image1=file:house icon.png}} Standard building armour is used by all buildings except the wonder. == Objects with base Standard building damage == 4 damage: * [[Champion]] * [[Two-Handed Swordsman]] 3 damage: * [[Long Swordsman|long swordsman]] 2 damage: * [[Condottiero]] *[[Man-at-Arms|Man-at-arms]] 1 damage: *[[Halberdier]] *[[Pikeman]] * [[Spearman]] 0 damage: * [[Archer]] == Objects with base Standard building armour == iih8exf4hq7q41bc2ajlfj7k0y9vaq3 1082 1078 2021-01-21T03:38:44Z Striker the Third 34531925 1082 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=21|introduced_in:=Age of Kings|image1=file:house icon.png}} Standard building armour is used by all buildings except the wonder. This Is not to be mixed up with Armour class 11, Building armour. == Objects with base Standard building damage == 4 damage: * [[Champion]] * [[Two-Handed Swordsman]] 3 damage: * [[Long Swordsman|long swordsman]] 2 damage: * [[Condottiero]] *[[Man-at-Arms|Man-at-arms]] 1 damage: *[[Halberdier]] *[[Pikeman]] * [[Spearman]] 0 damage: * [[Archer]] == Objects with base Standard building armour == cgr87whtw4ejg2xk2ogsldmsx21rsdg 1092 1082 2021-01-21T21:48:50Z Striker the Third 34531925 1092 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=21|introduced_in:=Age of Kings|image1=file:house icon.png}} Standard building armour is used by all buildings except the wonder. This Is not to be mixed up with Armour class 11, Building armour. == Objects with base Standard building damage == 4 damage: * [[Champion]] * [[Two-Handed Swordsman]] 3 damage: * [[Long Swordsman|long swordsman]] 2 damage: * [[Condottiero]] *[[Man-at-Arms|Man-at-arms]] 1 damage: *[[Halberdier]] *[[Pikeman]] * [[Spearman]] 0 damage: * [[Archer]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Elite Skirmisher|Elite skirmisher]] *[[Imperial Skirmisher|Imperial skirmisher]] *[[Skirmisher]] == Objects with base Standard building armour == 06epfqrkvmpe7s8rb6mh2vx0ciy2gur 1105 1092 2021-01-21T22:04:54Z Striker the Third 34531925 1105 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=21|introduced_in:=Age of Kings|image1=file:house icon.png}} Standard building armour is used by all buildings except the wonder. This Is not to be mixed up with Armour class 11, Building armour. == Objects with base Standard building damage == 4 damage: * [[Champion]] * [[Two-Handed Swordsman]] 3 damage: * [[Long Swordsman|long swordsman]] 2 damage: * [[Condottiero]] *[[Man-at-Arms|Man-at-arms]] 1 damage: *[[Halberdier]] *[[Pikeman]] * [[Spearman]] 0 damage: * [[Archer]] *[[Eagle Warrior|Eagle warrior]] *[[Elite Eagle Warrior|Elite eagle warrior]] *[[Elite Skirmisher|Elite skirmisher]] *[[Imperial Skirmisher|Imperial skirmisher]] *[[Militia]] *[[Skirmisher]] == Objects with base Standard building armour == j6jsaki8o6n4w5rasmcd2alb6jsms1f Standard building armour 0 364 489 2020-12-16T02:16:05Z Striker the Third 34531925 Striker the Third moved page [[Standard building armour]] to [[Standard Building Armour]] 489 wikitext text/x-wiki #REDIRECT [[Standard Building Armour]] kb2yash4mt88m5w05680fmitgqvxij3 Stone Defense Armour 0 688 1079 2021-01-21T03:05:14Z Striker the Third 34531925 Created blank page 1079 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 1084 1079 2021-01-21T05:58:12Z Striker the Third 34531925 1084 wikitext text/x-wiki {{Armour_class_infobox|image1=File:Stone wall icon.png|armour_class_id:=13|introduced_in:=The Age of Kings}} Stone Defense Armour is an armour class possessed by the battering ram line == Objects with base ram damage == 0 damage: * [[Archer]] == Objects with base ram armour == 4looye7fio3ogy1p9bzf2yyvytoz9mn 1103 1084 2021-01-21T22:03:53Z Striker the Third 34531925 1103 wikitext text/x-wiki {{Armour_class_infobox|image1=File:Stone wall icon.png|armour_class_id:=13|introduced_in:=The Age of Kings}} Stone Defense Armour is an armour class possessed by the battering ram line == Objects with base ram damage == 0 damage: * [[Arbalester]] *[[Archer]] *[[Crossbowman]] == Objects with base ram armour == cki20r9f6az6k0ksu7lt4kgmx7vdzde Two-Handed Swordsman 0 516 696 2020-12-19T05:11:41Z Striker the Third 34531925 Created page with "{{Object_infobox|image1=file: two handed swordsman_icon.png|introduced_in:=Age of kings|age:=Imperial age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_..." 696 wikitext text/x-wiki {{Object_infobox|image1=file: two handed swordsman_icon.png|introduced_in:=Age of kings|age:=Imperial age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=60|attack=[[Melee Armour|Melee]]: 12 [[Eagle Warrior Armour|Eagle warrior]]: 8 [[Standard Building Armour|Standard building]]: 4|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2|speed=0.9|line_of_sight=Dark age: 5 Feudal age: 7 Castle age: 7 imperial age: 7|attack_delay=0.5 seconds}} The '''Two-Handed Swordsman''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Imperial Age is reached. It is the fourth tier upgrade of the Militia line. Two-Handed Swordsmen are available to all civilizations except for the Persians. <br /> == Tactics == There really is not much to elaborate about the Two-Handed Swordsman as performance-wise it is very similar to its predecessor; despite the substantial improvements to stats it is not that big of a step up, and the same general strategies still apply. Two-Handed Swordsmen are not seen very often because the Champion upgrade becomes available the moment the Two-Handed Swordsman upgrade is researched. It is mostly used in the early Imperial Age before the Champion upgrade comes in, or by the Huns, Ethiopians, Khmer, Malay, Bulgarians, Tatars, and Mayans, since Two-Handed Swordsmen is the most they can get out of the Militia line due to lacking the Champion upgrade. The Malay case is particularly interesting as one of their unique technologies is Forced Levy which changes the gold cost of the Militia line to food cost, including the Two-Handed Swordsman, making a swarm of these units a viable tactic in late game 'trash wars' where they easily defeat other trash units (Halberdiers, Hussars, and Elite Skirmishers). Bulgarians also have quite effective Two-Handed Swordsmen, as they get all the Militia-line upgrades for free and receive an additional +5 melee armor if Bagains is researched, giving them an advantage in early Imperial Age. <br /> == Civilization bonuses == * Aztecs: Two-Handed Swordsmen are created 11.1% faster. * Bulgarians: Militia-line upgrades (except Champion) are free. * Burmese: Two-Handed Swordsmen have +3 attack. Researching Faith is 50% cheaper. * Celts: Two-Handed Swordsmen move 15% faster. Two-Handed Swordsmen can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Two-Handed Swordsmen are 20% cheaper. * Goths: Two-Handed Swordsmen are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching, Squires and upgrading to Champion is 100% faster. * Japanese: Two-Handed Swordsmen attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Two-Handed Swordsmen have +3 pierce armor. * Portuguese: Two-Handed Swordsmen cost 20% less gold. * Slavs: Tracking is free. * Spanish: Blacksmith upgrades that benefit Two-Handed Swordsmen cost no gold. * Tatars: Two-Handed Swordsmen deal 50% bonus damage from a cliff or an elevation. * Teutons: Two-Handed Swordsmen have +2/+0 armor. * Vietnamese: Conscription is free. * Vikings: Two-Handed Swordsmen have 20% more hit points. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Two-Handed Swordsmen are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Two-Handed Swordsmen are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Two-Handed Swordsmen have 11 attack. * Two-Handed Swordsmen have +3 attack against standard buildings. * Two-Handed Swordsmen have 0 pierce armor. * Goths: Two-Handed Swordsmen are 25% cheaper. Bonus damage against buildings is +1. === ''The Conquerors'' === * Two-Handed Swordsmen have +6 attack against Eagle Warriors. * Two-Handed Swordsmen now have 1 pierce armor. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Two-Handed Swordsmen are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Two-Handed Swordsmen now have 12 attack. * Two-Handed Swordsmen now have +4 attack against buildings. * Two-Handed Swordsmen now have +8 attack against Eagle Warriors. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Two-Handed Swordsmen. It gives Two-Handed Swordsmen +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains now gives Two-Handed Swordsmen +4 attack against camels. * Malay: Forced Levy removes the Militia line's gold cost. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Supplies introduced. * Bulgarians: Initially, Bagains gives +3/+0 armor to Two-Handed Swordsmen. With update 34055, it gives +5/+0 armor. * Goths: With update 36202, bonus damage against buildings is +3. * Malay: Forced Levy now changes the Militia's gold cost to food cost. * Teutons: With update 35584, Two-Handed Swordsmen have +1/+0 armor. With update 36906, they have +2/+0 armor. efirdmzhsiiw5m94at3y8hyyws0zpnz 697 696 2020-12-19T05:12:06Z Striker the Third 34531925 Adding categories 697 wikitext text/x-wiki {{Object_infobox|image1=file: two handed swordsman_icon.png|introduced_in:=Age of kings|age:=Imperial age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=60|attack=[[Melee Armour|Melee]]: 12 [[Eagle Warrior Armour|Eagle warrior]]: 8 [[Standard Building Armour|Standard building]]: 4|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2|speed=0.9|line_of_sight=Dark age: 5 Feudal age: 7 Castle age: 7 imperial age: 7|attack_delay=0.5 seconds}} The '''Two-Handed Swordsman''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Imperial Age is reached. It is the fourth tier upgrade of the Militia line. Two-Handed Swordsmen are available to all civilizations except for the Persians. <br /> == Tactics == There really is not much to elaborate about the Two-Handed Swordsman as performance-wise it is very similar to its predecessor; despite the substantial improvements to stats it is not that big of a step up, and the same general strategies still apply. Two-Handed Swordsmen are not seen very often because the Champion upgrade becomes available the moment the Two-Handed Swordsman upgrade is researched. It is mostly used in the early Imperial Age before the Champion upgrade comes in, or by the Huns, Ethiopians, Khmer, Malay, Bulgarians, Tatars, and Mayans, since Two-Handed Swordsmen is the most they can get out of the Militia line due to lacking the Champion upgrade. The Malay case is particularly interesting as one of their unique technologies is Forced Levy which changes the gold cost of the Militia line to food cost, including the Two-Handed Swordsman, making a swarm of these units a viable tactic in late game 'trash wars' where they easily defeat other trash units (Halberdiers, Hussars, and Elite Skirmishers). Bulgarians also have quite effective Two-Handed Swordsmen, as they get all the Militia-line upgrades for free and receive an additional +5 melee armor if Bagains is researched, giving them an advantage in early Imperial Age. <br /> == Civilization bonuses == * Aztecs: Two-Handed Swordsmen are created 11.1% faster. * Bulgarians: Militia-line upgrades (except Champion) are free. * Burmese: Two-Handed Swordsmen have +3 attack. Researching Faith is 50% cheaper. * Celts: Two-Handed Swordsmen move 15% faster. Two-Handed Swordsmen can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Two-Handed Swordsmen are 20% cheaper. * Goths: Two-Handed Swordsmen are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching, Squires and upgrading to Champion is 100% faster. * Japanese: Two-Handed Swordsmen attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Two-Handed Swordsmen have +3 pierce armor. * Portuguese: Two-Handed Swordsmen cost 20% less gold. * Slavs: Tracking is free. * Spanish: Blacksmith upgrades that benefit Two-Handed Swordsmen cost no gold. * Tatars: Two-Handed Swordsmen deal 50% bonus damage from a cliff or an elevation. * Teutons: Two-Handed Swordsmen have +2/+0 armor. * Vietnamese: Conscription is free. * Vikings: Two-Handed Swordsmen have 20% more hit points. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Two-Handed Swordsmen are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Two-Handed Swordsmen are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Two-Handed Swordsmen have 11 attack. * Two-Handed Swordsmen have +3 attack against standard buildings. * Two-Handed Swordsmen have 0 pierce armor. * Goths: Two-Handed Swordsmen are 25% cheaper. Bonus damage against buildings is +1. === ''The Conquerors'' === * Two-Handed Swordsmen have +6 attack against Eagle Warriors. * Two-Handed Swordsmen now have 1 pierce armor. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Two-Handed Swordsmen are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Two-Handed Swordsmen now have 12 attack. * Two-Handed Swordsmen now have +4 attack against buildings. * Two-Handed Swordsmen now have +8 attack against Eagle Warriors. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Two-Handed Swordsmen. It gives Two-Handed Swordsmen +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains now gives Two-Handed Swordsmen +4 attack against camels. * Malay: Forced Levy removes the Militia line's gold cost. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Supplies introduced. * Bulgarians: Initially, Bagains gives +3/+0 armor to Two-Handed Swordsmen. With update 34055, it gives +5/+0 armor. * Goths: With update 36202, bonus damage against buildings is +3. * Malay: Forced Levy now changes the Militia's gold cost to food cost. * Teutons: With update 35584, Two-Handed Swordsmen have +1/+0 armor. With update 36906, they have +2/+0 armor. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] drgp3tryzthc73f9ozsu27qcs8vrmf2 954 697 2021-01-17T05:04:28Z Striker the Third 34531925 954 wikitext text/x-wiki {{Object_infobox|image1=file: two handed swordsman_icon.png|introduced_in:=Age of kings|age:=Imperial age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=60|attack=[[Melee Armour|Melee]]: 12 [[Eagle Warrior Armour|Eagle warrior]]: 8 [[Standard Building Armour|Standard building]]: 4|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2|speed=0.9|line_of_sight=Dark age: 5 Feudal age: 7 Castle age: 7 imperial age: 7|attack_delay=0.5 seconds}} The '''Two-Handed Swordsman''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Imperial Age is reached. It is the fourth tier upgrade of the Militia line. Two-Handed Swordsmen are available to all civilizations except for the Persians. <br /> == Tactics == There really is not much to elaborate about the Two-Handed Swordsman as performance-wise it is very similar to its predecessor; despite the substantial improvements to stats it is not that big of a step up, and the same general strategies still apply. Two-Handed Swordsmen are not seen very often because the Champion upgrade becomes available the moment the Two-Handed Swordsman upgrade is researched. It is mostly used in the early Imperial Age before the Champion upgrade comes in, or by the Huns, Ethiopians, Khmer, Malay, Bulgarians, Tatars, and Mayans, since Two-Handed Swordsmen is the most they can get out of the Militia line due to lacking the Champion upgrade. The Malay case is particularly interesting as one of their unique technologies is Forced Levy which changes the gold cost of the Militia line to food cost, including the Two-Handed Swordsman, making a swarm of these units a viable tactic in late game 'trash wars' where they easily defeat other trash units (Halberdiers, Hussars, and Elite Skirmishers). Bulgarians also have quite effective Two-Handed Swordsmen, as they get all the Militia-line upgrades for free and receive an additional +5 melee armor if Bagains is researched, giving them an advantage in early Imperial Age. == Civilization availability == {| class="article-table" |+ !Available !Not available |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |{{Persians icon}} |} == Civilization bonuses == * Aztecs: Two-Handed Swordsmen are created 11.1% faster. * Bulgarians: Militia-line upgrades (except Champion) are free. * Burmese: Two-Handed Swordsmen have +3 attack. Researching Faith is 50% cheaper. * Celts: Two-Handed Swordsmen move 15% faster. Two-Handed Swordsmen can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Two-Handed Swordsmen are 20% cheaper. * Goths: Two-Handed Swordsmen are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching, Squires and upgrading to Champion is 100% faster. * Japanese: Two-Handed Swordsmen attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Two-Handed Swordsmen have +3 pierce armor. * Portuguese: Two-Handed Swordsmen cost 20% less gold. * Slavs: Tracking is free. * Spanish: Blacksmith upgrades that benefit Two-Handed Swordsmen cost no gold. * Tatars: Two-Handed Swordsmen deal 50% bonus damage from a cliff or an elevation. * Teutons: Two-Handed Swordsmen have +2/+0 armor. * Vietnamese: Conscription is free. * Vikings: Two-Handed Swordsmen have 20% more hit points. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Two-Handed Swordsmen are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Two-Handed Swordsmen are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Two-Handed Swordsmen have 11 attack. * Two-Handed Swordsmen have +3 attack against standard buildings. * Two-Handed Swordsmen have 0 pierce armor. * Goths: Two-Handed Swordsmen are 25% cheaper. Bonus damage against buildings is +1. === ''The Conquerors'' === * Two-Handed Swordsmen have +6 attack against Eagle Warriors. * Two-Handed Swordsmen now have 1 pierce armor. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Two-Handed Swordsmen are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Two-Handed Swordsmen now have 12 attack. * Two-Handed Swordsmen now have +4 attack against buildings. * Two-Handed Swordsmen now have +8 attack against Eagle Warriors. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Two-Handed Swordsmen. It gives Two-Handed Swordsmen +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains now gives Two-Handed Swordsmen +4 attack against camels. * Malay: Forced Levy removes the Militia line's gold cost. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Supplies introduced. * Bulgarians: Initially, Bagains gives +3/+0 armor to Two-Handed Swordsmen. With update 34055, it gives +5/+0 armor. * Goths: With update 36202, bonus damage against buildings is +3. * Malay: Forced Levy now changes the Militia's gold cost to food cost. * Teutons: With update 35584, Two-Handed Swordsmen have +1/+0 armor. With update 36906, they have +2/+0 armor. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] aj65cjd4o796h2e177t4th93n9vcbxy 998 954 2021-01-18T02:58:36Z Striker the Third 34531925 998 wikitext text/x-wiki {{Object_infobox|image1=file: two handed swordsman_icon.png|introduced_in:=Age of kings|age:=Imperial age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=60|attack=[[Melee Armour|Melee]]: 12 [[Eagle Warrior Armour|Eagle warrior]]: 8 [[Standard Building Armour|Standard building]]: 4|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2|speed=0.9|line_of_sight=Dark age: 5 Feudal age: 7 Castle age: 7 imperial age: 7|attack_delay=0.5 seconds}} The '''Two-Handed Swordsman''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Imperial Age is reached. It is the fourth tier upgrade of the Militia line. Two-Handed Swordsmen are available to all civilizations except for the Persians. <br /> == Tactics == There really is not much to elaborate about the Two-Handed Swordsman as performance-wise it is very similar to its predecessor; despite the substantial improvements to stats it is not that big of a step up, and the same general strategies still apply. Two-Handed Swordsmen are not seen very often because the Champion upgrade becomes available the moment the Two-Handed Swordsman upgrade is researched. It is mostly used in the early Imperial Age before the Champion upgrade comes in, or by the Huns, Ethiopians, Khmer, Malay, Bulgarians, Tatars, and Mayans, since Two-Handed Swordsmen is the most they can get out of the Militia line due to lacking the Champion upgrade. The Malay case is particularly interesting as one of their unique technologies is Forced Levy which changes the gold cost of the Militia line to food cost, including the Two-Handed Swordsman, making a swarm of these units a viable tactic in late game 'trash wars' where they easily defeat other trash units (Halberdiers, Hussars, and Elite Skirmishers). Bulgarians also have quite effective Two-Handed Swordsmen, as they get all the Militia-line upgrades for free and receive an additional +5 melee armor if Bagains is researched, giving them an advantage in early Imperial Age. == Civilization availability == {| class="article-table" |+ !Available !Unavailable |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |{{Persians icon}} |} == Civilization bonuses == * Aztecs: Two-Handed Swordsmen are created 11.1% faster. * Bulgarians: Militia-line upgrades (except Champion) are free. * Burmese: Two-Handed Swordsmen have +3 attack. Researching Faith is 50% cheaper. * Celts: Two-Handed Swordsmen move 15% faster. Two-Handed Swordsmen can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Two-Handed Swordsmen are 20% cheaper. * Goths: Two-Handed Swordsmen are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching, Squires and upgrading to Champion is 100% faster. * Japanese: Two-Handed Swordsmen attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Two-Handed Swordsmen have +3 pierce armor. * Portuguese: Two-Handed Swordsmen cost 20% less gold. * Slavs: Tracking is free. * Spanish: Blacksmith upgrades that benefit Two-Handed Swordsmen cost no gold. * Tatars: Two-Handed Swordsmen deal 50% bonus damage from a cliff or an elevation. * Teutons: Two-Handed Swordsmen have +2/+0 armor. * Vietnamese: Conscription is free. * Vikings: Two-Handed Swordsmen have 20% more hit points. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Two-Handed Swordsmen are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Two-Handed Swordsmen are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Two-Handed Swordsmen have 11 attack. * Two-Handed Swordsmen have +3 attack against standard buildings. * Two-Handed Swordsmen have 0 pierce armor. * Goths: Two-Handed Swordsmen are 25% cheaper. Bonus damage against buildings is +1. === ''The Conquerors'' === * Two-Handed Swordsmen have +6 attack against Eagle Warriors. * Two-Handed Swordsmen now have 1 pierce armor. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Two-Handed Swordsmen are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Two-Handed Swordsmen now have 12 attack. * Two-Handed Swordsmen now have +4 attack against buildings. * Two-Handed Swordsmen now have +8 attack against Eagle Warriors. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Two-Handed Swordsmen. It gives Two-Handed Swordsmen +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains now gives Two-Handed Swordsmen +4 attack against camels. * Malay: Forced Levy removes the Militia line's gold cost. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Supplies introduced. * Bulgarians: Initially, Bagains gives +3/+0 armor to Two-Handed Swordsmen. With update 34055, it gives +5/+0 armor. * Goths: With update 36202, bonus damage against buildings is +3. * Malay: Forced Levy now changes the Militia's gold cost to food cost. * Teutons: With update 35584, Two-Handed Swordsmen have +1/+0 armor. With update 36906, they have +2/+0 armor. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] kdndq1v4xlwrnuj9fu80fss4gxkedt5 1001 998 2021-01-18T23:53:17Z 114.134.4.251 1001 wikitext text/x-wiki {{Object_infobox|image1=file: two handed swordsman_icon.png|introduced_in:=Age of kings|age:=Imperial age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=60|attack=[[Melee Armour|Melee]]: 12 [[Eagle Warrior Armour|Eagle warrior]]: 8 [[Standard Building Armour|Standard building]]: 4|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2|speed=0.9|line_of_sight=Dark age: 5 Feudal age: 7 Castle age: 7 imperial age: 7|attack_delay=0.5 seconds}} The '''Two-Handed Swordsman''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Imperial Age is reached. It is the fourth tier upgrade of the Militia line. Two-Handed Swordsmen are available to all civilizations except for the Persians. <br /> == Tactics == There really is not much to elaborate about the Two-Handed Swordsman as performance-wise it is very similar to its predecessor; despite the substantial improvements to stats it is not that big of a step up, and the same general strategies still apply. Two-Handed Swordsmen are not seen very often because the [[Champion]] upgrade becomes available the moment the Two-Handed Swordsman upgrade is researched. It is mostly used in the early Imperial Age before the Champion upgrade comes in, or by the Huns, Ethiopians, Khmer, Malay, Bulgarians, Tatars, and Mayans, since Two-Handed Swordsmen is the most they can get out of the Militia line due to lacking the Champion upgrade. The Malay case is particularly interesting as one of their unique technologies is Forced Levy which changes the gold cost of the Militia line to food cost, including the Two-Handed Swordsman, making a swarm of these units a viable tactic in late game 'trash wars' where they easily defeat other trash units (Halberdiers, Hussars, and Elite Skirmishers). Bulgarians also have quite effective Two-Handed Swordsmen, as they get all the Militia-line upgrades for free and receive an additional +5 melee armor if Bagains is researched, giving them an advantage in early Imperial Age. == Civilization availability == {| class="article-table" |+ !Available !Unavailable |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |{{Persians icon}} |} == Civilization bonuses == * Aztecs: Two-Handed Swordsmen are created 11.1% faster. * Bulgarians: Militia-line upgrades (except Champion) are free. * Burmese: Two-Handed Swordsmen have +3 attack. Researching Faith is 50% cheaper. * Celts: Two-Handed Swordsmen move 15% faster. Two-Handed Swordsmen can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Two-Handed Swordsmen are 20% cheaper. * Goths: Two-Handed Swordsmen are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching, Squires and upgrading to Champion is 100% faster. * Japanese: Two-Handed Swordsmen attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Two-Handed Swordsmen have +3 pierce armor. * Portuguese: Two-Handed Swordsmen cost 20% less gold. * Slavs: Tracking is free. * Spanish: Blacksmith upgrades that benefit Two-Handed Swordsmen cost no gold. * Tatars: Two-Handed Swordsmen deal 50% bonus damage from a cliff or an elevation. * Teutons: Two-Handed Swordsmen have +2/+0 armor. * Vietnamese: Conscription is free. * Vikings: Two-Handed Swordsmen have 20% more hit points. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Two-Handed Swordsmen are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Two-Handed Swordsmen are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Two-Handed Swordsmen have 11 attack. * Two-Handed Swordsmen have +3 attack against standard buildings. * Two-Handed Swordsmen have 0 pierce armor. * Goths: Two-Handed Swordsmen are 25% cheaper. Bonus damage against buildings is +1. === ''The Conquerors'' === * Two-Handed Swordsmen have +6 attack against Eagle Warriors. * Two-Handed Swordsmen now have 1 pierce armor. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Two-Handed Swordsmen are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Two-Handed Swordsmen now have 12 attack. * Two-Handed Swordsmen now have +4 attack against buildings. * Two-Handed Swordsmen now have +8 attack against Eagle Warriors. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Two-Handed Swordsmen. It gives Two-Handed Swordsmen +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains now gives Two-Handed Swordsmen +4 attack against camels. * Malay: Forced Levy removes the Militia line's gold cost. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Supplies introduced. * Bulgarians: Initially, Bagains gives +3/+0 armor to Two-Handed Swordsmen. With update 34055, it gives +5/+0 armor. * Goths: With update 36202, bonus damage against buildings is +3. * Malay: Forced Levy now changes the Militia's gold cost to food cost. * Teutons: With update 35584, Two-Handed Swordsmen have +1/+0 armor. With update 36906, they have +2/+0 armor. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] 5edbk5tmwgl1gas618u9q4x22kgywwg 1101 1001 2021-01-21T22:02:29Z Striker the Third 34531925 1101 wikitext text/x-wiki {{Object_infobox|image1=file: two handed swordsman_icon.png|introduced_in:=Age of kings|age:=Imperial age|created_by:=Barracks|creation_time=21 seconds|food=60|gold=20|health_points=60|attack=[[Melee Armour|Melee]]: 12 [[Eagle Warrior Armour|Eagle warrior]]: 8 [[Standard Building Armour|Standard building]]: 4 [[Camel Armour|Camel]]: 0 [[Cavalry Armour|Cavalry]]: 0|armour=[[Melee Armour|Melee]]: 0 [[Pierce Armour|Pierce]]: 1 [[Infantry Armour|Infantry]]: 0 [[Anti-leitis Armour|Anti-leitis]]: 0|rate_of_fire=2|speed=0.9|line_of_sight=Dark age: 5 Feudal age: 7 Castle age: 7 imperial age: 7|attack_delay=0.5 seconds}} The '''Two-Handed Swordsman''' is an infantry unit in ''Age of Empires II'' that can be trained at the Barracks once the Imperial Age is reached. It is the fourth tier upgrade of the Militia line. Two-Handed Swordsmen are available to all civilizations except for the Persians. <br /> == Tactics == There really is not much to elaborate about the Two-Handed Swordsman as performance-wise it is very similar to its predecessor; despite the substantial improvements to stats it is not that big of a step up, and the same general strategies still apply. Two-Handed Swordsmen are not seen very often because the [[Champion]] upgrade becomes available the moment the Two-Handed Swordsman upgrade is researched. It is mostly used in the early Imperial Age before the Champion upgrade comes in, or by the Huns, Ethiopians, Khmer, Malay, Bulgarians, Tatars, and Mayans, since Two-Handed Swordsmen is the most they can get out of the Militia line due to lacking the Champion upgrade. The Malay case is particularly interesting as one of their unique technologies is Forced Levy which changes the gold cost of the Militia line to food cost, including the Two-Handed Swordsman, making a swarm of these units a viable tactic in late game 'trash wars' where they easily defeat other trash units (Halberdiers, Hussars, and Elite Skirmishers). Bulgarians also have quite effective Two-Handed Swordsmen, as they get all the Militia-line upgrades for free and receive an additional +5 melee armor if Bagains is researched, giving them an advantage in early Imperial Age. == Civilization availability == {| class="article-table" |+ !Available !Unavailable |- |{{Aztec icon}}{{Berbers icon}}{{Britons icon}}{{Bulgarians icon}}{{Burmese icon}}{{Byzantines icon}}{{Celts icon}}{{Chinese icon}}{{Cumans icon}}{{Ethiopians icon}}{{Franks icon}}{{Goths icon}}{{Huns icon}}{{Incas icon}}{{Indians icon}}{{Italians icon}}{{Japanese icon}}{{Khmer icon}}{{Koreans icon}}{{Lithuanians icon}}{{Magyars icon}}{{Malay icon}}{{Malians icon}}{{Mayans icon}}{{Mongols icon}}{{Portuguese icon}}{{Saracens icon}}{{Slavs icon}}{{Spanish icon}}{{Tatars icon}}{{Teutons icon}}{{Turks icon}}{{Vietnamese icon}}{{Vikings icon}} |{{Persians icon}} |} == Civilization bonuses == * Aztecs: Two-Handed Swordsmen are created 11.1% faster. * Bulgarians: Militia-line upgrades (except Champion) are free. * Burmese: Two-Handed Swordsmen have +3 attack. Researching Faith is 50% cheaper. * Celts: Two-Handed Swordsmen move 15% faster. Two-Handed Swordsmen can convert herdables even if enemy units are next to them. * Chinese: Technologies that benefit Two-Handed Swordsmen are 20% cheaper. * Goths: Two-Handed Swordsmen are 35% cheaper and have +3 attack against standard buildings. With Perfusion researched, researching, Squires and upgrading to Champion is 100% faster. * Japanese: Two-Handed Swordsmen attack 33% faster. * Magyars: Forging, Iron Casting, and Blast Furnace are free. * Malians: Two-Handed Swordsmen have +3 pierce armor. * Portuguese: Two-Handed Swordsmen cost 20% less gold. * Slavs: Tracking is free. * Spanish: Blacksmith upgrades that benefit Two-Handed Swordsmen cost no gold. * Tatars: Two-Handed Swordsmen deal 50% bonus damage from a cliff or an elevation. * Teutons: Two-Handed Swordsmen have +2/+0 armor. * Vietnamese: Conscription is free. * Vikings: Two-Handed Swordsmen have 20% more hit points. == Team bonuses == * A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster. * A team containing Goths: Two-Handed Swordsmen are created and upgraded 20% faster. Researching Tracking, Squires, and Arson is 20% faster. * A team containing Teutons: Two-Handed Swordsmen are more resistant to conversion. * A team containing Lithuanians: Researching Heresy and Faith is 20% faster. * A team containing Bulgarians: Researching infantry armor and attack upgrades at the Blacksmith is 50% faster. == Changelog == === ''The Age of Kings'' === * Two-Handed Swordsmen have 11 attack. * Two-Handed Swordsmen have +3 attack against standard buildings. * Two-Handed Swordsmen have 0 pierce armor. * Goths: Two-Handed Swordsmen are 25% cheaper. Bonus damage against buildings is +1. === ''The Conquerors'' === * Two-Handed Swordsmen have +6 attack against Eagle Warriors. * Two-Handed Swordsmen now have 1 pierce armor. * Heresy introduced. * Aztecs: Garland Wars introduced. * Goths: With patch 1.0b, Two-Handed Swordsmen are 35% cheaper. Perfusion introduced. === ''The Forgotten'' === * Two-Handed Swordsmen now have 12 attack. * Two-Handed Swordsmen now have +4 attack against buildings. * Two-Handed Swordsmen now have +8 attack against Eagle Warriors. === ''The African Kingdoms'' === * Arson introduced. * Vikings: With patch 4.8, Chieftains now affects Two-Handed Swordsmen. It gives Two-Handed Swordsmen +2 attack against camels. === ''Rise of the Rajas'' === * Vikings: With patch 5.7, Chieftains now gives Two-Handed Swordsmen +4 attack against camels. * Malay: Forced Levy removes the Militia line's gold cost. === ''Definitive Edition'' === * Tracking removed; all infantry now receives +2 LOS from the Feudal Age instead. * Supplies introduced. * Bulgarians: Initially, Bagains gives +3/+0 armor to Two-Handed Swordsmen. With update 34055, it gives +5/+0 armor. * Goths: With update 36202, bonus damage against buildings is +3. * Malay: Forced Levy now changes the Militia's gold cost to food cost. * Teutons: With update 35584, Two-Handed Swordsmen have +1/+0 armor. With update 36906, they have +2/+0 armor. [[Category:Object]] [[Category:Unit]] [[Category:Infantry]] 7g19mj9qt1cqdrcmoh8zuqfd4z11ab4 Unique Unit Armour 0 386 542 2020-12-17T02:50:48Z Striker the Third 34531925 Created blank page 542 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 548 542 2020-12-17T03:23:16Z Striker the Third 34531925 548 wikitext text/x-wiki {{Armour_class_infobox|image1=file:samurai icon.png|armour_class_id:=19|introduced_in:=Age of Kings}} ctyd1jpp4bx62jl989jcijr8gpyzjoi 559 548 2020-12-18T05:38:50Z Striker the Third 34531925 Adding categories 559 wikitext text/x-wiki {{Armour_class_infobox|image1=file:samurai icon.png|armour_class_id:=19|introduced_in:=Age of Kings}} [[Category:Armour class]] rnqwotu7mazyhc5utogaiuorx9qpwv1 567 559 2020-12-18T06:21:23Z Striker the Third 34531925 567 wikitext text/x-wiki {{Armour_class_infobox|image1=file:samurai icon.png|armour_class_id:=19|introduced_in:=Age of Kings}} The archer armour class is used primarily by ranged unit with [[Pierce armour|pierce]] damage. == Objects with base unique unit damage == == Objects with base unique unit armour == 0 armour: * [[Condottiero]] [[Category:Armour class]] klr5q9jk57c0s8j1sqfc9adsf36rrjv Units 0 680 1046 2021-01-20T22:15:05Z Striker the Third 34531925 Created page with "The following is an overview of all '''units''' from ''Age of Empires II'' and all its expansions. == Trainable == The following units are available in any regular game. Note..." 1046 wikitext text/x-wiki The following is an overview of all '''units''' from ''Age of Empires II'' and all its expansions. == Trainable == The following units are available in any regular game. Note that not all of these units are available to all civilizations, unless the All Techs option is checked. To see which civilization can train which units, see technology tree. Nine different buildings can train units. === Archery range: === 963b08zfc8lbg0njbaznqomqnf3sj4n 1047 1046 2021-01-20T22:28:20Z Striker the Third 34531925 1047 wikitext text/x-wiki The following is an overview of all '''units''' from ''Age of Empires II'' and all its expansions. == Trainable == The following units are available in any regular game. Note that not all of these units are available to all civilizations, unless the All Techs option is checked. To see which civilization can train which units, see technology tree. Nine different buildings can train units. === Archery range: === The Archery Range trains and upgrades archers. * {{Archer icon}} → {{Crossbowman icon}} → {{Arbalester icon}} * {{Skirmisher icon}} → {{Elite Skirmisher icon}} → {{Imperial Skirmisher icon}} <br /> === Barracks === The Barracks trains and upgrades infantry. * {{Militia icon}} → {{Man-at-Arms icon}} → {{Long Swordsman icon}} → {{Two-Handed Swordsman icon}} → {{Champion icon}} * {{Spearman icon}} → {{Pikeman icon}} → {{Halberdier icon}} * {{Eagle Scout icon}} → {{Eagle Warrior icon}} → {{Elite Eagle Warrior icon}} * {{Condottiero icon}} mq20fo1lhox1uwpx8z4dj2n7hy02ya5 1049 1047 2021-01-20T22:33:57Z Striker the Third 34531925 1049 wikitext text/x-wiki The following is an overview of all '''units''' from ''Age of Empires II'' and all its expansions. == Trainable == The following units are available in any regular game. Note that not all of these units are available to all civilizations, unless the All Techs option is checked. To see which civilization can train which units, see technology tree. Nine different buildings can train units. === Archery range: === The Archery Range trains and upgrades archers. * {{Archer icon}} → {{Crossbowman icon}} → {{Arbalester icon}} * {{Skirmisher icon}} → {{Elite Skirmisher icon}} → {{Imperial Skirmisher icon}} <br /> === Barracks === The Barracks trains and upgrades infantry. * {{Militia icon}} → {{Man-at-Arms icon}} → {{Long Swordsman icon}} → {{Two-Handed Swordsman icon}} → {{Champion icon}} * {{Spearman icon}} → {{Pikeman icon}} → {{Halberdier icon}} * {{Eagle Scout icon}} → {{Eagle Warrior icon}} → {{Elite Eagle Warrior icon}} * {{Condottiero icon}} == Untrainable == There are also many units that appear in campaign scenarios only and/or are available in the Scenario Editor. Some of these units are cheat units. === Non-hero units: === <br /> === Hero units: === These units have a visual glow effect, regenerate health and cannot be converted. * {{Attila the Hun icon}} aszwtz67um8lbwz057ebjz3f32raf36 1065 1049 2021-01-21T00:26:46Z Striker the Third 34531925 1065 wikitext text/x-wiki The following is an overview of all '''units''' from ''Age of Empires II'' and all its expansions. == Trainable == The following units are available in any regular game. Note that not all of these units are available to all civilizations, unless the All Techs option is checked. To see which civilization can train which units, see technology tree. Nine different buildings can train units. === Archery range: === The Archery Range trains and upgrades archers. * {{Archer icon}} → {{Crossbowman icon}} → {{Arbalester icon}} * {{Skirmisher icon}} → {{Elite Skirmisher icon}} → {{Imperial Skirmisher icon}} *{{Hand Cannoneer icon}} <br /> === Barracks === The Barracks trains and upgrades infantry. * {{Militia icon}} → {{Man-at-Arms icon}} → {{Long Swordsman icon}} → {{Two-Handed Swordsman icon}} → {{Champion icon}} * {{Spearman icon}} → {{Pikeman icon}} → {{Halberdier icon}} * {{Eagle Scout icon}} → {{Eagle Warrior icon}} → {{Elite Eagle Warrior icon}} * {{Condottiero icon}} == Untrainable == There are also many units that appear in campaign scenarios only and/or are available in the Scenario Editor. Some of these units are cheat units. === Non-hero units: === <br /> === Hero units: === These units have a visual glow effect, regenerate health and cannot be converted. * {{Attila the Hun icon}} gyh5utibiteo08h8c7v0emneq7oqrbw 1068 1065 2021-01-21T02:45:05Z Striker the Third 34531925 1068 wikitext text/x-wiki The following is an overview of all '''units''' from ''Age of Empires II'' and all its expansions. == Trainable == The following units are available in any regular game. Note that not all of these units are available to all civilizations, unless the All Techs option is checked. To see which civilization can train which units, see technology tree. Nine different buildings can train units. === Archery range: === The Archery Range trains and upgrades archers. * {{Archer icon}} → {{Crossbowman icon}} → {{Arbalester icon}} * {{Skirmisher icon}} → {{Elite Skirmisher icon}} → {{Imperial Skirmisher icon}} *{{Hand Cannoneer icon}} <br /> === Barracks === The Barracks trains and upgrades infantry. * {{Militia icon}} → {{Man-at-Arms icon}} → {{Long Swordsman icon}} → {{Two-Handed Swordsman icon}} → {{Champion icon}} * {{Spearman icon}} → {{Pikeman icon}} → {{Halberdier icon}} * {{Eagle Scout icon}} → {{Eagle Warrior icon}} → {{Elite Eagle Warrior icon}} * {{Condottiero icon}} == Untrainable == There are also many units that appear in campaign scenarios only and/or are available in the Scenario Editor. Some of these units are cheat units. === Non-hero units: === <br /> === Hero units: === These units have a visual glow effect, regenerate health and cannot be converted. * {{Attila the Hun icon}} [[Attila the Hun]] dkia3h3ew3cs64eqmlbdc5hamwp27zw War Elephant Armour 0 346 404 2020-12-15T04:23:04Z Striker the Third 34531925 Created blank page 404 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 411 404 2020-12-15T04:24:19Z Striker the Third 34531925 Adding categories 411 wikitext text/x-wiki [[Category:Armour class]] 2z333pfju11fcc9xpgg8i04o7o37ohu 430 411 2020-12-15T05:21:45Z Striker the Third 34531925 430 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=5|introduced_in:=Age of Kings}} == Objects with base War elephant damage == 15 damage: * [[Spearman]] == Objects with base War elephant armour == ox8ep97bfvz3qge7ou3svfkkwj7r8ls 433 430 2020-12-15T05:28:20Z Striker the Third 34531925 433 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=5|introduced_in:=Age of Kings}} War elephant armour is an armour class used primarily by cavalry that are riding elephants. == Objects with base War elephant damage == 15 damage: * [[Spearman]] == Objects with base War elephant armour == 4rrlzxbipsnki5aj4o3ur3x67b2hnhb 463 433 2020-12-16T00:52:32Z Striker the Third 34531925 463 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=5|introduced_in:=Age of Kings|image1=file:war elephant icon.png}} War elephant armour is an armour class used primarily by cavalry that are riding elephants. == Objects with base War elephant damage == 15 damage: * [[Spearman]] == Objects with base War elephant armour == nea7yab73v25j1yo554exrxr5bjww7w 490 463 2020-12-16T02:16:24Z Striker the Third 34531925 Striker the Third moved page [[War elephant armour]] to [[War Elephant Armour]] 463 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=5|introduced_in:=Age of Kings|image1=file:war elephant icon.png}} War elephant armour is an armour class used primarily by cavalry that are riding elephants. == Objects with base War elephant damage == 15 damage: * [[Spearman]] == Objects with base War elephant armour == nea7yab73v25j1yo554exrxr5bjww7w 711 490 2020-12-19T21:03:28Z Striker the Third 34531925 711 wikitext text/x-wiki [[Category:Armour class]] {{Armour_class_infobox|armour_class_id:=5|introduced_in:=Age of Kings|image1=file:war elephant icon.png}} War elephant armour is an armour class used primarily by cavalry that are riding elephants. == Objects with base War elephant damage == 28 damage: * [[Halberdier]] 25 damage: * [[Pikeman]] 15 damage: * [[Spearman]] == Objects with base War elephant armour == jzo72q9so0n9umrq99s56f1392a2w7e War elephant armour 0 365 491 2020-12-16T02:16:24Z Striker the Third 34531925 Striker the Third moved page [[War elephant armour]] to [[War Elephant Armour]] 491 wikitext text/x-wiki #REDIRECT [[War Elephant Armour]] 6l9ep0r5ku2ua7r74mw1ztmwdd8pj5g User:Aurora Stars 2 328 336 2020-12-08T10:21:52Z Aurora Stars 47581192 Created page with "I stalk the special: New Wikis." 336 wikitext text/x-wiki I stalk the special: New Wikis. 7fvuizou370pzfirp28xmndrcvracjo Age of Empires II Wiki:Wiki rules 4 158 158 2020-12-07T04:33:52Z FANDOM 32769624 158 wikitext text/x-wiki Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary. # '''Keep it civil''': Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc. # '''Be a productive member of the wiki''': Contribute to the wiki in line with the established processes and conventions. Need help? Ask an [[Special:ListUsers/sysop|administrator]]! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive. # '''Do not engage in excessive self-promotion''': The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator! # '''Do not harass other users''': If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall. # '''Do follow community guidelines for formatting''': When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved. [[Category:{{SITENAME}}]] rzvuyx34wyc7lh7islb9yd9s6dd9zld File:Abraha elephant icon.png 6 392 571 2020-12-19T04:14:26Z Striker the Third 34531925 571 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Admiral yi sun shin icon.png 6 402 581 2020-12-19T04:14:31Z Striker the Third 34531925 581 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Aethelfrith icon.png 6 393 572 2020-12-19T04:14:26Z Striker the Third 34531925 572 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Alaric the goth icon.png 6 394 573 2020-12-19T04:14:26Z Striker the Third 34531925 573 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Alexander nevski icon.png 6 395 574 2020-12-19T04:14:26Z Striker the Third 34531925 574 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Alfred the alpaca icon.png 6 171 179 2020-12-08T08:11:38Z Striker the Third 34531925 179 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Amazon archer icon.png 6 172 180 2020-12-08T08:12:56Z Striker 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Third 34531925 Striker the Third moved page [[File:Menu techtree chinese.png]] to [[File:Chinese icon.png]] 860 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Chu ko nu icon.png 6 251 259 2020-12-08T08:18:21Z Striker the Third 34531925 259 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Cobra car icon.png 6 252 260 2020-12-08T08:18:21Z Striker the Third 34531925 260 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Condottiero icon.png 6 254 262 2020-12-08T08:18:21Z Striker the Third 34531925 262 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Conquistador icon.png 6 253 261 2020-12-08T08:18:21Z Striker the Third 34531925 261 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Constable richemont icon.png 6 410 589 2020-12-19T04:14:39Z Striker the Third 34531925 589 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Crossbowman icon.png 6 255 263 2020-12-08T08:18:22Z Striker the Third 34531925 263 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Cuauhtemoc icon.png 6 411 590 2020-12-19T04:14:39Z Striker the Third 34531925 590 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Cuman chief icon.png 6 412 591 2020-12-19T04:14:40Z Striker the Third 34531925 591 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Cumans icon.png 6 533 753 2021-01-15T07:08:05Z Striker the Third 34531925 [[Category:Object]] 753 wikitext text/x-wiki [[Category:Object]] 9qgss8gfprl4mgyk1sqatssitlrcqox 787 753 2021-01-15T07:20:13Z Striker the Third 34531925 Blanked the page 787 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 814 787 2021-01-15T07:29:23Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree cumans.png]] to [[File:Cumans icon.png]] 787 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Cusi yupanqui icon.png 6 413 592 2020-12-19T04:14:40Z Striker the Third 34531925 592 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Dagnajan icon.png 6 414 593 2020-12-19T04:14:43Z Striker the Third 34531925 593 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:DarkAgeicon.png 6 330 348 2020-12-10T05:43:44Z Striker the Third 34531925 348 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Demolition raft icon.png 6 256 264 2020-12-08T08:18:22Z Striker the Third 34531925 264 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Demolition ship icon.png 6 257 265 2020-12-08T08:18:22Z Striker the Third 34531925 265 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Dinh le icon.png 6 415 594 2020-12-19T04:14:48Z Striker the Third 34531925 594 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Dismounted konnik icon.png 6 258 266 2020-12-08T08:18:22Z Striker the Third 34531925 266 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Dock icon.png 6 259 267 2020-12-08T08:18:23Z Striker the Third 34531925 267 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Donkey icon.png 6 260 268 2020-12-08T08:18:23Z Striker the Third 34531925 268 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Dragon ship icon.png 6 261 269 2020-12-08T08:18:23Z Striker the Third 34531925 269 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Duke dalencon icon.png 6 416 595 2020-12-19T04:14:49Z Striker the Third 34531925 595 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Eagle scout icon.png 6 262 270 2020-12-08T08:18:23Z Striker the Third 34531925 270 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Eagle warrior icon.png 6 263 271 2020-12-08T08:18:24Z Striker the Third 34531925 271 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Eastern swordsman icon.png 6 264 272 2020-12-08T08:18:24Z Striker the Third 34531925 272 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:El cid campeador icon.png 6 417 596 2020-12-19T04:14:50Z Striker the Third 34531925 596 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:El cid icon.png 6 418 597 2020-12-19T04:14:50Z Striker the Third 34531925 597 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Elephant archer icon.png 6 265 273 2020-12-08T08:18:24Z Striker the Third 34531925 273 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Elite battle elephant icon.png 6 266 274 2020-12-08T08:18:25Z Striker the Third 34531925 274 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Elite cannon galleon icon.png 6 267 275 2020-12-08T08:18:25Z Striker the Third 34531925 275 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Elite eagle warrior icon.png 6 268 276 2020-12-08T08:18:28Z Striker the Third 34531925 276 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Elite gbeto icon.png 6 382 537 2020-12-17T02:08:11Z Striker the Third 34531925 Striker the Third moved page [[File:Elite gbeto icon.png]] to [[File:Gbeto icon.png]] 537 wikitext text/x-wiki #REDIRECT [[File:Gbeto icon.png]] 0kh1ipg0n0epae365qwsof4880l4k60 File:Elite genitour icon.png 6 383 539 2020-12-17T02:09:33Z Striker the Third 34531925 Striker the Third moved page [[File:Elite genitour icon.png]] to [[File:Genitour icon.png]] 539 wikitext text/x-wiki #REDIRECT [[File:Genitour icon.png]] nir96h1e7gvn9eikya48gt3j6k2kso6 File:Elite genoese crossbowman icon.png 6 381 535 2020-12-17T02:07:23Z Striker the Third 34531925 Striker the Third moved page [[File:Elite genoese crossbowman icon.png]] to [[File:Genoese crossbowman icon.png]] 535 wikitext text/x-wiki #REDIRECT [[File:Genoese crossbowman icon.png]] 5pm09yfx9mlya0t9tvn6vj901nzitl5 File:Elite huskarl icon.png 6 378 529 2020-12-17T02:06:20Z Striker the Third 34531925 Striker the Third moved page [[File:Elite huskarl icon.png]] to [[File:Huskarl icon.png]] 529 wikitext text/x-wiki #REDIRECT [[File:Huskarl icon.png]] gr26kf6piyqthw334wyxy35ngscccjy File:Elite jaguar warrior icon.png 6 380 533 2020-12-17T02:07:03Z Striker the Third 34531925 Striker the Third moved page [[File:Elite jaguar warrior icon.png]] to [[File:Jaguar warrior icon.png]] 533 wikitext text/x-wiki #REDIRECT [[File:Jaguar warrior icon.png]] sja5ejf4qoueaahf4g6hf6kz8dxi4mz File:Elite janissary icon.png 6 379 531 2020-12-17T02:06:38Z Striker the Third 34531925 Striker the Third moved page [[File:Elite janissary icon.png]] to [[File:Janissary icon.png]] 531 wikitext text/x-wiki #REDIRECT [[File:Janissary icon.png]] hh4p9f158s0nmmlt48co9gxc6mvatr7 File:Elite kamayuk icon.png 6 376 525 2020-12-17T02:05:46Z Striker the Third 34531925 Striker the Third moved page [[File:Elite kamayuk icon.png]] to [[File:Kamayuk icon.png]] 525 wikitext text/x-wiki #REDIRECT [[File:Kamayuk icon.png]] l1ry1odjf1vldvuk0ty2u74tu87qzpw File:Elite karambit warrior icon.png 6 377 527 2020-12-17T02:06:04Z Striker the Third 34531925 Striker the Third moved page [[File:Elite karambit warrior icon.png]] to [[File:Karambit warrior icon.png]] 527 wikitext text/x-wiki #REDIRECT [[File:Karambit warrior icon.png]] naed3kumbes698jiz5dkgyoj8quu4p9 File:Elite keshik icon.png 6 375 523 2020-12-17T02:05:29Z Striker the Third 34531925 Striker the Third moved page [[File:Elite keshik icon.png]] to [[File:Keshik icon.png]] 523 wikitext text/x-wiki #REDIRECT [[File:Keshik icon.png]] 7y6gce6eogjo3x1z52yodq5mqi8kcqg File:Elite kipchak icon.png 6 374 521 2020-12-17T02:05:12Z Striker the Third 34531925 Striker the Third moved page [[File:Elite kipchak icon.png]] to [[File:Kipchak icon.png]] 521 wikitext text/x-wiki #REDIRECT [[File:Kipchak icon.png]] iqp0l5b07bzr8kjevchl9wvlhrszq77 File:Elite konnik icon.png 6 372 517 2020-12-17T02:04:23Z Striker the Third 34531925 Striker the Third moved page [[File:Elite konnik icon.png]] to [[File:Konnik icon.png]] 517 wikitext text/x-wiki #REDIRECT [[File:Konnik icon.png]] o14frtci7wn0ww8q76g5ldn0z1ayg3y File:Elite leitis icon.png 6 373 519 2020-12-17T02:04:46Z Striker the Third 34531925 Striker the Third moved page [[File:Elite leitis icon.png]] to [[File:Leitis icon.png]] 519 wikitext text/x-wiki #REDIRECT [[File:Leitis icon.png]] 1ufvoo94018x5f6jokhnyu7m637eerm File:Elite longboat icon.png 6 369 511 2020-12-17T02:01:07Z Striker the Third 34531925 Striker the Third moved page [[File:Elite longboat icon.png]] to [[File:Longboat icon.png]] 511 wikitext text/x-wiki #REDIRECT [[File:Longboat icon.png]] pbw4tqft3kqwa0odi1rbw16ieozanqw File:Elite longbowman icon.png 6 370 513 2020-12-17T02:01:40Z Striker the Third 34531925 Striker the Third moved page [[File:Elite longbowman icon.png]] to [[File:Longbowman icon.png]] 513 wikitext text/x-wiki #REDIRECT [[File:Longbowman icon.png]] aqk98n32rpltjlb24wyeu3erc9rg847 File:Elite magyar huszar icon.png 6 371 515 2020-12-17T02:03:50Z Striker the Third 34531925 Striker the Third moved page [[File:Elite magyar huszar icon.png]] to [[File:Magyar huszar icon.png]] 515 wikitext text/x-wiki #REDIRECT [[File:Magyar huszar icon.png]] 8btuvhzdw9v6zhbvttc75bkf5xxzeey File:Elite mameluke icon.png 6 367 507 2020-12-16T22:09:43Z Striker the Third 34531925 Striker the Third moved page [[File:Elite mameluke icon.png]] to [[File:Mameluke icon.png]] 507 wikitext text/x-wiki #REDIRECT [[File:Mameluke icon.png]] 92tnjc20qq0i5jne236zacbrr8rwnn3 File:Elite mangudai icon.png 6 368 509 2020-12-17T00:24:12Z Striker the Third 34531925 Striker the Third moved page [[File:Elite mangudai icon.png]] to [[File:Mangudai icon.png]] 509 wikitext text/x-wiki #REDIRECT [[File:Mangudai icon.png]] exbwa00rmn528toi81huhg5t4cyriz9 File:Elite skirmisher icon.png 6 286 294 2020-12-08T08:18:36Z Striker the Third 34531925 294 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Elite steppe lancer icon.png 6 287 295 2020-12-08T08:18:36Z Striker the Third 34531925 295 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Emperor in a barrel icon.png 6 419 598 2020-12-19T04:14:58Z Striker the Third 34531925 598 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Envoy icon.png 6 420 599 2020-12-19T04:14:58Z Striker the Third 34531925 599 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Erik the red icon.png 6 421 600 2020-12-19T04:14:58Z Striker the Third 34531925 600 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Ethiopians icon.png 6 596 865 2021-01-16T08:40:30Z Striker the Third 34531925 Created blank page 865 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 866 865 2021-01-16T08:40:48Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree ethiopians.png]] to [[File:Ethiopians icon.png]] 865 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Example.jpg 6 110 110 2020-12-07T04:33:52Z FANDOM 32769624 {{PD}} [[Category:Images]] 110 wikitext text/x-wiki == Summary == {{PD}} [[Category:Images]] l2ff27u16hj8hs69djd7dzymypdesff File:Farm icon.png 6 288 296 2020-12-08T08:18:38Z Striker the Third 34531925 296 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Fast fire ship icon.png 6 289 297 2020-12-08T08:18:38Z Striker the Third 34531925 297 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Favicon.ico 6 137 137 2020-12-07T04:33:52Z FANDOM 32769624 137 wikitext text/x-wiki == Licensing == {{CC-BY-SA}} [[Category:Wiki skin images]] 92e41nih3a0rma422nts1sloutvxxm9 File:Feitoria icon.png 6 290 298 2020-12-08T08:18:39Z Striker the Third 34531925 298 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:FeudalAgeicon.png 6 332 350 2020-12-10T05:43:45Z Striker the Third 34531925 350 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Fire galley icon.png 6 291 299 2020-12-08T08:18:39Z Striker the Third 34531925 299 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Fire ship icon.png 6 292 300 2020-12-08T08:18:39Z Striker the Third 34531925 300 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Fish trap icon.png 6 293 301 2020-12-08T08:18:39Z Striker the Third 34531925 301 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Fishing ship icon.png 6 294 302 2020-12-08T08:18:40Z Striker the Third 34531925 302 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Flamethrower icon.png 6 295 303 2020-12-08T08:18:40Z Striker the Third 34531925 303 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Flaming camel icon.png 6 296 304 2020-12-08T08:18:40Z Striker the Third 34531925 304 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Fortified wall icon.png 6 297 305 2020-12-08T08:18:40Z Striker the Third 34531925 305 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Francesco sforza icon.png 6 422 601 2020-12-19T04:14:59Z Striker the Third 34531925 601 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Francisco de orellana icon.png 6 425 604 2020-12-19T04:14:59Z Striker the Third 34531925 604 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Frankish paladin icon.png 6 423 602 2020-12-19T04:14:59Z Striker the Third 34531925 602 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Franks icon.png 6 534 754 2021-01-15T07:08:05Z Striker the Third 34531925 [[Category:Object]] 754 wikitext text/x-wiki [[Category:Object]] 9qgss8gfprl4mgyk1sqatssitlrcqox 788 754 2021-01-15T07:20:23Z Striker the Third 34531925 Blanked the page 788 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 816 788 2021-01-15T07:29:48Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree franks.png]] to [[File:Franks icon.png]] 788 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Frederick barbarossa icon.png 6 424 603 2020-12-19T04:14:59Z Striker the Third 34531925 603 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Furious the monkey boy icon.png 6 298 306 2020-12-08T08:18:41Z Striker the Third 34531925 306 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Gajah mada icon.png 6 426 605 2020-12-19T04:14:59Z Striker the Third 34531925 605 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Galleon icon.png 6 299 307 2020-12-08T08:18:41Z Striker the Third 34531925 307 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Galley icon.png 6 300 308 2020-12-08T08:18:41Z Striker the Third 34531925 308 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Gate icon.png 6 301 309 2020-12-08T08:18:41Z Striker the Third 34531925 309 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Gbeto icon.png 6 269 277 2020-12-08T08:18:29Z Striker the Third 34531925 277 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 536 277 2020-12-17T02:08:11Z Striker the Third 34531925 Striker the Third moved page [[File:Elite gbeto icon.png]] to [[File:Gbeto icon.png]] 277 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Genghis khan icon.png 6 427 606 2020-12-19T04:15:00Z Striker the Third 34531925 606 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Genitour icon.png 6 270 278 2020-12-08T08:18:29Z Striker the Third 34531925 278 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 538 278 2020-12-17T02:09:33Z Striker the Third 34531925 Striker the Third moved page [[File:Elite genitour icon.png]] to [[File:Genitour icon.png]] 278 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Genoese crossbowman icon.png 6 271 279 2020-12-08T08:18:30Z Striker the Third 34531925 279 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 534 279 2020-12-17T02:07:23Z Striker the Third 34531925 Striker the Third moved page [[File:Elite genoese crossbowman icon.png]] to [[File:Genoese crossbowman icon.png]] 279 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Gidajan icon.png 6 429 608 2020-12-19T04:15:00Z Striker the Third 34531925 608 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Girgen khan icon.png 6 428 607 2020-12-19T04:15:00Z Striker the Third 34531925 607 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Gonzalo pizarro icon.png 6 430 609 2020-12-19T04:15:01Z Striker the Third 34531925 609 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Goths icon.png 6 600 870 2021-01-16T08:46:57Z Striker the Third 34531925 Created blank page 870 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 871 870 2021-01-16T08:47:10Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree goths.png]] to [[File:Goths icon.png]] 870 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Guglielmo embriaco icon.png 6 431 610 2020-12-19T04:15:01Z Striker the Third 34531925 610 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Guy joesselyne icon.png 6 432 611 2020-12-19T04:15:01Z Striker the Third 34531925 611 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Halberdier icon.png 6 302 310 2020-12-08T08:18:43Z Striker the Third 34531925 310 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Hand cannoneer icon.png 6 303 311 2020-12-08T08:18:43Z Striker the Third 34531925 311 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Harbour icon.png 6 304 312 2020-12-08T08:18:43Z Striker the Third 34531925 312 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Heavy camel rider icon.png 6 305 313 2020-12-08T08:18:43Z Striker the Third 34531925 313 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Heavy cavalry archer icon.png 6 306 314 2020-12-08T08:18:43Z Striker the Third 34531925 314 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Heavy demolition ship icon.png 6 307 315 2020-12-08T08:18:44Z Striker the Third 34531925 315 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Heavy pikeman icon.png 6 308 316 2020-12-08T08:18:44Z Striker the Third 34531925 316 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Heavy scorpion icon.png 6 309 317 2020-12-08T08:18:44Z Striker the Third 34531925 317 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Heavy swordsman icon.png 6 310 318 2020-12-08T08:18:44Z Striker the Third 34531925 318 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Henry ii icon.png 6 433 612 2020-12-19T04:15:02Z Striker the Third 34531925 612 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Henry the lion icon.png 6 434 613 2020-12-19T04:15:02Z Striker the Third 34531925 613 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Henry v icon.png 6 435 614 2020-12-19T04:15:02Z Striker the Third 34531925 614 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Horse icon.png 6 311 319 2020-12-08T08:18:44Z Striker the Third 34531925 319 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:House icon.png 6 312 320 2020-12-08T08:18:45Z Striker the Third 34531925 320 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Hrolf the ganger icon.png 6 436 615 2020-12-19T04:15:03Z Striker the Third 34531925 615 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Huayna capac icon.png 6 437 616 2020-12-19T04:15:03Z Striker the Third 34531925 616 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Huns icon.png 6 540 760 2021-01-15T07:08:05Z Striker the Third 34531925 [[Category:Object]] 760 wikitext text/x-wiki [[Category:Object]] 9qgss8gfprl4mgyk1sqatssitlrcqox 789 760 2021-01-15T07:20:41Z Striker the Third 34531925 Blanked the page 789 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 818 789 2021-01-15T07:30:04Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree huns.png]] to [[File:Huns icon.png]] 789 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Hunting wolf icon.png 6 438 617 2020-12-19T04:15:03Z Striker the Third 34531925 617 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Huskarl icon.png 6 272 280 2020-12-08T08:18:30Z Striker the Third 34531925 280 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 528 280 2020-12-17T02:06:20Z Striker the Third 34531925 Striker the Third moved page [[File:Elite huskarl icon.png]] to [[File:Huskarl icon.png]] 280 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Hussar icon.png 6 313 321 2020-12-08T08:18:45Z Striker the Third 34531925 321 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Imam icon.png 6 439 618 2020-12-19T04:15:03Z Striker the Third 34531925 618 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:ImperialAgeicon.png 6 331 349 2020-12-10T05:43:45Z Striker the Third 34531925 349 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Imperial camel rider icon.png 6 314 322 2020-12-08T08:18:46Z Striker the Third 34531925 322 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Imperial skirmisher icon.png 6 315 323 2020-12-08T08:18:46Z Striker the Third 34531925 323 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Inca icon.png 6 604 877 2021-01-16T09:04:05Z Striker the Third 34531925 Striker the Third moved page [[File:Inca icon.png]] to [[File:Incas icon.png]] 877 wikitext text/x-wiki #REDIRECT [[File:Incas icon.png]] 2ipdlmv174i4xo8uk21wm8q3chqhwdm File:Incas icon.png 6 537 757 2021-01-15T07:08:05Z Striker the Third 34531925 [[Category:Object]] 757 wikitext text/x-wiki [[Category:Object]] 9qgss8gfprl4mgyk1sqatssitlrcqox 790 757 2021-01-15T07:20:50Z Striker the Third 34531925 Blanked the page 790 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 820 790 2021-01-15T07:30:25Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree inca.png]] to [[File:Inca icon.png]] 790 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 876 820 2021-01-16T09:04:04Z Striker the Third 34531925 Striker the Third moved page [[File:Inca icon.png]] to [[File:Incas icon.png]] 790 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Indians icon.png 6 606 880 2021-01-16T09:07:45Z Striker the Third 34531925 Created blank page 880 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 881 880 2021-01-16T09:08:04Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree indians.png]] to [[File:Indians icon.png]] 880 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Italians icon.png 6 553 773 2021-01-15T07:08:05Z Striker the Third 34531925 [[Category:Object]] 773 wikitext 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text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Janissary icon.png 6 274 282 2020-12-08T08:18:30Z Striker the Third 34531925 282 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 530 282 2020-12-17T02:06:38Z Striker the Third 34531925 Striker the Third moved page [[File:Elite janissary icon.png]] to [[File:Janissary icon.png]] 282 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Japanese icon.png 6 545 765 2021-01-15T07:08:05Z Striker the Third 34531925 [[Category:Object]] 765 wikitext text/x-wiki [[Category:Object]] 9qgss8gfprl4mgyk1sqatssitlrcqox 792 765 2021-01-15T07:21:10Z Striker the Third 34531925 Blanked the page 792 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 824 792 2021-01-15T07:31:00Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree japanese.png]] to [[File:Japanese icon.png]] 792 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Jarl icon.png 6 441 620 2020-12-19T04:15:04Z Striker the Third 34531925 620 wikitext 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phoiac9h4m842xq45sp7s6u21eteeq1 File:Kamayuk icon.png 6 275 283 2020-12-08T08:18:31Z Striker the Third 34531925 283 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 524 283 2020-12-17T02:05:46Z Striker the Third 34531925 Striker the Third moved page [[File:Elite kamayuk icon.png]] to [[File:Kamayuk icon.png]] 283 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Karambit warrior icon.png 6 276 284 2020-12-08T08:18:31Z Striker the Third 34531925 284 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 526 284 2020-12-17T02:06:04Z Striker the Third 34531925 Striker the Third moved page [[File:Elite karambit warrior icon.png]] to [[File:Karambit warrior icon.png]] 284 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Keep icon.png 6 317 325 2020-12-08T08:18:48Z Striker the Third 34531925 325 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Keshik icon.png 6 277 285 2020-12-08T08:18:31Z Striker the Third 34531925 285 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 522 285 2020-12-17T02:05:29Z Striker the Third 34531925 Striker the Third moved page [[File:Elite keshik icon.png]] to [[File:Keshik icon.png]] 285 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Khmer icon.png 6 611 887 2021-01-16T23:17:02Z Striker the Third 34531925 Created blank page 887 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 888 887 2021-01-16T23:17:37Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree khmer.png]] to [[File:Khmer icon.png]] 887 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Khosrau icon.png 6 451 630 2020-12-19T04:15:06Z Striker the Third 34531925 630 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:King alfonso icon.png 6 449 628 2020-12-19T04:15:06Z Striker the Third 34531925 628 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:King arthur icon.png 6 450 629 2020-12-19T04:15:06Z Striker the Third 34531925 629 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:King bela iv icon.png 6 452 631 2020-12-19T04:15:06Z Striker the Third 34531925 631 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:King icon.png 6 318 326 2020-12-08T08:18:49Z Striker the Third 34531925 326 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:King sancho icon.png 6 453 632 2020-12-19T04:15:06Z Striker the Third 34531925 632 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Kipchak icon.png 6 278 286 2020-12-08T08:18:32Z Striker the Third 34531925 286 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 520 286 2020-12-17T02:05:12Z Striker the Third 34531925 Striker the Third moved page [[File:Elite kipchak icon.png]] to [[File:Kipchak icon.png]] 286 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Kitabatake icon.png 6 454 633 2020-12-19T04:15:06Z Striker the Third 34531925 633 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Knight icon.png 6 319 327 2020-12-08T08:18:50Z Striker the Third 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phoiac9h4m842xq45sp7s6u21eteeq1 File:Luu nhan chu icon.png 6 463 642 2020-12-19T04:15:17Z Striker the Third 34531925 642 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Magyar huszar icon.png 6 283 291 2020-12-08T08:18:34Z Striker the Third 34531925 291 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 514 291 2020-12-17T02:03:50Z Striker the Third 34531925 Striker the Third moved page [[File:Elite magyar huszar icon.png]] to [[File:Magyar huszar icon.png]] 291 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Magyars icon.png 6 620 900 2021-01-17T03:30:01Z Striker the Third 34531925 Created blank page 900 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 901 900 2021-01-17T03:30:27Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree magyars.png]] to [[File:Magyars icon.png]] 900 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Malay icon.png 6 623 904 2021-01-17T03:33:34Z Striker the Third 34531925 Created blank page 904 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text/x-wiki #REDIRECT [[File:Malians icon.png]] lkydrbs7lepf6oolkai8w1rswxsdau8 File:Mameluke icon.png 6 284 292 2020-12-08T08:18:34Z Striker the Third 34531925 292 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 506 292 2020-12-16T22:09:43Z Striker the Third 34531925 Striker the Third moved page [[File:Elite mameluke icon.png]] to [[File:Mameluke icon.png]] 292 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Man at arms icon.png 6 325 333 2020-12-08T08:18:53Z Striker the Third 34531925 333 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Mangonel icon.png 6 326 334 2020-12-08T08:18:53Z Striker the Third 34531925 334 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Mangudai icon.png 6 285 293 2020-12-08T08:18:34Z Striker the Third 34531925 293 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 508 293 2020-12-17T00:24:12Z Striker the Third 34531925 Striker the Third moved page [[File:Elite mangudai icon.png]] to [[File:Mangudai icon.png]] 293 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Market icon.png 6 327 335 2020-12-08T08:18:54Z Striker the Third 34531925 335 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Mayans icon.png 6 630 915 2021-01-17T03:43:50Z Striker the Third 34531925 Created blank page 915 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 916 915 2021-01-17T03:44:08Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree mayans.png]] to [[File:Mayans icon.png]] 915 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Menu techtree aztecs.png 6 560 781 2021-01-15T07:10:27Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree aztecs.png]] to [[File:Aztecs.png]] 781 wikitext text/x-wiki #REDIRECT [[File:Aztecs.png]] ir6yf3cbvfgc5nav2jay6gtzc7yv5oa 801 781 2021-01-15T07:25:08Z Striker the Third 34531925 Changed redirect target from [[File:Aztecs.png]] to [[File:Aztec icon.png]] 801 wikitext text/x-wiki #REDIRECT [[File:Aztec icon.png]] laqfjklu95yjxluaqg8w7wzah3he9vp 805 801 2021-01-15T07:27:43Z Striker the Third 34531925 Changed redirect target from [[File:Aztec icon.png]] to [[File:Aztecs icon.png]] 805 wikitext text/x-wiki #REDIRECT [[File:Aztecs icon.png]] a7mc1vyrurkd0lgrnhbripnarhxaofz File:Menu techtree berber.png 6 582 847 2021-01-15T08:14:25Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree berber.png]] to [[File:Berber icon.png]] 847 wikitext text/x-wiki #REDIRECT [[File:Berber icon.png]] d9ju9iz4cieym82bzkk6w4subpjrn1w 850 847 2021-01-15T08:20:09Z Striker the Third 34531925 Changed redirect target from [[File:Berber icon.png]] to [[File:Berbers icon.png]] 850 wikitext text/x-wiki #REDIRECT [[File:Berbers icon.png]] 1vmhaqb8vi3l1hacdlgn5fhashm1xgm File:Menu techtree britons.png 6 563 807 2021-01-15T07:28:10Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree britons.png]] to [[File:Britons icon.png]] 807 wikitext text/x-wiki #REDIRECT [[File:Britons icon.png]] 58hdglx0uf3oqwoaxg6jjp8p66226ty File:Menu techtree bulgarians.png 6 564 809 2021-01-15T07:28:30Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree bulgarians.png]] to [[File:Bulgarians icon.png]] 809 wikitext text/x-wiki #REDIRECT [[File:Bulgarians icon.png]] o81l8dhg5oltt5p5cnbe9t736fmiomn File:Menu techtree burmese.png 6 565 811 2021-01-15T07:28:50Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree burmese.png]] to [[File:Burmese icon.png]] 811 wikitext text/x-wiki #REDIRECT [[File:Burmese icon.png]] k7w35umuspa56jfcomosc2rkzfvmf1l File:Menu techtree byzantines.png 6 566 813 2021-01-15T07:29:07Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree byzantines.png]] to [[File:Byzantines icon.png]] 813 wikitext text/x-wiki #REDIRECT [[File:Byzantines icon.png]] stu5nqhjajcvqdi04lotz6r658tppjg File:Menu techtree celts.png 6 590 858 2021-01-15T17:39:59Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree celts.png]] to [[File:Celts icon.png]] 858 wikitext text/x-wiki #REDIRECT [[File:Celts icon.png]] kmwa2o591l40saaqt3ump4pou1xrmit File:Menu techtree chinese.png 6 593 862 2021-01-16T08:33:35Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree chinese.png]] to [[File:Chinese icon.png]] 862 wikitext text/x-wiki #REDIRECT [[File:Chinese icon.png]] 4ycvsk3n4gkqs4uuupar8af80s2qkeh File:Menu techtree cumans.png 6 567 815 2021-01-15T07:29:23Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree cumans.png]] to [[File:Cumans icon.png]] 815 wikitext text/x-wiki #REDIRECT [[File:Cumans icon.png]] se2bxlazyaawp7r0odgmedi7ajgzxxk File:Menu techtree ethiopians.png 6 597 867 2021-01-16T08:40:48Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree ethiopians.png]] to [[File:Ethiopians icon.png]] 867 wikitext text/x-wiki #REDIRECT [[File:Ethiopians icon.png]] trrt97l9aroq1o0hy9s51b7vk9orfem File:Menu techtree franks.png 6 568 817 2021-01-15T07:29:49Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree franks.png]] to [[File:Franks icon.png]] 817 wikitext text/x-wiki #REDIRECT [[File:Franks icon.png]] kyc19u4lceiwfup3el430dccam5iu4k File:Menu techtree goths.png 6 601 872 2021-01-16T08:47:10Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree goths.png]] to [[File:Goths icon.png]] 872 wikitext text/x-wiki #REDIRECT [[File:Goths icon.png]] asfzc55dt5u9dl2vwj1n8956cequjhx File:Menu techtree huns.png 6 569 819 2021-01-15T07:30:04Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree huns.png]] to [[File:Huns icon.png]] 819 wikitext text/x-wiki #REDIRECT [[File:Huns icon.png]] 0davb14kg0ehaz60ybxida202w4aum3 File:Menu techtree inca.png 6 570 821 2021-01-15T07:30:25Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree inca.png]] to [[File:Inca icon.png]] 821 wikitext text/x-wiki #REDIRECT [[File:Inca icon.png]] 35o336er2ndawcd089vwujwfeiel98x 878 821 2021-01-16T09:04:15Z Striker the Third 34531925 Changed redirect target from [[File:Inca icon.png]] to [[File:Incas icon.png]] 878 wikitext text/x-wiki #REDIRECT [[File:Incas icon.png]] 2ipdlmv174i4xo8uk21wm8q3chqhwdm File:Menu techtree indians.png 6 607 882 2021-01-16T09:08:04Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree indians.png]] to [[File:Indians icon.png]] 882 wikitext text/x-wiki #REDIRECT [[File:Indians icon.png]] hqz0boc84lwk7n0zin1sjqv7aqlwm4k File:Menu techtree italians.png 6 571 823 2021-01-15T07:30:44Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree italians.png]] to [[File:Italians icon.png]] 823 wikitext text/x-wiki #REDIRECT [[File:Italians icon.png]] k6mj6hgaxc6za9sga5f3dfekqanhp96 File:Menu techtree japanese.png 6 572 825 2021-01-15T07:31:00Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree japanese.png]] to [[File:Japanese icon.png]] 825 wikitext text/x-wiki #REDIRECT [[File:Japanese icon.png]] gdc2vealha1tzu7uvhv5hm9swsggb6e File:Menu techtree khmer.png 6 612 889 2021-01-16T23:17:37Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree khmer.png]] to [[File:Khmer icon.png]] 889 wikitext text/x-wiki #REDIRECT [[File:Khmer icon.png]] dx7mj43im8qvnl9qcvs1cvedyw8jdpz File:Menu techtree koreans.png 6 615 893 2021-01-16T23:22:43Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree koreans.png]] to [[File:Koreans icon.png]] 893 wikitext text/x-wiki #REDIRECT [[File:Koreans icon.png]] o0r677idfr8g2qsv0h7p62m3mllww9s File:Menu techtree lithuanians.png 6 618 898 2021-01-17T03:25:57Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree lithuanians.png]] to [[File:Lithuanians icon.png]] 898 wikitext text/x-wiki #REDIRECT [[File:Lithuanians icon.png]] 1woei4yoelqtoenxekfzdzfefhsreda File:Menu techtree magyars.png 6 621 902 2021-01-17T03:30:27Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree magyars.png]] to [[File:Magyars icon.png]] 902 wikitext text/x-wiki #REDIRECT [[File:Magyars icon.png]] svm605b14ebp8uen9h32a3vrg5jls9b File:Menu techtree malay.png 6 624 906 2021-01-17T03:33:47Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree malay.png]] to [[File:Malay icon.png]] 906 wikitext text/x-wiki #REDIRECT [[File:Malay icon.png]] s412o2v4fna8mfl6vq31nqg9ju75i1o File:Menu techtree malians.png 6 627 910 2021-01-17T03:40:31Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree malians.png]] to [[File:Malians icons.png]] 910 wikitext text/x-wiki #REDIRECT [[File:Malians icons.png]] nfviiwzp1k2pii6avil7fbztx65j20x 913 910 2021-01-17T03:41:15Z Striker the Third 34531925 Changed redirect target from [[File:Malians icons.png]] to [[File:Malians icon.png]] 913 wikitext text/x-wiki #REDIRECT [[File:Malians icon.png]] lkydrbs7lepf6oolkai8w1rswxsdau8 File:Menu techtree mayans.png 6 631 917 2021-01-17T03:44:08Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree mayans.png]] to [[File:Mayans icon.png]] 917 wikitext text/x-wiki #REDIRECT [[File:Mayans icon.png]] b7p85gejo14xulvu5t1ye8yylmf1g6b File:Menu techtree mongols.png 6 573 827 2021-01-15T07:31:19Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree mongols.png]] to [[File:Mongols icon.png]] 827 wikitext text/x-wiki #REDIRECT [[File:Mongols icon.png]] lu19elpg92fpz26mbpljyok3osgk27w File:Menu techtree persians.png 6 635 922 2021-01-17T03:50:34Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree persians.png]] to [[File:Persians icon.png]] 922 wikitext text/x-wiki #REDIRECT [[File:Persians icon.png]] dizft12b4v5s2e1f88g1q8acv4oxowo File:Menu techtree portuguese.png 6 574 829 2021-01-15T07:31:34Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree portuguese.png]] to [[File:Portuguese icon.png]] 829 wikitext text/x-wiki #REDIRECT [[File:Portuguese icon.png]] gmv6n1yru6a3dfot1x0ml9xgnn0gm3a File:Menu techtree saracens.png 6 640 930 2021-01-17T03:57:12Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree saracens.png]] to [[File:Saracens icon.png]] 930 wikitext text/x-wiki #REDIRECT [[File:Saracens icon.png]] ttuhqqze5the046zae42jxt0jl9ryta File:Menu techtree slavs.png 6 643 934 2021-01-17T03:59:18Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree slavs.png]] to [[File:Slavs icon.png]] 934 wikitext text/x-wiki #REDIRECT [[File:Slavs icon.png]] i526vlibqnyx5g1ksepyignq422000y File:Menu techtree spanish.png 6 646 938 2021-01-17T04:03:40Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree spanish.png]] to [[File:Spanish icon.png]] 938 wikitext text/x-wiki #REDIRECT [[File:Spanish icon.png]] cdkv8laaxlucxj4a8rlik1hrzs193n4 File:Menu techtree tatars.png 6 649 942 2021-01-17T04:05:11Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree tatars.png]] to [[File:Tatars icon.png]] 942 wikitext text/x-wiki #REDIRECT [[File:Tatars icon.png]] 2dhyszb83vdm69omhv1vk2i2y9wbhh6 File:Menu techtree teutons.png 6 575 831 2021-01-15T07:31:47Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree teutons.png]] to [[File:Teutons icon.png]] 831 wikitext text/x-wiki #REDIRECT [[File:Teutons icon.png]] gpm2pshkok0hk0ypzxjczq4f34rixpt File:Menu techtree turks.png 6 576 833 2021-01-15T07:32:04Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree turks.png]] to [[File:Turks icon.png]] 833 wikitext text/x-wiki #REDIRECT [[File:Turks icon.png]] b7olmru676ufigmdibg2wt0ulkktuuq File:Menu techtree vietnamese.png 6 577 835 2021-01-15T07:32:22Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree vietnamese.png]] to [[File:Vietnamese icon.png]] 835 wikitext text/x-wiki #REDIRECT [[File:Vietnamese icon.png]] c0hgt1rez1iqjnwz9k4xk1m741buqvz File:Menu techtree vikings.png 6 578 837 2021-01-15T07:32:34Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree vikings.png]] to [[File:Vikings icon.png]] 837 wikitext text/x-wiki #REDIRECT [[File:Vikings icon.png]] onfvvgyrrnzwullof6cuisb1q3atkzd File:Miklos toldi icon.png 6 464 643 2020-12-19T04:15:21Z Striker the Third 34531925 643 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Militia icon.png 6 169 174 2020-12-08T03:52:27Z Striker the Third 34531925 174 wikitext text/x-wiki This is an image for the militia unit. 3sblqa29ibyo8pd0d563rrrlf7dlp0f 177 174 2020-12-08T08:08:48Z Striker the Third 34531925 177 wikitext text/x-wiki This is an image for the militia unit. <br /> == Pages used in: == <br /> * [[Militia]] il5urajlns3i7xo6m3o50g18xq5dnjm 178 177 2020-12-08T08:10:24Z Striker the Third 34531925 178 wikitext text/x-wiki This is an image for the militia unit. 3sblqa29ibyo8pd0d563rrrlf7dlp0f File:Mill icon.png 6 174 182 2020-12-08T08:17:57Z Striker the Third 34531925 182 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Minamoto icon.png 6 465 644 2020-12-19T04:15:22Z Striker the Third 34531925 644 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Mining camp icon.png 6 175 183 2020-12-08T08:18:02Z Striker the Third 34531925 183 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Missionary icon.png 6 176 184 2020-12-08T08:18:02Z Striker the Third 34531925 184 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Monastery icon.png 6 177 185 2020-12-08T08:18:02Z Striker the Third 34531925 185 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Mongols icon.png 6 544 764 2021-01-15T07:08:05Z Striker the Third 34531925 [[Category:Object]] 764 wikitext text/x-wiki [[Category:Object]] 9qgss8gfprl4mgyk1sqatssitlrcqox 793 764 2021-01-15T07:21:21Z Striker the Third 34531925 Blanked the page 793 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 826 793 2021-01-15T07:31:19Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree mongols.png]] to [[File:Mongols icon.png]] 793 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Monk icon.png 6 178 186 2020-12-08T08:18:03Z Striker the Third 34531925 186 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Mounted samarai icon.png 6 466 645 2020-12-19T04:15:24Z Striker the Third 34531925 645 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Musa ibn nusayr icon.png 6 467 646 2020-12-19T04:15:24Z Striker the Third 34531925 646 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Mustafa pasha icon.png 6 468 647 2020-12-19T04:15:24Z Striker the Third 34531925 647 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Nordic swordsman icon.png 6 179 187 2020-12-08T08:18:03Z Striker the Third 34531925 187 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Onager icon.png 6 180 188 2020-12-08T08:18:03Z Striker the Third 34531925 188 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Organ gun icon.png 6 181 189 2020-12-08T08:18:04Z Striker the Third 34531925 189 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Ornlu the wolf icon.png 6 469 648 2020-12-19T04:15:26Z Striker the Third 34531925 648 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Osman icon.png 6 470 649 2020-12-19T04:15:26Z Striker the Third 34531925 649 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Outpost icon.png 6 183 191 2020-12-08T08:18:04Z Striker the Third 34531925 191 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Pachacuti icon.png 6 471 650 2020-12-19T04:15:28Z Striker the Third 34531925 650 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Paladin icon.png 6 182 190 2020-12-08T08:18:04Z Striker the Third 34531925 190 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Palisade gate icon.png 6 184 192 2020-12-08T08:18:04Z Striker the Third 34531925 192 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Palisade wall icon.png 6 185 193 2020-12-08T08:18:05Z Striker the Third 34531925 193 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Pascal ii icon.png 6 472 651 2020-12-19T04:15:32Z Striker the Third 34531925 651 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Penguin icon.png 6 186 194 2020-12-08T08:18:05Z Striker the Third 34531925 194 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Persians icon.png 6 634 920 2021-01-17T03:50:14Z Striker the Third 34531925 Created blank page 920 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 921 920 2021-01-17T03:50:34Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree persians.png]] to [[File:Persians icon.png]] 920 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Petard icon.png 6 187 195 2020-12-08T08:18:05Z Striker the Third 34531925 195 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Pikeman icon.png 6 188 196 2020-12-08T08:18:05Z Striker the Third 34531925 196 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Plumed archer icon.png 6 189 197 2020-12-08T08:18:05Z Striker the Third 34531925 197 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Pope leo i icon.png 6 473 652 2020-12-19T04:15:33Z Striker the Third 34531925 652 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Portuguese icon.png 6 550 769 2021-01-15T07:08:05Z Striker the Third 34531925 [[Category:Object]] 769 wikitext text/x-wiki [[Category:Object]] 9qgss8gfprl4mgyk1sqatssitlrcqox 794 769 2021-01-15T07:21:32Z Striker the Third 34531925 Blanked the page 794 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 828 794 2021-01-15T07:31:34Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree portuguese.png]] to [[File:Portuguese icon.png]] 794 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Priest icon.png 6 190 198 2020-12-08T08:18:05Z Striker the Third 34531925 198 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Princess yodit icon.png 6 474 653 2020-12-19T04:15:33Z Striker the Third 34531925 653 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Prithvi icon.png 6 475 654 2020-12-19T04:15:34Z Striker the Third 34531925 654 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Prithviraj icon.png 6 476 655 2020-12-19T04:15:34Z Striker the Third 34531925 655 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Queen icon.png 6 477 656 2020-12-19T04:15:34Z Striker the Third 34531925 656 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Raden wijaya icon.png 6 478 657 2020-12-19T04:15:35Z Striker the Third 34531925 657 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Rattan archer icon.png 6 191 199 2020-12-08T08:18:06Z Striker the Third 34531925 199 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Reynald de chatillon icon.png 6 479 658 2020-12-19T04:15:35Z Striker the Third 34531925 658 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Richard de clare icon.png 6 480 659 2020-12-19T04:15:36Z Striker the Third 34531925 659 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Richard the lionheart icon.png 6 483 662 2020-12-19T04:15:36Z Striker the Third 34531925 662 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Robin hood icon.png 6 481 660 2020-12-19T04:15:36Z Striker the Third 34531925 660 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Roland icon.png 6 482 661 2020-12-19T04:15:36Z Striker the Third 34531925 661 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Royal janissary icon.png 6 192 200 2020-12-08T08:18:06Z Striker the Third 34531925 200 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Saboteur icon.png 6 484 663 2020-12-19T04:15:36Z Striker the Third 34531925 663 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Saladin icon.png 6 485 664 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File:Tatars icon.png 6 648 940 2021-01-17T04:04:56Z Striker the Third 34531925 Created blank page 940 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 941 940 2021-01-17T04:05:11Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree tatars.png]] to [[File:Tatars icon.png]] 940 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Teutonic knight icon.png 6 208 216 2020-12-08T08:18:10Z Striker the Third 34531925 216 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Teutons icon.png 6 558 778 2021-01-15T07:08:06Z Striker the Third 34531925 [[Category:Object]] 778 wikitext text/x-wiki [[Category:Object]] 9qgss8gfprl4mgyk1sqatssitlrcqox 795 778 2021-01-15T07:21:40Z Striker the Third 34531925 Blanked the page 795 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 830 795 2021-01-15T07:31:47Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree teutons.png]] to [[File:Teutons icon.png]] 795 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:The middlebrook icon.png 6 504 683 2020-12-19T04:15:48Z Striker the Third 34531925 683 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Throwing axeman icon.png 6 209 217 2020-12-08T08:18:10Z Striker the Third 34531925 217 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Tokhtamysh khan icon.png 6 505 684 2020-12-19T04:15:49Z Striker the Third 34531925 684 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Topa yupanqui icon.png 6 506 685 2020-12-19T04:15:49Z Striker the Third 34531925 685 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Town center icon.png 6 210 218 2020-12-08T08:18:10Z Striker the Third 34531925 218 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Trade cart icon.png 6 211 219 2020-12-08T08:18:11Z Striker the Third 34531925 219 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Trade cog icon.png 6 212 220 2020-12-08T08:18:11Z Striker the Third 34531925 220 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Transport ship icon.png 6 213 221 2020-12-08T08:18:11Z Striker the Third 34531925 221 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Trebuchet icon.png 6 214 222 2020-12-08T08:18:11Z Striker the Third 34531925 222 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Tsar konstantin icon.png 6 507 686 2020-12-19T04:15:50Z Striker the Third 34531925 686 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Turks icon.png 6 556 776 2021-01-15T07:08:05Z Striker the Third 34531925 [[Category:Object]] 776 wikitext text/x-wiki [[Category:Object]] 9qgss8gfprl4mgyk1sqatssitlrcqox 796 776 2021-01-15T07:21:51Z Striker the Third 34531925 Blanked the page 796 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 832 796 2021-01-15T07:32:04Z Striker the Third 34531925 Striker the Third moved page [[File:Menu techtree turks.png]] to [[File:Turks icon.png]] 796 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Turtle ship icon.png 6 215 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File:Vytautus the great icon.png 6 511 690 2020-12-19T04:15:51Z Striker the Third 34531925 690 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Wang tong icon.png 6 514 693 2020-12-19T04:15:53Z Striker the Third 34531925 693 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:War elephant icon.png 6 219 227 2020-12-08T08:18:13Z Striker the Third 34531925 227 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:War galley icon.png 6 220 228 2020-12-08T08:18:13Z Striker the Third 34531925 228 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:War wagon icon.png 6 221 229 2020-12-08T08:18:13Z Striker the Third 34531925 229 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Watch tower icon.png 6 222 230 2020-12-08T08:18:14Z Striker the Third 34531925 230 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Wiki.png 6 24 24 2020-12-07T04:33:52Z FANDOM 32769624 24 wikitext text/x-wiki [[Category:Wiki skin images]] s1tuy95lheezaa36aijlw51ofpxeeif File:William the conqueror icon.png 6 512 691 2020-12-19T04:15:52Z Striker the Third 34531925 691 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:William wallace icon.png 6 513 692 2020-12-19T04:15:52Z Striker the Third 34531925 692 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Woad raider icon.png 6 223 231 2020-12-08T08:18:14Z Striker the Third 34531925 231 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Wonder icon.png 6 226 234 2020-12-08T08:18:15Z Striker the Third 34531925 234 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Yekuno amlak icon.png 6 389 568 2020-12-19T04:14:23Z Striker the Third 34531925 568 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Yodit icon.png 6 390 569 2020-12-19T04:14:25Z Striker the Third 34531925 569 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 File:Zawisza the black icon.png 6 391 570 2020-12-19T04:14:25Z Striker the Third 34531925 570 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 MediaWiki:Mainpage 8 167 168 2020-12-07T04:33:53Z FANDOM 32769624 SEO 168 wikitext text/x-wiki Age of Empires II Wiki 0hdv08637c67aap538senu68tzdpahp Template:!! 10 56 56 2020-12-07T04:33:52Z FANDOM 32769624 1 revision imported 56 wikitext text/x-wiki ||<noinclude> {{documentation}}</noinclude> 9w1l3rx1tksmytabfwcd6ift27gzd42 Template:!!/doc 10 64 64 2020-12-07T04:33:52Z FANDOM 32769624 64 wikitext text/x-wiki ;Description :This template is used for creating two pipes, in [[w:Help:Table|wikitables]] contained in [[w:Help:Parser functions|Parser functions]]. ;Syntax :Insert this template using <code>{{t|!!}}</code> <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> h3qnvbfyr231quj4c6ufcxfvt1s9asj Template:!- 10 86 86 2020-12-07T04:33:52Z FANDOM 32769624 86 wikitext text/x-wiki <includeonly>|-</includeonly><noinclude> {{documentation}}</noinclude> mfaxns1mk4tj3of0onk3669x1p83smf Template:!-/doc 10 113 113 2020-12-07T04:33:52Z FANDOM 32769624 113 wikitext text/x-wiki ;Description :This template is used for creating a pipe followed by a hyphen which denotes a new table row, in [[w:Help:Table|wikitables]] contained in [[w:Help:Parser functions|Parser functions]]. ;Syntax :Insert this template using <code>{{t|!-}}</code> <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> fkyo1kljke0q5xvbgev7ey1ndj99fjb Template:( 10 87 87 2020-12-07T04:33:52Z FANDOM 32769624 87 wikitext text/x-wiki <includeonly>{{</includeonly><noinclude> {{documentation}}</noinclude> dsm367blwyjpz65casksbiuvmso0oiz Template:(( 10 88 88 2020-12-07T04:33:52Z FANDOM 32769624 88 wikitext text/x-wiki <includeonly>{{{</includeonly><noinclude> {{documentation}}</noinclude> lneqp337i2417r37kskw96r4wt9pl2g Template:((/doc 10 99 99 2020-12-07T04:33:52Z FANDOM 32769624 99 wikitext text/x-wiki ;Description '''Result''': <code><nowiki>{{{</nowiki></code> This template returns a set of three ''opening curly braces''. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 04g7ib0lwke5b8alilopmmzutknw51g Template:(/doc 10 98 98 2020-12-07T04:33:52Z FANDOM 32769624 98 wikitext text/x-wiki ;Description Result: <code><nowiki>{{</nowiki></code> This template returns a pair of ''opening curly braces''. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> n7x2av1vslcp46nei21ifyag1gncfa9 Template:) 10 89 89 2020-12-07T04:33:52Z FANDOM 32769624 89 wikitext text/x-wiki <includeonly>}}</includeonly><noinclude> {{documentation}}</noinclude> oc237d3khgcz1tvjeb5t0crbv5na0wd Template:)) 10 90 90 2020-12-07T04:33:52Z FANDOM 32769624 90 wikitext text/x-wiki <includeonly>}}}</includeonly><noinclude> {{documentation}}</noinclude> htrukfh7314weougdl9pv8v9f0vlfc1 Template:))/doc 10 101 101 2020-12-07T04:33:52Z FANDOM 32769624 101 wikitext text/x-wiki ;Description '''Result''': <code><nowiki>}}}</nowiki></code> This template returns a set of three ''ending curly braces''. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> lhp86898q9opovkkzvojlsq8m0x7j28 Template:)/doc 10 100 100 2020-12-07T04:33:52Z FANDOM 32769624 100 wikitext text/x-wiki ;Description '''Result''': <code><nowiki>}}</nowiki></code> This template returns a pair of ''closing curly braces''. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> kgdonbwji2ebue8qfko2mi4vu0leslr Template:* 10 91 91 2020-12-07T04:33:52Z FANDOM 32769624 91 wikitext text/x-wiki <includeonly>&nbsp;&bull;&nbsp;</includeonly><noinclude> {{documentation}}</noinclude> jgvpwma1lonll9f9ckyhka381tb1h2h Template:*/doc 10 102 102 2020-12-07T04:33:52Z FANDOM 32769624 102 wikitext text/x-wiki ;Description '''Result:''' &nbsp;•&nbsp; It works similarly to the HTML markup sequence: <code><nowiki>&amp;nbsp;&amp;bull;&amp;nbsp;</nowiki></code>, that is, a non-breaking space, a bullet and another non-breaking space. This template is used when you want a larger bullet than a bold middot '''·''', but something smaller than an en dash '''&ndash;'''. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> ezjfowjmtiym1vm75as7sf0b66xqnbc Template:- 10 118 118 2020-12-07T04:33:52Z FANDOM 32769624 Redirected page to [[Template:Clear]] 118 wikitext text/x-wiki #REDIRECT [[Template:Clear]] 321aaofzzzl6ha5uj7sf2v4753r6ydi Template:= 10 83 83 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "<includeonly>=</includeonly><noinclude> {{documentation}}<noinclude>" 83 wikitext text/x-wiki <includeonly>=</includeonly><noinclude> {{documentation}}<noinclude> grxf2n8jtcx5oqwmazrz36ttmgr5gs9 Template:=/doc 10 84 84 2020-12-07T04:33:52Z FANDOM 32769624 84 wikitext text/x-wiki ;Description :This template is used when escaping <code>=</code> when contained in [[w:Help:Parser functions|Parser functions]]. ;This template cannot be substituted. ;Syntax :Insert this template using <code>{{t|{{=}}}}</code> <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> o4mfebbqpapozhivnm1ld1p7wfax3u4 Template:About 10 51 51 2020-12-07T04:33:52Z FANDOM 32769624 1 revision imported 51 wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|about}}</includeonly> <noinclude>{{Documentation|:Template:Hatnote/doc}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:About --></noinclude> 9gmzcdtgmflkfo5qc93fa7mrl4ubpjz Template:Album/doc 10 3 3 2020-12-07T04:33:52Z FANDOM 32769624 3 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Album | title = | image = [e.g. "Example.jpg"] | imagecaption = | artist = | released = | recorded = | length = | label = | producer = }} </pre> == Sample output == {{Album | title = Fleur | image = Example.jpg | artist = Marigold | released = June 2012 | recorded = 2011 | length = 88:88 | label = Spring | producer = Daffy }} <pre> {{Album | title = Fleur | image = Example.jpg | artist = Marigold | released = June 2012 | recorded = 2011 | length = 88:88 | label = Spring | producer = Daffy }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 65x3xj56hj8ltsnrvt3wm0hzvp9mvi3 Template:Arbalester icon 10 661 1022 2021-01-20T20:07:52Z Striker the Third 34531925 Created page with "[[File:Arbalester icon.png|link=Arbalester|Arbalester|24px]]" 1022 wikitext text/x-wiki [[File:Arbalester icon.png|link=Arbalester|Arbalester|24px]] 3jr1tx8xmpi5jk0cwmwbwrkq1r4a6j1 Template:Archer icon 10 662 1023 2021-01-20T20:58:46Z Striker the Third 34531925 Created page with "[[File:Archer icon.png|link=Archer|Archer|24px]]" 1023 wikitext text/x-wiki [[File:Archer icon.png|link=Archer|Archer|24px]] evsl1jn4i4n5nth511ac7n8a02byng6 Template:Armour class infobox 10 335 355 2020-12-10T07:34:43Z Striker the Third 34531925 Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="armour..." 355 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="armour_class_id:"> <label>Armour class ID:</label> </data> <data source="introduced_in:"> <label>Introduced in:</label> </data> </infobox> <noinclude> Example usage: <pre> {{Armour class infobox | title1=Example | image1=Example | caption1=Example | armour_class_id:=Example | introduced_in:=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"armour_class_id:":{"suggested":true},"introduced_in:":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> icoc3qg8vg3q5a19h0lgij9y1n31swm 442 355 2020-12-15T07:11:06Z Striker the Third 34531925 442 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="armour_class_id:"> <label>Armour class ID:</label> </data> <data source="introduced_in:"> <label>Introduced in:</label> </data> </infobox> <noinclude> Example usage: <pre> {{Armour class infobox | title1=Example | image1=Example | caption1=Example | armour_class_id:= cat | introduced_in:=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"armour_class_id:":{"suggested":true},"introduced_in:":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 7x7ks8n3hlriti6o5khvbs3sqza8zl2 443 442 2020-12-15T07:11:41Z Striker the Third 34531925 443 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="armour_class_id:"> <label>Armour class ID:</label> </data> <data source="introduced_in:"> <label>Introduced in:</label> </data> </infobox> <noinclude> Example usage: <pre> {{Armour class infobox | title1=Example | image1=Example | caption1=Example | armour_class_id:=Example | introduced_in:=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"armour_class_id:":{"suggested":true},"introduced_in:":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> icoc3qg8vg3q5a19h0lgij9y1n31swm 446 443 2020-12-15T07:48:34Z Striker the Third 34531925 446 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="armour_class_id:"> <label>Armour class ID:</label> </data> <data source="introduced_in:"> <label>Introduced in:</label> </data> </infobox> <noinclude> Example usage: <pre> {{Armour class infobox | title1=The name of the Armour classes | image1=Example | caption1=Example | armour_class_id:=The ID of the armour class | introduced_in:=What expansion it was introduced in }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"armour_class_id:":{"suggested":true},"introduced_in:":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 0j2irfw8fecrm16e0kgzwim5xda6mit 447 446 2020-12-15T23:22:44Z Striker the Third 34531925 447 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="armour_class_id:"> <label>Armour class ID:</label> </data> <data source="introduced_in:"> <label>Introduced in:</label> </data> </infobox> <noinclude> Example usage: <pre> {{Armour class infobox | title1=Cavalry armour | image1=Example | caption1=Example | armour_class_id:=8 | introduced_in:=Age of kings }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true,"description":"The image of an object typical of that class"},"caption1":{"suggested":true},"armour_class_id:":{"suggested":true,"description":"The ID of the armour class"},"introduced_in:":{"suggested":true,"description":"What expansion pack it was introduced in"}},"sets":[],"maps":{}} </templatedata> </noinclude> bg4srd6r0rjab6hss36m63cwjzdqv1g Template:Attila the Hun icon 10 663 1024 2021-01-20T21:06:14Z Striker the Third 34531925 Created page with "[[File:Attila the Hun icon.png|link=Attila the Hun|Attila the Hun|24px]]" 1024 wikitext text/x-wiki [[File:Attila the Hun icon.png|link=Attila the Hun|Attila the Hun|24px]] j2xbbganzmo2k7mkfaiwy4gwtdedr2r 1025 1024 2021-01-20T21:06:37Z Striker the Third 34531925 1025 wikitext text/x-wiki [[File:Attila the hun icon.png|link=Attila the Hun|Attila the Hun|24px]] mlaucx8r1gjduh200ldoj4sd93zalgx Template:Aztec icon 10 579 838 2021-01-15T07:44:28Z Striker the Third 34531925 Created blank page 838 wikitext text/x-wiki phoiac9h4m842xq45sp7s6u21eteeq1 839 838 2021-01-15T07:49:33Z Striker the Third 34531925 839 wikitext text/x-wiki [[File:Aztec icon.png|link=Aztec|Research Points|24px]] ck4wsu27ylkrcyyljg4xuaz1d4icoi5 840 839 2021-01-15T07:50:01Z Striker the Third 34531925 840 wikitext text/x-wiki [[File:Aztec icon.png|link=Aztecs|Aztecs|24px]] qnpfrzjc7khezq1hkxntmdwj9jrh35g Template:Berbers icon 10 580 843 2021-01-15T08:12:02Z Striker the Third 34531925 Created page with "[[File:Aztec icon.png|link=Aztecs|Aztecs|24px]]" 843 wikitext text/x-wiki [[File:Aztec icon.png|link=Aztecs|Aztecs|24px]] qnpfrzjc7khezq1hkxntmdwj9jrh35g 844 843 2021-01-15T08:12:24Z Striker the Third 34531925 844 wikitext text/x-wiki [[File:Berbers icon.png|link=Berbers|Berbers|24px]] 4iz4qjf220mivlevp1e5i1p5ft34ndw Template:Britons icon 10 584 851 2021-01-15T08:22:59Z Striker the Third 34531925 Created page with "[[File:Britons icon.png|link=Britons|Britons|24px]]" 851 wikitext text/x-wiki [[File:Britons icon.png|link=Britons|Britons|24px]] 9ckso36r6dpmscn1we0ipjb4e2r3css Template:Bulgarians icon 10 585 852 2021-01-15T08:24:04Z Striker the Third 34531925 Created page with "[[File:Bulgarians icon.png|link=Bulgarians|Bulgarians|24px]]" 852 wikitext text/x-wiki [[File:Bulgarians icon.png|link=Bulgarians|Bulgarians|24px]] 941iz9t2obspcwsufjhzrslgyik8iym Template:Burmese icon 10 586 853 2021-01-15T08:25:04Z Striker the Third 34531925 Created page with "[[File:Burmese icon.png|link=Burmese|Burmese|24px]]" 853 wikitext text/x-wiki [[File:Burmese icon.png|link=Burmese|Burmese|24px]] 23ofu9i6ti3yk40ex1og6apx5lxbo64 Template:Byzantines icon 10 587 854 2021-01-15T17:23:35Z Striker the Third 34531925 Created page with "[[File:Byzantines icon.png|link=Byzantines|Byzantines|24px]]" 854 wikitext text/x-wiki [[File:Byzantines icon.png|link=Byzantines|Byzantines|24px]] 55h0kohbt3xc6zdnkexg29lw2qr2wd0 Template:CC-BY-SA 10 29 29 2020-12-07T04:33:52Z FANDOM 32769624 29 wikitext text/x-wiki {{LicenseBox|text=''This file is licensed under the [http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-Share Alike License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:CC-BY-SA files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> lgwj65t48vqzqdrbelca7w544aiene9 Template:CC-BY-SA/doc 10 36 36 2020-12-07T04:33:52Z FANDOM 32769624 36 wikitext text/x-wiki ;Description :This template is used to mark images with the CC-BY-SA license. ;Syntax :Type <code>{{t|CC-BY-SA}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 9auynynkagj28207ydm7wy8qp97clt0 Template:Cast/doc 10 155 155 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..." 155 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Cast | name = | image = | caption = | birthname = | birthdate = | birthplace = | deathdate = | deathplace = | gender = | height = | occupation = | appears in = | portrays = }} </pre> == Sample output == {{Cast | name = Test | image = Wiki.png | caption = Test | birthname = Name | birthdate = Date | birthplace = Place | deathdate = Date | deathplace = Place | gender = Test | height = Test | occupation = Test | appears in = Test | portrays = Test }} <pre> {{Cast | name = Test | image = Wiki.png | caption = Test | birthname = Name | birthdate = Date | birthplace = Place | deathdate = Date | deathplace = Place | gender = Test | height = Test | occupation = Test | appears in = Test | portrays = Test }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> tqtae2v13ba6xayjyn2fa0whnslkthk Template:Celts icon 10 588 855 2021-01-15T17:33:11Z Striker the Third 34531925 Created page with "[[File:Celts icon.png|link=Celts|Celts|24px]]" 855 wikitext text/x-wiki [[File:Celts icon.png|link=Celts|Celts|24px]] hwdpe5a0w4rb2c7ve88je4oyfsl7n5s Template:Champion icon 10 664 1026 2021-01-20T21:14:56Z Striker the Third 34531925 Created page with "[[File:Champion icon.png|link=Champion|Champion|24px]]" 1026 wikitext text/x-wiki [[File:Champion icon.png|link=Champion|Champion|24px]] mz8uoxym8ehbmo92it929jyytu26mcy Template:Character/doc 10 9 9 2020-12-07T04:33:52Z FANDOM 32769624 9 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Character | name = | image = | imagecaption = | aliases = | relatives = | affiliation = | occupation = | marital = | birthDate = | birthPlace = | deathDate = | deathPlace = | species = | gender = | height = | weight = | eyes = | portrayedby = | appearsin = | debut = }} </pre> == Sample output == {{Character | name = Flowa | image = Example.jpg | imagecaption = Flowa, at rest | aliases = Flo | relatives = | affiliation = | occupation = | marital = | birthDate = July 21st, 2013 | birthPlace = Iowa | deathDate = | deathPlace = | species = Plant | gender = | height = | weight = | eyes = | portrayedby = | appearsin = | debut = }} <pre> {{Character | name = Flowa | image = Example.jpg | imagecaption = Flowa, at rest | aliases = Flo | relatives = | affiliation = | occupation = | marital = | birthDate = July 21st, 2013 | birthPlace = Iowa | deathDate = | deathPlace = | species = Plant | gender = | height = | weight = | eyes = | portrayedby = | appearsin = | debut = }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> cu17cttsdoquxazlbd5zt6fhfm9dzm9 Template:Chinese icon 10 591 859 2021-01-16T08:32:29Z Striker the Third 34531925 Created page with "[[File:Chinese icon.png|link=Chinese|Chinese|24px]]" 859 wikitext text/x-wiki [[File:Chinese icon.png|link=Chinese|Chinese|24px]] m05dkgacpctirbrabpak5zewi17b3qt Template:Cite web 10 156 156 2020-12-07T04:33:52Z FANDOM 32769624 156 wikitext text/x-wiki <includeonly>{{ #if: {{#if: {{{url|}}} | {{#if: {{{title|}}} |1}}}} ||Error on call to [[Template:cite web]]: Parameters '''url''' and '''title''' must be specified }}{{ #if: {{{archiveurl|}}}{{{archivedate|}}} | {{#if: {{#if: {{{archiveurl|}}}| {{#if: {{{archivedate|}}} |1}}}} ||Error on call to [[template:cite web]]: Parameters '''archiveurl''' and '''archivedate''' must be both specified or both omitted }} }}{{#if: {{{author|}}}{{{last|}}} | {{#if: {{{authorlink|}}} | [[{{{authorlink}}}|{{#if: {{{last|}}} | {{{last}}}{{#if: {{{first|}}} | , {{{first}}} }} | {{{author}}} }}]] | {{#if: {{{last|}}} | {{{last}}}{{#if: {{{first|}}} | , {{{first}}} }} | {{{author}}} }} }} }}{{#if: {{{author|}}}{{{last|}}} | {{#if: {{{coauthors|}}}| <nowiki>;</nowiki>&#32;{{{coauthors}}} }} }}{{#if: {{{author|}}}{{{last|}}}| {{#if: {{{date|}}} | &#32;({{{date}}}) | {{#if: {{{year|}}} | {{#if: {{{month|}}} | &#32;({{{month}}} {{{year}}}) | &#32;({{{year}}}) }} }} |}} }}{{#if: {{{last|}}}{{{author|}}} | .&#32;}}{{ #if: {{{editor|}}} | &#32;{{{editor}}}: }}{{#if: {{{archiveurl|}}} | {{#if: {{{archiveurl|}}} | {{#if: {{{title|}}} | [{{{archiveurl}}} {{{title}}}] }}}} | {{#if: {{{url|}}} | {{#if: {{{title|}}} | [{{{url}}} {{{title}}}] }}}} }}{{#if: {{{language|}}} | &#32;<span style="font-size: 0.95em; font-weight: bold; color:#555; position: relative;">({{{language}}})</span> }}{{#if: {{{format|}}} | &#32;({{{format|}}}) }}{{#if: {{{work|}}} | .&#32;''{{{work}}}'' }}{{#if: {{{pages|}}} | &#32;{{{pages}}} }}{{#if: {{{publisher|}}} | .&#32;{{{publisher}}}{{#if: {{{author|}}}{{{last|}}} | | {{#if: {{{date|}}}{{{year|}}}{{{month|}}} || }} }} }}{{#if: {{{author|}}}{{{last|}}} ||{{#if: {{{date|}}} | &#32;({{{date}}}) | {{#if: {{{year|}}} | {{#if: {{{month|}}} | &#32;({{{month}}} {{{year}}}) | &#32;({{{year}}}) }} }} }} }}.{{#if: {{{archivedate|}}} | &#32;Archived from [{{{url}}} the original] on {{#time:F j, Y|{{{archivedate}}}}}{{#if: {{{archiveyear|}}} | , {{{archiveyear}}} }}. }}{{#if: {{{accessdate|}}} | &#32;Retrieved on {{#time:F j, Y|{{{accessdate}}}}}{{#if: {{{accessyear|}}} | , {{{accessyear}}} }}. }}{{#if: {{{accessmonthday|}}} | &#32;Retrieved on {{{accessmonthday}}}, {{{accessyear}}}. }}{{#if: {{{accessdaymonth|}}} | &#32;Retrieved on {{{accessdaymonth}}} {{{accessyear}}}. }}{{#if: {{{quote|}}} | &nbsp;“{{{quote}}}” }}</includeonly><noinclude>{{documentation}} </noinclude> 0pd9iyowzhv4yx30hp56e2hqik3zgyu Template:Cite web/doc 10 157 157 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "__NOTOC__ This template is used to [[Wikipedia:WP:CITE|cite sources]] in Wikipedia. It is specifically for web sites which are not news sources. This template replaces deprec..." 157 wikitext text/x-wiki __NOTOC__ This template is used to [[Wikipedia:WP:CITE|cite sources]] in Wikipedia. It is specifically for web sites which are not news sources. This template replaces deprecated [[Wikipedia:Template:Teb reference|template:web reference]]. It provides lower case parameters only. A general discussion of the use of templates for adding citation of open-source web content to Wikipedia articles is available at [[Wikipedia:Citation templates|citation templates]]. This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[w:c:Wookieepedia:Template:Cite web|Wookieepedia]] == Usage == ;Common form for cases where little is known about authorship of the page (with current date) <tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |format= |work= }}</nowiki></tt> ;Using last, first (with current date) <tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt> ;Using author (with current date) <tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |author= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt> ;Using non-linked retrieved date, last, first <tt><nowiki>{{Cite web |url= |title= |accessmonthday= |accessyear= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt> ;Using non-linked retrieved date, author <tt><nowiki>{{Cite web |url= |title= |accessmonthday= |accessyear= |author= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt> ;All parameters, horizontal format (delete the ones you don't need) <tt><nowiki>{{Cite web |url= |title= |accessdate= |accessmonthday= |accessdaymonth = |accessyear= |author= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt> ;All parameters, vertical format <pre>{{Cite web | url = | title = | accessdate = | accessdaymonth = | accessmonthday = | accessyear = | author = | last = | first = | authorlink = | coauthors = | date = | year = | month = | format = | work = | publisher = | pages = | language = | archiveurl = | archivedate = | quote = }}</pre> === Required parameters === * '''url''': URL of online item. * '''title''': Title of online item. ''For producing a [[Wikipedia:WP:CONTEXT#Dates|wikilinked date]] of retrieval:'' :* '''accessdate''': Full date when item was accessed, in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, for example "accessdate = {{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}". ''Must not be wikilinked'' ''For producing a non-wikilinked date of retrieval:'' :* '''accessmonthday''' and '''accessyear''': Month and day when item was accessed, for example "accessmonthday = May 10", <u>and</u> year when item was accessed, for example "accessyear = 2005". Produces: ''Retrieved on May 10, 2006.'' :* '''accessdaymonth''' and '''accessyear''': Month and day when item was accessed, for example "accessmonthday = 10 May", <u>and</u> year when item was accessed, for example "accessyear = 2005". Produces: ''Retrieved on 10 May 2006.'' === Optional parameters === * '''author''': Author ** '''last''' works with '''first''' to produce <code>last, first</code> ** '''authorlink''' works either with '''author''' or with '''last''' & '''first''' to link to the appropriate wikipedia article. Does not work with URLs. ** '''coauthors''': allows additional authors * '''date''': Full date of publication, preferably in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, e.g. ''2006-02-17''. May be wikilinked. ** OR: '''year''': Year of publication, and '''month''': Name of the month of publication. If you also have the day, use ''date'' instead. Must not be wikilinked. * '''format''': Format, e.g. PDF. HTML implied if not specified. * '''work''': If this item is part of a larger work, name of that work. * '''publisher''': Publisher, if any. * '''pages''': ''pp. 5–7'': first page and optional last page. This is for listing the pages relevant to the citation, not the total number of pages in the book. This is especially useful for PDF format, where the page can be linked to with the <code>#page=''number''</code> anchor tagged on the end of the URL: *: <code><nowiki>pages = [http://www.example.org/file.pdf#page=123 p. 123]</nowiki></code> * '''language''': language of publication (don't specify "English" as this is the default). * '''archiveurl''': URL of the archive location of the item (requires '''archivedate''') * '''archivedate''': Date when the item was archived (requires '''archiveurl'''), in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, e.g. ''2006-02-17''. Must not be wikilinked; it will be linked automatically. * '''quote''': Relevant quote from online item. == Examples == ;Some standard use cases * <nowiki>{{Cite web | author=Doe, John | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org | accessdate=2005-07-06 }}</span> * <nowiki>{{Cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org | accessdate=2005-07-06 }}</span> * <nowiki>{{Cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org | accessdate=2005-07-06}}</span> * <nowiki>{{Cite web | author=Doe, John | title=My Favorite Things Part II | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | url=http://www.example.org | accessdate=2005-07-06}}</span> * <nowiki>{{Cite web | title=My Favorite Things Part II | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | url=http://www.example.org | accessdate=2005-07-06}}</span> * <nowiki>{{Cite web | url=http://www.nfl.com/fans/ | title=Digest of Rules | publisher= National Football League | accessdate=2005-07-06 }}</nowiki><br>→ <span style="background:white">{{cite web | url=http://www.nfl.com/fans/ | title=Digest of Rules | publisher= National Football League | accessdate=2005-07-06 }}</span> ;Non-linking date of retrieval (using accessmonthday and accessyear) * <nowiki>{{Cite web | title=My Favorite Things Part II | work=Encyclopedia of Things | url=http://www.example.org/ | accessmonthday=July 6 | accessyear=2005 }}</nowiki><br/> → <span style="background:white">{{cite web | title=My Favorite Things Part II | work=Encyclopedia of Things | url=http://www.example.org/ | accessmonthday=July 6 | accessyear=2005 }}</span> ;Using format * <nowiki>{{Cite web | title=List of psychotropic substances under international control | publisher = International Narcotics Control Board | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06 }}</nowiki><br/> → <span style="background:white">{{cite web | title=List of psychotropic substances under international control | publisher = International Narcotics Control Board | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06}}</span> ;language * <nowiki>{{Cite web | author=Joliet, François | title=Honnit soit qui mal y pense | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 | language=French }}</nowiki><br/>→ <span style="background:white">{{cite web | author=Joliet, François | title=Honnit soit qui mal y pense | date=2005-04-30 | url=http://www.example.org | accessdate=2005-07-06 | language=French}}</span> ;coauthors * <nowiki>{{Cite web | first=John | last=Doe | coauthors=Peter Smith, Jim Smythe | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</nowiki><br/>→ <span style="background:white">{{cite web | first=John | last=Doe | coauthors=Peter Smith, Jim Smythe | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</span> ;No author * <nowiki>{{Cite web | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</span> ;No author, no publisher * <nowiki>{{Cite web | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki></br>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</span> * <nowiki>{{Cite web | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</span> * <nowiki>{{Cite web | title=List of psychotropic substances under international control | date=2005-04-30 | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06 | language=Greek }}</nowiki><br/> → <span style="background:white">{{cite web | title=List of psychotropic substances under international control | date=2005-04-30 | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06 | language=Greek }}</span> ; Using archiveurl and archivedate to refer to items that went away but are available from an archive site * <nowiki>{{Cite web | title=List of psychotropic substances under international control | date=2005-04-30 | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06 | archiveurl=http://www.archive.org/2005-09-11/www.incb.org/pdf/e/list/green.pdf | archivedate=2005-09-11 }}</nowiki><br/> → <span style="background:white">{{cite web | title=List of psychotropic substances under international control | date=2005-04-30 | url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06 | archiveurl=http://www.archive.org/2005-09-11/www.incb.org/pdf/e/list/green.pdf | archivedate=2005-09-11 }}</span> * <nowiki> {{Cite web |url=http://joanjettbadrep.com/cgi-bin/fullStory.cgi?archive=currnews&story=20060405-01shore.htm |title=Interview with Maggie Downs |date=2006-03-31 |publisher=The Desert Sun |archiveurl=http://72.14.207.104/search?q=cache:JAxf4v-pQmgJ:joanjettbadrep.com/cgi-bin/fullStory.cgi%3Farchive%3Dcurrnews%26story%3D20060405-01shore.htm |archivedate=2006-04-26 }}</nowiki><br/> → <span style="background:white">{{cite web |url=http://joanjettbadrep.com/cgi-bin/fullStory.cgi?archive=currnews&story=20060405-01shore.htm |title=Interview with Maggie Downs |date=2006-03-31 |publisher=The Desert Sun |archiveurl=http://72.14.207.104/search?q=cache:JAxf4v-pQmgJ:joanjettbadrep.com/cgi-bin/fullStory.cgi%3Farchive%3Dcurrnews%26story%3D20060405-01shore.htm |archivedate=2006-04-26}}</span> ; Using quote * <nowiki>{{Cite web | title = My Favorite Things Part II | work = Encyclopedia of Things | url = http://www.example.org/ | accessdate = 2005-07-06 | quote = Lorem ipsum dolor. }}</nowiki><br/>→ <span style="background:white">{{cite web | title = My Favorite Things Part II | work = Encyclopedia of Things | url = http://www.example.org/ | accessdate = 2005-07-06 | quote = Lorem ipsum dolor. }}</span> ;No parameters (error) * <nowiki>{{Cite web}}</nowiki><br/>→ <span style="background:white">{{cite web}}</span> <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 8kedhe1stfy8guxpyk4xm3bwx9doxwh Template:Clear 10 85 85 2020-12-07T04:33:52Z FANDOM 32769624 85 wikitext text/x-wiki <includeonly><div style="clear:{{{1|both}}}"></div></includeonly><noinclude> {{documentation}}</noinclude> 0cfiebay4t84ymd5612x4vry4ou37kp Template:Clear/doc 10 109 109 2020-12-07T04:33:52Z FANDOM 32769624 109 wikitext text/x-wiki ;Description This template allows you to clear the left side, right side, or both sides of the page. Clearing means that the content following the template will not be displayed until the existing content on the specified sides (for example, "hanging" or floating images or blocks) is displayed completely. This template is often used so that the text does not flow around unrelated images. The template adds the following code to the page: <code><nowiki><div style="clear:left/right/both;"></div></nowiki></code> (the value after <code>clear</code> depends on the parameters). This code affects elements with the CSS property <code>float</code>, including files floated to the side (for example, <code><nowiki>[[File:Image.png|right]]</nowiki></code>). ;Syntax * To clear both sides of the page, add the code {{t|Clear}}. * To clear only the left side of the page, add the code {{t|Clear|left}}. * To clear only the right side of the page, add the code {{t|Clear|right}}. You can also use {{t|-}} instead of {{t|Clear}} as a shorthand call for this template. __NOTOC__ ;Example <pre style="display:table"> === Section 1 === [[File:Example.jpg|200px|right]] Section 1 text. === Section 2 === Section 2 text. {{Clear|right}} === Section 3 === Section 3 text. </pre> This code produces the following result: ---- === Section 1 === [[File:Example.jpg|200px|right]] Section 1 text. === Section 2 === Section 2 text. {{Clear|right}} === Section 3 === Section 3 text. ---- As you can see above, the example image added in section 1 is displayed to the right and extends down through section 2, while the {{t|Clear}} template is called at the end of the second section, resulting in the example image not being next to section 3. Thus, one use of the {{t|Clear}} template is to control which elements are displayed next to which other elements. == See also == * [https://developer.mozilla.org/en-US/docs/Web/CSS/clear CSS property <code>clear</code> on MDN] * [https://developer.mozilla.org/en-US/docs/Web/CSS/float CSS property <code>float</code> on MDN] <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 46j5x569hg10179r5co0hgdqhdiudi6 Template:Cols 10 92 92 2020-12-07T04:33:52Z FANDOM 32769624 92 wikitext text/x-wiki <includeonly><div style="-moz-column-count: {{{1}}}; -webkit-column-count: {{{1}}}; column-count: {{{1}}};">{{{2}}}</div></includeonly><noinclude> {{documentation}}</noinclude> 2pchqapb34p4xzcwkjjdkvifqbypuqp Template:Cols/doc 10 103 103 2020-12-07T04:33:52Z FANDOM 32769624 103 wikitext text/x-wiki ;Description This template formats the text into the specified number of columns. ;Syntax <pre>{{cols|<# of columns>|<content>}}</pre> Especially useful to wrap long lists of items into multiple columns. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> dt9eu4p5ivo7bse8kcsptqpt2bxpmsw Template:Condottiero icon 10 665 1027 2021-01-20T21:16:17Z Striker the Third 34531925 Created page with "[[File:Condottiero icon.png|link=Condottiero|Condottiero|24px]]" 1027 wikitext text/x-wiki [[File:Condottiero icon.png|link=Condottiero|Condottiero|24px]] tdv9snz55gmp89qmgy1kq5np2qyaydt Template:Crossbowman icon 10 666 1028 2021-01-20T21:17:35Z Striker the Third 34531925 Created page with "[[File:Crossbowman icon.png|link=Crossbowman|Crossbowman|24px]]" 1028 wikitext text/x-wiki [[File:Crossbowman icon.png|link=Crossbowman|Crossbowman|24px]] l6aihtj4l3rqbobbvot2m4o0q0zutqo Template:Cumans icon 10 594 863 2021-01-16T08:35:01Z Striker the Third 34531925 Created page with "[[File:Cumans icon.png|link=Cumans|Cumans|24px]]" 863 wikitext text/x-wiki [[File:Cumans icon.png|link=Cumans|Cumans|24px]] 7rmuqluud4zztllnztp7fafp71nrqlb Template:Delete 10 55 55 2020-12-07T04:33:52Z FANDOM 32769624 55 wikitext text/x-wiki {{MessageBox |header = Candidate for deletion |type = delete |text = This page has been nominated for removal from the wiki. |comment = Remember to check [[Special:Whatlinkshere/{{FULLPAGENAME}}|what links here]] and [{{fullurl:{{FULLPAGENAME}}|action=history}} the page history] before deletion. |class = notice hidden plainlinks |id = delete }}<includeonly>[[Category:Candidates for deletion]]</includeonly><noinclude> {{Documentation}}</noinclude> 7n8l851xacjlbvn5izz6mrgnwm76q4a Template:Delete/doc 10 63 63 2020-12-07T04:33:52Z FANDOM 32769624 63 wikitext text/x-wiki ;Description :This template is used to mark pages for deletion, categorizing them in [[:Category:Candidates for deletion]]. ;Syntax :Type <code>{{t|delete}}</code> on the page to be deleted.''' <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> lsu2629qjcodnbsmcu5sba3hobr8vwm Template:Developer 10 124 124 2020-12-07T04:33:52Z FANDOM 32769624 124 wikitext text/x-wiki <includeonly>{{#if:{{{1|}}} | [{{{1}}} Game developer] | Game developer}}</includeonly><noinclude>{{documentation}}</noinclude> 0jsfm1iqn75hz3w0bysrqnbxdmxctsq Template:Developer/doc 10 126 126 2020-12-07T04:33:52Z FANDOM 32769624 126 wikitext text/x-wiki ;Description Edit this template to replace the name of the game publisher in the [[Template:Games|Games copyright template]]. If you wish to also link to the publisher's site, you can specify the site url as follows: ;Syntax :{{T|Developer|https://game.site.com}} ;Result :{{Developer|https://game.site.com}} :Alternatively, you can simply remove the logic and hardcode the url in the template, rather than using the unnamed variable: <code><nowiki>{{{1}}}</nowiki></code>. This will link to the publisher's site in all instances, rather than optionally.<includeonly>[[Category:Templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> e49iyrwnn36stdshzhumfkswt0k26np Template:Dialogue 10 60 60 2020-12-07T04:33:52Z FANDOM 32769624 1 revision imported 60 wikitext text/x-wiki <includeonly><blockquote data-format="dialogue">{{#invoke:Dialogue|main}}</blockquote></includeonly><noinclude>{{Documentation}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Dialogue --></noinclude> 7hb6ts8zhtguyow5o6nmcmsb57ai799 Template:Dialogue/doc 10 68 68 2020-12-07T04:33:52Z FANDOM 32769624 68 wikitext text/x-wiki {{t|Dialogue}} facilitates the writing of dialogue in a standard format. The template can handle most standard formats of writing dialogue, and can be indented, bulleted or numbered. '''This template ''cannot'' be <code>subst:</code>'d'''. This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Dialogue|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Dialogue/wikitext|Dialogue on Templates Wiki]]'''. ==Syntax== This is how to write the template in [[w:Help:wikitext|wikitext]] onto your article: <pre>{{dialogue |short=full |short=full |short=full ... |Character|Speech |Character|Speech |Character|Speech ... |cite = dialogue description }}</pre> These parameters are explained more fully below. ==Parameters== '''Named parameters specify name shortcuts. They are all optional.''' They are placed at the top of the template call, like this: <pre>{{dialogue |short=full |short=full |short=full ...</pre> Name shortcuts apply to your main dialogue text. If you use a shortcut specified here for a character name, then the full name will be replaced for it. Named parameters of the form "<code>mood1</code>", "<code>mood2</code>", "<code>mood3</code>", etc., up to "<code>mood10</code>", specify moods for the corresponding line number (e.g. "<code>mood1</code>" specifies line 1). They are placed in a line like this: <pre>... |Character|Speech|mood1=angry |Character|Speech|mood2=quiet |Character|Speech|mood3=ecstatic ...</pre> Positional parameters form the text of the dialogue (i.e. any line not containing an "<code>=</code>" will be construed as part of the dialogue. :;<code>Parameter 1</code> ''(required)'' : Character name speaking :;<code>Parameter 2</code> ''(optional)'' : Line to speak :;<code>Parameter 3</code> ''(optional)'' : Next character :;<code>Parameter 4</code> ''(optional)'' : Next line :;<code>Parameter 5</code> ''(optional)'' : Next character :;<code>Parameter 6</code> ''(optional)'' : Next line :;<code>Parameter 7</code> ''(optional)'' : so on... Note: if any character is called "<code>action</code>" then that line will be construed as an action line. It still counts as a ''line'' nonetheless. To write a dialogue description/source, use <code>cite =</code> ==Examples== Here is an example of a full template usage: <pre>{{dialogue |harry=Harry Enfield |bryan=Bryan Adams |harry|Hello! |mood1=happy |bryan|Oh hello there |mood2=surprised |harry|How are you? |mood3=inquisitive |bryan|Quite fine thank you. |mood4=reserved |harry|Oh that's spiffing. |mood5=spiffed |bryan|It is, isn't it?! |mood6=multo-spiffed |harry|Quite so. |mood7=bored |bryan|Well, I'm off! |mood8=joyous |harry|Ta-ta! |mood9=relieved |bryan|Au revoir! |mood10=sarcastic }}</pre> The above would generate: {{dialogue |harry=Harry Enfield |bryan=Bryan Adams |harry|Hello! |mood1=happy |bryan|Oh hello there |mood2=surprised |harry|How are you? |mood3=inquisitive |bryan|Quite fine thank you. |mood4=reserved |harry|Oh that's spiffing. |mood5=spiffed |bryan|It is, isn't it?! |mood6=multo-spiffed |harry|Quite so. |mood7=bored |bryan|Well, I'm off! |mood8=joyous |harry|Ta-ta! |mood9=relieved |bryan|Au revoir! |mood10=sarcastic }} The below code demonstrates examples of extended use: <pre>{{dialogue |george=Georgie Boy |rachel=Rachel |action|Enter: George and Rachel |george|Good morrow dearest Rachel!|mood2=happy |action|Rachel turns to see him |rachel|Oh, George, it's you! |george|... |rachel|Why won't you say anything?!|mood6=worried |action|Enter: Guards |Guards|We are announcing George's arrest! |rachel|Oh my!|mood9=horrified |action|George is dragged away. }}</pre> The above would generate: {{dialogue |george=Georgie Boy |rachel=Rachel |action|Enter: George and Rachel |george|Good morrow dearest Rachel!|mood2=happy |action|Rachel turns to see him |rachel|Oh, George, it's you! |george|... |rachel|Why won't you say anything?!|mood6=worried |action|Enter: Guards |Guards|We are announcing George's arrest! |rachel|Oh my!|mood9=horrified |action|George is dragged away. }} ===Notes=== You can number, bullet or indent your dialogue: <pre>:{{dialogue|Me|Hello|You|Howdido!}}</pre> :{{dialogue|Me|Hello|You|Howdido!}} <pre>#{{dialogue|Me|Hello|You|Howdido!}} #{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}</pre> #{{dialogue|Me|Hello|You|Howdido!}} #{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}} <pre>*{{dialogue |angel=Fortitude |angel|I am an angel!|Crowd|We don't believe you!}} *{{dialogue |angel=Fortitude |angel|But I'm being quite serious!|Crowd|Too bad for you then!}}</pre> *{{dialogue |angel=Fortitude |angel|I am an angel!|Crowd|We don't believe you!}} *{{dialogue |angel=Fortitude |angel|But I'm being quite serious!|Crowd|Too bad for you then!}} You will get the odd spacing error (e.g. "Speech<code><nowiki><space></nowiki></code>") if you lay out your dialogue on multiple lines. <includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> a4ljq79aobm1y1zx4xjoopcbnul8ntd Template:Disambiguation 10 58 58 2020-12-07T04:33:52Z FANDOM 32769624 1 revision imported 58 wikitext text/x-wiki {{MessageBox | header = Disambiguation page for {{PAGENAME}} | type = disambiguation | text = The following is a list of links to pages that might share the same title. | comment = Please follow one of the disambiguation links below or [[Special:Search|search]] to find the page you were looking for if it is not listed. If an [[Special:Whatlinkshere/{{FULLPAGENAME}}|internal link]] led you here, you may wish to change the link to point directly to the intended article. | class = notice hidden | id = disambiguation}} <includeonly>[[Category:Disambiguations]]</includeonly><noinclude> {{documentation}}</noinclude> qxfnneqmt3hlhtpkgv4ws5yrlc7s4zt Template:Disambiguation/doc 10 66 66 2020-12-07T04:33:52Z FANDOM 32769624 66 wikitext text/x-wiki ;Description :Marks an article as a disambiguation page, adding a banner to the article and categorizing it under [[:Category:Disambiguations]]. ;Syntax :Add <code>{{t|disambiguation}}</code> at the top of a disambiguation page. <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> mi414e81lg48p3z1kb5219oc6cdo9mx Template:Documentation 10 4 4 2020-12-07T04:33:52Z FANDOM 32769624 4 wikitext text/x-wiki <includeonly>{| class="article-table plainlinks" style="width:100%;" role="complementary" |- style="font-size:18px;" ! style="padding:0px;" | <div style="width:100%; padding:3px 0px; text-align:center;" class="color1">Template documentation</div> |- | ''Note: portions of the template sample may not be visible without values provided.'' |- | View or edit [[{{{1|Template:{{PAGENAMEE}}/doc}}}|this documentation]]. ([[Template:Documentation|About template documentation]]) |- | Editors can experiment in this template's [{{fullurl:{{FULLPAGENAMEE}}/Draft|action=edit}} sandbox] and [{{fullurl:{{FULLPAGENAMEE}}/testcases}} test case] pages. |} <div style="margin:0 1em;"> {{{{{1|{{PAGENAME}}/doc}}}}}</div></includeonly><noinclude>{{Documentation}}[[Category:Documentation templates]]</noinclude> cvfei3gtwdeysbmuo5bssx4ovs5egxe Template:Documentation/doc 10 6 6 2020-12-07T04:33:52Z FANDOM 32769624 6 wikitext text/x-wiki ==Description== This template is used to insert descriptions on template pages. ==Syntax== Add <code><nowiki><noinclude></nowiki>{{t|Documentation}}<nowiki></noinclude></nowiki></code> at the end of the template page. Add <code><nowiki><noinclude></nowiki>{{t|Documentation|documentation page}}<nowiki></noinclude></nowiki></code> to transclude an alternative page from the /doc subpage. ==Usage== ===On the Template page=== This is the normal format when used: <pre> TEMPLATE CODE <includeonly>Any categories to be inserted into articles by the template</includeonly> <noinclude>{{Documentation}}</noinclude> </pre> ''If your template is not a completed div or table, you may need to close the tags just before <code><nowiki>{{Documentation}}</nowiki></code> is inserted (within the noinclude tags).'' ''A line break right before <code><nowiki>{{Documentation}}</nowiki></code> can also be useful as it helps prevent the documentation template "running into" previous code.'' ===On the documentation page=== The documentation page is usually located on the /doc subpage for a template, but a different page can be specified with the first parameter of the template (see [[#Syntax|Syntax]]). Normally, you will want to write something like the following on the documentation page: <pre> ==Description== This template is used to do something. ==Syntax== Type <code>{{t|templatename}}</code> somewhere. ==Samples== <code>&lt;nowiki>{{templatename|input}}&lt;/nowiki></code> results in... {{templatename|input}} <includeonly>Any categories for the template itself</includeonly> <noinclude>[[Category:Template documentation]]</noinclude> </pre> Use any or all of the above description/syntax/sample output sections. You may also want to add "see also" or other sections. Note that the above example also uses the [[Template:T]] template. <includeonly>[[Category:Documentation templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> addnotd3mz3fsq3ktjwhnxko5ey7kgn Template:Eagle Scout icon 10 667 1029 2021-01-20T21:19:23Z Striker the Third 34531925 Created page with "[[File:Eagle Scout icon.png|link=Eagle Scout|Eagle Scout|24px]]" 1029 wikitext text/x-wiki [[File:Eagle Scout icon.png|link=Eagle Scout|Eagle Scout|24px]] 0zjisaqkghqcr1ktj8f50s6xznvb9dq 1030 1029 2021-01-20T21:19:37Z Striker the Third 34531925 1030 wikitext text/x-wiki [[File:Eagle scout icon.png|link=Eagle Scout|Eagle Scout|24px]] j4hdowfxr70ejygq02thbas3zspx09f Template:Eagle Warrior icon 10 668 1031 2021-01-20T21:20:34Z Striker the Third 34531925 Created page with "[[File:Eagle Warrior icon.png|link=Eagle Warrior|Eagle Warrior|24px]]" 1031 wikitext text/x-wiki [[File:Eagle Warrior icon.png|link=Eagle Warrior|Eagle Warrior|24px]] aj2nprws5h16scwlypl58lmc7gqlzcj 1032 1031 2021-01-20T21:20:50Z Striker the Third 34531925 1032 wikitext text/x-wiki [[File:Eagle warrior icon.png|link=Eagle Warrior|Eagle Warrior|24px]] einz9no4guhqxzchh1cexckfie2rlxs Template:Editlink 10 93 93 2020-12-07T04:33:52Z FANDOM 32769624 93 wikitext text/x-wiki <includeonly><span class="plainlinks">[{{fullurl:{{FULLPAGENAME:{{{1|}}} }}|action=edit}} {{#if:{{{2|}}}|{{{2}}}|{{{1}}} }}]</span></includeonly><noinclude> {{documentation}}</noinclude> 967p3oztcos1hgqgmir6b7ue2mp6v76 Template:Editlink/doc 10 104 104 2020-12-07T04:33:52Z FANDOM 32769624 104 wikitext text/x-wiki ;Description This template creates a direct link to edit a given wiki page. ;Syntax :{{t|editlink|page}} :{{t|editlink|page|link text}} <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 4nj8q65md95t1k6mc881ccyo2yaisn2 Template:Elite Eagle Warrior icon 10 669 1033 2021-01-20T21:21:58Z Striker the Third 34531925 Created page with "[[File:Elite eagle warrior icon.png|link=Elite Eagle Warrior|Elite Eagle Warrior|24px]]" 1033 wikitext text/x-wiki [[File:Elite eagle warrior icon.png|link=Elite Eagle Warrior|Elite Eagle Warrior|24px]] rj7gecivstfbz555nri8qo2azp2x0i8 Template:Elite Skirmisher icon 10 670 1034 2021-01-20T21:23:06Z Striker the Third 34531925 Created page with "[[File:Elite skirmisher icon.png|link=Elite Skirmisher|Elite Skirmisher|24px]]" 1034 wikitext text/x-wiki [[File:Elite skirmisher icon.png|link=Elite Skirmisher|Elite Skirmisher|24px]] gxw8iq8ygapd73bumsvzmtynj6d6f91 Template:Episode/doc 10 13 13 2020-12-07T04:33:52Z FANDOM 32769624 13 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre>{{Episode | title = | partOfSeason = | episodeNumber = | image = [e.g. "Example.jpg"] | airdate = | writer = | director = | previousEpisode = | nextEpisode = }}</pre> == Sample output == {{Episode | title = Flower of Babel | partOfSeason = One | episodeNumber = Three | image = Example.jpg | airdate = Unaired | writer = D. Righta | director = A. di Rektour | previousEpisode = Episode Two | nextEpisode = Episode Four }}<pre>{{Episode | title = Flower of Babel | partOfSeason = One | episodeNumber = Three | image = Example.jpg | airdate = Unaired | writer = D. Righta | director = A. di Rektour | previousEpisode = Episode Two | nextEpisode = Episode Four }}</pre> <includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> db9y39kvf6kd9p19g5cqv76cft7myb1 Template:Ethiopians icon 10 595 864 2021-01-16T08:39:37Z Striker the Third 34531925 Created page with "[[File:Ethiopians icon.png|link=Ethiopians|Ethiopians|24px]]" 864 wikitext text/x-wiki [[File:Ethiopians icon.png|link=Ethiopians|Ethiopians|24px]] 5eeteg3nkv24bofvsm28yumvprsszsk Template:Event/doc 10 15 15 2020-12-07T04:33:52Z FANDOM 32769624 15 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Event | title = | image = [e.g. "Example.jpg"] | imagecaption = | performers = | date = | location = }} </pre> == Sample output == {{Event | title = Flower du Jour | image = Example.jpg | performers = Awesome Ones | date = All the time | location = Everywhere }} <pre> {{Event | title = Flower du Jour | image = Example.jpg | performers = Awesome Ones | date = All the time | location = Everywhere }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 2gciowv17u4l8nl97whmlnj631zmxad Template:Fairuse 10 26 26 2020-12-07T04:33:52Z FANDOM 32769624 26 wikitext text/x-wiki {{LicenseBox|text=''This file is copyrighted. It will be used in a way that qualifies as fair use under US copyright law.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Fairuse files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> ay2vg6c14taepnarxeoo3fgxa0y15jw Template:Fairuse/doc 10 33 33 2020-12-07T04:33:52Z FANDOM 32769624 33 wikitext text/x-wiki ;Description :This template is used to mark images as fair use. ;Syntax :Type <code>{{t|fairuse}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> irr7gavqcjulardpvgx6xr5ju1alpfj Template:Film/doc 10 151 151 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..." 151 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Film | title = | image = | caption = | premiere = | genre = | rating = | runtime = | director = | writer = | music = | producer = | budget = | earned = | previous = | next = }} </pre> == Sample output == {{Film | title = This is a test | image = Wiki.png | caption = This is a test | premiere = This is a test | genre = This is a test | rating = This is a test | runtime = This is a test | director = This is a test | writer = This is a test | music = This is a test | producer = This is a test | budget = This is a test | earned = This is a test | previous = This is a test | next = This is a test }} <pre> {{Film | title = This is a test | image = Wiki.png | caption = This is a test | premiere = This is a test | genre = This is a test | rating = This is a test | runtime = This is a test | director = This is a test | writer = This is a test | music = This is a test | producer = This is a test | budget = This is a test | earned = This is a test | previous = This is a test | next = This is a test }} }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> kmbdtkqisng6n308jcj0j3iseovdauu Template:For 10 52 52 2020-12-07T04:33:52Z FANDOM 32769624 1 revision imported 52 wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|For}}</includeonly> <noinclude>{{Documentation|:Template:Hatnote/doc}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Hatnote --></noinclude> cp15t28ftvv73lpvplpipwzfzgumdhw Template:Franks icon 10 598 868 2021-01-16T08:44:30Z Striker the Third 34531925 Created page with "[[File:Franks icon.png|link=Franks|Franks|24px]]" 868 wikitext text/x-wiki [[File:Franks icon.png|link=Franks|Franks|24px]] 1wwklakucp8yooxcogxj1616g1d0850 Template:From Wikimedia 10 28 28 2020-12-07T04:33:52Z FANDOM 32769624 28 wikitext text/x-wiki {{LicenseBox|text=''This file was originally uploaded on Wikipedia or another Wikimedia project.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files from WikiMedia projects]]</includeonly>}}<noinclude> {{documentation}}</noinclude> dfku1bkresanalbi4wswxo9ij0otyto Template:From Wikimedia/doc 10 35 35 2020-12-07T04:33:52Z FANDOM 32769624 35 wikitext text/x-wiki ;Description :This template is used to mark images as having been uploaded on [[wikipedia:|Wikipedia]] or another [[wikimedia:|Wikimedia]] project. ;Syntax :Type <code>{{t|From Wikimedia}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 0vjbz61yw17p3ee4mkob45goeedwmr7 Template:Further 10 53 53 2020-12-07T04:33:52Z FANDOM 32769624 1 revision imported 53 wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|further}}</includeonly> <noinclude>{{Documentation|:Template:Hatnote/doc}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Hatnote --></noinclude> 51gw2l0zyayzfd9ckeol3rwxp1bxd9j Template:GFDL 10 130 130 2020-12-07T04:33:52Z FANDOM 32769624 Created page with " {{LicenseBox|text=''This file is licensed under the GFDL. Permission is granted to copy, distribute and/or modify this image under the terms of the '''Wikipedia:Text of th..." 130 wikitext text/x-wiki {{LicenseBox|text=''This file is licensed under the GFDL. Permission is granted to copy, distribute and/or modify this image under the terms of the '''[[Wikipedia:Text of the GNU Free Documentation License|GNU Free Documentation License]]''', Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:GFDL files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> kzxnmbzjwwqimyletjfnw58px4paxhf Template:GFDL/doc 10 133 133 2020-12-07T04:33:52Z FANDOM 32769624 Created page with ";Description :This template is used to mark images using the GFDL. ;Syntax :Type <code>{{t|GFDL}}</code> on the image information page. <includeonly>Category:Image lic..." 133 wikitext text/x-wiki ;Description :This template is used to mark images using the GFDL. ;Syntax :Type <code>{{t|GFDL}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> ns0lpadw81kl216wq3027c36s7rdg83 Template:Game/doc 10 115 115 2020-12-07T04:33:52Z FANDOM 32769624 115 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre>{{Game | title = The game's name, displayed on top of the infobox | image = [e.g. "Example.jpg"] | developer = | publisher = | engine = The engine the game runs on | version = Most recently released version of the game. If your wiki does patch notes, you may wish to link to those. | platform = Platform(s) the game is available on | releasedate = When the game released | genre = Genre(s) the game is classified as | mode = Singeplayer, multiplayer, etc. | rating = ESRB / PEGI, etc. ratings | media = What media the game is available on (digital, cartridge, cd, etc.) | requirements = System requirements }}</pre> == Sample output == {{Game | title = The Game of Flower | image = Example.jpg | developer = | publisher = | engine = | version = | platform = PC | releasedate = Soon | genre = RPG | mode = Single player | rating = | media = | requirements = Cutting edge hardware }} <pre>{{Game | title = The Game of Flower | image = Example.jpg | developer = | publisher = | engine = | version = | platform = PC | releasedate = Soon | genre = RPG | mode = Single player | rating = | media = | requirements = Cutting edge hardware }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> sj1b6m7m4i4ah0w2sy9vutgmhmv5e21 Template:Games 10 122 122 2020-12-07T04:33:52Z FANDOM 32769624 122 wikitext text/x-wiki {{LicenseBox|text=''This image comes from ''{{topic}}'' or from websites created and owned by {{publisher}} or {{developer}}, who hold the copyright of ''{{topic}}''. All trademarks and registered trademarks present in the image are proprietary to {{publisher}}.<br>The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as '''[[Wikipedia:fair use|fair use]]''' under [[Wikipedia:United States copyright law|United States copyright law]], as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Freely licensed files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> lqek53cyfqg49mrtmzxq3bnyc2csnzg Template:Games/doc 10 123 123 2020-12-07T04:33:52Z FANDOM 32769624 Created page with ";Description :This template is used to mark images captured or otherwise obtained from a computer game. ;Syntax :Type <code>{{t|Games}}</code> on the image information page..." 123 wikitext text/x-wiki ;Description :This template is used to mark images captured or otherwise obtained from a computer game. ;Syntax :Type <code>{{t|Games}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> hb7dgrc5i3e7gsg6cunx6nl7yzdkf4n Template:Goths icon 10 599 869 2021-01-16T08:46:07Z Striker the Third 34531925 Created page with "[[File:Goths icon.png|link=Goths|Goths|24px]]" 869 wikitext text/x-wiki [[File:Goths icon.png|link=Goths|Goths|24px]] 6c7ak0gfs6du911xsuv3cvd7wixala2 Template:Halberdier icon 10 671 1035 2021-01-20T21:25:04Z Striker the Third 34531925 Created page with "[[File:Halberdier icon.png|link=Halberdier|Halberdier|24px]]" 1035 wikitext text/x-wiki [[File:Halberdier icon.png|link=Halberdier|Halberdier|24px]] twf9k3cldru19mp2iik1d73est4thb9 Template:Hand Cannoneer icon 10 683 1053 2021-01-20T22:53:32Z Striker the Third 34531925 Created page with "[[File:Hand cannoneer icon.png|link=Hand Cannoneer|Hand Cannoneer|24px]]" 1053 wikitext text/x-wiki [[File:Hand cannoneer icon.png|link=Hand Cannoneer|Hand Cannoneer|24px]] d4zexvztcujsygwr5t7lqdvjzgnhvrq Template:Hatnote 10 54 54 2020-12-07T04:33:52Z FANDOM 32769624 1 revision imported 54 wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|hatnote}}</includeonly><noinclude>{{Documentation}}</noinclude> 8c89ie9gwiiclekqfed7iw8unob5335 Template:Hatnote/doc 10 62 62 2020-12-07T04:33:52Z FANDOM 32769624 62 wikitext text/x-wiki The hatnotes used for adding links between articles where more context is important. Broadly speaking, a hatnote should answer a readers' question: Am I on the right page? == Usage == ; Basic usage: &#123;{hatnote|''text''}} ; All parameters: &#123;{hatnote|''text''|extraclasses=''extra classes''|selfref=''yes''|category=''no''}} == Parameters == This template accepts the following parameters: * <code>1</code> - the hatnote text (required) * <code>extraclasses</code> - any extra CSS classes to be added. * <code>selfref</code> - If set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references. * <code>category</code> - If set to "no", "n", "false", or "0", suppresses the error tracking category ([[:Category:Hatnote templates with errors]]). This has an effect only if the leftmost parameter (the hatnote text) is omitted. == Example == * <code><nowiki>{{hatnote|Example hatnote text}}</nowiki></code> → {{hatnote|Example hatnote text}} == Typical types == {{T|Main}}, {{T|Further}} are very similar, but indicate either the primary page for a topic or more detailed related topic. They have a nearly identical set of parameters. ;{{T|Main}}: When an article is large, it often has a summary and a link to a main article. This template is used after the heading of the summary, to indicate a link to the subtopic article that has been summarized. ;{{T|Further}}: Used to link to articles containing further information on this topic. ;{{T|See also}}: Used to link to additional articles on related topics. :;{{T|Main|Main Page}} →:{{Main|Main Page}} :;{{T|Main|Main Page|Main Page}} →:{{Main|Main Page|Main Page}} :*<code>1</code>, <code>2</code>, <code>3</code>, ... – the pages to link to. If no page names are specified, the current page name is used instead (without the namespace prefix). Categories and files are automatically escaped with the [[w:Help:Colon trick|colon trick]], and links to sections are automatically formatted as ''page § section'', rather than the MediaWiki default of ''page#section''. :*<code>l1</code>, <code>l2</code>, <code>l3</code>, ... ''or''<code>label 1</code>, <code>label 2</code>, <code>label 3</code>, ... – optional labels for each of the pages to link to (this is for articles where a piped link would be used). Note that the extra parameters use a lower case 'L', for example, <code>l1</code>, <u>not</u> <code>L1</code>. :*<code>selfref</code> – if set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references. == Disambiguation == Templates such as {{T|About}} and {{T|For}} are to be used in cases where a disambiguation is not needed. In general, disambiguation pages should only be used for 4 or more titles that are mostly or entirely identical, except for a qualifier. ;{{T|About}}: Links the reader to other articles with similar titles or concepts that they may have been seeking instead. The template has several formats, including: :;{{T|About|Use1}} →:{{About|}} :;{{T|About|Use1|<nowiki/>|Main Page}} →:{{About|Use1||Main Page}} :;{{T|About|Use1|<nowiki/>|Main Page|and|Main Page}} →:{{About|Use1||Main Page|and|Main Page}} :;{{T|About|Use1|Use2|Main Page}} →:{{About|Use1|Use2|Main Page}} :;{{T|About|Use1|Use2|Main Page|and|Main Page}} →:{{About|Use1|Use2|Main Page|and|Main Page}} :;{{T|About|Use1|Use2|Main Page|other uses}} →:{{About|Use1|Use2|Main Page|other uses}} Alternately, a <code>section=yes</code> parameter can be added to the {{T|About}} template for use at the top of a section. When using this parameter, the wording in the template changes to specify that it is being used in a section: :;{{T|About|Use1|<nowiki>section=yes</nowiki>}} →:{{About|Use1|section=yes}} :;{{T|About|Use1|<nowiki/>|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1||Main Page|section=yes}} :;{{T|About|Use1|Use2|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|section=yes}} :;{{T|About|Use1|Use2|Main Page|and|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|and|Main Page|section=yes}} :;{{T|About|Use1|Use2|Main Page|other uses|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|other uses|section=yes}} A <var>text</var> option adds text to the end; note that this should be only used when truly necessary, and the other hatnote templates listed below don't suffice. This template also supports <var>selfref</var>. ;{{T|For}}: Provides links to up to four articles or disambiguation pages. It accepts zero to five parameters. :;If used without parameters on a page named ''Foo'', the result is ::{{hatnote|For other uses, see [[:Foo (disambiguation)]].}} :;The first parameter changes the hatnote itself and should be plain text, e.g. {{T|For|similar terms}} yields ::{{hatnote|For similar terms, see [[:Foo (disambiguation)]].}} :;The second parameter is used to change the resultant link, e.g. {{T|For|similar terms|Main Page}} yields ::{{For|similar terms|Main Page}} :;The third, fourth and fifth parameters are used to give one, two, or three supplementary links: :*{{For|similar terms|Main Page|Main Page}} :*{{For|similar terms|Main Page|Main Page|Main Page}} :*{{For|similar terms|Main Page|Main Page|Main Page|Main Page}} :the last being produced by e.g. {{T|For|similar terms|Main Page|Main Page|Main Page|Main Page}}. == Errors == If no hatnote text is supplied, the template will output the following message: * {{hatnote|category=no}} If you see this error message, it is for one of four reasons: # No parameters were specified (the template code was <code><nowiki>{{hatnote}}</nowiki></code>). Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead. # Some parameters were specified, but the hatnote text wasn't included. For example, the template text <code><nowiki>{{hatnote|extraclasses=seealso}}</nowiki></code> will produce this error. Please use (for example) <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>|extraclasses=seealso}}</nowiki></code> instead. # The hatnote text was specified, but that text contains an equals sign ("="). The equals sign has a special meaning in template code, and because of this it cannot be used in template parameters that do not specify a parameter name. For example, the template code <code><nowiki>{{hatnote|2+2=4}}</nowiki></code> will produce this error. To work around this, you can specify the parameter name explicitly by using <code>1=</code> before the hatnote text, like this: <code><nowiki>{{hatnote|1=2+2=4}}</nowiki></code>. # You tried to access [[Module:Hatnote]] directly by using <code><nowiki>{{#invoke:hatnote|hatnote|</nowiki>''text''<nowiki>}}</nowiki></code>. Use of #invoke in this way has been disabled for performance reasons. Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead. Pages that contain this error message are tracked in [[:Category:Hatnote templates with errors]]. == Technical details == This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Hatnote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Hatnote|Hatnote on Templates Wiki]]'''. The HTML code produced by this template looks like this: * <code><nowiki><div role="note" class="hatnote"></nowiki>''hatnote text''<nowiki></div></nowiki></code> <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> t1fxeq2w3f5fb8ffeajoi9akea4sz4i Template:Huns icon 10 602 873 2021-01-16T09:01:26Z Striker the Third 34531925 Created page with "[[File:Huns icon.png|link=Huns|Huns|24px]]" 873 wikitext text/x-wiki [[File:Huns icon.png|link=Huns|Huns|24px]] la5uhrq7c0vhpvj1pddubto1rad6vhd Template:Imperial Skirmisher icon 10 672 1036 2021-01-20T21:25:59Z Striker the Third 34531925 Created page with "[[File:Imperial Skirmisher icon.png|link=Imperial Skirmisher|Imperial Skirmisher|24px]]" 1036 wikitext text/x-wiki [[File:Imperial Skirmisher icon.png|link=Imperial Skirmisher|Imperial Skirmisher|24px]] 3pr4kjkdr8l2cljt1o1msoee027g350 1037 1036 2021-01-20T21:26:13Z Striker the Third 34531925 1037 wikitext text/x-wiki [[File:Imperial skirmisher icon.png|link=Imperial Skirmisher|Imperial Skirmisher|24px]] 295p8w2sosvnhrn07gt7y4l5lph6kr7 Template:Incas icon 10 603 875 2021-01-16T09:03:24Z Striker the Third 34531925 Created page with "[[File:Incas icon.png|link=Incas|Incas|24px]]" 875 wikitext text/x-wiki [[File:Incas icon.png|link=Incas|Incas|24px]] brvwb1da7hqnoudb1zgakb6ix3pjwnm Template:Indians icon 10 605 879 2021-01-16T09:06:46Z Striker the Third 34531925 Created page with "[[File:Indians icon.png|link=Indians|Indians|24px]]" 879 wikitext text/x-wiki [[File:Indians icon.png|link=Indians|Indians|24px]] 2mvmin0shp8yywc6qd7regbjfakln8g Template:Italians icon 10 608 884 2021-01-16T23:13:32Z Striker the Third 34531925 Created page with "[[File:Italians icon.png|link=Italians|Italians|24px]]" 884 wikitext text/x-wiki [[File:Italians icon.png|link=Italians|Italians|24px]] 2x8aonxud4fiey2uy4p3o31nkwl0zxn Template:Item/doc 10 17 17 2020-12-07T04:33:52Z FANDOM 32769624 17 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Item | title = | image = [e.g. "Example.jpg"] | imagecaption = | type = | effects = | source = | buy = | sell = }} </pre> == Sample output == {{Item | title = Power Flower | image = Example.jpg | type = Food | effects = +1 Fire | source = Vendor | buy = 5g | sell = 1g }}<pre> {{Item | title = Power Flower | image = Example.jpg | type = Food | effects = +1 Fire | source = Vendor | buy = 5g | sell = 1g }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> rny0iwwc95ltuus80vgytxms6tkvmzv Template:Japanese icon 10 609 885 2021-01-16T23:14:46Z Striker the Third 34531925 Created page with "[[File:Japanese icon.png|link=Japanese|Japanese|24px]]" 885 wikitext text/x-wiki [[File:Japanese icon.png|link=Japanese|Japanese|24px]] blv2z4j66tt2wbyad0854iw32hzx9n5 Template:Khmer icon 10 610 886 2021-01-16T23:16:34Z Striker the Third 34531925 Created page with "[[File:Khmer icon.png|link=Khmer|Khmer|24px]]" 886 wikitext text/x-wiki [[File:Khmer icon.png|link=Khmer|Khmer|24px]] 7zzl5v2ukyrs9i0fobpk187qasna34v Template:Koreans icon 10 613 890 2021-01-16T23:22:09Z Striker the Third 34531925 Created page with "[[File:Koreans icon.png|link=Koreans|Koreans|24px]]" 890 wikitext text/x-wiki [[File:Koreans icon.png|link=Koreans|Koreans|24px]] 3lhtm3vr9jhv66iy0mw74dfounhsdup Template:LGPL 10 129 129 2020-12-07T04:33:52Z FANDOM 32769624 Created page with " {{LicenseBox|text=''This work is licensed under the [https://www.gnu.org/copyleft/lesser.html GNU Lesser General Public License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <incl..." 129 wikitext text/x-wiki {{LicenseBox|text=''This work is licensed under the [https://www.gnu.org/copyleft/lesser.html GNU Lesser General Public License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:LGPL files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> 0qzsm4f1ocsie2hr35es1lan49cupzc Template:LGPL/doc 10 132 132 2020-12-07T04:33:52Z FANDOM 32769624 Created page with ";Description :This template is used to mark images using the LGPL. ;Syntax :Type <code>{{t|LGPL}}</code> on the image information page. <includeonly>Category:Image lic..." 132 wikitext text/x-wiki ;Description :This template is used to mark images using the LGPL. ;Syntax :Type <code>{{t|LGPL}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> itwsnq23ws886mqrbxa0anl8h52ocvl Template:LicenseBox 10 116 116 2020-12-07T04:33:52Z FANDOM 32769624 116 wikitext text/x-wiki <includeonly><div style="background-color: #fefefe; border-collapse: collapse; border-color: #d6d6d6; border-radius: 3px; border-style: solid; border-left-width: 8px; border-bottom-width: 1px; border-right-width: 1px; border-top-width: 1px; color: #333; display: flex; margin: 0 auto 5px auto; min-height: 32px; padding: 0.25em 0.5em; {{{style|}}}" class="plainlinks {{{class|}}}"> {{#if:{{{image|}}} | <span style="padding: 2px 0px 2px 0.5em; text-align: center; width: 60px;">[[File:{{{image}}}{{!}}48px{!}}alt{{=}}]]</span>}} {{{text|''Your license text is not specified''}}} </div></includeonly><noinclude> {{documentation}}</noinclude> hfos8827x6rqh844vtptrk7cox4ycgy Template:LicenseBox/doc 10 117 117 2020-12-07T04:33:52Z FANDOM 32769624 117 wikitext text/x-wiki ;Description :This template is used to create the box used by the various image license templates. The default styling is currently geared to a light-themed wiki. If your wiki has a dark theme and this template is too bright relative to the other elements on your wiki, simply change the following style parameters: :<code>background-color:</code> This is the color of the background and is currently set to: <code>#fefefe</code> :<code>border-color:</code> This is the color of the borders and is currently set to: <code>#d6d6d6</code> :<code>color:</code> This is the color of the text and is currently set to: <code>#333</code> ;Syntax :Type <code>{{t|LicenseBox|text{{=}}License text}}</code> on the image information page. <includeonly>[[Category:Image license templates| ]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> ijm6cse7h24leor9748azzauemfvmrx Template:Lithuanians icon 10 616 895 2021-01-17T03:23:58Z Striker the Third 34531925 Created page with "[[File:Lithuanians icon.png|link=Lithuanians|Lithuanians|24px]]" 895 wikitext text/x-wiki [[File:Lithuanians icon.png|link=Lithuanians|Lithuanians|24px]] qhhh49wl4c3gc5r8s1dwu1s6fm5n642 Template:Location/doc 10 19 19 2020-12-07T04:33:52Z FANDOM 32769624 19 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Location | title = | image = [e.g. "Example.jpg"] | imagecaption = | map = [e.g. "Example.jpg"] | mapcaption = | type = | level = | location = | inhabitants = }} </pre> == Sample output == {{Location | title = Flora Island | image = Example.jpg | imagecaption = The island | map = Example.jpg | mapcaption = Zone map | type = Contested | level = 1-5 | location = Earth | inhabitants = Stompy Humans, Drinky Bees }}<pre> {{Location | title = Flora Island | image = Example.jpg | imagecaption = The island | map = Example.jpg | mapcaption = Zone map | type = Contested | level = 1-5 | location = Earth | inhabitants = Stompy Humans, Drinky Bees }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> qmd0cmh5d7zglvtgyquk3o3tt5m6pmk Template:Long Swordsman icon 10 673 1038 2021-01-20T21:28:02Z Striker the Third 34531925 Created page with "[[File:Long swordsman icon.png|link=Long Swordsman|Long Swordsman|24px]]" 1038 wikitext text/x-wiki [[File:Long swordsman icon.png|link=Long Swordsman|Long Swordsman|24px]] anahym1plody0npblz2u0dgg9114y6m Template:MIT 10 128 128 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "{{LicenseBox|text=''This work is licensed under the [https://opensource.org/licenses/MIT MIT License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>Category:MIT licens..." 128 wikitext text/x-wiki {{LicenseBox|text=''This work is licensed under the [https://opensource.org/licenses/MIT MIT License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:MIT license files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> t8of9xuajsdd99s5o7jcw9k5y6jynvd Template:MIT/doc 10 131 131 2020-12-07T04:33:52Z FANDOM 32769624 Created page with ";Description :This template is used to mark images using the MIT license. ;Syntax :Type <code>{{t|MIT}}</code> on the image information page. <includeonly>Category:Ima..." 131 wikitext text/x-wiki ;Description :This template is used to mark images using the MIT license. ;Syntax :Type <code>{{t|MIT}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> sarwfd1zwrc7us73yrclr3nzy5fj5hg Template:Magyars icon 10 619 899 2021-01-17T03:29:31Z Striker the Third 34531925 Created page with "[[File:Magyars icon.png|link=Magyars|Magyars|24px]]" 899 wikitext text/x-wiki [[File:Magyars icon.png|link=Magyars|Magyars|24px]] rd6f8kn5ms1nastl1m5j7cxc340pdvo Template:Main 10 49 49 2020-12-07T04:33:52Z FANDOM 32769624 1 revision imported 49 wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|main}}</includeonly> <noinclude>{{Documentation|:Template:Hatnote/doc}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Main_article --></noinclude> py3bdxobny8dxbtbin3kzfc0o9766ws Template:Malay icon 10 622 903 2021-01-17T03:32:01Z Striker the Third 34531925 Created page with "[[File:Malay icon.png|link=Malay|Malay|24px]]" 903 wikitext text/x-wiki [[File:Malay icon.png|link=Malay|Malay|24px]] 55x7w87bkgewpw8220dhyja6u0p9kr6 Template:Malians icon 10 625 907 2021-01-17T03:39:32Z Striker the Third 34531925 Created page with "[[File:Malians icon.png|link=Malians|Malians|24px]]" 907 wikitext text/x-wiki [[File:Malians icon.png|link=Malians|Malians|24px]] 2t2agflj1perl5zkl1p35u474z1awbd Template:Man-at-Arms icon 10 674 1039 2021-01-20T21:28:51Z Striker the Third 34531925 Created page with "[[File:Man-at-Arms icon.png|link=Man-at-Arms|Man-at-Arms|24px]]" 1039 wikitext text/x-wiki [[File:Man-at-Arms icon.png|link=Man-at-Arms|Man-at-Arms|24px]] dmnbh0sobkr0qjyi44bpeft8no8cb90 1040 1039 2021-01-20T21:30:09Z Striker the Third 34531925 1040 wikitext text/x-wiki [[File:Man at arms icon.png|link=Man-at-Arms|Man-at-Arms|24px]] r6iulemf7laj2jh7rkvcl7s7l1l1f7l Template:Mayans icon 10 629 914 2021-01-17T03:43:17Z Striker the Third 34531925 Created page with "[[File:Mayans icon.png|link=Mayans|Mayans|24px]]" 914 wikitext text/x-wiki [[File:Mayans icon.png|link=Mayans|Mayans|24px]] 8oaxz5cg7y9vtktzu6kpfo1028ve3ru Template:MessageBox 10 59 59 2020-12-07T04:33:52Z FANDOM 32769624 1 revision imported 59 wikitext text/x-wiki {{#invoke:Mbox|main}}<noinclude>{{Documentation}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Ambox --></noinclude> tac00122hpvlg84q3c40iu0opt3mbqf Template:MessageBox/doc 10 67 67 2020-12-07T04:33:52Z FANDOM 32769624 67 wikitext text/x-wiki {{T|MessageBox}} is a template for creating message boxes. It is highly customizable with classes, inline styles, and provided CSS selectors. Optional features such as an image, left border, right-side text (for e.g. shortcuts), and a dismiss function. It uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Mbox|on the Global Lua Module page]]. This version is modified to produce a starter style, based on the [[w:c:dev:mediawiki:Global Lua Modules/Mbox.css|basic style from the module]]. To use the full capabilities of this module and remove the default styling, remove the indicated portions of [[Module:Mbox]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Ambox|Ambox on Templates Wiki]]'''. ==Parameters== For examples of how to use these parameters, see [[#Examples]]. {| class="wikitable" style="width: 100%" ! Parameter name ! Description ! Required? ! Default |- | <code>class</code> | Additional classes to the root <code>.mbox</code> element. | No | — |- | <code>bordercolor</code> | The color of the thick left-most border. | No | Stylesheet default |- | <code>type</code> | Type of mbox as declared as in CSS with variables. Affects color of the thick left-most border. See [[#Using types]]. | No | — |- | <code>bgcolor</code> | The color of the mbox's background. | No | Stylesheet default |- | <code>style</code> | Additional inline styles to the root <code>.mbox</code> element. | No | — |- | <code>image</code> | An image to be added to the left of all text content. | No | — |- | <code>imagewidth</code> | The width of the image (height automatically adjusts). | No | <code>60px</code> |- | <code>imagelink</code> | The link to which the image points (could link to the relevant maintenance category, per example). If not included, the image will be un-clickable. | No | — |- | <code>header</code> | The header (bold text placed at the top). This is typically used to very briefly explain the subject of the mbox itself, as when the mbox is closed, only the header will show. | No | — |- | <code>text</code> | Non-bold text placed below the header, typically used to explain the subject of the mbox in further or additional detail. When the mbox is closed, this text will be hidden. | No | — |- | <code>comment</code> | Smaller non-bold text placed below the main text, typically used to add additional links or context about the notice. When the mbox is closed, this text will be hidden. | No | — |- | <code>aside</code> | Text placed within a small allocation on the right side separated by a light gray border. Most commonly used to show shortcuts to the page in question (such as on policy pages). When the mbox is closed, this text will be hidden. | No | — |- | <code>id</code> | By default, one close button will close all mboxes on the page. However, to change this, this parameter may be used, given as the name of the mbox implementation (e.g., "Template:Cleanup" would have <code><nowiki>|id=cleanup</nowiki></code>). | No | — |- | <code>collapsed</code> | By default, the mbox will be uncollapsed, and the full contents will be shown. However, to change this, this parameter may be used to set an mbox as collapsed by default (e.g., <code><nowiki>|collapsed=true</nowiki></code> would set the mbox to be collapsed by default). | No | — |} ==Design== Some communities may wish to customize the appearance of the mboxes. The most common styling options are provided illustrated in CSS. <syntaxhighlight lang="css" class="mw-collapsible mw-collapsed"> .mbox { /* the background of the entire box */; background-color: ; /* the border color of the entire box */ border-color: ; /* the border thickness of the entire box */ border-width: ; /* the default thick left border color; note this can be changed from within the template implementations using the "color" parameter */ border-left-color: ; /* the rounded-ness of the corners */; border-radius: ; /* the baseline font-size of the mbox */ font-size: ; } .mbox__content { /* the padding inside the mbox */ padding: ; } .mbox__content__image { /* the minimum width of the mbox's image (if bigger, use the "imagewidth" parameter in the template) */ width: ; /* the spacing to the left of the text (i.e., the right of the image) */ padding-right: ; } .mbox__content__text__comment { /* the size of the text in the "comment" parameter */ font-size: ; } .mbox__content__aside { /* any particular modifications to the "aside" area can go here */ /* the maximum width of the aside area */ width: ; } .mbox__close { /* the appearance of the close symbol here */ } .mbox__close:after { /* overwrite "content" here if you do not wish for the close symbol to be × */ content: ''; } .mw-collapsed + .mbox__close { /* modifications to the close symbol when the box is closed */ } .mw-collapsed + .mbox__close:after { /* overwrite "content" here if you do not wish for the close symbol to be + when the box is closed */ content: ''; } </syntaxhighlight> ; Technical notes * Additional inline styles to the root <code>.mbox</code> element can be achieved via the <code>style</code> parameter in the template. == Examples == === Basic MessageBox === <pre> {{MessageBox |header = Header text here |text = Normal text here |id = test1 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |text = Normal text here |id = test1 }} === Using types === To use types, CSS variables must be added, such as: <syntaxhighlight lang="css"> :root { --type-important: rgba(200, 0, 0, 0.8); --type-moderate: rgba(233, 124, 47, 0.8); --type-minor: rgba(241, 197, 37, 0.8); } </syntaxhighlight> If added: <pre> {{MessageBox |header = Header text here |type = important |text = Normal text here |id = test2 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |type = important |text = Normal text here |id = test2 }} Depending on your styling, there may not be a visual difference in the above example. === With an image === <pre> {{MessageBox |header = Header text here |text = Normal text here |image = Wiki.png |imagelink = |imagewidth = 50px |id = test3 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |text = Normal text here |image = Wiki.png |imagelink = |imagewidth = 50px |id = test3 }} === With an aside === <pre> {{MessageBox |header = Header text here |type = important |text = Normal text here |aside = Aside text here |id = test4 }}</pre> Produces: {{#invoke:Mbox|main |header = Header text here |type = important |text = Normal text here |aside = Aside text here |id = test4 }} === Standard/default style === <pre> {{MessageBox |header = Header text here |text = Normal text here |comment = Comment text here |image = Wiki.png |aside = Aside text here |id = standard }}</pre> Produces: {{#invoke:Mbox|main|header=Header text here |text=Normal text here |comment=Comment text here |image=Wiki.png |aside=Aside text here |id=standard}} <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> nnhlie59jtpr8xd27kdo3dnso6wmlsq Template:Militia icon 10 675 1041 2021-01-20T21:31:15Z Striker the Third 34531925 Created page with "[[File:Militia icon.png|link=Militia|Militia|24px]]" 1041 wikitext text/x-wiki [[File:Militia icon.png|link=Militia|Militia|24px]] iqoble61jtpbz5pvw7nosf3df38uliv Template:Mongols icon 10 632 918 2021-01-17T03:46:33Z Striker the Third 34531925 Created page with "[[File:Mongols icon.png|link=Mongols|Mongols|24px]]" 918 wikitext text/x-wiki [[File:Mongols icon.png|link=Mongols|Mongols|24px]] pnywwm9yuwcb2t0glol1os196wg77i7 Template:Namespace 10 61 61 2020-12-07T04:33:52Z FANDOM 32769624 1 revision imported 61 wikitext text/x-wiki {{SAFESUBST:<noinclude />#invoke:Namespace detect|main}}<noinclude>{{Documentation}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Namespace_detect --></noinclude> spa1w8qu0tci71xzw54lxvdgfor5ir3 Template:Namespace/doc 10 69 69 2020-12-07T04:33:52Z FANDOM 32769624 69 wikitext text/x-wiki This is the {{t|Namespace}} meta-template. It helps other templates detect what type of page they are on. It detects and groups all the different [[Wikipedia:Namespace#Enumeration|namespaces]] used on Fandom into several types: ; main : Main (i.e. article) space, where normal articles are kept. ; talk : Any talk space, including page names that start with "Talk:", "User talk:", "File talk:", etc. ;user ;file ;mediawiki ;template ;help ;category : The remaining namespaces. ; other : Any namespaces that were not specified as a parameter to the template (see explanation below). For backwards compatibility, this template handles '''image''' as if '''file'''. '''image''' (<nowiki>[[Image:...]]</nowiki>) is now deprecated. '''Note:''' For most cases it may be better to use the simpler namespace detection templates (see the [[#See also|see also]] section below). This template is more prone to human errors such as misspelling parameter names. This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Namespace_detect|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Namespace_detect|Namespace_detect on Templates Wiki]]'''. == Usage == This template takes one or more parameters named after the different page types as listed above. Like this: <pre> {{Namespace | main = Article text | talk = Talk page text | other = Other pages text }} </pre> If the template is on a main (article) page, it will return this: : {{Namespace |demospace=main | main = Article text | talk = Talk page text | other = Other pages text }} If the template is on any other page than an article or a talk page, it will return this: : {{Namespace | main = Article text | talk = Talk page text | other = Other pages text }} The example above made the template return something for all page types. But if we don't use the '''other''' parameter or leave it empty, it will not return anything for the other page types. Like this: <pre> {{Namespace | file = File page text | category = Category page text | other = }} </pre> On any pages other than file and category pages the code above will render nothing. <!-- Do not remove this one. It is supposed to render nothing, but we have it here for testing purposes. --> : {{Namespace | file = File page text | category = Category page text | other = }} By using an empty parameter, you can make it so the template doesn't render anything for some specific page type. Like this: <pre> {{Namespace | main = | other = Other pages text }} </pre> The code above will render nothing when on mainspace (article) pages, but will return this when on other pages: : {{Namespace | main = | other = Other pages text }} == Demospace and page == For testing and demonstration purposes, this template can take two parameters named '''demospace''' and '''page'''. '''demospace''' understands any of the page type names used by this template, including the '''other''' type. It tells the template to behave like it is on some specific type of page. Like this: <pre> {{Namespace | main = Article text | other = Other pages text | demospace = main }} </pre> No matter on what kind of page the code above is used, it will return this: : {{Namespace | main = Article text | other = Other pages text | demospace = main }} The '''page''' parameter instead takes a normal pagename, making this template behave exactly as if on that page. The pagename doesn't have to be an existing page. Like this: <pre> {{Namespace | user = User page text | other = Other pages text | page = User:Example }} </pre> No matter on what kind of page the code above is used, it will return this: : {{Namespace | user = User page text | other = Other pages text | page = User:Example }} It can be convenient to let your template understand the '''demospace''' and/or '''page''' parameter and send it on to the {{T|Namespace}} template. Like this: <pre> {{Namespace | main = Article text | other = Other pages text | demospace = {{{demospace|}}} | page = {{{page|}}} }} </pre> If both the '''demospace''' and '''page''' parameters are empty or undefined, the template will detect page types as usual. == Parameters == List of all parameters: <pre> {{Namespace | main = ... | other = | demospace = {{{demospace|}}} / main / talk / user / file / mediawiki / template / help / category / other | page = {{{page|}}} / User:Example }} </pre> == Technical details == If you intend to feed tables as content to the numbered parameters of this template, you need to know this: [[w:Help:Template|Templates]] have a problem handling parameter data that contains pipes "<code>|</code>" unless the pipe is inside another template <code><nowiki>{{name|param1}}</nowiki></code> or inside a piped link <code><nowiki>[[w:Help:Template|help]]</nowiki></code>. Thus templates can not handle [[w:Help:Table|wikitables]] as input unless you escape them by using the <code><nowiki>{{!}}</nowiki></code> [[w:Help:Magic words|magic word]]. This makes it hard to use wikitables as parameters to templates. Instead, the usual solution is to use HTML wikimarkup for the table code, which is more robust. <includeonly>[[Category:General wiki templates]]{{#ifeq:{{SUBPAGENAME}}|sandbox|[[Category:Namespace manipulation templates]]}}</includeonly><noinclude>[[Category:Template documentation]]</noinclude> k2j6shw6tmw4metd5mcy5bshozsdg19 Template:Navbox 10 20 20 2020-12-07T04:33:52Z FANDOM 32769624 1 revision imported 20 wikitext text/x-wiki {| style="width:100%; margin-top:1em; border:1px solid #999; font-size:90%; text-align:center;" |- ! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}} |- | style="padding:0.2em 0.5em;" | {{{body}}} |}<noinclude> {{documentation}}</noinclude> 3xkfiaf5hr2cfvrz4dyzao8xl6lsfww Template:Navbox/doc 10 21 21 2020-12-07T04:33:52Z FANDOM 32769624 21 wikitext text/x-wiki ;Description :This template is used to create a basic navigation box. You can do so by calling the template, via the steps under "Syntax", but it is recommended to '''copy the code verbatim''' via the steps under "Navbox Creation". ;Navbox Creation <createbox> prefix=Template: preload=Template:Navbox editintro=Template:Navbox/doc buttonlabel=Make your navbox! default = Navbox Foo </createbox> #Think of a name for your navbox, like "Navbox Foo". Type it in the above field, press the button, and save the page immediately. Be ready to return to ''this'' page to see the rest of the instructions. #Edit the resulting page in source mode. #Replace <code>{{{header}}}</code> with the text you would like to appear in the header. #Replace <code>{{{body}}}</code> with the text you would like to appear in the body. #To add another section, copy these four lines of code immediately below the lines in the existing code that they resemble: <pre>|- ! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}} |- | style="padding:0.2em 0.5em;" | {{{body}}}</pre> Save the page once you have added as many sections as you needed, and filled them with content. You may also want to create a /doc subpage explaining that to call the resulting template, one must only type <code>{<nowiki/>{Navbox Foo}}</code>, or rather, whatever we decided to name the template in step 1. ;Syntax <pre>{{navbox |header=Land of Bob |body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>. }}</pre> :Results in... {{navbox |header=Land of Bob |body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>. }} <includeonly>[[Category:Navbox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 53676qbt084e589u0ebw0a7vrjmljpv Template:Nolicense 10 134 134 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "{{LicenseBox|text=''This file does not have information on its copyright status.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Unattributed files]]</includeonl..." 134 wikitext text/x-wiki {{LicenseBox|text=''This file does not have information on its copyright status.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Unattributed files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> jt2acaxsu7qhgeban7fo1thrapdy7zg Template:Nolicense/doc 10 136 136 2020-12-07T04:33:52Z FANDOM 32769624 Created page with ";Description :This template is used to mark images where the copyright status is not known. It automatically adds the images to the :Category:Unattributed files|Unattribute..." 136 wikitext text/x-wiki ;Description :This template is used to mark images where the copyright status is not known. It automatically adds the images to the [[:Category:Unattributed files|Unattributed files]] category for later maintenance ;Syntax :Type <code>{{t|Nolicense}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 64h2cunmvylmovdexrd37067qv9vqkg Template:Object infobox 10 168 171 2020-12-07T07:33:25Z Striker the Third 34531925 Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>..." 171 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Unit Information</header> <data source="introduced_in:"> <label>Introduced in:</label> </data> <data source="age:"> <label>Age:</label> </data> </group> <group> <header>Creation Statistics</header> <data source="created_by:"> <label>Created by:</label> </data> <data source="creation_time"> <label>Creation time</label> </data> <data source="food"> <label>Food</label> </data> <data source="wood"> <label>Wood</label> </data> <data source="gold"> <label>Gold</label> </data> <data source="stone"> <label>Stone</label> </data> </group> <group> <header>General Statistacs</header> <data source="health_points"> <label>Health points</label> </data> <data source="accuracy"> <label>Accuracy</label> </data> <data source="attack"> <label>Attack</label> </data> <data source="armour"> <label>Armour</label> </data> <data source="rate_of_fire"> <label>Rate of fire</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="line_of_sight"> <label>Line of sight</label> </data> <data source="range"> <label>Range</label> </data> <data source="minimum_range"> <label>Minimum range</label> </data> <data source="projectile_speed"> <label>Projectile Speed</label> </data> <data source="blast_radius"> <label>Blast radius</label> </data> <data source="frame_delay"> <label>Frame delay</label> </data> <data source="size"> <label>size</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Object infobox | title1=Example | image1=Example | caption1=Example | introduced_in:=Example | age:=Example | created_by:=Example | creation_time=Example | food=Example | wood=Example | gold=Example | stone=Example | health_points=Example | accuracy=Example | attack=Example | armour=Example | rate_of_fire=Example | speed=Example | line_of_sight=Example | range=Example | minimum_range=Example | projectile_speed=Example | blast_radius=Example | frame_delay=Example | size=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"introduced_in:":{"suggested":true},"age:":{"suggested":true},"created_by:":{"suggested":true},"creation_time":{"suggested":true},"food":{"suggested":true},"wood":{"suggested":true},"gold":{"suggested":true},"stone":{"suggested":true},"health_points":{"suggested":true},"accuracy":{"suggested":true},"attack":{"suggested":true},"armour":{"suggested":true},"rate_of_fire":{"suggested":true},"speed":{"suggested":true},"line_of_sight":{"suggested":true},"range":{"suggested":true},"minimum_range":{"suggested":true},"projectile_speed":{"suggested":true},"blast_radius":{"suggested":true},"frame_delay":{"suggested":true},"size":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> epgwrc8arm1zr3n5jncz0uf3mfwmg1r 172 171 2020-12-07T08:00:55Z Striker the Third 34531925 172 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Unit Information</header> <data source="introduced_in:"> <label>Introduced in:</label> </data> <data source="age:"> <label>Age:</label> </data> </group> <group> <header>Creation Statistics</header> <data source="created_by:"> <label>Created by:</label> </data> <data source="creation_time"> <label>Creation time</label> </data> <data source="food"> <label>Food</label> </data> <data source="wood"> <label>Wood</label> </data> <data source="gold"> <label>Gold</label> </data> <data source="stone"> <label>Stone</label> </data> </group> <group> <header>General Statistacs</header> <data source="health_points"> <label>Health points</label> </data> <data source="accuracy"> <label>Accuracy</label> </data> <data source="attack"> <label>Attack</label> </data> <data source="armour"> <label>Armour</label> </data> <data source="rate_of_fire"> <label>Rate of fire</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="line_of_sight"> <label>Line of sight</label> </data> <data source="range"> <label>Range</label> </data> <data source="minimum_range"> <label>Minimum range</label> </data> <data source="projectile_speed"> <label>Projectile Speed</label> </data> <data source="blast_radius"> <label>Blast radius</label> </data> <data source="frame_delay"> <label>Attack delay</label> </data> <data source="size"> <label>size</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Object infobox | title1=Example | image1=Example | caption1=Example | introduced_in:=Example | age:=Example | created_by:=Example | creation_time=Example | food=Example | wood=Example | gold=Example | stone=Example | health_points=Example | accuracy=Example | attack=Example | armour=Example | rate_of_fire=Example | speed=Example | line_of_sight=Example | range=Example | minimum_range=Example | projectile_speed=Example | blast_radius=Example | frame_delay=Example | size=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"introduced_in:":{"suggested":true},"age:":{"suggested":true},"created_by:":{"suggested":true},"creation_time":{"suggested":true},"food":{"suggested":true},"wood":{"suggested":true},"gold":{"suggested":true},"stone":{"suggested":true},"health_points":{"suggested":true},"accuracy":{"suggested":true},"attack":{"suggested":true},"armour":{"suggested":true},"rate_of_fire":{"suggested":true},"speed":{"suggested":true},"line_of_sight":{"suggested":true},"range":{"suggested":true},"minimum_range":{"suggested":true},"projectile_speed":{"suggested":true},"blast_radius":{"suggested":true},"frame_delay":{"suggested":true},"size":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 5s7r85xpswlupnz01hkqfg6ydfckv67 173 172 2020-12-07T08:03:07Z Striker the Third 34531925 173 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Unit Information</header> <data source="introduced_in:"> <label>Introduced in:</label> </data> <data source="age:"> <label>Age:</label> </data> </group> <group> <header>Creation Statistics</header> <data source="created_by:"> <label>Created by:</label> </data> <data source="creation_time"> <label>Creation time</label> </data> <data source="food"> <label>Food</label> </data> <data source="wood"> <label>Wood</label> </data> <data source="gold"> <label>Gold</label> </data> <data source="stone"> <label>Stone</label> </data> </group> <group> <header>General Statistacs</header> <data source="health_points"> <label>Health points</label> </data> <data source="accuracy"> <label>Accuracy</label> </data> <data source="attack"> <label>Attack</label> </data> <data source="armour"> <label>Armour</label> </data> <data source="rate_of_fire"> <label>Rate of fire</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="line_of_sight"> <label>Line of sight</label> </data> <data source="range"> <label>Range</label> </data> <data source="minimum_range"> <label>Minimum range</label> </data> <data source="projectile_speed"> <label>Projectile Speed</label> </data> <data source="blast_radius"> <label>Blast radius</label> </data> <data source="size"> <label>size</label> </data> <data source="attack_delay"> <label>Attack delay</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Object infobox | title1=Example | image1=Example | caption1=Example | introduced_in:=Example | age:=Example | created_by:=Example | creation_time=Example | food=Example | wood=Example | gold=Example | stone=Example | health_points=Example | accuracy=Example | attack=Example | armour=Example | rate_of_fire=Example | speed=Example | line_of_sight=Example | range=Example | minimum_range=Example | projectile_speed=Example | blast_radius=Example | size=Example | attack_delay=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"introduced_in:":{"suggested":true},"age:":{"suggested":true},"created_by:":{"suggested":true},"creation_time":{"suggested":true},"food":{"suggested":true},"wood":{"suggested":true},"gold":{"suggested":true},"stone":{"suggested":true},"health_points":{"suggested":true},"accuracy":{"suggested":true},"attack":{"suggested":true},"armour":{"suggested":true},"rate_of_fire":{"suggested":true},"speed":{"suggested":true},"line_of_sight":{"suggested":true},"range":{"suggested":true},"minimum_range":{"suggested":true},"projectile_speed":{"suggested":true},"blast_radius":{"suggested":true},"size":{"suggested":true},"attack_delay":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> fjjb3v582jkbbw3dsjdjfuhhzzxrigr 343 173 2020-12-10T05:03:27Z Striker the Third 34531925 343 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Unit Information</header> <data source="introduced_in:"> <label>Introduced in:</label> </data> <data source="age:"> <label>Age:</label> </data> </group> <group> <header>Creation Statistics</header> <data source="created_by:"> <label>Created by:</label> </data> <data source="creation_time"> <label>Creation time</label> </data> <data source="food"> <label style="background-color:rgb(255, 0, 0);">Food</label> </data> <data source="wood"> <label>Wood</label> </data> <data source="gold"> <label>Gold</label> </data> <data source="stone"> <label>Stone</label> </data> </group> <group> <header>General Statistacs</header> <data source="health_points"> <label>Health points</label> </data> <data source="accuracy"> <label>Accuracy</label> </data> <data source="attack"> <label>Attack</label> </data> <data source="armour"> <label>Armour</label> </data> <data source="rate_of_fire"> <label>Rate of fire</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="line_of_sight"> <label>Line of sight</label> </data> <data source="range"> <label>Range</label> </data> <data source="minimum_range"> <label>Minimum range</label> </data> <data source="projectile_speed"> <label>Projectile Speed</label> </data> <data source="blast_radius"> <label>Blast radius</label> </data> <data source="size"> <label>size</label> </data> <data source="attack_delay"> <label>Attack delay</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Object infobox | title1=Example | image1=Example | caption1=Example | introduced_in:=Example | age:=Example | created_by:=Example | creation_time=Example | food=Example | wood=Example | gold=Example | stone=Example | health_points=Example | accuracy=Example | attack=Example | armour=Example | rate_of_fire=Example | speed=Example | line_of_sight=Example | range=Example | minimum_range=Example | projectile_speed=Example | blast_radius=Example | size=Example | attack_delay=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"introduced_in:":{"suggested":true},"age:":{"suggested":true},"created_by:":{"suggested":true},"creation_time":{"suggested":true},"food":{"suggested":true},"wood":{"suggested":true},"gold":{"suggested":true},"stone":{"suggested":true},"health_points":{"suggested":true},"accuracy":{"suggested":true},"attack":{"suggested":true},"armour":{"suggested":true},"rate_of_fire":{"suggested":true},"speed":{"suggested":true},"line_of_sight":{"suggested":true},"range":{"suggested":true},"minimum_range":{"suggested":true},"projectile_speed":{"suggested":true},"blast_radius":{"suggested":true},"size":{"suggested":true},"attack_delay":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> rj9ljek0keno7w46po0o2faatm1nhgc 344 343 2020-12-10T05:04:41Z Striker the Third 34531925 344 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Unit Information</header> <data source="introduced_in:"> <label>Introduced in:</label> </data> <data source="age:"> <label>Age:</label> </data> </group> <group> <header>Creation Statistics</header> <data source="created_by:"> <label>Created by:</label> </data> <data source="creation_time"> <label>Creation time</label> </data> <data source="food"> <label style="color:rgb(255, 0, 0);">Food</label> </data> <data source="wood"> <label>Wood</label> </data> <data source="gold"> <label>Gold</label> </data> <data source="stone"> <label>Stone</label> </data> </group> <group> <header>General Statistacs</header> <data source="health_points"> <label>Health points</label> </data> <data source="accuracy"> <label>Accuracy</label> </data> <data source="attack"> <label>Attack</label> </data> <data source="armour"> <label>Armour</label> </data> <data source="rate_of_fire"> <label>Rate of fire</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="line_of_sight"> <label>Line of sight</label> </data> <data source="range"> <label>Range</label> </data> <data source="minimum_range"> <label>Minimum range</label> </data> <data source="projectile_speed"> <label>Projectile Speed</label> </data> <data source="blast_radius"> <label>Blast radius</label> </data> <data source="size"> <label>size</label> </data> <data source="attack_delay"> <label>Attack delay</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Object infobox | title1=Example | image1=Example | caption1=Example | introduced_in:=Example | age:=Example | created_by:=Example | creation_time=Example | food=Example | wood=Example | gold=Example | stone=Example | health_points=Example | accuracy=Example | attack=Example | armour=Example | rate_of_fire=Example | speed=Example | line_of_sight=Example | range=Example | minimum_range=Example | projectile_speed=Example | blast_radius=Example | size=Example | attack_delay=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"introduced_in:":{"suggested":true},"age:":{"suggested":true},"created_by:":{"suggested":true},"creation_time":{"suggested":true},"food":{"suggested":true},"wood":{"suggested":true},"gold":{"suggested":true},"stone":{"suggested":true},"health_points":{"suggested":true},"accuracy":{"suggested":true},"attack":{"suggested":true},"armour":{"suggested":true},"rate_of_fire":{"suggested":true},"speed":{"suggested":true},"line_of_sight":{"suggested":true},"range":{"suggested":true},"minimum_range":{"suggested":true},"projectile_speed":{"suggested":true},"blast_radius":{"suggested":true},"size":{"suggested":true},"attack_delay":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> pqyunsg3hughzgk3usvlwhldowcaksa 345 344 2020-12-10T05:09:07Z Striker the Third 34531925 345 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Unit Information</header> <data source="introduced_in:"> <label>Introduced in:</label> </data> <data source="age:"> <label>Age:</label> </data> </group> <group> <header>Creation Statistics</header> <data source="created_by:"> <label>Created by:</label> </data> <data source="creation_time"> <label>Creation time</label> </data> <data source="food"> <label>[[Food|<span style="color: crimson">Food</span>]]</label> </data> <data source="wood"> <label>Wood</label> </data> <data source="gold"> <label>Gold</label> </data> <data source="stone"> <label>Stone</label> </data> </group> <group> <header>General Statistacs</header> <data source="health_points"> <label>Health points</label> </data> <data source="accuracy"> <label>Accuracy</label> </data> <data source="attack"> <label>Attack</label> </data> <data source="armour"> <label>Armour</label> </data> <data source="rate_of_fire"> <label>Rate of fire</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="line_of_sight"> <label>Line of sight</label> </data> <data source="range"> <label>Range</label> </data> <data source="minimum_range"> <label>Minimum range</label> </data> <data source="projectile_speed"> <label>Projectile Speed</label> </data> <data source="blast_radius"> <label>Blast radius</label> </data> <data source="size"> <label>size</label> </data> <data source="attack_delay"> <label>Attack delay</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Object infobox | title1=Example | image1=Example | caption1=Example | introduced_in:=Example | age:=Example | created_by:=Example | creation_time=Example | food=Example | wood=Example | gold=Example | stone=Example | health_points=Example | accuracy=Example | attack=Example | armour=Example | rate_of_fire=Example | speed=Example | line_of_sight=Example | range=Example | minimum_range=Example | projectile_speed=Example | blast_radius=Example | size=Example | attack_delay=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"introduced_in:":{"suggested":true},"age:":{"suggested":true},"created_by:":{"suggested":true},"creation_time":{"suggested":true},"food":{"suggested":true},"wood":{"suggested":true},"gold":{"suggested":true},"stone":{"suggested":true},"health_points":{"suggested":true},"accuracy":{"suggested":true},"attack":{"suggested":true},"armour":{"suggested":true},"rate_of_fire":{"suggested":true},"speed":{"suggested":true},"line_of_sight":{"suggested":true},"range":{"suggested":true},"minimum_range":{"suggested":true},"projectile_speed":{"suggested":true},"blast_radius":{"suggested":true},"size":{"suggested":true},"attack_delay":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> lrbu7i2v72a458c2w6wii4b4hw7dzct 346 345 2020-12-10T05:27:45Z Striker the Third 34531925 346 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Unit Information</header> <data source="introduced_in:"> <label>Introduced in:</label> </data> <data source="age:"> <label>Age:</label> </data> </group> <group> <header>Creation Statistics</header> <data source="created_by:"> <label>Created by:</label> </data> <data source="creation_time"> <label>Creation time</label> </data> <data source="food"> <label><span style="color: crimson">Food</span></label> </data> <data source="wood"> <label>Wood</label> </data> <data source="gold"> <label>Gold</label> </data> <data source="stone"> <label>Stone</label> </data> </group> <group> <header>General Statistacs</header> <data source="health_points"> <label>Health points</label> </data> <data source="accuracy"> <label>Accuracy</label> </data> <data source="attack"> <label>Attack</label> </data> <data source="armour"> <label>Armour</label> </data> <data source="rate_of_fire"> <label>Rate of fire</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="line_of_sight"> <label>Line of sight</label> </data> <data source="range"> <label>Range</label> </data> <data source="minimum_range"> <label>Minimum range</label> </data> <data source="projectile_speed"> <label>Projectile Speed</label> </data> <data source="blast_radius"> <label>Blast radius</label> </data> <data source="size"> <label>size</label> </data> <data source="attack_delay"> <label>Attack delay</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Object infobox | title1=Example | image1=Example | caption1=Example | introduced_in:=Example | age:=Example | created_by:=Example | creation_time=Example | food=Example | wood=Example | gold=Example | stone=Example | health_points=Example | accuracy=Example | attack=Example | armour=Example | rate_of_fire=Example | speed=Example | line_of_sight=Example | range=Example | minimum_range=Example | projectile_speed=Example | blast_radius=Example | size=Example | attack_delay=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"introduced_in:":{"suggested":true},"age:":{"suggested":true},"created_by:":{"suggested":true},"creation_time":{"suggested":true},"food":{"suggested":true},"wood":{"suggested":true},"gold":{"suggested":true},"stone":{"suggested":true},"health_points":{"suggested":true},"accuracy":{"suggested":true},"attack":{"suggested":true},"armour":{"suggested":true},"rate_of_fire":{"suggested":true},"speed":{"suggested":true},"line_of_sight":{"suggested":true},"range":{"suggested":true},"minimum_range":{"suggested":true},"projectile_speed":{"suggested":true},"blast_radius":{"suggested":true},"size":{"suggested":true},"attack_delay":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> du2n64g5cq9l32ijj2qs2iq7z7ar0ga 347 346 2020-12-10T05:31:51Z Striker the Third 34531925 347 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Unit Information</header> <data source="introduced_in:"> <label>Introduced in:</label> </data> <data source="age:"> <label>Age:</label> </data> </group> <group> <header>Creation Statistics</header> <data source="created_by:"> <label>Created by:</label> </data> <data source="creation_time"> <label>Creation time</label> </data> <data source="food"> <label><span style="color: crimson">Food</span></label> </data> <data source="wood"> <label><span style="color: #885500">Wood</span></label> </data> <data source="gold"> <label><span style="color: darkgoldenrod">Gold</span></label> </data> <data source="stone"> <label><span style="color: gray">Stone</span></label> </data> </group> <group> <header>General Statistacs</header> <data source="health_points"> <label>Health points</label> </data> <data source="accuracy"> <label>Accuracy</label> </data> <data source="attack"> <label>Attack</label> </data> <data source="armour"> <label>Armour</label> </data> <data source="rate_of_fire"> <label>Rate of fire</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="line_of_sight"> <label>Line of sight</label> </data> <data source="range"> <label>Range</label> </data> <data source="minimum_range"> <label>Minimum range</label> </data> <data source="projectile_speed"> <label>Projectile Speed</label> </data> <data source="blast_radius"> <label>Blast radius</label> </data> <data source="size"> <label>size</label> </data> <data source="attack_delay"> <label>Attack delay</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Object infobox | title1=Example | image1=Example | caption1=Example | introduced_in:=Example | age:=Example | created_by:=Example | creation_time=Example | food=Example | wood=Example | gold=Example | stone=Example | health_points=Example | accuracy=Example | attack=Example | armour=Example | rate_of_fire=Example | speed=Example | line_of_sight=Example | range=Example | minimum_range=Example | projectile_speed=Example | blast_radius=Example | size=Example | attack_delay=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"introduced_in:":{"suggested":true},"age:":{"suggested":true},"created_by:":{"suggested":true},"creation_time":{"suggested":true},"food":{"suggested":true},"wood":{"suggested":true},"gold":{"suggested":true},"stone":{"suggested":true},"health_points":{"suggested":true},"accuracy":{"suggested":true},"attack":{"suggested":true},"armour":{"suggested":true},"rate_of_fire":{"suggested":true},"speed":{"suggested":true},"line_of_sight":{"suggested":true},"range":{"suggested":true},"minimum_range":{"suggested":true},"projectile_speed":{"suggested":true},"blast_radius":{"suggested":true},"size":{"suggested":true},"attack_delay":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 6bsbloh1b85u8krxjl7itdhhnfjjcml 444 347 2020-12-15T07:27:13Z Striker the Third 34531925 444 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Unit Information</header> <data source="introduced_in:"> <label>Introduced in:</label> </data> <data source="age:"> <label>Age:</label> </data> </group> <group> <header>Creation Statistics</header> <data source="created_by:"> <label>Created by:</label> </data> <data source="creation_time"> <label>Creation time</label> </data> <data source="food"> <label><span style="color: crimson">Food</span></label> </data> <data source="wood"> <label><span style="color: #885500">Wood</span></label> </data> <data source="gold"> <label><span style="color: darkgoldenrod">Gold</span></label> </data> <data source="stone"> <label><span style="color: gray">Stone</span></label> </data> </group> <group> <header>General Statistacs</header> <data source="health_points"> <label>Health points</label> </data> <data source="accuracy"> <label>Accuracy</label> </data> <data source="attack"> <label>Attack</label> </data> <data source="armour"> <label>Armour</label> </data> <data source="rate_of_fire"> <label>Rate of fire</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="line_of_sight"> <label>Line of sight</label> </data> <data source="range"> <label>Range</label> </data> <data source="minimum_range"> <label>Minimum range</label> </data> <data source="projectile_speed"> <label>Projectile Speed</label> </data> <data source="blast_radius"> <label>Blast radius</label> </data> <data source="size"> <label>size</label> </data> <data source="attack_delay"> <label>Attack delay</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Object infobox | title1=cat | image1=Example | caption1=Example | introduced_in:=Example | age:=Example | created_by:=Example | creation_time=Example | food=Example | wood=Example | gold=Example | stone=Example | health_points=Example | accuracy=Example | attack=Example | armour=Example | rate_of_fire=Example | speed=Example | line_of_sight=Example | range=Example | minimum_range=Example | projectile_speed=Example | blast_radius=Example | size=Example | attack_delay=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"introduced_in:":{"suggested":true},"age:":{"suggested":true},"created_by:":{"suggested":true},"creation_time":{"suggested":true},"food":{"suggested":true},"wood":{"suggested":true},"gold":{"suggested":true},"stone":{"suggested":true},"health_points":{"suggested":true},"accuracy":{"suggested":true},"attack":{"suggested":true},"armour":{"suggested":true},"rate_of_fire":{"suggested":true},"speed":{"suggested":true},"line_of_sight":{"suggested":true},"range":{"suggested":true},"minimum_range":{"suggested":true},"projectile_speed":{"suggested":true},"blast_radius":{"suggested":true},"size":{"suggested":true},"attack_delay":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> dxalp7jdvcz5szihnv9o8ob3evjk0ki 445 444 2020-12-15T07:27:27Z Striker the Third 34531925 445 wikitext text/x-wiki <infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Unit Information</header> <data source="introduced_in:"> <label>Introduced in:</label> </data> <data source="age:"> <label>Age:</label> </data> </group> <group> <header>Creation Statistics</header> <data source="created_by:"> <label>Created by:</label> </data> <data source="creation_time"> <label>Creation time</label> </data> <data source="food"> <label><span style="color: crimson">Food</span></label> </data> <data source="wood"> <label><span style="color: #885500">Wood</span></label> </data> <data source="gold"> <label><span style="color: darkgoldenrod">Gold</span></label> </data> <data source="stone"> <label><span style="color: gray">Stone</span></label> </data> </group> <group> <header>General Statistacs</header> <data source="health_points"> <label>Health points</label> </data> <data source="accuracy"> <label>Accuracy</label> </data> <data source="attack"> <label>Attack</label> </data> <data source="armour"> <label>Armour</label> </data> <data source="rate_of_fire"> <label>Rate of fire</label> </data> <data source="speed"> <label>Speed</label> </data> <data source="line_of_sight"> <label>Line of sight</label> </data> <data source="range"> <label>Range</label> </data> <data source="minimum_range"> <label>Minimum range</label> </data> <data source="projectile_speed"> <label>Projectile Speed</label> </data> <data source="blast_radius"> <label>Blast radius</label> </data> <data source="size"> <label>size</label> </data> <data source="attack_delay"> <label>Attack delay</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Object infobox | title1=Example | image1=Example | caption1=Example | introduced_in:=Example | age:=Example | created_by:=Example | creation_time=Example | food=Example | wood=Example | gold=Example | stone=Example | health_points=Example | accuracy=Example | attack=Example | armour=Example | rate_of_fire=Example | speed=Example | line_of_sight=Example | range=Example | minimum_range=Example | projectile_speed=Example | blast_radius=Example | size=Example | attack_delay=Example }} </pre> <templatedata> {"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"introduced_in:":{"suggested":true},"age:":{"suggested":true},"created_by:":{"suggested":true},"creation_time":{"suggested":true},"food":{"suggested":true},"wood":{"suggested":true},"gold":{"suggested":true},"stone":{"suggested":true},"health_points":{"suggested":true},"accuracy":{"suggested":true},"attack":{"suggested":true},"armour":{"suggested":true},"rate_of_fire":{"suggested":true},"speed":{"suggested":true},"line_of_sight":{"suggested":true},"range":{"suggested":true},"minimum_range":{"suggested":true},"projectile_speed":{"suggested":true},"blast_radius":{"suggested":true},"size":{"suggested":true},"attack_delay":{"suggested":true}},"sets":[],"maps":{}} </templatedata> </noinclude> 6bsbloh1b85u8krxjl7itdhhnfjjcml Template:Other free 10 30 30 2020-12-07T04:33:52Z FANDOM 32769624 30 wikitext text/x-wiki {{LicenseBox|text=''This file is licensed under a free license.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Freely licensed files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> isnvvvesl5tdosdu3haox75161mrf9p Template:Other free/doc 10 37 37 2020-12-07T04:33:52Z FANDOM 32769624 37 wikitext text/x-wiki ;Description :This template is used to mark images with a free license not covered by other image templates. ;Syntax :Type <code>{{t|Other free}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> skp93ud3u70qwut6lgwi19fn41rzrb8 Template:PD 10 31 31 2020-12-07T04:33:52Z FANDOM 32769624 31 wikitext text/x-wiki {{LicenseBox|text=''This file is in the public domain''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Public domain files]]</includeonly>}}<noinclude> {{documentation}}</noinclude> pksid0xy9yd54147xfdt7940zncxkj4 Template:PD/doc 10 38 38 2020-12-07T04:33:52Z FANDOM 32769624 38 wikitext text/x-wiki ;Description :This template is used to mark images as being in the public domain. ;Syntax :Type <code>{{t|PD}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> mbiskdeicce7bwvi1r2rjgr2t1xjop8 Template:Permission 10 25 25 2020-12-07T04:33:52Z FANDOM 32769624 25 wikitext text/x-wiki {{LicenseBox|text=''This file is copyrighted. The copyright holder has given permission for its use.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files used with permission]]</includeonly>}}<noinclude> {{documentation}}</noinclude> afbsq8hl1fz6a3o9cj42ft3ciqw6nek Template:Permission/doc 10 32 32 2020-12-07T04:33:52Z FANDOM 32769624 32 wikitext text/x-wiki ;Description :This template is used to mark images as being copyrighted, but the copyright holder has given permission for its use. ;Syntax :Type <code>{{t|permission}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> qiirgjuk0sqbpujxludk775ari84vzu Template:Persians icon 10 633 919 2021-01-17T03:49:41Z Striker the Third 34531925 Created page with "[[File:Persians icon.png|link=Persians|Persians|24px]]" 919 wikitext text/x-wiki [[File:Persians icon.png|link=Persians|Persians|24px]] sctohsm858av86nem7hhtjgetjjlo7u Template:Pikeman icon 10 676 1042 2021-01-20T21:32:28Z Striker the Third 34531925 Created page with "[[File:Pikeman icon.png|link=Pikeman|Pikeman|24px]]" 1042 wikitext text/x-wiki [[File:Pikeman icon.png|link=Pikeman|Pikeman|24px]] im70e39s16zp1xsyhmcjafd0x0yy4gu Template:Portugese icon 10 637 925 2021-01-17T03:54:22Z Striker the Third 34531925 Striker the Third moved page [[Template:Portugese icon]] to [[Template:Portuguese icon]] 925 wikitext text/x-wiki #REDIRECT [[Template:Portuguese icon]] kxk15jyt48da8ff4s1n5f3qa6r1uts1 Template:Portuguese icon 10 636 923 2021-01-17T03:53:40Z Striker the Third 34531925 Created page with "[[File:Portugese icon.png|link=Portugese|Portugese|24px]]" 923 wikitext text/x-wiki [[File:Portugese icon.png|link=Portugese|Portugese|24px]] 2h82c377wn6tsgxu1ocg9cr1hcz8598 924 923 2021-01-17T03:54:22Z Striker the Third 34531925 Striker the Third moved page [[Template:Portugese icon]] to [[Template:Portuguese icon]] 923 wikitext text/x-wiki [[File:Portugese icon.png|link=Portugese|Portugese|24px]] 2h82c377wn6tsgxu1ocg9cr1hcz8598 926 924 2021-01-17T03:54:32Z Striker the Third 34531925 926 wikitext text/x-wiki [[File:Portuguese icon.png|link=Portuguese|Portuguese|24px]] 614mkpk2fl30ihzz3t1dctk3iqko0h2 Template:Publisher 10 125 125 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "<includeonly>{{#if:{{{1|}}} | [{{{1}}} Game publisher] | Game publisher}}</includeonly><noinclude>{{documentation}}</noinclude>" 125 wikitext text/x-wiki <includeonly>{{#if:{{{1|}}} | [{{{1}}} Game publisher] | Game publisher}}</includeonly><noinclude>{{documentation}}</noinclude> lcgjj35yf4e2ytkbbzs0ycg0yr8mzz9 Template:Publisher/doc 10 127 127 2020-12-07T04:33:52Z FANDOM 32769624 Created page with ";Description Edit this template to replace the name of the game publisher in the [[Template:Games|Games copyright template]]. If you wish to also link to the publisher's sit..." 127 wikitext text/x-wiki ;Description Edit this template to replace the name of the game publisher in the [[Template:Games|Games copyright template]]. If you wish to also link to the publisher's site, you can specify the site url as follows: ;Syntax :{{T|Publisher|https://game.site.com}} ;Result :{{Publisher|https://game.site.com}} :Alternatively, you can simply remove the logic and hardcode the url in the template, rather than using the unnamed variable: <code><nowiki>{{{1}}}</nowiki></code>. This will link to the publisher's site in all instances, rather than optionally.<includeonly>[[Category:Templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> leckn2jufktr2al1x3m6fsl2vaeuysr Template:Quest/doc 10 23 23 2020-12-07T04:33:52Z FANDOM 32769624 23 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Quest | title = | image = [e.g. "Example.jpg"] | imagecaption = | start = | end = | prerequisites = | level = | location = | rewards = | previous = | next = }} </pre> == Sample output == {{Quest | title = Example infobox | image = Example.jpg | start = Chrys | end = Geran | prerequisites = None | level = 5 | location = Earth | rewards = Justice-Wrought Petals | previous = A | next = C }} <pre>{{Quest | title = Example infobox | image = Example.jpg | start = Chrys | end = Geran | prerequisites = None | level = 5 | location = Earth | rewards = Justice-Wrought Petals | previous = A | next = C }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 72fh9h2lmms4j1q88ar155tncfdbl7u Template:Quote 10 57 57 2020-12-07T04:33:52Z FANDOM 32769624 1 revision imported 57 wikitext text/x-wiki {{#invoke:Quote|quote}}<noinclude>{{Documentation}}<!-- For a more traditional wikitext version of this template, see https://starter.fandom.com/wiki/Template:Quote?oldid=4277 --></noinclude> md0i39ajgk94zcbh4wi3wthdkal08v7 Template:Quote/doc 10 65 65 2020-12-07T04:33:52Z FANDOM 32769624 65 wikitext text/x-wiki ==Description== To use this template, enter the following and fill in the appropriate fields. Most fields left blank will not show up. ==Syntax== <pre> {{Quote | quote = | speaker = | source = }} </pre> As an alternative, these can be placed in positional order. ==Samples== {{Quote | quote = When you play the game of thrones, you win or you die. | speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]] | source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]] }} <pre> {{Quote | quote = When you play the game of thrones, you win or you die. | speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]] | source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]] }} </pre> or <pre> {{Quote | When you play the game of thrones, you win or you die. | [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]] | [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]] }} </pre> == Technical details == This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Quote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Quote|Quote on Templates Wiki]]'''. <includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> h3dzl96q5gu7dok39y0exrs3ci7anle Template:Saracens icon 10 638 927 2021-01-17T03:56:14Z Striker the Third 34531925 Created page with "[[File:Saracens icon.png|link=Saracens|Saracens|24px]]" 927 wikitext text/x-wiki [[File:Saracens icon.png|link=Saracens|Saracens|24px]] 619qx2x95qfpbvgo80a93zrby98vlt9 Template:Season/doc 10 153 153 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..." 153 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Season | title = | image = | caption = | season = | episodes = | premiere = | previous = | next = }} </pre> == Sample output == {{Season | title = This is a test | image = Wiki.png | caption = This is a test | season = This is a test | episodes = This is a test | premiere = This is a test | previous = This is a test | next = This is a test }} <pre> {{Season | title = This is a test | image = Wiki.png | caption = This is a test | season = This is a test | episodes = This is a test | premiere = This is a test | previous = This is a test | next = This is a test }} </pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> l0t316pkt9f2trd37r9cwygywj6x6yo Template:See also 10 50 50 2020-12-07T04:33:52Z FANDOM 32769624 1 revision imported 50 wikitext text/x-wiki <includeonly>{{#invoke:Hatnote|seeAlso}}</includeonly> <noinclude>{{Documentation|:Template:Hatnote/doc}}<!-- For a more traditional wikitext version of this template, see https://templates.fandom.com/wiki/Template:Hatnote --></noinclude> qfitoudiyhbuht5q6ubtn4tdlkmpxsw Template:Self 10 27 27 2020-12-07T04:33:52Z FANDOM 32769624 27 wikitext text/x-wiki {{LicenseBox|text=''This file was uploaded by the photographer or author.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files uploaded by the photographer or author]]</includeonly>}}<noinclude> {{documentation}}</noinclude> mtfzk8wh9m1xkklm5tsc8xssf3f13uo Template:Self/doc 10 34 34 2020-12-07T04:33:52Z FANDOM 32769624 34 wikitext text/x-wiki ;Description :This template is used to mark images as having been uploaded by the photographer or author. ;Syntax :Type <code>{{t|self}}</code> on the image information page. <includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> gjte7fl6oinvvfp121cqix0835lgg0t Template:Series/doc 10 149 149 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..." 149 wikitext text/x-wiki == Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]]. == Syntax == <pre> {{Series | title = | image = | caption = | release = | seasons = | episodes = | runtime = | genre = | network = | distrib = | creator = | writer = | director = | composer = | based on = | exec prod = | producer = | prod co = | country = | language = }}</pre> == Sample output == {{Series | title = ''Default page title'' | image = Wiki.png | caption = Test | release = Test | seasons = Test | episodes = Test | runtime = Test | genre = Test | network = Test | distrib = Test | creator = Test | writer = Test | director = Test | composer = Test | based on = Test | exec prod = Test | producer = Test | prod co = Test | country = Test | language = Test }} <pre>{{Series | title = ''Default page title'' | image = Wiki.png | caption = Test | release = Test | seasons = Test | episodes = Test | runtime = Test | genre = Test | network = Test | distrib = Test | creator = Test | writer = Test | director = Test | composer = Test | based on = Test | exec prod = Test | producer = Test | prod co = Test | country = Test | language = Test }}</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> ewljgx7erg7p4pqojjo7qcg5af8vsge Template:Skirmisher icon 10 677 1043 2021-01-20T21:33:36Z Striker the Third 34531925 Created page with "[[File:Skirmisher icon.png|link=Skirmisher|Skirmisher|24px]]" 1043 wikitext text/x-wiki [[File:Skirmisher icon.png|link=Skirmisher|Skirmisher|24px]] fat2o0qokwxftzi3k2vg1alqz31ig03 Template:Slavs icon 10 641 931 2021-01-17T03:57:53Z Striker the Third 34531925 Created page with "[[File:Slavs icon.png|link=Slavs|Slavs|24px]]" 931 wikitext text/x-wiki [[File:Slavs icon.png|link=Slavs|Slavs|24px]] 3rp1ldzpvizy2druss4jtf3xhtzakkl Template:Space 10 94 94 2020-12-07T04:33:52Z FANDOM 32769624 94 wikitext text/x-wiki <includeonly>&#32;</includeonly><noinclude> {{documentation}}</noinclude> qddxyvpaxq34xv1yar6ken47z1fmuy0 Template:Space/doc 10 105 105 2020-12-07T04:33:52Z FANDOM 32769624 105 wikitext text/x-wiki ;Description This template allows you to force a space in areas that strip whitespace. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> qk6rb0c9ylv5kwutw6jihhl44yhn742 Template:Spanish icon 10 644 935 2021-01-17T04:02:23Z Striker the Third 34531925 Created page with "[[File:Spanish icon.png|link=Spanish|Spanish|24px]]" 935 wikitext text/x-wiki [[File:Spanish icon.png|link=Spanish|Spanish|24px]] rp3fagbyojt4db8q04l214zs07a42qh Template:Spearman icon 10 678 1044 2021-01-20T21:34:18Z Striker the Third 34531925 Created page with "[[File:Spearman icon.png|link=Spearman|Spearman|24px]]" 1044 wikitext text/x-wiki [[File:Spearman icon.png|link=Spearman|Spearman|24px]] c853fex30rx0nj4el5fniygz69vcfpl Template:StructuredQuote 10 689 1109 2024-09-03T11:48:30Z FANDOMbot 32794352 Imported default template 1109 wikitext text/x-wiki <blockquote class="pull-quote"> <div style="pull-quote_text>{{{text|Text...}}}</div> <p style="text-align: right"><cite>—{{{speaker|speaker}}}{{#if:{{{receiver|}}}|, to {{{receiver|}}}}}{{#if:{{{attribution|}}}|, {{{attribution|}}}}}{{#if:{{{source|}}}|, {{{source|}}}}}</cite></p> </blockquote> <noinclude> {{#if:{{PROTECTIONEXPIRY:edit | Template:StructuredQuote/doc }} | {{Documentation}} | }} </noinclude> 4sm7qh2pbsnyphkhh1ylhvyy27diyaf 1110 1109 2024-10-21T17:09:25Z FANDOMbot 32794352 Updated default StructuredQuote template. See https://community.fandom.com/wiki/Help:Structured_Quotes for more details. 1110 wikitext text/x-wiki <blockquote class="pull-quote"> <div class="pull-quote__text">{{{text|Text...}}}</div> <p style="text-align: right"><cite>—{{{speaker|speaker}}}{{#if:{{{receiver|}}}|, to {{{receiver|}}}}}{{#if:{{{attribution|}}}|, {{{attribution|}}}}}{{#if:{{{source|}}}|, {{{source|}}}}}</cite></p> </blockquote> <noinclude> ==Description== A template used for displaying Structured Quotes ( ''<nowiki>{{#SQuote:}}</nowiki>'' ). If you want to unlock the full potential of Structured Quotes, please avoid using this template directly, and consider ''<nowiki>{{#SQuote:}}</nowiki>'' markup instead. See https://community.fandom.com/wiki/Help:Structured_Quotes for extra information about Structured Quotes. ==Syntax== <pre> {{StructuredQuote | text = | speaker = | receiver = | attribution = | source = }} </pre> ==Samples== {{StructuredQuote |text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...) |speaker=[[Yoda]] |receiver=[[Luke Skywalker]] |source=[[Star Wars: Episode V The Empire Strikes Back]] }} <pre> {{StructuredQuote |text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...) |speaker=[[Yoda]] |receiver=[[Luke Skywalker]] |source=[[Star Wars: Episode V The Empire Strikes Back]] }} </pre> == TemplateData == <templatedata> { "params": { "text": { "label": "Quote text", "description": "quote text", "type": "content", "required": true }, "speaker": { "label": "Person(s) quoted", "description": "individual(s) who uttered or wrote the quoted words (wikitext links, comma-separated)", "type": "content", "required": true }, "receiver": { "label": "Person(s) to whom the quote was spoken", "description": "person the quote was spoken to (wikitext links, comma-separated)", "type": "content", "suggested": true }, "attribution": { "label": "Attribution(s)", "description": "attribution (wikitext links, comma-separated)", "type": "content", "suggested": true }, "source": { "label": "Quote source", "description": "place where it was spoken (wikitext link)", "type": "content", "suggested": true } }, "format": "block" } </templatedata> </noinclude> oo5b57fo2xd1mceyzo6sr5v16rl78qn 1111 1110 2024-11-08T00:00:43Z FANDOMbot 32794352 Updated default StructuredQuote template. See https://community.fandom.com/wiki/Help:Structured_Quotes for more details. 1111 wikitext text/x-wiki <blockquote class="pull-quote"> <div class="pull-quote__text">{{{text|Text...}}}</div> <p style="text-align: right"><cite>—{{{speaker|speaker}}}{{#if:{{{receiver|}}}|, to {{{receiver|}}}}}{{#if:{{{attribution|}}}|, {{{attribution|}}}}}{{#if:{{{source|}}}|, {{{source|}}}}}</cite></p> </blockquote> <noinclude> ==Description== A template used for displaying Structured Quotes ( ''<nowiki>{{#SQuote:}}</nowiki>'' ). If you want to unlock the full potential of Structured Quotes, please avoid using this template directly, and consider ''<nowiki>{{#SQuote:}}</nowiki>'' markup instead. See https://community.fandom.com/wiki/Help:Structured_Quotes for extra information about Structured Quotes. ==Syntax== <pre> {{StructuredQuote | text = | speaker = | receiver = | attribution = | source = }} </pre> ==Samples== {{StructuredQuote |text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...) |speaker=[[w:c:en.starwars:Yoda|Yoda]] |receiver=[[w:c:en.starwars:Luke_Skywalker|Luke Skywalker]] |source=[[w:c:en.starwars:Star_Wars:_Episode_V_The_Empire_Strikes_Back|Star Wars: Episode V The Empire Strikes Back]] }} <pre> {{StructuredQuote |text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...) |speaker=[[Yoda]] |receiver=[[Luke Skywalker]] |source=[[Star Wars: Episode V The Empire Strikes Back]] }} </pre> == TemplateData == <templatedata> { "params": { "text": { "label": "Quote text", "description": "quote text", "type": "content", "required": true }, "speaker": { "label": "Person(s) quoted", "description": "individual(s) who uttered or wrote the quoted words (wikitext links, comma-separated)", "type": "content", "required": true }, "receiver": { "label": "Person(s) to whom the quote was spoken", "description": "person the quote was spoken to (wikitext links, comma-separated)", "type": "content", "suggested": true }, "attribution": { "label": "Attribution(s)", "description": "attribution (wikitext links, comma-separated)", "type": "content", "suggested": true }, "source": { "label": "Quote source", "description": "place where it was spoken (wikitext link)", "type": "content", "suggested": true } }, "format": "block" } </templatedata> </noinclude> t808cx5iy65gb6scx67s6giyg81ape0 1112 1111 2024-11-14T23:51:08Z FANDOMbot 32794352 Updated default StructuredQuote template. See https://community.fandom.com/wiki/Help:Structured_Quotes for more details. 1112 wikitext text/x-wiki <blockquote class="pull-quote"> <div class="pull-quote__text">{{{text|Text...}}}</div> <p style="text-align: right"><cite>—{{{speaker|speaker}}}{{#if:{{{receiver|}}}|, to {{{receiver|}}}}}{{#if:{{{attribution|}}}|, {{{attribution|}}}}}{{#if:{{{source|}}}|, {{{source|}}}}}</cite></p> </blockquote> <noinclude> ==Description== A template used for displaying Structured Quotes ( ''<nowiki>{{#SQuote:}}</nowiki>'' ). If you want to unlock the full potential of Structured Quotes, please avoid using this template directly, and consider ''<nowiki>{{#SQuote:}}</nowiki>'' markup instead. See https://community.fandom.com/wiki/Help:Structured_Quotes for extra information about Structured Quotes. ==Syntax== <pre> {{StructuredQuote | text = | speaker = | receiver = | attribution = | source = }} </pre> ==Samples== {{StructuredQuote |text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...) |speaker=[[w:c:en.starwars:Yoda|Yoda]] |receiver=[[w:c:en.starwars:Luke_Skywalker|Luke Skywalker]] |source=[[w:c:en.starwars:Star_Wars:_Episode_V_The_Empire_Strikes_Back|Star Wars: Episode V The Empire Strikes Back]] }} <pre> {{StructuredQuote |text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...) |speaker=[[Yoda]] |receiver=[[Luke Skywalker]] |source=[[Star Wars: Episode V The Empire Strikes Back]] }} </pre> == TemplateData == <templatedata> { "params": { "text": { "label": "Quote text", "description": "quote text", "type": "content", "required": true }, "speaker": { "label": "Person(s) quoted", "description": "individual(s) who uttered or wrote the quoted words (wikitext links, comma-separated)", "type": "content", "required": true }, "receiver": { "label": "Person(s) to whom the quote was spoken", "description": "person the quote was spoken to (wikitext links, comma-separated)", "type": "content", "suggested": true }, "attribution": { "label": "Attribution(s)", "description": "attribution (wikitext links, comma-separated)", "type": "content", "suggested": true }, "source": { "label": "Quote source", "description": "place where it was spoken (wikitext link)", "type": "content", "suggested": true } }, "format": "block" } </templatedata> </noinclude> 5gtdrd3qkchyra4j769eptz3qivs29m Template:Stub 10 119 119 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "{{MessageBox |header = Stub |type = stub |text = ''This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}}..." 119 wikitext text/x-wiki {{MessageBox |header = Stub |type = stub |text = ''This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it].'' |comment = |class = notice hidden plainlinks |id = stub }}<includeonly>[[Category:Stubs]]</includeonly><noinclude> {{Documentation}}</noinclude> bcxslpn9zg20lvouccy581nvx3ukjl2 Template:Stub/doc 10 121 121 2020-12-07T04:33:52Z FANDOM 32769624 Created page with " ;Description :This template is used to identify a stub. Any pages using this template will be automatically placed in the [[:Category:Stubs|Stubs]] category. <includeonl..." 121 wikitext text/x-wiki ;Description :This template is used to identify a stub. Any pages using this template will be automatically placed in the [[:Category:Stubs|Stubs]] category. <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> tqq0kivah8rgixdbvf3nkjsaeam37y0 Template:T 10 5 5 2020-12-07T04:33:52Z FANDOM 32769624 5 wikitext text/x-wiki <onlyinclude><nowiki>{{</nowiki>{{#if:{{{prefix|}}}|{{{prefix}}}:}}[[Template:{{{1}}}|{{{1}}}]]<!-- -->{{#if:{{{2|}}}|&#124;<span style="color:#555;">''&lt;{{{2}}}&gt;''</span>}}<!-- -->{{#if:{{{3|}}}|&#124;<span style="color:#555;">''&lt;{{{3}}}&gt;''</span>}}<!-- -->{{#if:{{{4|}}}|&#124;<span style="color:#555;">''&lt;{{{4}}}&gt;''</span>}}<!-- -->{{#if:{{{5|}}}|&#124;<span style="color:#555;">''&lt;{{{5}}}&gt;''</span>}}<!-- -->{{#if:{{{6|}}}|&#124;<span style="color:#555;">''&lt;{{{6}}}&gt;''</span>}}<!-- -->{{#if:{{{7|}}}|&#124;<span style="color:#555;">''&lt;{{{7}}}&gt;''</span>}}<!-- -->{{#if:{{{8|}}}|&#124;<span style="color:#555;">''&lt;{{{8}}}&gt;''</span>}}<!-- -->{{#if:{{{9|}}}|&#124;<span style="color:#555;">''&lt;{{{9}}}&gt;''</span>}}<!-- -->{{#if:{{{10|}}}|&#124;<span style="color:#555;">''&lt;{{{10}}}&gt;''</span>}}<!-- -->{{#if:{{{11|}}}|&#124;<span style="color:#555;">''&lt;{{{11}}}&gt;''</span>}}<!-- -->{{#if:{{{12|}}}|&#124;<span style="color:#555;">''&lt;{{{12}}}&gt;''</span>}}<!-- -->{{#if:{{{13|}}}|&#124;<span style="color:#555;">''&lt;{{{13}}}&gt;''</span>}}<!-- -->{{#if:{{{14|}}}|&#124;<span style="color:#555;">''&lt;{{{14}}}&gt;''</span>}}<!-- -->{{#if:{{{15|}}}|&#124;<span style="color:#555;">''&lt;{{{15}}}&gt;''</span>}}<!-- -->{{#if:{{{16|}}}|&#124;<span style="color:#555;">''&lt;{{{16}}}&gt;''</span>}}<!-- -->{{#if:{{{17|}}}|&#124;<span style="color:#555;">''&lt;{{{17}}}&gt;''</span>}}<!-- -->{{#if:{{{18|}}}|&#124;<span style="color:#555;">''&lt;{{{18}}}&gt;''</span>}}<!-- -->{{#if:{{{19|}}}|&#124;<span style="color:#555;">''&lt;{{{19}}}&gt;''</span>}}<!-- -->{{#if:{{{20|}}}|&#124;<span style="color:#555;">''&lt;{{{20}}}&gt;''</span>}}<!-- -->{{#if:{{{21|}}}|&#124;<span style="color:#555;">''&lt;{{{21}}}&gt;''</span>}}<!-- --><nowiki>}}</nowiki></onlyinclude><noinclude>{{documentation}}</noinclude> 7rfwfkf7v8qsirfhrfq9sokm2459zae Template:T/doc 10 7 7 2020-12-07T04:33:52Z FANDOM 32769624 7 wikitext text/x-wiki ;Description A template link with a variable number of parameters (0-20). ;Syntax :{{t|t|parameter1|parameter2|parameter3|parameter4|...|parameter20}} <!-- self-referential examples! --> ;Source :Improved version not needing t/piece subtemplate developed on [http://templates.fandom.com Templates wiki] see the [http://templates.fandom.com/index.php?title=Template:T&action=history list of authors]. Copied here via CC-By-SA 3.0 license. ;Example :{{t|t|param1|param2}} <includeonly>[[Category:General wiki templates]]</includeonly> <noinclude>[[Category:Template documentation]]</noinclude> d0o0c2pkih1xk8re8694zbwkjvqp9df Template:Tatars icon 10 647 939 2021-01-17T04:04:27Z Striker the Third 34531925 Created page with "[[File:Tatars icon.png|link=Tatars|Tatars|24px]]" 939 wikitext text/x-wiki [[File:Tatars icon.png|link=Tatars|Tatars|24px]] 9cd2kfnuc608ng22pta6p0k301me9mt Template:Teutons icon 10 650 943 2021-01-17T04:06:54Z Striker the Third 34531925 Created page with "[[File:Teutons icon.png|link=Teutons|Teutons|24px]]" 943 wikitext text/x-wiki [[File:Teutons icon.png|link=Teutons|Teutons|24px]] rnk68ssy3shcm4gh8v1b5ji2peqetj6 Template:Tocright 10 95 95 2020-12-07T04:33:52Z FANDOM 32769624 95 wikitext text/x-wiki <includeonly><div style="float:right; clear:{{{clear|right}}}; margin-bottom:.5em; padding:.5em 0 .8em 1.4em; background:transparent; max-width:20em;">__TOC__</div></includeonly><noinclude> {{documentation}}</noinclude> q7ewsmm9ejqw78mjfmlio6gshpnjjuq Template:Tocright/doc 10 106 106 2020-12-07T04:33:52Z FANDOM 32769624 106 wikitext text/x-wiki ;Description {{t|tocright}} forces the auto-generated Table of Contents for an article to appear floated to the right side of the page, in order to improve article layout. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> 2dbhgjhnsqc6pono0df2fkbj4cma74t Template:Topic 10 39 39 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "<includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude>" 39 wikitext text/x-wiki <includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude> r6uruhmjhlc0bvdwean14zo168ybv42 Template:Topic/doc 10 40 40 2020-12-07T04:33:52Z FANDOM 32769624 40 wikitext text/x-wiki == Description == This template uses your wiki's <code>SITENAME</code> and strips off the word "wiki" leaving what is in most cases the text describing the topic of your wiki. To use this template in its basic form, simply add the {{T|{{BASEPAGENAME}}}} template wherever you want your topic to appear in a sentence or section. If your wiki's <code>SITENAME</code> minus the word "wiki" is not a good descriptor for your wiki's topic, you may also simply edit the template and replace it with just the text you want displayed. == Syntax == <pre>{{Topic}}</pre> == Sample output == {{Topic}} <includeonly>[[Category:Templates]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude> 9x2n2bgtm5mf7ts6vdu6lx7wv0fyvbv Template:Trim 10 96 96 2020-12-07T04:33:52Z FANDOM 32769624 96 wikitext text/x-wiki <includeonly>{{#if:{{{1|}}}|{{{1}}}|}}</includeonly><noinclude> {{documentation}}</noinclude> 3y1ihou149yx1vkeqweq3c256uf56re Template:Trim/doc 10 107 107 2020-12-07T04:33:52Z FANDOM 32769624 107 wikitext text/x-wiki ;Description This template trims whitespace from the beginning and end of the supplied value. It works by using the simple hack of filtering it through the <code>#if</code> parser function. ;Syntax <nowiki>{{trim| value }}</nowiki> <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> s9exokxkuqpctkah87iveeswve3lqex Template:Turks icon 10 651 944 2021-01-17T04:09:45Z Striker the Third 34531925 Created page with "[[File:Turks icon.png|link=Turks|Turks|24px]]" 944 wikitext text/x-wiki [[File:Turks icon.png|link=Turks|Turks|24px]] ez0ihgfkjf52hd7u6rcsz21f8guzeo3 Template:Two-Handed Swordsman icon 10 679 1045 2021-01-20T21:35:14Z Striker the Third 34531925 Created page with "[[File:Two handed swordsman icon.png|link=Two-Handed Swordsman|Two-Handed Swordsman|24px]]" 1045 wikitext text/x-wiki [[File:Two handed swordsman icon.png|link=Two-Handed Swordsman|Two-Handed Swordsman|24px]] qeiibnzx158jgv4kts63j7bccwdu2p5 Template:Uploadlink 10 97 97 2020-12-07T04:33:52Z FANDOM 32769624 97 wikitext text/x-wiki <includeonly><span class="plainlinks">[{{fullurl:Special:Upload|wpDestFile={{urlencode:{{{1|}}}}}{{#ifeq:{{lc:{{{reupload|}}}}}|yes|&wpForReUpload=1|}}}} {{#if:{{{2|}}}|{{{2}}}|File:{{{1}}} }}]</span></includeonly><noinclude> {{documentation}}</noinclude> 4sdff2jv7p384w7faroj3g813g6hewc Template:Uploadlink/doc 10 108 108 2020-12-07T04:33:52Z FANDOM 32769624 108 wikitext text/x-wiki ;Description This template creates a direct link to upload a given file. ;Syntax <nowiki>{{uploadlink|file}}</nowiki> <nowiki>{{uploadlink|file|link text}}</nowiki> <nowiki>{{uploadlink|file|reupload=yes}}</nowiki> <nowiki>{{uploadlink|file|link text|reupload=yes}}</nowiki> Setting <code>reupload</code> to <code>yes</code> indicates there is a file there and this link should be for uploading a new version. You should verify the file exists before using this form. <includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> ftx104qxwstwwatdsnht3d0q92npe8e Template:Vietnamese icon 10 652 945 2021-01-17T04:10:48Z Striker the Third 34531925 Created page with "[[File:Vietnamese icon.png|link=Vietnamese|Vietnamese|24px]]" 945 wikitext text/x-wiki [[File:Vietnamese icon.png|link=Vietnamese|Vietnamese|24px]] sntn6icg4dba0m6pt2tdg33eouodosy Template:Vikings icon 10 653 946 2021-01-17T04:11:28Z Striker the Third 34531925 Created page with "[[File:Vikings icon.png|link=Vikings|Vikings|24px]]" 946 wikitext text/x-wiki [[File:Vikings icon.png|link=Vikings|Vikings|24px]] f4tax5yo5ribeuez7ts1s8mdoate7bm Category:Blog posts 14 160 160 2020-12-07T04:33:52Z FANDOM 32769624 160 wikitext text/x-wiki This is an automatically generated list of blog posts [[Category:Community]] fosvbkwvodhgffi7ovz4viu5bswckn0 Category:Candidates for deletion 14 82 82 2020-12-07T04:33:52Z FANDOM 32769624 82 wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ This category contains articles that have been marked as candidates for deletion with the {{T|Delete}} template. '''Administrators, before deleting these pages''' make sure you check each page's discussion page, what links to each page, and the history of each page before proceeding with the deletion. [[Category:Maintenance]] jja1290e2p9zc83bs3uymw6zrro2l0e Category:Community 14 161 161 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "[[Category:{{SITENAME}}]]" 161 wikitext text/x-wiki [[Category:{{SITENAME}}]] pvml10nobooyn9545o1vp0vrmapf7o2 Category:Disambiguations 14 79 79 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "[[Category:{{SITENAME}}]]" 79 wikitext text/x-wiki [[Category:{{SITENAME}}]] pvml10nobooyn9545o1vp0vrmapf7o2 Category:Documentation templates 14 47 47 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "[[Category:Templates]]" 47 wikitext text/x-wiki [[Category:Templates]] 0t5jiibdq6k1tam9oy4zt1yld5iz80u Category:General wiki templates 14 46 46 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "[[Category:Templates]]" 46 wikitext text/x-wiki [[Category:Templates]] 0t5jiibdq6k1tam9oy4zt1yld5iz80u Category:Hatnote templates with errors 14 138 138 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "[[Category:Maintenance]]" 138 wikitext text/x-wiki [[Category:Maintenance]] it59vo5whwexpgslnlv8id1urubvc0x Category:Image license templates 14 44 44 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "[[Category:Templates]]" 44 wikitext text/x-wiki [[Category:Templates]] 0t5jiibdq6k1tam9oy4zt1yld5iz80u Category:Images 14 111 111 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "[[Category:Media]]" 111 wikitext text/x-wiki [[Category:Media]] kpegwc3ncet7t0vit1niu7o1gph15bl Category:Infobox templates 14 41 41 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "[[Category:Templates]]" 41 wikitext text/x-wiki [[Category:Templates]] 0t5jiibdq6k1tam9oy4zt1yld5iz80u Category:Maintenance 14 43 43 2020-12-07T04:33:52Z FANDOM 32769624 43 wikitext text/x-wiki The subcategories of this category contain pages that have been identified as needing attention for one or more of the following reasons: * Changes have been suggested that should be discussed first or are under discussion. * The page has flaws that need addressing by an editor with the knowledge or skills to help. * The action the page needs requires special rights. ''See also:'' {{cols|2| * [[Special:BrokenRedirects|Broken redirects]] * [[Special:DoubleRedirects|Double redirects]] * [[Special:UncategorizedCategories|Uncategorized categories]] * [[Special:UncategorizedFiles|Uncategorized files]] * [[Special:UncategorizedPages|Uncategorized pages]] * [[Special:UncategorizedTemplates|Uncategorized templates]] * [[Special:WantedCategories|Wanted categories]] * [[Special:WantedFiles|Wanted files]] * [[Special:WantedPages|Wanted pages]] * [[Special:WantedTemplates|Wanted templates]] * [[Special:TrackingCategories|Other special tracking categories]] }} [[Category:{{SITENAME}}]] 6c8qxul3zboqnjnv9rs4axt4b9giiid Category:Media 14 112 112 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "[[Category:{{SITENAME}}]]" 112 wikitext text/x-wiki [[Category:{{SITENAME}}]] pvml10nobooyn9545o1vp0vrmapf7o2 Category:Navbox templates 14 45 45 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "[[Category:Templates]]" 45 wikitext text/x-wiki [[Category:Templates]] 0t5jiibdq6k1tam9oy4zt1yld5iz80u Category:Notice templates 14 81 81 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "[[Category:Templates]]" 81 wikitext text/x-wiki [[Category:Templates]] 0t5jiibdq6k1tam9oy4zt1yld5iz80u Category:Object 14 329 340 2020-12-10T04:49:05Z Striker the Third 34531925 Created page with "Object are Entities in Aoe2 and range from Building to units." 340 wikitext text/x-wiki Object are Entities in Aoe2 and range from Building to units. 5zeuus2ok5plhuif95cbht0ayuqjn45 Category:Pages with broken file links 14 162 162 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "[[Category:Maintenance]]" 162 wikitext text/x-wiki [[Category:Maintenance]] it59vo5whwexpgslnlv8id1urubvc0x Category:Quote templates 14 80 80 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "[[Category:Templates]]" 80 wikitext text/x-wiki [[Category:Templates]] 0t5jiibdq6k1tam9oy4zt1yld5iz80u Category:Screenshots 14 164 164 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "[[Category:Images]]" 164 wikitext text/x-wiki [[Category:Images]] fwg0enol6185yz0jt2jpw8aer9m6squ Category:Stubs 14 120 120 2020-12-07T04:33:52Z FANDOM 32769624 120 wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ This category contains articles that are incomplete and are tagged with the {{T|Stub}} template. [[Category:Maintenance]] 1q6hsyyz5mwcs1fgok461xwllatvekz Category:Template documentation 14 48 48 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "The templates in this category contain documentation about other templates. The are automatically put here by the {{T|Documentation}} template. [[Category:Templates]]" 48 wikitext text/x-wiki The templates in this category contain documentation about other templates. The are automatically put here by the {{T|Documentation}} template. [[Category:Templates]] qdkvvsu978yu5540ole3np96m7r22ot Category:Templates 14 42 42 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "[[Category:Maintenance]]" 42 wikitext text/x-wiki [[Category:Maintenance]] it59vo5whwexpgslnlv8id1urubvc0x Category:Unattributed files 14 135 135 2020-12-07T04:33:52Z FANDOM 32769624 135 wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ The files in this category do not have an appropriate license selected and are tagged with the {{t|nolicense}} template. Administrators should review files in this category and either: * Update the file page with an appropriate if one can be easily determined. * Delete the image, though it is good idea to give the uploader a chance to select a license first. [[Category:Images]] [[Category:Maintenance]] tohx5e1fs2fk5dgb7ahyfzg5h2hf2pr Category:Unit 14 681 1048 2021-01-20T22:29:30Z Striker the Third 34531925 Created page with "For a page on units see: [[units]]" 1048 wikitext text/x-wiki For a page on units see: [[units]] ris50bcndbmzq004ejlktzbprnmfu08 Category:Videos 14 163 163 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "[[Category:Media]]" 163 wikitext text/x-wiki [[Category:Media]] kpegwc3ncet7t0vit1niu7o1gph15bl Category:Wiki skin images 14 165 165 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "[[Category:Images]]" 165 wikitext text/x-wiki [[Category:Images]] fwg0enol6185yz0jt2jpw8aer9m6squ Module:Dialogue 828 70 70 2020-12-07T04:33:52Z FANDOM 32769624 fixing broken help link 70 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Dialogue module from the [[w:c:dev:Global Lua Modules]]. local Dialogue = require('Dev:Dialogue') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Dialogue]] -- The last line produces the output for the template return Dialogue iu7tzurefqgz8vn2noywv0jixrunmc2 Module:Dialogue/doc 828 142 142 2020-12-07T04:33:52Z FANDOM 32769624 getting rid of red links 142 wikitext text/x-wiki This module is invoked by the {{t|Dialogue}} template. ojtojo1sg3ietu9icubc9pu5wuq7uaa Module:Hatnote 828 71 71 2020-12-07T04:33:52Z FANDOM 32769624 71 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Hatnote module from the [[w:c:dev:Global Lua Modules]]. local H = require('Dev:Hatnote') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Hatnote]] -- The last line produces the output for the template return H owdyvs3cj9roi0zs62mvc6i1dlm6wcp Module:Hatnote/doc 828 143 143 2020-12-07T04:33:52Z FANDOM 32769624 getting rid of red links 143 wikitext text/x-wiki This module is invoked by the {{t|Hatnote}} template, which is used by a number of [[:Category:Notice templates|Notice templates]]. l8bt36g57viwmqhyiuo8308nopyrxyk Module:Mbox 828 72 72 2020-12-07T04:33:52Z FANDOM 32769624 72 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Mbox module from the [[w:c:dev:Global Lua Modules]]. local Mbox = require('Dev:Mbox') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Mbox]] -- The imported Module is overwritten locally to include default styling. -- For a more flexible Mbox experience, delete the function below and import -- https://dev.fandom.com/wiki/MediaWiki:Global_Lua_Modules/Mbox.css -- or paste (and modify as you like) its contents in your wiki's -- [[MediaWiki:Wikia.css]] (see [[w:Help:Including_additional_CSS_and_JS]]) -- or look at https://dev.fandom.com/wiki/Global_Lua_Modules/Mbox -- for more customization inspiration -- -- BEGIN DELETION HERE -- local getArgs = require('Dev:Arguments').getArgs local localCSS = mw.loadData('Module:Mbox/data').localStyle function Mbox.main(frame) local args = getArgs(frame) -- styles local styles = {} if args.bordercolor then styles['border-left-color'] = args.bordercolor elseif args.type then styles['border-left-color'] = 'var(--type-' .. args.type .. ')' end if args.bgcolor then styles['background-color'] = args.bgcolor end -- images local image = args.image or '' local imagewidth = args.imagewidth or '80px' local imagelink = '' if args.imagelink then imagelink = '|link=' .. args.imagelink end local imagewikitext = ('%sFile:%s|%s%s' .. ']]'):format('[[', image, imagewidth, imagelink) -- id for closure local id = args.id or 'mbox' local container = mw.html.create('div') :addClass('mbox') :addClass(args.class) :css(styles) :css(localCSS['mbox']) :cssText(args.style) local content = container:tag('div') :addClass('mbox__content') :css(localCSS['mbox__content']) if args.image then local image = content:tag('div') :addClass('mbox__content__image') :addClass('mw-collapsible') :attr('id', 'mw-customcollapsible-' .. id) :css(localCSS['mbox__content__image']) :wikitext(imagewikitext) if args.collapsed then image:addClass('mw-collapsed') end end local contentwrapper = content:tag('div') :addClass('mbox__content__wrapper') :css(localCSS['mbox__content__wrapper']) if args.header then contentwrapper:tag('div') :addClass('mbox__content__header') :css(localCSS['mbox__content__header']) :wikitext(args.header) end if args.text then local text = contentwrapper:tag('div') :addClass('mbox__content__text') :addClass('mw-collapsible') :attr('id', 'mw-customcollapsible-' .. id) :css(localCSS['mbox__content__text']) :wikitext(args.text) if args.collapsed then text:addClass('mw-collapsed') end if args.comment then text:tag('div') :addClass('mbox__content__text__comment') :css(localCSS['mbox__content__text__comment']) :wikitext(args.comment) end end contentwrapper:tag('span') :addClass('mbox__close') :addClass('mw-customtoggle-' .. id) :css(localCSS['mbox__close']) :attr('title', 'Dismiss') if args.aside then local aside = content:tag('div') :addClass('mbox__content__aside') :addClass('mw-collapsible') :attr('id', 'mw-customcollapsible-' .. id) :css(localCSS['mbox__content__aside']) :wikitext(args.aside) if args.collapsed then aside:addClass('mw-collapsed') end end return container end -- -- END DELETION HERE -- -- The last line produces the output for the template return Mbox 3a5vo8p1ejar3ie3yg2yuizbamwevr6 Module:Mbox/data 828 73 73 2020-12-07T04:33:52Z FANDOM 32769624 1 revision imported 73 Scribunto text/plain local localStyle = { ['mbox'] = { ['display'] = 'flex', ['position'] = 'relative', ['background-color'] = 'rgba(255, 255, 255, 0.7)', ['border'] = '1px solid #d6d6d6', ['border-left-width'] = '8px', ['border-left-color'] = '#d6d6d6', ['border-radius'] = '3px', ['margin-bottom'] = '5px', ['min-height'] = '32px' }, ['mbox__content'] = { ['display'] = 'table', ['box-sizing'] = 'border-box', ['width'] = '100%', ['padding'] = '8px 15px' }, ['mbox__content__image'] = { ['display'] = 'table-cell', ['width'] = '40px', ['height'] = '100%', ['text-align'] = 'center', ['vertical-align'] = 'middle', ['padding-right'] = '15px' }, ['mbox__content__wrapper'] = { ['display'] = 'table-cell', ['vertical-align'] = 'middle' }, ['mbox__content__header'] = { ['display'] = 'block', ['font-weight'] = 'bold' }, ['mbox__content__text'] = { ['display'] = 'block' }, ['mbox__content__text__comment'] = { ['font-size'] = 'small' }, ['mbox__content__aside'] = { ['display'] = 'table-cell', ['width'] = '100px', ['vertical-align'] = 'middle', ['text-align'] = 'center', ['padding-left'] = '15px', ['border-left'] = '1px solid #d6d6d6' }, ['mbox__close'] = { ['position'] = 'absolute', ['right'] = '0', ['top'] = '0', ['padding'] = '2px 7px', ['font-weight'] = 'bold', ['font-size'] = '16px', ['color'] = '#bbb', ['cursor'] = 'pointer', ['transition'] = 'all .15s ease-in' } } return { localStyle = localStyle } dh86lfn9v3r8o32ds60s6s6va66p7xr Module:Mbox/data/doc 828 140 140 2020-12-07T04:33:52Z FANDOM 32769624 to get rid of a red link for documentation 140 wikitext text/x-wiki This is a sub-module of [[Module:Mbox]] and is used to specify the CSS properties for message boxes. tj724m6wnkemnmi9x8lfg3xd1l01fzp Module:Mbox/doc 828 139 139 2020-12-07T04:33:52Z FANDOM 32769624 getting rid of a red link for the documentation 139 wikitext text/x-wiki This module is used by most of the basic [[:Category:Notice templates|Notice templates]] and is invoked by {{t|MessageBox}}. skrr10nguwr58wp1ukw4ouk1d8ia8j5 Module:Namespace detect 828 74 74 2020-12-07T04:33:52Z FANDOM 32769624 fixing broken help link 74 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Namespace_detect module from the [[w:c:dev:Global Lua Modules]]. local NS = require('Dev:Namespace_detect') -- Local configuration can be modified in -- [[Module:Namespace detect/data]] and -- [[Module:Namespace detect/config]] -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace detect]] -- The last line produces the output for the template return NS 1xl1t72olerrjk28oqw8rtm6vmxizub Module:Namespace detect/config 828 75 75 2020-12-07T04:33:52Z FANDOM 32769624 fixing broken help link 75 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports from the [[w:c:dev:Global Lua Modules]]. local nsConfiguration = require('Dev:Namespace_detect/config') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace_detect]] -- The imported Module is overwritten locally to include default configuration. -- For a more flexible experience, delete the page import -- and paste (and modify as you like) its contents into this page -- https://dev.fandom.com/wiki/Module:Namespace_detect/config -- The last line produces the output for the template return nsConfiguration 42aw8jbiry5pd2wjzctj0mfvicja1hx Module:Namespace detect/config/doc 828 147 147 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "This module stores configuration data for Module:Namespace detect. Here you can localise the module to your wiki's language. To activate a configuration item, you need to u..." 147 wikitext text/x-wiki This module stores configuration data for Module:Namespace detect. Here you can localise the module to your wiki's language. To activate a configuration item, you need to uncomment it. This means that you need to remove the text "-- " at the start of the line. anpd1xxr9apvj5jh56ll4ce3cpw3xb0 Module:Namespace detect/data 828 76 76 2020-12-07T04:33:52Z FANDOM 32769624 fixing broken help link 76 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports from the [[w:c:dev:Global Lua Modules]]. local nsData = require('Dev:Namespace_detect/data') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace_detect]] -- The imported Module is overwritten locally to include default configuration. -- For a more flexible experience, delete the page import -- and paste (and modify as you like) its contents into this page -- https://dev.fandom.com/wiki/Module:Namespace_detect/data -- The last line produces the output for the template return nsData 7ik38lqy6uh9fwkkne9cxn9o7d7m1sv Module:Namespace detect/data/doc 828 146 146 2020-12-07T04:33:52Z FANDOM 32769624 Created page with "This module holds data for [[Module:Namespace detect]] to be loaded per page, rather than per #invoke, for performance reasons." 146 wikitext text/x-wiki This module holds data for [[Module:Namespace detect]] to be loaded per page, rather than per #invoke, for performance reasons. 8syjeo843oi4x2o5pp94toh3jfcdwfj Module:Namespace detect/doc 828 145 145 2020-12-07T04:33:52Z FANDOM 32769624 getting rid of red links 145 wikitext text/x-wiki This module is invoked by the {{t|Namespace}} template. 2idd8afbk2w2qo3lyfjbhzosq8r1cc5 Module:Navbox 828 77 77 2020-12-07T04:33:52Z FANDOM 32769624 fixed broken help link 77 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Navbox module from the [[w:c:dev:Global Lua Modules]]. local N = require('Dev:Navbox') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Navbox]] -- The last line produces the output for the template return N eiz127jgrsxnzryvcbyig40mttporiz Module:Navbox/doc 828 144 144 2020-12-07T04:33:52Z FANDOM 32769624 getting rid of red links 144 wikitext text/x-wiki This module is invoked by the {{t|Navbox}} template. Navbox templates are not displayed for mobile users. 46ogwqjbpjnp6l90gx5hiukc3znxrzp Module:Quote 828 78 78 2020-12-07T04:33:52Z FANDOM 32769624 78 Scribunto text/plain -- This Module is used for making templates based in the Lua language. -- See more details about Lua in [[w:Help:Lua]]. -- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden. -- The next line imports the Quote module from the [[w:c:dev:Global Lua Modules]]. local Quote = require('Dev:Quote') -- See more details about this module at [[w:c:dev:Global_Lua_Modules/Quote]] -- The last line produces the output for the template return Quote c9yao8bgr81k5du7sexrz7eye5k8wsr Module:Quote/doc 828 141 141 2020-12-07T04:33:52Z FANDOM 32769624 to get rid of the red link for the documentation 141 wikitext text/x-wiki This module is used by most of the basic [[:Category:Quote templates|Quote templates]] and is invoked by {{t|Quote}}. bygz1r6jdgkblaksf93oqt9ka8276av Blog:Recent posts 502 159 159 2020-12-07T04:33:52Z FANDOM 32769624 Created article for recent blog posts 159 wikitext text/x-wiki <bloglist summary="true" count=50><title>⧼create-blog-post-recent-listing-title ⧽</title><type>plain</type><order>date</order></bloglist> kiy6ea8s4k1rsun3synixzuj194b8g3